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Dono da verdade

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  1. Haha
    Dono da verdade got a reaction from Rhaast in Healing Totem: opinions and suggestions.   
    totem problem and heal 1500 every 2s for 14s
    and a Great periodic cure that becomes infinite if you have 70% cooldown
    you can rotate several totem poles in the area without any effort
  2. Speechless
    Dono da verdade got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    totem problem and heal 1500 every 2s for 14s
    and a Great periodic cure that becomes infinite if you have 70% cooldown
    you can rotate several totem poles in the area without any effort
  3. Speechless
    Dono da verdade got a reaction from Khrone in Melhorias nas habilidades do Guarda 🐻   
    Guarda devia ter habilidade de tirar 70% da defesa do inimigo em área
  4. Like
    Dono da verdade got a reaction from Lenda do Warspear in Healing Totem: opinions and suggestions.   
    is the information that the game itself offers
  5. Confused
    Dono da verdade got a reaction from Diego Ferreira in Healing Totem: opinions and suggestions.   
    nobody talks about the effect of the magic globe, which doesn’t work against the chief
     
    leave your opinions about Magic Globe ,. guild skill
    globe should leave everyone in the area with -10000 damage and physical defense
  6. Confused
    Dono da verdade got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    nobody talks about the effect of the magic globe, which doesn’t work against the chief
     
    leave your opinions about Magic Globe ,. guild skill
    globe should leave everyone in the area with -10000 damage and physical defense
  7. Haha
    Dono da verdade got a reaction from Rhaast in Healing Totem: opinions and suggestions.   
    totem shaman and more efficient than the priest's healing ability.
     
    periodic healing goes on healing for a long time, heals 1000 every 2 seconds, skills lasts in the area 14 seconds having time to recharge again and use again. xama class has the ability to increase cooldown. and with that totem reloads fast
     
    healing in the priest's area. will heal once every 40s
  8. Haha
    Dono da verdade got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    totem shaman and more efficient than the priest's healing ability.
     
    periodic healing goes on healing for a long time, heals 1000 every 2 seconds, skills lasts in the area 14 seconds having time to recharge again and use again. xama class has the ability to increase cooldown. and with that totem reloads fast
     
    healing in the priest's area. will heal once every 40s
  9. Confused
    Dono da verdade got a reaction from Diego Ferreira in Healing Totem: opinions and suggestions.   
    totem shaman and more efficient than the priest's healing ability.
     
    periodic healing goes on healing for a long time, heals 1000 every 2 seconds, skills lasts in the area 14 seconds having time to recharge again and use again. xama class has the ability to increase cooldown. and with that totem reloads fast
     
    healing in the priest's area. will heal once every 40s
  10. Speechless
    Dono da verdade got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    periodic healing will always be more effective
     
    lasts 12 seconds and heals 1000
  11. Speechless
    Dono da verdade got a reaction from Higgings in Healing Totem: opinions and suggestions.   
    periodic healing will always be more effective
     
    lasts 12 seconds and heals 1000
  12. Super Like
    Dono da verdade reacted to Nolan in Healing Totem: opinions and suggestions.   
    Their claim seems to be more during a War/GvG situation where there are many totems healing at the same time.
     
    They believe it should work differently in a way that one player don't get healed multiple times by multiple totems.
    It is definitely something worthy to have a look. 
     
    In other hand, changing that could drastically affect the Legion's survivability in these scenarios.
  13. Like
  14. Thanks
    Dono da verdade reacted to Hourai in Improvements on Templar Skills Mechanics   
    I like the touch of truth skill sure, but at this rate it'd be better to just make it either
    1) castable on area, as you said, OR
    2) you "hit" the enemy with it in range and after few seconds the skill appears below him, like Death knights curse
     
    Imo, I lean towards the 2nd one because even the 1st one wouldn't make me use the skill
     
    As for the statue, that would be cool but the numbers are simply too much if it goes that way. An idea of my own was to remove the damage reduction effect and make our statue give out shields to allies, like heal totem but shield wise. Would make it a cool defensive skill with more uses than simply negating % of dmg
  15. Super Like
    Dono da verdade reacted to Neverdeath in Improvements on Templar Skills Mechanics   
    Hello, I bring here two Ideas for Improvement of Expert Skill "Touch of Truth" and "Statue of Deity" of the Templar class.
     
