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Dono da verdade

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  1. Speechless
    Dono da verdade got a reaction from SeaDemon in Healing Totem: opinions and suggestions.   
    I researched, and played with shame. I know very well what I'm talking about
  2. Speechless
    Dono da verdade got a reaction from Marcelo-TU in Totem do Xamã   
    Xamã
     
    Quero me pronunciar sobre 2 skills da classe Xamã: 
    -Totem de cura: uma skill que consegue curar praticamente 1.500 por segundo, juntando os buffs e poção do castelo que aumentam a cura mais a skill do castelo juntamente com a relíquia e card de dano, se consegue obter uma cura em área por segundo obtendo um volume de cura altíssima. 
       Cada totem dura no mínimo 12 segundos,e a cada 1 segundo ele vai curar 1.500 em menos de 12 segundos ,vai se obter 18k de cura em área. Esse totem era pra ser um auxílio para a classe Xamã,mas com o passar do tempo e com a evolução do jogo essa skill ficou desbalanceada, pois hoje em dia existem muitos equipamentos,buffs e armas que fazem a skill se tornar um pouco fora do comum.Hoje em dia a força dos jogadores está maior do que 2 a 3 anos atrás. A cura do totem tinha que ser menos do que 500,pois essa skill é um auxílio para o xamã e não ser melhor do que a própria cura principal da classe.
     
    -Totem da fraqueza: Acho um absurdo um totem que tira 25% do parâmetro de precisão,acerto crítico e penetração durar 14 segundos e com uma recarga baixa de 10 segundos, e ainda ter o máximo de alvos de 6 jogadores e para monstros ilimitado. 
             Me falem: qual é a outra skill no servidor,que por 14 segundos consegue tirar 25% de precisão por tanto tempo assim? E ainda não tem nenhuma skill que com consiga remover esse efeito negativo.
             Como que uma redenção não consegue tirar um efeito negativo do totem? Uma redenção não consegue remover o efeito negativo do totem na área ,mesmo que a função da redenção seja retirar qualquer efeito negativo. 
              Se for ver hoje em dia, a maioria dos jogadores que jogam em pvp, conseguem obter somente 20% de precisão com o set completo de PvP, e durante PvPs arena e gvg essa skill tem um efeito negativo em grande escala tornando o combate injusto e inutilizando as skills dos oponentes de uma forma geral.
    Exemplos: Como que classes como BD,magos,Cacique, Bárbaro, e PRIEST conseguem tirar qualquer stun em área e outro tipo de efeito negativo em área de Bruxo,cacique,Necro,mago e paladino mas quando pegam um xamã não conseguem quebrar nenhum efeito negativo dos totens .
           Sem lógica como essa skill não consegue ser quebrada por próprias habilidades que seriam para removê-las.
           Remodelar a porcentagem de precisão retirada pelo totem em no mínimo 10%,para que seja justo para todos.
  3. Confused
    Dono da verdade got a reaction from Pokerface in [2021.06.29] Game servers restart   
    @Holmes
    buggy skill. connection passing a lot of damage, and ends up hitting kill everyone. this skill is passing up to stun and debuff. connection gets relic debuff pass. what logic to take debuff and stun to 10 meters?
  4. Thanks
    Dono da verdade got a reaction from Lucstriker in [2021.06.29] Game servers restart   
    @Holmes
    buggy skill. connection passing a lot of damage, and ends up hitting kill everyone. this skill is passing up to stun and debuff. connection gets relic debuff pass. what logic to take debuff and stun to 10 meters?
  5. Haha
    Dono da verdade got a reaction from Drakoslayd in [2021.06.29] Game servers restart   
    @Holmes
    buggy skill. connection passing a lot of damage, and ends up hitting kill everyone. this skill is passing up to stun and debuff. connection gets relic debuff pass. what logic to take debuff and stun to 10 meters?
  6. Haha
    Dono da verdade reacted to Dono da verdade in [2021.06.29] Game servers restart   
    @Holmes
    buggy skill. connection passing a lot of damage, and ends up hitting kill everyone. this skill is passing up to stun and debuff. connection gets relic debuff pass. what logic to take debuff and stun to 10 meters?
  7. Sad
    Dono da verdade reacted to Palermo in [2021.06.29] Game servers restart   
    this skill is buggy
  8. Wow
    Dono da verdade reacted to Lucstriker in [2021.06.29] Game servers restart   
    They could fix the fateful connection error where all the "debuffs" go through it, not just the same infection is in their description. Grateful. @Hedfuc
  9. Confused
    Dono da verdade got a reaction from TheCaster in Zone of weakness   
    elf side has no defensive ability. where it can strip 80% or by 1% of the enemy's area defense. most debuff skills are on single target  
    people have to understand, what are in great evidence are skills in the area. skills you can change, towards the battles GVG AND WAR
  10. Speechless
    Dono da verdade got a reaction from TheCaster in Fateful Connection + Infection is too strong   
    many are talking, because redemption is not used. there is no way to use the skills because of the weakness zone, dark circle and other skills that lock the weakness zone takes away 80% of the defense it facilitates. the necromancer's ability to be effective and take maximum damage
     
