-
Posts
117 -
Joined
-
Last visited
Posts posted by Venk
-
-
PART 5
Solo Player Strategies for Game Progression
SpoilerAs a solo player, you might find it difficult to participate in group events like Ayvondil/Alamahad, raid bosses (unless you're just staying alive in the area). However, there's a silver lining: these group events can take a significant amount of time to organize and complete anywhere from 1.5 to 2 hours. Here's a guide to help you maximize your solo progression and make the best use of your time.
Event Comparison
To put things in perspective, let's compare two scenarios:
Group Events (Ayvondil/Alamahad): It can take 1.5 to 2 hours to gather players and complete
Spoilerthese events. During this time, you could potentially earn about 3,650 kl . This does not include the additional time spent in raid bosses or dungeons with the group.
Solo Play (Dungeons/Quests/Arena): With a similar amount of time (1.5 hours), you can earn about 3,200 kl through solo dungeons, quests, and arena activities.
Considering these estimates, here's a clear choice to make:
3650 kl per day from group events
3200 kl per day from solo activities
The choice is yours, but if you prefer solo play, here's a breakdown of what you can achieve:
Daily Earning Breakdown
Quests, Arena, Dungeons, Elite Mobs: 96,000 kl in 30 days
BP (Battle Pass): 28,250 kl in 45 days
Calendar Bonuses: 3,000 kl in 30 days
Total for 45 days: 127,500 kl
Busy Lifestyle Strategy
If you have a busy lifestyle, finding even 1 hour to play can be challenging. Here are some time-efficient strategies to maximize your KL earning potential:Daily Activities
5 Arena Wins + 5 Quest Reports: 600 kl (18,000 kl in a month) | 20-30 minutes
3 Easy Garden Runs: 360 kl from dungeons + 500 kl from elite mobs = 860 kl (25,800 kl in a month) | 15 minutes max
Daily Login Bonus: 3,000 kl in a month
Total for 30 days: 75,050 kl
Budget Considerations
If you can't afford to buy a Battle Pass, you can still earn:
46,800 kl in a month
This might seem low, but it's a reliable and efficient way to progress in the long term with limited playtime.
Final Thoughts
Remember, even if you're pressed for time, these strategies can help you make consistent progress. You might need to dedicate 30 to 40 minutes a day to achieve these goals, but it's a manageable way to play the game without the pressure of higher-level guilds or group commitments. Keep in mind, to achieve something great, you have to put in some effort—just like making an omelette, you have to break a few eggs.
Other Knowledge Information
Spoiler
Talent branch knowledge
45k basic skill upgrade talents i,e 2. 90k
15k for another 2 basic skill upgrade talents i.e 2 so 30k
75k for 2 expert skill upgrade talents i,e 150k
3750 other normal talents i.e 8= 30k
so 1 talent branch costs 300k kl
This is my calculations as I have records of certain talent price before maxing my 1st branch. -
PART 4
Battlepass
Spoiler
Why Buy the Battlepass?
You will get 4.5k kl only for free from bp if not bought. But it is an opportunity wasted if you don't buy bp. How to buy bp I dont buy mcoins? these days you will easily find an mcoin player who will sell you bp for gold in emerald legion average price of bp is 150-250k gold .
unlike other mmorpgs we do not have particular fixed set of actions or ways to make certain amount of gold for new players in ws. (that leads to other discussion which I'll talk more on different topic).
But but but there is still a way which if followed can give the required amount of gold i,e enough to buy a bp.Weekly Gold-Earning Strategy
Multiple Characters: Have at least two high-level characters with Tier 3 (T3) or Tier 4 (T4) unlocked.
Weekly Quests: Aim to complete quests 80k, 90k, 200k, and Baits twice a week.
T3 rewards approximately 7k gold
T4 rewards approximately 15k gold
Easy-Hero Tech rewards approximately 10k gold
Total for one character: 32k gold per week
Using Two Characters: This doubles your earnings, reaching 64k gold per week.