    - TOUCH OF THE TRUTH
    The Skill would have two functions. If the Templar is using Shield and Mace, the Skill would come out under the character, just like it is currently. And if the Templar was using Staff it would have a Radius of distance between (4-5 meters) where you could select the area to be used the Skill. Thus, making this Ability more useful in Faction Wars and Guild vs. Guild Battles. It would just be a change of mechanics that I believe would appeal to all players.
    Example in the image.
     
    - DEITY STATUE
    Where instead of absorbing automatic attack damage, It would decrease the damage taken to the Character and allies by a specific% between (10% -15% -25% -40%) of Players and Monsters. It would also become No damage when it was placed in an area.
    For example, (The paladin's banner, Healing Totem, Weakness Totem that takes no damage)
     
    Touch Of Truth Skill Example:

  16. Speechless
    Dono da verdade got a reaction from King Death in Healing Totem: opinions and suggestions.   
    Típico Moderador que Ninguém sabe porque e Moderador.
    Habilidades nunca foi remodelada.
     O jogo sempre foi entrando em evolução constante.
    Com isso vem buffs.
    Itens novos
    Sets novos
    Com isso vem aumento de dmg.
    Arma lvl 30 que oferece Dano mágico de 1k
    Hoje temos buff que aumenta seu heal em quase 100% de cura
     E habilidade do totem não tem limite de cura em área.
     
    Jogo não e  baseado no 1x1 
    Ou em batalhas de Arena.
     
    Hoje foco total dentro do jogo e batalha de GVG.
    onde todas as classe habilidades em área são requisitada.
     
     
     
     
  17. Super Like
    Dono da verdade reacted to Beowullf in Healing Totem: opinions and suggestions.   
    Never was! 
    Mage was extremely good and "easy" on the Pve requirement and not so easy because the person had to know the exact time to hit the boss for the shield to activate.
    In PvP it was completely crushed, if it wasn't in a large amount it would be useless and it was still difficult because it is not stunned and has an immense facility of receiving control effect.
    "But what about the shield and ennoblement" you might be asking,
    But let's start with the shield, it was so easy to take the wizard's shield and leave it unprotected that with just one rune the shield was no longer effective. 
    Ennoblement is the same as other control resistance skills, it needs to be free and loose to be able to use and only lasts for 4-5s at most, it is not the same as the brb you use and is active for 300 years. 
  18. Thanks
    Dono da verdade reacted to Nolan in Healing Totem: opinions and suggestions.   
    I would appreciate 
  19. Super Like
    Dono da verdade reacted to Vinagre in Healing Totem: opinions and suggestions.   
    Some discussion and some solutions maybe? Please discuss and tell me your opinion!!
     
     
     
     2 VIDEOS FOR THE INTRO:
     
     
     
     
     
     
     
    Issue 1:
     
    XAMA's healing totem is OP when used together.
     
    Discussion:
     
    -The totem will heal only those who have low health, therefore, its effect occurs on those who have lost life.
     
    -The totem heals a total of 4x, one every 3 seconds.
    -The totem heals up to 5 injured players.
    -Can heal up to 1100(easy)
     
    When we have a guild with 20 Shamans, and everyone using the healing totem at the same time
    We have a cure of 20 (totem) x 5 (injured players) x 1100hp = 110000 healing every 3 seconds for injured players in the area. (Max of 22k healing in one player each 3 seconds)
    So, when we have that number of totems and players with high resilience, the healing totem area is so much that it is impossible to kill someone. This absurd area healing, added to the Chief's area damage and Necro's and Warlock's debuffs has created an huuuuugeee imbalance between the factions at war fights / Guilds vs Guilds.
     
    Suggestion for solution:
     
    Just as it was done in the Templar with its statue skill, place it so that the healing totem applies a buff (maximum number of buffs: 1) on each player it affects, and a player cannot be affected several times by this healing effect. This would fix the massive area healing that we see and is breaking the game balance.
     
