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US Evil

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  1. Like
    US Evil got a reaction from Drakoslayd in Changes in DK   
    dk mean deadknight. much useless class..
    only good for pve tank.
    low dmg aoe, useless debuff if enemy 60+ resist.
    potion 15% scroll 20% resist so easy get 60-70+ resist..
    lets delete this class.
  2. Thanks
    US Evil got a reaction from aFatOldManx in Are barb and rogues bugged?   
    ranger can easy hit from 6yard skill.
    mage can hit aoe with shield.
    seeker can hide attack with shield.
    druid easy defense with tornado
    Dont warry elf sill strong power
    Better focus use LS if want win war.
    US server 130mc vs 270 elf always
    Elf can easy war if focus ls. or want back greedy globe fight?
    brother pls give to hope MC side.
    we are low population :)
  3. Like
    US Evil got a reaction from WantFairGame in Are barb and rogues bugged?   
    ranger can easy hit from 6yard skill.
    mage can hit aoe with shield.
    seeker can hide attack with shield.
    druid easy defense with tornado
    Dont warry elf sill strong power
    Better focus use LS if want win war.
    US server 130mc vs 270 elf always
    Elf can easy war if focus ls. or want back greedy globe fight?
    brother pls give to hope MC side.
    we are low population :)
  4. Sad
    US Evil got a reaction from Jlicenok in Как убить Разящий клинок   
    counterattack = mark heal + lifesteal twice work
    VID-20231220-WA0033.mp4
  5. Like
    US Evil got a reaction from Filipe Ramon in BUFF DK   
    true dk is trash only pve tanker. really weak dmg only can tank and support debuff even 15book + octobook dk.
    better choice other class. this class droped from dev already.
    no one care about dk class. good video thank you.
  6. Like
    US Evil got a reaction from Erchomage in Need rework Curse and Threads of darkness   
    This Talent was a great idea to play DK interestingly. But adjustments are needed to increase utilization value

  7. Like
    US Evil got a reaction from Erchomage in Need rework Curse and Threads of darkness   
    1.The Curse skill range needs to be 1yard more
    : In GVG or WAR, DK often can't do anything. The reason is that the range of the Curse skill is not sufficient. As it is MGDK's main skill, its utilization should be increased.
     
    2.The Curse Skill Fire should be switched on in any situation
    : Sometimes, depending on the situation, the Curse skill's Fire does not turn on. For example, when you erase Curse or when Vampire Talent is applied. Fire should be On, even if Debuff Skill is not applied. Otherwise DK will be useless for 20 seconds.
     
    3.Threads of darkness skills should be improved for use in any location.
    : This skill is not work when it is near located or close position. very hard use for debuff and hold. Elfs are running or jump to me, but DK should walk to the ouside for use skill.It's a lot of attacks between them
     
    @Dr Strange @Norlan
  8. Like
    US Evil got a reaction from Laevateinn in Need rework Curse and Threads of darkness   
    1.The Curse skill range needs to be 1yard more
    : In GVG or WAR, DK often can't do anything. The reason is that the range of the Curse skill is not sufficient. As it is MGDK's main skill, its utilization should be increased.
     
    2.The Curse Skill Fire should be switched on in any situation
    : Sometimes, depending on the situation, the Curse skill's Fire does not turn on. For example, when you erase Curse or when Vampire Talent is applied. Fire should be On, even if Debuff Skill is not applied. Otherwise DK will be useless for 20 seconds.
     
    3.Threads of darkness skills should be improved for use in any location.
    : This skill is not work when it is near located or close position. very hard use for debuff and hold. Elfs are running or jump to me, but DK should walk to the ouside for use skill.It's a lot of attacks between them
     
    @Dr Strange @Norlan
  9. Haha
    US Evil got a reaction from Fabr in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Blade dancer
    SAP UPDATED TESTSERVER
    If 5/5 studied 
     
    CD 15sec (if cd% good will 11sec)
    13sec during time
    physical/magic strength - 40%
    Attack speed -35%
     
    Is true? Must need buff more SAP? Already enough attack speed -%.. pls choice one.
    Com on lol
     
    @Dr Strange @Drakoknight
     
  10. Sad
    US Evil reacted to Dr Strange in [2022.12.13] Обновление Warspear Online 11.2. Анонс. Часть первая   
    Друзья!