Estimate Over a Month: Assuming you have 1 character so with one character completing quests twice a week for four weeks, you can accumulate 192k gold (32k gold per week * 6 sessions). This does not include additional rewards from boss drops and bars, which could increase your total gold. If two chars (192k * 2 = 384k gold)
Keep Costs Low: One set of repairs should last you through a month. Also Avoid unnecessary purchases to save gold for the Battlepass.
Addtional different Dungeon Runs: Doing diff dungeon runs can yield valuable drops to increase your gold.
The Benefits of the Battlepass
Purchasing the Battlepass allows you to gain Knowledge and other rewards that boost your progression in the game.
Knowledge Gain: It takes 4000 MCoins to skip from the first reward to the last, gaining up to 18,250 Knowledge from the Battlepass and 10,000 from the Knowledge Bank, totaling 28,250 Knowledge over a 45-day season.
Cost-Effectiveness: Spending around 250k gold for nearly 30,000 KL provides a significant advantage in unlocking talents at a faster pace. Given that "time is money," this investment can speed up your character's development.
-
PART 3
Dungeon
SpoilerI've tested several dungeons and found these three to be the best in terms of efficiency and rewards. Here's a breakdown of my findings with my average PvE equipment, a decently talent upgraded shaman, and a level 10 guild.
Easy Garden
Knowledge Gain: 120kl per run
Completion Time: 4:30 mins
Notes: Quick and efficient. Ideal for solo players looking for a fast run.
Easy Nadir
Knowledge Gain: 90kl per run
Completion Time: 4:39 mins
Notes: Slightly slower than Easy Garden with less knowledge gained per run.
Easy Tree
SpoilerKnowledge Gain: 120kl per run
Completion Time: 6 mins
Notes: Longer completion time, but same knowledge gain as Easy Garden.
These are my timings with a healing class, the time may further decrease if you use (DPS class, +10 char, mermen equips etc...)
Here's a recommended strategy for maximizing your kl gains in a single session:5 Free Runs: Complete 5 runs of Easy Garden it takes about 25 minutes.
5 Runs with Seeker: If you have a seeker, you can complete another 5 runs in an additional 25 minutes (assuming no breaks).
Final Tally
After 10 runs of Easy Garden, you will have accumulated 1,200 kl . However, this is typically not enough for most players, and you may need about 300 kl more to reach your goal. To achieve this, you can do the following:
Additional Runs: Complete 3 more runs of Easy Garden for the extra 300 kl .
Knowledge Buff: If you have a knowledge buff from a battle pass, you can get
1,440 kl from just 10 runs.Elite Mobs
SpoilerWhen it comes to farming elite mobs for knowledge, here is a prioritized list
Top Priority: Dungeons (group/solo). In Easy Garden, you can kill most of the elite mobs in just 2 runs, earning 500 kl . (10mins)
SpoilerEven though 10 mins but you are also completing dg, so extra 240 kl .
Mid Priority: If you prefer not to run dungeons, you can farm new lab mobs. (5-7mins)
Low Priority: Tier 5 dynamic quest mobs are an option, but they are more challenging than the above ones. (10-15mins)
SpoilerCalender
-
PART 2
Knowledge Breakdown
Spoiler
Overview of knowledge gain from each activity and if completed in one day.Source Daily Knowledge Gain Arena and Quests 1,200 Dungeon 1,500 Elite Mobs 500 Ayvondil Events 1,200 Almahad Events 750 Raid Bosses 1,530 Total 6,680
Doing myth sea DG group of 4-5 plyrs you can do 5 runs for 1500 kl in 30 mins, events will take 1.5 - 2hrs, Raid bosses will consume alot more time due to availability/wars.
knowledge gain from solo activities with estimated monthly totals.Source Daily Knowledge Gain Monthly Knowledge Gain (30 days) Notes Quests/Arena 1,200 36,000 Based on consistent daily completion Dungeon 1,500 45,000 Daily runs of soloable dungeons Elite Mobs 500 15,000 Based on consistent daily farming Subtotal 3,200 96,000 Daily total of solo activities Battle Pass Not applicable 28,250 in 45 days Additional knowledge gain over time Calendar Not applicable 3,000 (500 every 5 days) Monthly knowledge from calendar events Total 3,200 daily 127,250 Overall monthly knowledge gain
Ofcourse did not include seasonal event world events kl and dynamics kl in this due to their reliability. With those it will be slightly more kl.Arena/Quest
SpoilerGoal: Achieve 10 wins in Crucible mode (a mode rewarding Imperials).
