Block Master:
Each successful healing drains 4-6-8-10 energy from the warden, depending on the level of the skill.
In the first att you already played the consumption of WD up there, making life very difficult for players of the class, sometimes fortification disables by high mana consumption... now you increase the cost to activate the skill, you turn a passive into "blood sucks mana" ... It's not easier to say "WDS DELETE YOUR ACCS, SO IT WILL BE IMPOSSIBLE TO PLAY WITH YOUR CHARACTER"... I advise you to review this action before many active players stop playing. 😉