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Clarissa

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Posts posted by Clarissa

  1. 34 minutes ago, Khrone said:

    So the first player to get out of the dungeon would get the achievement? I literally didn't understand

    I guess he wanted to say that they put an achievement for the the first person who does a 5-man dungeon alone. Like soloing myth tech although you should be 5 people.

    It could be challenging, however, I believe you already answered him above.:vp-looking:

  2. I actually like and appreciate your ideas , especially this one. Apart from that the passives/actives should be a little modified, the whole idea about items is pretty logical; Like 2 cloth armors sets, 1 for healers and 1 for damagers and etc. However, my idea is that these things shouldn't be in kronus' dg...or lets say kronus itself shouldn't be in lab but instead, a new strong version of it should be in a new dragon-themed map with much more dragon-based stuff else than a raid boss.( I'm not sure if this will damage the story or not but they can always come up with new ideas to fix it, right?):vp-looking:

  3. Actually I find the idea fine as some weapons are already forgotten; like this even new item builds will be brought to the game. However, I'm not sure about the usefulness of attack speed since almost all physical damagers can hit the cap without it. Maybe you can change some of them to accuracy(like 1h ones,

    I guess 2h ones are fine) and even swap some of the passives. For example: accuracy for daggers, penetration for axes and parry for swords.:vp-looking:

  4. 1 hour ago, Khrone said:

    There are a lot of differences between helping the healers to do their job and making them useless.

    Ummm there is no doubt that healers have lost their efficiency but the facts that if they really were that "useless", I see no reason for high levels to recruit them for doing dgs or even make healers themselves; maybe they are just maximizing safety, making a mistake for doing so or maybe they are just sympathizing with healers so they feel a bit less useless?

    1 hour ago, hugomedeiroswg said:

    there is a mage with a level 1 staff soloing a spider boss on the map 4.

    also can we say the game is something more than a spider boss on the map 4? Map 5 has already came which has much more difficult pve environment, can that mage solo it all alone, or even if he does, Isn't that because of his items with depth fury or such buffs?

    again I say, undoubtedly healers are pretty less helpful than they were before(If they even were.) and they need some buffs so they can be seen something more than a healing machine.

    And about the vampirism, maybe they can decrease the amount of vamp each item gives; like a level 30 vamp ring gives 6.4% without great enchant, 7.8% for amulet and 8.3% for cape; They can make it like 3% total vamp on ring, 4% on amulet, 5% on cape and so on for armors and weapons. Like this damagers have to sacrifice some of their stats in order to gain 20%+ vamp by wearing full vamp set.(which still, won't get more than 23%~) 78540937_happypirategirl.png.ecee51324f4f68dda0a570f749fe07ad.png

  5. I guess that's exactly what vampirism runes are for, helping damagers survive without healers healing them so the healer can focus supporting the the tank.

    On the other hand, by coincidence, this fact made them be able to solo some stuff.(However , I believe not all damagers can do such things unless they have good items and high amps, that if they do so then It's pretty normal; They have put efforts, they can do things that normal people can't)

    P.S: I am still new to the game so I just shared my personal opinions. They may be wrong in different aspects which I haven't experienced enough to notice yet. 228776691_BQN!!_Photo.gif.b559e907141ca652f4b8fb2eafc273f5.gif

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