    В течение нескольких дней мы внимательно изучали ваши отзывы и предложения о правках навыков, а также собирали статистические данные на закрытом тестовом сервере, совершенствуя внесенные изменения. Предлагаем ознакомиться с дополнительным списком изменений:

     Избранные 
     
     Паладин
     
     Очищение
    Добавлены проверки на Уклонение \ Парирование \ Блок при наложении ДОТ-урона от навыка.  Иллюминация
    В урон навыка добавлена проверка на Блок.  Солнечная печать  
    В урон навыка добавлена проверка на Парирование.  Призыв Харада
    Добавлены отдельные проверки для урона и эффекта навыка: урон может уйти только в Уклонение \ Блок, эффект только в Сопротивление.  
     
     Маг
     
     Аура огня
    Исправлена ошибка, из-за которой каждая атака навыка расходовала энергию, если персонаж находится под действием эффект от таланта "Избыточная энергия".  
     Пламенеющая земля
    Исправлена ошибка, из-за которой урон от навыка не наносился, если эффект навыка был продлен навыком "Огненный шар". Убрана остановка персонажа при получении урона от навыка.  
     Жрец 
     
     Неуловимая угроза
    Для урона навыка убраны проверки на Уклонение \ Блок.  Изнуряющее бремя
    Исправлена ошибка, из-за которой цель под действием эффекта от навыка можно было перемещать другими навыками.  Кара света
    Добавлены отдельные проверки для урона и эффекта навыка: урон может уйти только в Уклонение \ Блок, эффект только в Сопротивление. Добавлена проверка на шанс нанесения Критического удара при нанесении урона по дополнительным целям.  
     Искатель
     
     Щит Харада
    Бонус к физической и магической защите заменен на снижение всего входящего урона по персонажу на 2 \ 2,5 \ 3 \ 4 \ 5% на 6 \ 7 \ 8 \ 10 \ 12 сек. за каждые 20% поглощённого урона от максимальной прочности щита.  Опасный удар
    Теперь кровотечение накладывается на противника с шансом, равным значению параметра "Критический удар", а не при критической атаке навыка, как это было раньше.  
     
     Храмовник
     
     Учения Харада
    Тип урона навыка теперь зависит от преобладающей физической или магической силы персонажа. Модификатор урона от магической силы персонажа: 30-40-50-65%.  
     Частица жизни
    Теперь призванный монстр наследует бонус к критическому урону от навыка "Сокрушительная воля".  
     
     Перворожденные
     
     Друид
     
     Поддержка стихии
    Теперь призванный монстр наследует бонус к критическому урону от навыка "Сокрушительная воля".  Опутывающие корни
    Эффект от навыка теперь не будет заменяться другими навыками в похожим эффектом.  
     Ловчий
     Пробуждение зверя
    Теперь призванный монстр наследует бонус к критическому урону от навыка "Сокрушительная воля".  
     
     Страж
     Кража силы
    Положительный эффект от навыка теперь всегда накладывается на персонажа, даже если дебафф от навыка ушел в Сопротивление.  
     
     Горные кланы
     
     Варвар
     
     Боевой клич
    Добавлено ограничение PvP-целей для эффекта навыка: 3-4-5-6.  
     Шаман
     
     Энергетическое поле
    Скорректировано количество бонуса к параметру "Перезарядка навыков": стало 13-16-20-25%.  
     Вождь
     
     Чумное проклятье
    Скорость передвижения крысы значительно увеличена. Увеличена частота нанесения урона: было каждую 1, стало каждые 0.8 сек.  Волчья прыть
    Исправлена ошибка, из-за которой урон от навыка не увеличивался от "Реликвия исключительной атаки".  Звериный гнев
    Скорректирована длительность действия эффекта от навыка: было 12-16-20-25, стало 24-26-28-30 сек.  
     