Rewards: Each win earns you 60 kl , totaling 600 kl for 10 wins.
Additional Benefits: Winning in Arena contributes to earning Imperials and Arena Points (AP), which can be used for other purposes.
Quest Collection
Locations:
Tier 3 (t3): Collect 4 daily quests.
SpoilerTier 4 (t4): Collect at least 5 daily quests.
Strategy: Kill mini-bosses 15khp and report the quests to earn the remaining 600 kl .
Alternative Quests:
Tier 5 (t5) Sea Baits
SpoilerNorlant Swamps
Spoiler(recommended)
Seasonal Events: Completing event dailies is also a good option(e.g., Snow, Horror, Spring)
Additional Arena Wins
For PvP Enthusiasts:
Aiming for up to 25 wins is beneficial for those who prefer PvP.
Alternative Goals: Consider aiming for 10 wins in Crucible and 10 wins in 5x5 Imperials. However, be aware that 5x5 is often less active compared to Crucible.
Alternatives to Arena
If You Don't Like Arena:
Complete quests in Norlant Swamps.
Utilize this below link to find the best quests in Swamps to make most out of it. Click here for questing guide (including swamps best quests)
Duration:
Mini-bosses from t3/4 take around 15-20 minutes.
Norlant Swamps require at least 30 minutes depending on teleport luck.
Alamahad can take over 50 minutes.
Arena provides not only KL but also a consistent and steady reward of Imps and AP
SpoilerIdeally around 30-45 mins for 10 wins. Duration mostly depends on the team you face so it can be low or high.
-
Table of contents:
1) Introduction
2) What is Solo Play
3) Knowledge breakdown
4) Arena or Quests
5) Dungeon
6) Elite Mobs
7) Calender
8) Battlepass
9) Solo Player Strategies for Game Progression
10) Other Knowledge InformationPART 1
Introduction
SpoilerPlease note this is the information that I have gathered some through experience some from players and other sources. I strongly believe there are players with alot of game knowledge but they don't disclose much. Not because they don't have time or something its just that they dont want new players or others in general to know. That is where I come in place I believe any ingame info should be free to everyone which is what makes it fair. So If you feel something is incorrect then please provide the correct info it will help others.
I don't like to compromise with the word count of 500 so this guide will be divided into multiple parts.What is Solo Playing?
Spoiler
It's no secret that some players prefer solo adventures, and there are a few good reasons for that. Even though we don't have alot of solo elements in warspear but still. Firstly, there's the whole relaxation vibe. Being able to progress at your own pace. Solo play brings freedom. You're not tied to anyone else's schedule or decisions, so you can roam the virtual world at your leisure, soaking up all the sights and stories at your own pace.
Then there's the convenience factor. Let's face it, coordinating with others and waiting for group setups can eat into your precious gaming time. Going solo means you're the master of your own destiny, jumping straight into the action whenever you feel like it. No need to round up a party or sync schedules—just you and the game, ready to roll.With the release of knowledge and talents. One can completely change the way they build themselves further in the late game. In this guide I'll share all the activities that I have been doing from months on and off to reap decent amount of knowledge without depending upon anyone or anything.
PS: Make sure to read all the parts in order to not miss out anything.
-
-
On 1/18/2024 at 2:37 PM, Dr Strange said:
- fixed a bug when Shaman’s Ancestors' Hand cast weaker shield on the Shaman, and stronger shield on the target;As of now I didn't noticed that much, i thought it was working fine. I can't wait for this now to test it.
-
-
I know exactly what you mean. Its just hard to explain and I agree with most of the things you said.
-
4 hours ago, hentbank said:
1. Auto unequip all equipments button.
2. Auto demand arena.
3. Guaranteed drop every 10th run.
4. Auto re-sell item in market.
5. Grouped redemption in mailbox.
6. Personal Map marker/pin.
7. Add one more skill set.
8. Higher chance to amplification every signs used.
9. Close new craft updates in Info chat.
10. Kronus dungeon new equipments.
Completely agree with Number 3, 4, 6, 8.
