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Santa Claus

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  1. Like
    Santa Claus got a reaction from Higgings in Looking for change   
    I mean putting 3 points on saturation doesnt give u much value as the skill will make u lose hp ,i would rather go for vamp relic than waste 40k on saturation . Relics that can give up to 15% vamp without any cost and last 10 sec or skill that can make u lose hp and require 3 points
     
    As i said it looks good on paper but have u tried it in game ? Area is small,skill can be resisted,u cant control it  and u need to wait untill fire start dealing dmg. In pve scenarios its ok skill but if u go in pvp scenario ppl just move away i mean skill on 4/4 need 7 sec to start do dmg and after that it hit every 2 sec. I mean u cant make ppl to stay in fire area .
     
    As i said it can stun but its mostly not good enough. I silence bd/ranger/rogue... and what happen ?? Thex does more dmg to me under silence than i can do . And many classes have resist so if u fail stun what can u do ? Not to mention that its hard to stun some1 with defensive stats (dodge/block/parry) when u go againts rogue u cant hit them and ur stuns doesnt give much value.
  2. Like
    Santa Claus got a reaction from Drakoknight in Looking for change   
    Dk is outdated class that need some love. I m looking for change bcs dk right now doesnt give much value in any scenario . If this was game of chess dk would be pawn. So lets start discussion
     
    Dk as tank: 
    Dk was great tank back in 2017-2018 but noe its not even close of being "good". Many ppl hope for defansive buff but we just got magic dmg that doesn help at all and saturation that doesnt  cost hp after u lose certain amount of hp. If u compare dks defensive skill to some others there is a huge difference. Dk have blood protection that last for 8 sec on max lvl. 8 sec!!!! There are dmgers class that have better def skills (chief,mage) than dk. Dark shield is only "good" def skill that dk have and it isnt bcs how much dmg it reduce but how long buff stays.If u go for secret reserves u lose some better stats for just 1 skill that activates once in 2 mins and tbh even when its activated 1 crit and u are done +if u go in group how many times does it activate ? Maybe once bcs some1 lagged. If u are new player that want to be tank dont go for dk bcs there are much better options.
     
    Dk as magic damager:
    For real devs ? Why should u go for magic dk ? Its just option for some dks that dont want to lvl up chieftain so that u dont need to waste time lvling up. As new player dont even try it there is chief that does much better than this outdated char . But for real why is this even an option? But ngl it looks good on paper but in  game it isnt.
     
    Arena dk :
    Dk in arena doesnt have much value. Why ? I would rather have +7 barb than +10 dk in arena and reason is simple. U dont  do anything in arena beside u can pull enemies  to ur team. Nothing else. Without pull u are like little better charm wolf that can stun 1guy and have extra life(reserves). I noticed ppl jusþ ignore me in arena cause i dont bring any value in arena . U cant take heavy hits like barb or pala or do good dmg . 0 crowd control skills and aoe dmg  is really bad . In 1v1 it takes u 2 min to kill some1 and if u fail ur stun its gg u die in 5 secs (or 6-7 if u have reserves) .
     
    Mass fights dk:
    Now u think that dk can give some value in mass fights with all aoe dmg skill he have. But for real it doesnt do much . U can do some dmg  with curse ( u dont have control of where fire will be) and  with steel hurricane but if u go for magic dmg it doesnt give good value . If u want to make dk for mass fight just dont there are so many better options like sham/chief/lock/hunter even barb with max roar gives better value than dk.
     