     Проклятые
     
     Чернокнижник
     
     Порча
    Максимальное число эффектов на одном противнике увеличено с 1 до 30. Убрана остановка персонажа при получении урона от навыка.  
     Некромант
     
     Заражение
    Теперь урон навыка сработает, даже если эффект от навыка был снят с цели досрочно.  Добавлена проверка на шанс нанесения Критического удара навыка.  
     Ядовитый плевок
    Для наложения отравления от навыка добавлены проверки на Блокирование и Уклонение.  Ядовитый Щит
    Для урона навыка добавлены проверки на Уклонение.  Кислотный ливень
    Для урона навыка добавлены проверки на Уклонение. Для наложения отравления от навыка добавлены проверки на Блокирование и Уклонение.  Мёртвый солдат
    Увеличен размер передаваемых параметров от игрока к скелету до 35%. Скорректированы базовые параметры скелета и скелета-воина. Теперь призванный монстр наследует бонус к критическому урону от навыка "Сокрушительная воля".  Заклинатель
     
     Вызов
    Теперь призванный монстр наследует бонус к критическому урону от навыка "Сокрушительная воля".  Помощь хаоса
    Теперь призванный монстр наследует бонус к критическому урону от навыка "Сокрушительная воля".  
     
    Общие механики
    Исправлен итоговый подсчет критического урона от эффектов, увеличивающих критической урон навыков.
  11. Wow
    US Evil got a reaction from Unkindled in BD shield talent adjustment request   
    I recommend correcting the BD's shield talent.
     
    Since it's based on MAX HP right now, its absorbing very high values with low skill cd.
     
    I think this needs to be changed to work based on the REMAINING HP or increase the cooldown of the skill.
    Alsowhen the shield is activated, since it inflicts 0 damage, it is very difficult to survive because you cannot LIFESTEAL.
     
    The survivability of the class in GvG as well as arena is insane.
    1153006654_2022_11_2116_17.mp4

  12. Like
    US Evil got a reaction from Laevateinn in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Isnt see? 1BD kill 3players? Many BD doing this. Its normal. Very easy. If have 10book if have full greatness
     
    Resist mean all debuff need work. Other game all same. But Why update only warspear BD UHSR?(ultra hyper smart resist)
    Is fair?
    GM make new resist algorithm For BD. Resist on but only work to controll debuff..
     
    Really hard remove 3resist buff. When removed this will return on cd
     
     
  13. Like
    US Evil got a reaction from Venk in BD shield talent adjustment request   
    I recommend correcting the BD's shield talent.
     
    Since it's based on MAX HP right now, its absorbing very high values with low skill cd.
     
    I think this needs to be changed to work based on the REMAINING HP or increase the cooldown of the skill.
    Alsowhen the shield is activated, since it inflicts 0 damage, it is very difficult to survive because you cannot LIFESTEAL.
     
    The survivability of the class in GvG as well as arena is insane.
    1153006654_2022_11_2116_17.mp4

  14. Like
    US Evil got a reaction from Eofortun in BD shield talent adjustment request   
    I recommend correcting the BD's shield talent.
     
    Since it's based on MAX HP right now, its absorbing very high values with low skill cd.
     
    I think this needs to be changed to work based on the REMAINING HP or increase the cooldown of the skill.
    Alsowhen the shield is activated, since it inflicts 0 damage, it is very difficult to survive because you cannot LIFESTEAL.
     
    The survivability of the class in GvG as well as arena is insane.
    1153006654_2022_11_2116_17.mp4

  15. Like
    US Evil got a reaction from akansha in BD shield talent adjustment request   
    I recommend correcting the BD's shield talent.
     
    Since it's based on MAX HP right now, its absorbing very high values with low skill cd.
     
    I think this needs to be changed to work based on the REMAINING HP or increase the cooldown of the skill.
    Alsowhen the shield is activated, since it inflicts 0 damage, it is very difficult to survive because you cannot LIFESTEAL.
     
    The survivability of the class in GvG as well as arena is insane.
    1153006654_2022_11_2116_17.mp4

  16. Wow
    US Evil got a reaction from SaltyCoffe in BD shield talent adjustment request   
    I recommend correcting the BD's shield talent.
     
    Since it's based on MAX HP right now, its absorbing very high values with low skill cd.
     