Didn't understood what you meant with number 5.
Also, instead of new equips in kronus. There should be an extension to Labyrinth. Like a new town 3 inside of Labyrinth. As of now we have 2.... one is old another is new lab. -
its up now
-
I like insights. Last year I created a poll. So that It will help players understand which class is getting better and which class is getting weaker. It can also help warspear team to balance them in the next rebalance.
My last year's poll:
-
-
From this test I figured out:-
announcement post buffs, nerfs overview 2:501) ancestors hand is buffed and op at level 4.
2) new power of the earth skill needs more testing. but with it level 4 I get additional dmg hits on my lvl 4 fire totem. Has good synergy with tribes ritual skill. So a good dmg enchancing skill for pve.
3) heal totem got nerfed slightly.
4) healing rite got reworked. instead of 8 % fixed heal for belwo 60% hp now it can give upto 45% increase in heal if all 4 players from pt and you goes below 10% of max hp. (i hope im correct with this, correct me if am wrong.)
5) electrification got buffed but no one uses it. Instead of working on better stuff they buffed electrificattion which useless.
6)fire totem lasted 17 seconds and 8 time dmg at level 4 power of earth 27:00 -
Timestamps:-
0:00 - Intro
16:35 - Vampire chronicle final talent in 2023 halloween new branch
19:00 - About horror talents
32:00 - Pumpkin vampire attraction Ride (they removed the ride after sometime from the server)
38:00 - Doing pumpkin vampire attraction again
52:46 - Blasting mayhem Ride
1:08:35 - Arena
1:12:07 - Arena
1:14:50 - Arena
1:16:48 - Deadly extravaganza
1:21:12 - Ride with grenade skill upgrades(how much token one can make)
1:24:41 - Ride with sword skill upgrades (how much token one can make)
1:42:20 - Ride explaination
1:44:19 - Understanding the ride more detailed explaination
1:51:26 - My max tokens from deady extravaganza ride. and explaining how to get 60 tokens everytime in this ride (6 upgrades of fiery skull and 2 upgrades on grenade = max tokens from this ride) with world event buff and battle pass gl token buff a player can make around 90-100 tokens just an estimation.
2:10:04 - This is the proof making it the best ride of halloween 2023
2:28:09 - Arena, classic game didnt died -
Fishing:
just like a weapon there should a fishing rod with different levels.
The higher the level the better the fish, the better the fish the better the gold from it when you sell it to npc.Using fishing rod to fish in areas with water located in warspear maps. You click on the hand icon to put your tip of the rod on to the water then a minimum of some minutes depending on the level of fishing rod you use you catch a fish. As simple as that. There will be all the different types of aquatic fish species or can be some food. The one you catch with level 10 rod would be fish under the level 10 cap, the one you catch with level 32/34 rod should include 30 to 34 levels of fishes. Once you catch the fish you sell it at npc for the gold just like how we sell scrolls or pots for gold.
example of fishing rod:Spoiler
just remove the stats
level 1-10 fish = 100g to 1k gold
level 11-20 fish = 1k gold - 2k gold
level 21-30 = 2k gold - 4k gold
lvl 31-34= 4k gold - 8k gold
fishes under level 10: takes 10 minutes to catch, A fish will be caught in your fishing rod within 10 minutes at any minute (just like how amplification and dg drops works with "luck" this should also work with "luck") and when you do there will appear some icon in red and you should click on it for once as soon as it appears it will stay for 5-10 seconds when you do congrats the fish is yours. if you dont you lose the fish.
After 10 minutes if you fail to catch any fish, one fish should be caught on the 10th minute as a guarranteed reward.
Similarly, for level 11-20 fishes you can catch the fish at any minute but this time the icon mark in red will stay for 20 seconds if you fail to click it then its gone. And again if you dont get any fish for the 19 minutes of your fishing on your 20th minutes you should get 1.Spoiler
-for fishs of lvl 20-30= the icon mark in red will stay for 30 seconds. And again if you dont get any fish for the 29minutes of your fishing on your 30th minute you should get 1 guarranteed.