  3. Like
    Santa Claus got a reaction from Fortuno in Hp regen worst bonus in the game   
    This bonus was bad at start of the game and even now nothing changed. Why would u put hp rune that gives points same as lvl of item over vamp rune that gives u much more back or why would u use items with hp regen  and sacrifice other better bonuses. There are 18 classes with over 200 skills and only 1 work with this bonus . This bonus doesnt have any value in any scenario even with some hp regen pots and scrolls . I have dk with 300+ hp regen and i dont see difference when im in pvp or pve . For others classes than dk its useless . I think that this need rework like it got smaller delay and doesnt change in action bcs even if u have 1k hp regen rn u will get 500 back in 5 sec but with vamp some classes can overvalue that in 1 sec. 
  4. Thanks
    Santa Claus got a reaction from Khrone in Hp regen worst bonus in the game   
    This bonus was bad at start of the game and even now nothing changed. Why would u put hp rune that gives points same as lvl of item over vamp rune that gives u much more back or why would u use items with hp regen  and sacrifice other better bonuses. There are 18 classes with over 200 skills and only 1 work with this bonus . This bonus doesnt have any value in any scenario even with some hp regen pots and scrolls . I have dk with 300+ hp regen and i dont see difference when im in pvp or pve . For others classes than dk its useless . I think that this need rework like it got smaller delay and doesnt change in action bcs even if u have 1k hp regen rn u will get 500 back in 5 sec but with vamp some classes can overvalue that in 1 sec. 
  5. Haha
    Santa Claus got a reaction from necrotp1 in [2021.03.17] Changelist after the II and III stage of testing   
    "Death"knight i think there is reason☠
  6. Sad
    Santa Claus got a reaction from Higgings in Death Knight - Complete Skill Analysis and Mechanics (v9.3.0)   
    But dk is still outdated tank i wanted something like defensive buff 
  7. Thanks
    Santa Claus got a reaction from Sundown in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    So this is dk "buff"
  8. Like
    Santa Claus got a reaction from Ogull in Death Knight - Complete Skill Analysis and Mechanics (v9.3.0)   
    This is just my opinion about skills:
     Thorn of Death: 3/5 pve 3/5 pvp
     
    nothing special to say about this skill
     
     Exhalation of Darkness:3/5 pve 4/5 pvp
     
    Reson for 4/5 on pvp for this skill is because it takes time to stun enemy and can be dodged/blocked...
     
     Provocation:3/5pve 1/5 pvp
     
    Nothing to say about this skill 
     
     Threads of Darkness:1/5 pve 2.5/5pvp
     
    Only skill that helps dk vs ranged enemies and still have big cd
     
     Dark Shield:4/5 pve 4/5 pvp
     
     
    this skill is good but could be better with some combo bcs this isnt enough to tank today dgs and bosses
     
     Death Call:4/5 pve 1.5/5pvp
     
    good aoe agro but dmg on this skill isnt that good and now it cant even stun like it was able to do before
     
      Steel Hurricane: 3.5/5 pve 3/5 pvp
     
    this skill can be used good in pve (if u have huge ls) but is it good wasting skill points on it ... i dont think so
     
     Saturation:3/5 pve 1/5 pvp
     
    this skill need rework i dont think that  this mechanic is worth rn but can be used if u have good aoe for some extra heal
     
     Sharp Shadow: 3/5 pve 4/5 pvp
     
    can be used in pve if u use magic dk and for pvp this is used just as stun that on 4/4 have 50% chance and same as exhalation can be dodged/blocked...
     
     Blow of Silence:1/5 pve 4.5/5
     
    in pve i dont see why would someone use this but for pvp its good but i didnt give 5/5 bcs even when your ememy have silence he can hit u hard (bd/hunter/rogue/ranger)
     
     Secret Reserve:2.5/5 pve 3.5/5 pvp
     
    reason why i rated this skill low is because u need to have high hp regen for this skill to "work good" and u sacrifice stats as dodge/parry/ls ,this skill have huge cd and u cant depend on it bcs it only work when ur hp is low and if u have healer in pt i dont see reason to use it,for pvp is good only in some cases but still not good enough
     
     Aura of Hatred:5/5 pve 2/5 pvp
     
    this skill is good for pve but only on 4/4 and u need some cd to use it 24/7
     
     Blood Protection:3.5/5 pve 3.5/5 pvp
     
    skill is good but isnt good enough to make u modern tank , it could be good with lower cd or with bigger effect duration
     
     Knight's Curse:4.5/5 pve 2/5 pvp
     
    this is underrated skill mostly bcs some dk dont want to try out magic dmg build but still have some problem like: u cant place it where u want /can be resisted/take long time untill it start does dmg, for pvp its good in group battles and if your enemy is bad and stay in fire
  9. Like
    Santa Claus got a reaction from Higgings in Death Knight - Complete Skill Analysis and Mechanics (v9.3.0)   
    I rated thorn 3/5 in pvp bcs its basic skill that all chars have , its not good but its not bad
     
    Dark shield i rated 4/5 i know that u need to have it 5/5 but still need some extra boost bcs its forgoten
     
    And yes knight curse is good skill and i agree with u u cant depend on 1 skill that u dont have control of it(i mean u need to understand game and play smart when u use it bcs ur life can depend on it). I used it before and i think that it can be used in some mixed version with phy and magic dmg
     
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