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Dono da verdade

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Everything posted by Dono da verdade

  1. did you read what i said? I quoted debuff and group buffs, ally are talking about other skills. no need
  2. in terms of area cure. sentinels are also behind. totem do xama is more efficient when it comes to area healing. area curing on the sentinel side, are not periodic. fails to last 0.5%. redemption just to use 1x and charge in 40s Templar healing depends on being able to stun, so you can activate your healing. 1000 Druid heals 1x and charges 24 sec. totem of the legion. heals 1000 with healing buff. every 2 to 3 seconds for 13 to 14s that and efficiency
  3. * Buff elf side in group * *Priest* * Aura of value * Increases the group's physical and magic damage *Paladin* * Aura of light * Increases increases healing for the whole group * Defense of light * Increases defense for everyone in the group
  4. I did a survey. legion wins in this regard too * Buff side MC in group * *Shaman* * Tribal tirual * Increases attack speed and critical damage for the entire group. * Energy field * Increases energy regeneration, The rate of energy regeneration, Increases cooldown time for the entire group. * Power of darkness * Increases the group's whole hp for some time. *Chief* * Pack power * Increases resistance of the whole group. * Necro * * Dark power * Increases the group's physical and magic damage
  5. legion contains 10 debuff skills where it takes defense, damage, penetration, area accuracy. joining with the totem cure. this leaves you immortal within an area of 3 meters. to debuff in the area. large-scale resistance only. priest would be the solution. more this with nerf in the redemption. only manages to debuff only 6 people in the area. redemption recharge and 40s elf side has only 2 debuff. takes precision and dmg in area for a few seconds. ability to take damage in an area only lasts 4 seconds. limit of 6 people. ability to take precision lasts 5s. unlike totems from xama both last 13 to 14s totem cure totem weakness other legion debuff in area. it just makes it easier for them to be immortal in battle GVGs
  6. If you use castle pot 60% + 15% increase in castle skill 75% cure increase. and you send video with these fans.
  7. we are simply reporting how much efficiency the totems have within the game. and what's going on.
  8. 3 ranger full Greatness 1 mage Greatness complete. 1 full pvp wizard would kill any class 1vs4 totem healing 1300 shield healing a lot totem frankness taking 25% accuracy shaman with 30% resilience set lvl 25 and lvl 32
  9. ?????????????? ??????? is that right?
  10. game also deflected by an instant healing for the Templar. for the power class it can handle the turrets better. and increases the damage of the skills
  11. your opinion on how to improve the Templar skill and very Good
  12. if everyone picks up a totem, and test the healing ability. you will notice that this is out of the ordinary. let's be fair
  13. my guild was GVG. and almost losing to a guild full of pve class. because of 6 shaman healing 1k in area. my guild with 70 members x 40 members https://youtu.be/mgNRFpqmYCY
  14. meanwhile guild full of pve. killing guild full of pvp items. totem leaves the MC immortal
  15. totem leaving guild pve, immortal in gvg. please adm investigate what we are talking about. we have video and other evidence. complaints are not based without reason. Guild magic globe skill. it has no effect on the boss class. because the class contains 1000 magic and physical damage. ability is not being effective against this Class
  16. totem healing 1000. will anyone be able to see that? a totem heals over 100 people in the area. 5 totem heals a people
  17. reverse flow, give a lot of resistance. to have a good effect only 30 were included
  18. Get magic globe guild skill effect not to favor any of the 2 SIDES
  19. 1 year ago, most who were here. I was looking for nerfs for magicians. removed stun and shield that could withstand the damage today I see the same ones saying that the skills of the shaman are normal. and saying that there is no strategy, we will be sincere in your opinions. or game to serve to one side? everyone has the right to complain. I hope ADM Make sense, that when magician was strong. most who are defending the shaman's ability. asked NERF for the wizard's skills 1 year ago it has to be fair for two sides. just as a shaman is being strong, which leaves an immortal full PVE guild beats another guild with. 30 Class with complete magnitude set and 70% of the Guild with Greatness accessories. losing to guild with set pve and +1
  20. everyone has to understand. game is very changed, Guild recruits many Classes with area skills. today the great Guild and players meet with gaze focused on the battle of GVG any kind of skill makes a huge difference. you can see in the video in the topic
  21. Totem skills have never been remodeled. The game has always been constantly evolving. With that comes buffs. New items New sets With that comes increased damage. Lvl 30 weapon that deals magic damage of 1000. Healing class 1000 in area Today we have buff that increases your healing by almost 100% And the totem's ability has no area healing limit. Game is not based on 1x1 Or in Arena conditions. Today total focus within the game and battle of GVG. where all skill classes are
  22. Típico Moderador que Ninguém sabe porque e Moderador. Habilidades nunca foi remodelada. O jogo sempre foi entrando em evolução constante. Com isso vem buffs. Itens novos Sets novos Com isso vem aumento de dmg. Arma lvl 30 que oferece Dano mágico de 1k Hoje temos buff que aumenta seu heal em quase 100% de cura E habilidade do totem não tem limite de cura em área. Jogo não e baseado no 1x1 Ou em batalhas de Arena. Hoje foco total dentro do jogo e batalha de GVG. onde todas as classe habilidades em área são requisitada.
  23. Por isso, Grande Dificuldade durante as war. Enquanto globo dos MC e efetivo 100% Globo dos elfo e só enfeite
  24. topic and for changes. and does not favor one side. just because there are fewer players. skills have to be fair to everyone
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