-for fishs of lvl 30-40= the icon mark in red will stay for 34 seconds. And again if you dont get any fish for the 39 minutes of your fishing on your 40th minute you should get 1 guarranteed.
just like how crafting is expensive at the initial stages but later you make profit. Similarly, you will gain fishing experience everytime you catch a fish and thats how you will be able to use the different levels fishing rods.for those wondering, a player with level 32 fishing experience will make 4-8k gold every 40 minutes if he succesfully catches the fish. so in an hour atleast 8k gold.
but if he is lucky(like in dgs you can get costume of book in any run) one can catch fish in any minute.level 1-10= chance of catching a fish 10%
level 10-20= chance of catching a fish 20%
level 20-30= chance of catching a fish 30%
level 30-40= chance of catching a fish 40%- Laevateinn and Drakoslayd
- 2
-
We have dungeons in warspear but the problem with dungeons is they require a party to be completed. I know this is an mmorpg it requires people, should be played in group. Most of the top dgs like mermen, castle, myth level dg needs 5 members pt not everyone likes a group, not everyone has time to find or make a party and then fail sometimes doing dg with the group of players. These dgs gives drops like mermen eq, group relics a good gold for players who does dg who has time, compared to who doesnt. There are players who dont have time there should be something they can do without need to depend upon a party or players just like dg and it should be like they can start instantaneous at any given period of time during the day not like dg for which you never know if you are gonna find players, instead waiting making pt and then failing or not knowing when it can be done or if someone leaves the pt ending up by not being able to complete the dg.
Solo dg is not something of new concept am talking about, it exists in spring dg. I feel like it should exist in normal times in the game aswell. So that whoever is running short of time they can do some runs not saying it should be easy or should be done quickly, it should be the same like an average dg but maybe not with top tier drops. So that it gives equal chance to players who are struggling to find a pt and can get a drop to make gold for themselves without depending upon others.
-
Topics discussed:-
Never be attached to anyone or anything
-
Make gold passively in the longterm
-
Utilize the maximum Knowledge gain per day
-
Become ambidextrous
-
Know when to ignore
-
Unity is power but if there is no good alliances stay alone- like a lone wolf
-
Dont fall under the Amp Trap
-
Newbies quests, Pros resells
-
Learn to save for the longterm
-
Play with probability
-
Quality over Quantity
-
Be anonymous
-
Calm over the Chaos/How to deal with toxicity
-
80/20 rule
-
-
"14 Tips I wish I knew before starting Warspear online" or "How to succeed as a Solo player in Warspear online" or "Some advice on how to get going for longterm against lucky players/mcoin buyers in Warspear online" whatever you want to call it.
In this video,
I'm completing almahad map daily quests and alongside I have shared all the tips that helped me in one way or the other during the span of 8 years journey. Hope I help you with something.
PS: I know I have exceeded the video duration (by creating a video more than 15 minutes), but I also could'nt compromise any of the tip for the length of this video.
Topics discussed:-
Never be attached to anyone or anything
-
Make gold passively in the longterm
-
Utilize the maximum Knowledge gain per day
-
Become ambidextrous
-
Know when to ignore
-
Unity is power but if there is no good alliances stay alone- like a lone wolf
-
Dont fall under the Amp Trap
-
Newbies quests, Pros resells
-
Learn to save for the longterm
-
Play with probability
-
Quality over Quantity
-
Be anonymous
-
Calm over the Chaos/How to deal with toxicity
-
80/20 rule
-
-
I can relate but for me making gold is difficult and it takes forever. Same repeated activities nothing new. Makes me wonder sometimes do I still need to play this but then I realise I have invested time in it. So I keep on going.
-
Can we also make a video on any other topics other than almahad? because making a video only on almahad update is kinda narrowing down the list of topic/ideas.
-
-
-
How to make Knowledge Solo Part-1 [Venk, Eu-Emerald]
in Other Insights
Posted · Edited by Venk
Had to break it down but I do have an all in one post made ready if needed.