    I think this needs to be changed to work based on the REMAINING HP or increase the cooldown of the skill.
    Alsowhen the shield is activated, since it inflicts 0 damage, it is very difficult to survive because you cannot LIFESTEAL.
     
    The survivability of the class in GvG as well as arena is insane.
    1153006654_2022_11_2116_17.mp4

  17. Like
    US Evil got a reaction from Raislin in How to fix death knight   
    Dk Must buff this.
    1.bloodprotect add remove debuff 
    not include control debuff
    Or resist like barb skill If 4/4 4sec
    2. Auro buff add speed & penet up
  18. Cool Story
    US Evil got a reaction from TikolinaPat in How to fix death knight   
    BD, Barb, Reaper, Warden all have resist buff. 
    Dk need too. Its very important point.
    So bloodprotect must include resist buff or remove debuff.
    Like shaman cleansing skill
  19. Like
    US Evil got a reaction from bearpharma in What's Wrong With the Death Knight? [11.0.0]   
    1.Blood protect includ resist(remove debuff)
    2.Auro buff includ pene & speed
    3.Active attack skills need higher %
    4.Magic focus skills transfer all physical support.
  20. Like
    US Evil got a reaction from Drakoslayd in Bladedancer : The Mighty Unbalanced Hero   
    Remove Sap debuff. Why changed this debuff option?
    Why make stupid if fight meele class all? Op debuff op resist op dmg op shield next heal?
  21. Like
    US Evil got a reaction from Kyrai in I hope change DK mechanism   
    I've seen many people adore their DKs before. I also love my little DK. :)

    But abit not funny.. cuz very low active skills.
    Totaly same skills count. Half the skills of the DK are not usable when in different build.
     
    When I use phsiycal build some skills good works with phsycal dmg. but half usless dmg. "Curse, sharp, deathcall, exhalation, slience"
     
    When I use magical build, more than half the skills I have become unusable and can only rely on very few skills.
    "Thorn and Autohit dmg."
    Because it's not possible to autohit like magical staff user classes.
     
    The result is a lower damage for all DKs and extreme limitations.
    This mechanism is very 2017 style and quite outdated. As classes improve I hope you'll make the skills of the DK usuable regardless of whether it's magical or physical build.
     
    Most other class has good mechanism skills and decent damage. This class deserves a little bit of love.
     
    Here are some suggestions for a change in mechanism: 
     
    1. Magical skills support to phsycal.

    : Curse, shap, deathcall, exhalation, slience"
    When equip magic then keep special magical dmg like this now.
     
    But when equip focus phsiycal then support phsiycal 70% dmg.
    (Ofc cant follow dmg like magical dmg but give support phsycal)

    Like hurricane skill
    Hurricane work phsycal magical all. Just following the principle of higher damage (mdmg or pdmg)
     
    I hope the DK class can be revived and people have fun with it.
    Thank you!
  22. Like
    US Evil got a reaction from Laevateinn in I hope change DK mechanism   
    I've seen many people adore their DKs before. I also love my little DK. :)

    But abit not funny.. cuz very low active skills.
    Totaly same skills count. Half the skills of the DK are not usable when in different build.
     
    When I use phsiycal build some skills good works with phsycal dmg. but half usless dmg. "Curse, sharp, deathcall, exhalation, slience"
     
    When I use magical build, more than half the skills I have become unusable and can only rely on very few skills.
    "Thorn and Autohit dmg."
    Because it's not possible to autohit like magical staff user classes.
     
    The result is a lower damage for all DKs and extreme limitations.
    This mechanism is very 2017 style and quite outdated. As classes improve I hope you'll make the skills of the DK usuable regardless of whether it's magical or physical build.
     
    Most other class has good mechanism skills and decent damage. This class deserves a little bit of love.
     
    Here are some suggestions for a change in mechanism: 
     
    1. Magical skills support to phsycal.

    : Curse, shap, deathcall, exhalation, slience"
    When equip magic then keep special magical dmg like this now.
     
