Santa Claus
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Everything posted by Santa Claus
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Death Knight: skills and talents Information
Santa Claus replied to Warspear Online's topic in Guides
So instead of fixing curse u guys made it "fixed" with talent . Talent literally doesnt do anything if curse is resisted or removed it just spawn normal fire and if its removed by horror talent fire wont start after (even normal curse doesnt start after). Also if enemy have magic resistance(octo book) u will only do 50%of normal curse dmg . So this talent is literally useless . -
Can u fix dk knight curse . After its removed by vampirism deliverance fire doesnt start after
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"shattered stone" abuse skill at war, suggesting rework
Santa Claus replied to Bromancé's topic in Mage
Swooping army works normal since as i know mages other skills also stack . Blazing army and lock pool are literally same skill and they work the same . I dont know how did u find swooping army and blazing ground similiar Also in the past mc side abused necro rain to do non targetable dmg in war and it was fixed so why should elf get advantage now -
"shattered stone" abuse skill at war, suggesting rework
Santa Claus replied to Bromancé's topic in Mage
Mages gets free hits every time they use ls and literally nothing can stop them . Even if dk manage to pull it with all resist they got they can just jump back on flag with their skill. -
Do u really think this is how it work in arena ? If u as seeker keep attacking char that receive buffs from shaman then there is something wrong with u . And if u use all slill points on weaknes totem shield and cleanse u wouldnt have any skill points left. Considering that totem is useless and shield is used at 3 bcs it doesnt give that much value ur build seems only for showing how to stay alive vs 1 seeker for few seconds. This scenario would not work in real fight so this is literally dumb
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Rogues does this amount of damage onwar buffed ppl with his auto using daggers or even axes ? Seeker gain huge value out of buffs and 1v1 is not relevant as u already said. If u buff seeker with pala shield /mage resist and some other skills hes not dying . Also for example when seeker gain pala shield he also have reduced dmg on with shield if u use talent that got perma dmg reduction Ur the one who said that 1v1 isnt relevant. And druid is one of the best 1v1 classes in the game. Seems like only u are smart one and only u on all servers use buffs in arena . Never tried this be4 thanks for ur advice
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Perma stun of dk
Santa Claus replied to Victor Ortega Iribarren's topic in Discussions and Suggestions
Dk have one of weakest dmg in the game and even magic dmg was extremly nerfed last update. Also dk is easily counterable in arena if u know how to play. And u can abuse their bad mobility and stand away from them. -
Lol so 30 chiefs would hit only 6 targets . Meanwhile mages doing same damage as chief and they got aoe stun . And ur mentioning skill that do dmg after u move away to be stackable . I mean. Devs arent stupid . If all skills werent stackable then what would be point of having more than 2 chiefs/lock/mage/temp on server. Mage and lock skill does dmg after u move away from circle thats the reason it cant stack bcs that would be broken. And devs literally did good job there . Also saying that u cant resist lock skills bcs they are on ground is not true
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What are u talking about all the time we have may 15 chiefs . Yesterday at engi we even had more rogues . Your balance of the game is supposed to be that 50 elfs should beat 90 mc
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And u dont get nuked by mages who have 3-4 instant aoe skills or bds with vortex hitiing over 2k to full geared ppl
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"shattered stone" abuse skill at war, suggesting rework
Santa Claus replied to Bromancé's topic in Mage
Why others skills cant U can use same logic with chief meteor -
I would say templar bubble is way bigger problem. When u can be pushed to other side of map in 1 sec and dont have chance to come back
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It literally work same as paladin banner . And u decided to compare it with skill that stays 10 sec on the ground that doesnt even have same mechanic while lock have indetical skill that works the same
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Blood protection is worse version of templar /pala shield and worse version of rugged hide and shaman cleanse
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[2022.12.13] Update Warspear Online 11.2. Preview. Part I
Santa Claus replied to LeeLoo's topic in News & Announcements
160% dmg from basic skill . Thats insane buff while other classes didnt got that much benefit. Huge buff. Sap 15% more dmg reduction for slight increase in cd . Again buff Parry from buffed for x2 is also huge buff even with 10 sec more cd . Rush lets say its same bcs it got 100% stun chance with less duration . Seems fair since its aoe stun. Aoe skill for agro skill again insane buff and combined with sonic boom this and power of blades it will be like 200% dmg from this skill. Counter attack also buffed Again huge buff Pene and cd for accu and dodge ? Again huge buff for bd. Finally seems like nerf but just look at duration it can be used perma . This skill will be used as additional 3% accu. If its even going to be used Oh finally only thing that bd ever needed. Heal! Now this char can finally do everything and its not like other chars heal this one gives 30% hp . Again one wonderful huge buff for bd. Oh now only control effect can be ignored with resist . Yet another buff for this weak char. And finally power of blades . Now it wont increase 30% atk strenght but it will increase 25% dmg with 2 axes. As i see this is yet another buff. Idk where are those ppl that say that bd got nerfed. If this is actually true and this char will be left like this there is no point to play arena as any other char other than bd. Thank you very much for this "balance" Feels like developers didnt had any buff left after using all they had on bd -
[2022.12.13] Update Warspear Online 11.2. Preview. Part I
Santa Claus replied to LeeLoo's topic in News & Announcements
Hes the same guy that says that seeker dmg is balanced and that its balanced that seeker with 1 dagger does more dmg than rogue with x2 weaps