  11. Speechless
    Dono da verdade got a reaction from Khrone in Fateful Connection + Infection is too strong   
    many are talking, because redemption is not used. there is no way to use the skills because of the weakness zone, dark circle and other skills that lock the weakness zone takes away 80% of the defense it facilitates. the necromancer's ability to be effective and take maximum damage
     
  12. Speechless
    Dono da verdade got a reaction from Diego Ferreira in Fateful Connection + Infection is too strong   
    many are talking, because redemption is not used. there is no way to use the skills because of the weakness zone, dark circle and other skills that lock the weakness zone takes away 80% of the defense it facilitates. the necromancer's ability to be effective and take maximum damage
     
  13. Speechless
    Dono da verdade got a reaction from Higgings in Fateful Connection + Infection is too strong   
    many are talking, because redemption is not used. there is no way to use the skills because of the weakness zone, dark circle and other skills that lock the weakness zone takes away 80% of the defense it facilitates. the necromancer's ability to be effective and take maximum damage
     
  14. Thanks
    Dono da verdade got a reaction from Bounce in Fateful Connection + Infection is too strong   
    both full PVP +8 to 10
     
    1 necromancer doing this with 10 people. a lot of people died in this video VID-20210527-WA0069.mp4 VID-20210527-WA0046.mp4
  15. Thanks
    Dono da verdade reacted to Lordbieel in Fateful Connection + Infection is too strong   
    VID-20210527-WA0035.mp4
  16. Thanks
    Dono da verdade reacted to Nolan in Fateful Connection + Infection is too strong   
    Thanks for all the videos!
  17. Haha
    Dono da verdade got a reaction from Salazam in Melhorias nas habilidades do Guarda 🐻   
    Guarda devia ter habilidade de tirar 70% da defesa do inimigo em área
  18. Confused
    Dono da verdade got a reaction from Khrone in Improvements on Templar Skills Mechanics   
    the idea of this post is very useful,
    Nolan if you read the topic mands figurinha
    Feedback
  19. Confused
    Dono da verdade got a reaction from Lustz in Improvements on Templar Skills Mechanics   
    the idea of this post is very useful,
    Nolan if you read the topic mands figurinha
    Feedback
  20. Like
    Dono da verdade got a reaction from Lucstriker in A new hope!   
    I am waiting for this great balance. that the game speaks so much.
     it has to be something fair
  21. Thanks
    Dono da verdade reacted to jorgemateu in Healing Totem: opinions and suggestions.   
    Well, the classes themselves have a great thought for execution, but there are attributes in the skills in an "exaggerated" way.
     
    Let's compare with, for example, the druid's tornado skill that was giving the enemy too much negative skill recharge ... So it was readjusted, wasn't it?
     
    The same is happening with the attributes of the shaman's totem pole, giving an amount of buff above the ordinary! Okay, it's a strategy! But, a strategy is about when there is a "one to one" as an equal ... But in the current scenario of WS we see that the power of such a skill is surpassing the common.
     
    Suggestion: Limit the effect of the ability to just pt, so we would not have the effectiveness of several totems on 1 same member.
     
    Ex (current): if I have 5 bosses and 5 shamans, the 5 totems will act on the 5 bosses thus leading to excessive healing.
     
    Ex (updated): If limited to pt, the member will only receive healing from the Shaman who is in his pt. After all, the Druid's link works like that, correct ?!
     
    Another solution would be to decrease the effect of the ability on the limbs (since they heal many, if reducing the effect would not be an exaggerated cure).
     
    About the boss:
     
    It's a hybrid, okay.
     
    But, it's all about balancing their skills! On the elves' side we have hybrid paladins, but the skills are not compared (for example, there are few skills for each role). The boss, on the other hand, has powerful skills that act on both magic and physical damage! Not to mention the increased speed.
     
    The skill with the largest area (the one with meteors falling) could be rejected as follows: Whoever is in the center of the skill would take more damage than whoever is farthest from the center of the skill! Then the gameplay of the player would vary.
  22. Thanks
    Dono da verdade reacted to Lucstriker in A new hope!   
    Hello, I come here not to ask for "nerf or buff" but adjustments and I will leave my opinion! Why don't they do the same thing they did with the priest's "redemption" but in all "news skills" a limit on players? Example: Base skills, player limit = 4x (whether in area or reduction or control) Expert skills: limit of 8x players per area or control or reduction ... I see that the crowd confrontations are very unfair and that will help both sides "elf and mc". Because I see that it doesn't take much class to make a fair counterpoint only 5x / 10x players can do the job! Anyway, I hope that they fix it soon and that the updates are fairer and take longer to analyze the suggestions before reworking!
  23. Haha
    Dono da verdade got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    I don’t know why I waste time with a person who doesn’t even play with Class. I play every day with my shaman on the emerald side. Play on both sides. I know very well what I'm talking about. topical and formed on great performance of the shaman with its periodic cure. of how the shaman's cure achieves enormous commitment with in-game buffs
  24. Haha
    Dono da verdade got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    I researched, and played with shame. I know very well what I'm talking about
  25. Haha
    Dono da verdade got a reaction from Salazam in Healing Totem: opinions and suggestions.   
    I don’t know why I waste time with a person who doesn’t even play with Class. I play every day with my shaman on the emerald side. Play on both sides. I know very well what I'm talking about. topical and formed on great performance of the shaman with its periodic cure. of how the shaman's cure achieves enormous commitment with in-game buffs
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