     
     
    Issue 2:
     
    The Guild skill magic globe is useless against the Chieftain class.
     
    Discussion:
    -The Chieftain has physical and magical damage
    - Chieftain Area damage can be magical and physical (bleeding is physical)
    -The globe changes the magic parameter for physical and physical for magical.
     
     
    In the case of the chief, his set of weapons allows him to have both high magic and physical damage, so when a Chief is under the globe effect he can deal area damage equally, without being affected, and in contrast the sentinel classes will not be able to do any. So one of the best guild skills to control the enemy's damage has proved to be useless against the legion due to the CHIEF's arrangement.
     
    Suggestion for solution:
    Changing the way the globe works, causing it to reduce by 80% all the damage that enemy players can do.
     
     
     
     
    With the lag you can take a look how many totems, weakness and healing...
     
     
     
    Extra edit:
    weakness totem is also OP cus it can fully debuff the other team, as you can see in the pictures...
     
     


  20. Haha
    Dono da verdade got a reaction from Filipe Ramon in Totem do Xamã   
    Ja foi testado tudo oque você comentou.  Totem do Xamã cura muito. Xamã tem 3 totem um deles e diminuir dmg do oponente, outro tira toda precisão, último cura mas que tudo. Como vai mitigar dmg. Se você acabando perdendo todo seu poder sem conseguir reagir contra isso.
  21. Haha
    Dono da verdade got a reaction from Rhaast in [2021.03.17] Список изменений после II и III этапов тестирования   
    Шаман
     
     
     
    Хочу прокомментировать 2 навыка класса Шаман:
     
    - Тотем исцеления: навык, который может лечить практически 1500 в секунду, добавляя баффы и зелье замка, которые увеличивают исцеление, плюс навык замка вместе с реликвией и картой повреждений, если вы можете получить лечение области в секунду, получив очень высокое лечение объем.
     
       Каждый тотем длится не менее 12 секунд, и каждую 1 секунду он вылечит 1500 менее чем за 12 секунд, вы получите 18k исцеления по области. Этот тотем должен был помочь классу Шамана, но с течением времени и с развитием игры этот навык стал неуравновешенным, потому что в настоящее время есть много оборудования, баффов и оружия, которые заставляют навык немного терять of В настоящее время сила игроков больше, чем 2–3 года назад. Лечение тотема должно быть меньше 500, так как этот навык помогает шаману и не лучше, чем основное лекарство класса.
     
     
     
    -Тотем слабости: я считаю абсурдным, что тотем, который принимает 25% параметра точности, критического удара и пробивания, длится 14 секунд и с низким временем восстановления в 10 секунд, и по-прежнему имеет максимальные цели 6 игроков и неограниченное количество раз. монстры.
     
             Подскажите: какой еще навык на сервере, что за 14 секунд может так долго получать 25% точности? И у вас по-прежнему нет навыков, которые могли бы снять этот негативный эффект.
     
             Как искупление может не иметь отрицательного эффекта от тотема? Искупление не устраняет отрицательный эффект тотема в области, даже если функция искупления заключается в устранении любых отрицательных эффектов.
     
              Если вы пойдете посмотреть сегодня, большинство игроков, которые играют в PvP, могут получить только 20% точности с полным набором PvP, а во время арены PvP и gvg этот навык оказывает негативное влияние на большие масштабы, делая бой несправедливым и отключая навыки противников. в целом.
     
    Примеры: Подобно классам, таким как BD, магам, Cacique, Bárbaro и PRIEST удается удалить любое оглушение в области и другие типы негативных эффектов в области Warlock, Chief, Necro, мага и паладина, но когда они поймают шамана, они не могут сломать любой эффект негативных тотемов.
     
           Без логики, поскольку это умение не может быть сломано самими умениями, которые были бы для их удаления.
     