    But when equip focus phsiycal then support phsiycal 70% dmg.
    (Ofc cant follow dmg like magical dmg but give support phsycal)

    Like hurricane skill
    Hurricane work phsycal magical all. Just following the principle of higher damage (mdmg or pdmg)
     
    I hope the DK class can be revived and people have fun with it.
    Thank you!
  23. Like
    US Evil got a reaction from Filipe Ramon in Petition for the rebalancing of DK skills!   
    hello. im us dk evil.
    dk skills mechanism all old..just fixed cd du time n mana.
    dk need something new mechanism
     
    1. Darkshield need change mechanism for good tank. 
    ex → if block or dark shield not work then Defense up 20% 3sec while.
     
    :DK tank very hard at hard level dg like mermen dg. warden pala very barb very easy tank. cuz have mechanisms reduce incoming dmg.
    also pvp tank too hard. bd will one hit 1k over when i 60resil.
     
    2. aura of hatred need additional bonus what using weap case.
    ex→ one hand weap & shield use then
    additional pene or speed and some block %
     
    DK very weak physical dmg. hard kill full buff other class. stun cycle useless also cuz enemy have distor book
    barb have good buff skill. like berserk
    if additional new bonus then will ppl type
    case fully use skill. and will get fun.
    now its just old skill. ppl wont favorit any more
     
    3. Exhalation of darkness change property
    ex→ not stun like some different effect.
    stun will work distorbook.
     
    this skill for setup with motion and must hit.
    then enemy got ghost effect with stun..
    it will must change property not stun.
     
    magic is cant main dk job.
    will use this hybrid type.
    Deathknight main is hybrid tank.
    need more skills flexible for fun.
     
  24. Like
    US Evil got a reaction from Lwn in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    dk skills mechanism all old..just fixed cd du time n mana.
    dk need something new mechanism
     
    1. Darkshield need change mechanism
    for good tank. 
    ex → if block or dark shield not work then
    Defense up 20% 3sec while.
     
    :DK tank very hard at hard level dg like mermen dg. warden pala very barb very easy tank. cuz have mechanisms reduce incoming dmg.
    also pvp tank too hard. bd will one hit 1k over when i 60resil.
     
    2. aura of hatred need additional bonus
    what using weap case.
    ex→ one hand weap & shield use then
    additional pene or speed and some block %
     
    DK very weak physical dmg. hard kill full buff other class. stun cycle useless also cuz enemy have distor book
    barb have good buff skill. like berserk
    if additional new bonus then will ppl type
    case fully use skill. and will get fun.
    now its just old skill. ppl wont favorit any more
     
    3. Exhalation of darkness change property
    ex→ not stun like some different effect.
    stun will work distorbook.
     
    this skill for setup with motion and must hit.
    then enemy got ghost effect with stun..
    it will must change property not stun.
     
    magic is cant main dk job.
    will use this hybrid type.
    Deathknight main is hybrid tank.
    need more skills flexible for fun.
     
  25. Like
    US Evil got a reaction from Lucius in Petition for the rebalancing of DK skills!   
    hello. im us dk evil.
    dk skills mechanism all old..just fixed cd du time n mana.
    dk need something new mechanism
     
    1. Darkshield need change mechanism for good tank. 
    ex → if block or dark shield not work then Defense up 20% 3sec while.
     
    :DK tank very hard at hard level dg like mermen dg. warden pala very barb very easy tank. cuz have mechanisms reduce incoming dmg.
    also pvp tank too hard. bd will one hit 1k over when i 60resil.
     
    2. aura of hatred need additional bonus what using weap case.
    ex→ one hand weap & shield use then
    additional pene or speed and some block %
     
    DK very weak physical dmg. hard kill full buff other class. stun cycle useless also cuz enemy have distor book
    barb have good buff skill. like berserk
    if additional new bonus then will ppl type
    case fully use skill. and will get fun.
    now its just old skill. ppl wont favorit any more
     
    3. Exhalation of darkness change property
    ex→ not stun like some different effect.
    stun will work distorbook.
     
    this skill for setup with motion and must hit.
    then enemy got ghost effect with stun..
    it will must change property not stun.
     
    magic is cant main dk job.
    will use this hybrid type.
    Deathknight main is hybrid tank.
    need more skills flexible for fun.
     
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