           Измените процент точности тотема как минимум на 10%, чтобы он был справедливым для всех.
  22. Confused
    Dono da verdade got a reaction from Mucmp in [2021.03.17] Список изменений после II и III этапов тестирования   
    Шаман
     
     
     
    Хочу прокомментировать 2 навыка класса Шаман:
     
    - Тотем исцеления: навык, который может лечить практически 1500 в секунду, добавляя баффы и зелье замка, которые увеличивают исцеление, плюс навык замка вместе с реликвией и картой повреждений, если вы можете получить лечение области в секунду, получив очень высокое лечение объем.
     
       Каждый тотем длится не менее 12 секунд, и каждую 1 секунду он вылечит 1500 менее чем за 12 секунд, вы получите 18k исцеления по области. Этот тотем должен был помочь классу Шамана, но с течением времени и с развитием игры этот навык стал неуравновешенным, потому что в настоящее время есть много оборудования, баффов и оружия, которые заставляют навык немного терять of В настоящее время сила игроков больше, чем 2–3 года назад. Лечение тотема должно быть меньше 500, так как этот навык помогает шаману и не лучше, чем основное лекарство класса.
     
     
     
    -Тотем слабости: я считаю абсурдным, что тотем, который принимает 25% параметра точности, критического удара и пробивания, длится 14 секунд и с низким временем восстановления в 10 секунд, и по-прежнему имеет максимальные цели 6 игроков и неограниченное количество раз. монстры.
     
             Подскажите: какой еще навык на сервере, что за 14 секунд может так долго получать 25% точности? И у вас по-прежнему нет навыков, которые могли бы снять этот негативный эффект.
     
             Как искупление может не иметь отрицательного эффекта от тотема? Искупление не устраняет отрицательный эффект тотема в области, даже если функция искупления заключается в устранении любых отрицательных эффектов.
     
              Если вы пойдете посмотреть сегодня, большинство игроков, которые играют в PvP, могут получить только 20% точности с полным набором PvP, а во время арены PvP и gvg этот навык оказывает негативное влияние на большие масштабы, делая бой несправедливым и отключая навыки противников. в целом.
     
    Примеры: Подобно классам, таким как BD, магам, Cacique, Bárbaro и PRIEST удается удалить любое оглушение в области и другие типы негативных эффектов в области Warlock, Chief, Necro, мага и паладина, но когда они поймают шамана, они не могут сломать любой эффект негативных тотемов.
     
           Без логики, поскольку это умение не может быть сломано самими умениями, которые были бы для их удаления.
     
           Измените процент точности тотема как минимум на 10%, чтобы он был справедливым для всех.
  23. Super Like
    Dono da verdade got a reaction from marinad in [2021.03.17] Список изменений после II и III этапов тестирования   
    Enquanto isso Shamam curando 1k de cura pelo totem. Sem limite
     
    Lock tendo silêncie que dura 15s e sem limite
     
    Chefe tendo dano que mata qualquer Boss sozinho e Torre
     
    Globo mágico de Guild que não funciona contra chefe
    Classe com 1k de dano físico e mágico
    Globo não tem mesmo efeito. Corrijam isso
     
    Cadê os buff nos elfo ? Só MC ganhando quase sempre vários buff
    Desanimador isso
     
     
  24. Haha
    Dono da verdade got a reaction from Rhaast in [2021.03.17] Список изменений после II и III этапов тестирования   
    Enquanto isso Shamam curando 1k de cura pelo totem. Sem limite
     
    Lock tendo silêncie que dura 15s e sem limite
     
    Chefe tendo dano que mata qualquer Boss sozinho e Torre
     
    Globo mágico de Guild que não funciona contra chefe
    Classe com 1k de dano físico e mágico
    Globo não tem mesmo efeito. Corrijam isso
     
    Cadê os buff nos elfo ? Só MC ganhando quase sempre vários buff
    Desanimador isso
     
     
  25. Confused
    Dono da verdade got a reaction from Lustz in Totem do Xamã   
    Cadê o balanço das classe? Enquanto xamã heal 1k a cada 3s. O sacerdote tento reajustes em skil que não serve pra nada. 
     
    xamã não tem limite de personagens que ele cura em área.
    enquanto sacerdote e reajustado pra ter limite de quantos pode curar na área.
     
     
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