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Santa Claus

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Posts posted by Santa Claus

  1. 21 minutes ago, Khrone said:


    Exhalation of Darkness (Full) = 4s stun

    Sharp Shadow (full) = 3.5s stun


    That gives us 9.5s of control. Since the skill deals damage every 2s, you would hit at least 4 (and maybe 5) ticks of damage.

    U need to be lucky do pull this out


    26 minutes ago, Khrone said:

    If i remember correctly, it's impossible to dodge Steel Hurricane

    Others too and that give u 100% silence (if it isnt resisted) 

  2. 7 hours ago, Khrone said:

    What about a Vampirism build that includes Saturation? :piggy:

    I mean putting 3 points on saturation doesnt give u much value as the skill will make u lose hp ,i would rather go for vamp relic than waste 40k on saturation . Relics that can give up to 15% vamp without any cost and last 10 sec or skill that can make u lose hp and require 3 points


    7 hours ago, Khrone said:

    Knight's Curse dealing more than 1K% of the magical damage at total tho

    As i said it looks good on paper but have u tried it in game ? Area is small,skill can be resisted,u cant control it  and u need to wait untill fire start dealing dmg. In pve scenarios its ok skill but if u go in pvp scenario ppl just move away i mean skill on 4/4 need 7 sec to start do dmg and after that it hit every 2 sec. I mean u cant make ppl to stay in fire area .


    7 hours ago, Khrone said:

    There is also Exhalation of Darkness, Blow of Silence and Sharp Shadow.

    As i said it can stun but its mostly not good enough. I silence bd/ranger/rogue... and what happen ?? Thex does more dmg to me under silence than i can do . And many classes have resist so if u fail stun what can u do ? Not to mention that its hard to stun some1 with defensive stats (dodge/block/parry) when u go againts rogue u cant hit them and ur stuns doesnt give much value.

  3. Dk is outdated class that need some love. I m looking for change bcs dk right now doesnt give much value in any scenario . If this was game of chess dk would be pawn. So lets start discussion


    Dk as tank: 

    Dk was great tank back in 2017-2018 but noe its not even close of being "good". Many ppl hope for defansive buff but we just got magic dmg that doesn help at all and saturation that doesnt  cost hp after u lose certain amount of hp. If u compare dks defensive skill to some others there is a huge difference. Dk have blood protection that last for 8 sec on max lvl. 8 sec!!!! There are dmgers class that have better def skills (chief,mage) than dk. Dark shield is only "good" def skill that dk have and it isnt bcs how much dmg it reduce but how long buff stays.If u go for secret reserves u lose some better stats for just 1 skill that activates once in 2 mins and tbh even when its activated 1 crit and u are done +if u go in group how many times does it activate ? Maybe once bcs some1 lagged. If u are new player that want to be tank dont go for dk bcs there are much better options.


    Dk as magic damager:

    For real devs ? Why should u go for magic dk ? Its just option for some dks that dont want to lvl up chieftain so that u dont need to waste time lvling up. As new player dont even try it there is chief that does much better than this outdated char . But for real why is this even an option? But ngl it looks good on paper but in  game it isnt.


    Arena dk :

    Dk in arena doesnt have much value. Why ? I would rather have +7 barb than +10 dk in arena and reason is simple. U dont  do anything in arena beside u can pull enemies  to ur team. Nothing else. Without pull u are like little better charm wolf that can stun 1guy and have extra life(reserves). I noticed ppl jusþ ignore me in arena cause i dont bring any value in arena . U cant take heavy hits like barb or pala or do good dmg . 0 crowd control skills and aoe dmg  is really bad . In 1v1 it takes u 2 min to kill some1 and if u fail ur stun its gg u die in 5 secs (or 6-7 if u have reserves) .


    Mass fights dk:

    Now u think that dk can give some value in mass fights with all aoe dmg skill he have. But for real it doesnt do much . U can do some dmg  with curse ( u dont have control of where fire will be) and  with steel hurricane but if u go for magic dmg it doesnt give good value . If u want to make dk for mass fight just dont there are so many better options like sham/chief/lock/hunter even barb with max roar gives better value than dk.


  4. This bonus was bad at start of the game and even now nothing changed. Why would u put hp rune that gives points same as lvl of item over vamp rune that gives u much more back or why would u use items with hp regen  and sacrifice other better bonuses. There are 18 classes with over 200 skills and only 1 work with this bonus . This bonus doesnt have any value in any scenario even with some hp regen pots and scrolls . I have dk with 300+ hp regen and i dont see difference when im in pvp or pve . For others classes than dk its useless . I think that this need rework like it got smaller delay and doesnt change in action bcs even if u have 1k hp regen rn u will get 500 back in 5 sec but with vamp some classes can overvalue that in 1 sec. 

  5. Why does secret reserves cd doesnt reset in arena,castle or after any spawn. After u spawn it just feel like u lost ur skill points for 120 secs .That doesnt make sense to me 

  6. 15 hours ago, KingEricc said:

    Defensively? That’s what I’m talkin bout. Shamans + barb have the ability to make a +10 bd attack 700-800 and a +10 ranger atk 300-400 for atleast 20 seconds. The only defensive skills we have come from Druid, pala, and Templar. Half of the support skills elf have are reduced to 0% when mcs uses debuff all of stats are potentially reduced by half. We have no damage debuffs that would make a rogue hit that low. And rogues are a burst of damage that people can barely tank now due to their new stuns. How can mcs make a +10 broken bd hit less than 800 and a ranger less than 400 but we don’t have any debuffs to lower their damage. 

    My man u mention only 2 classes from mc side and then 3 from elf. And what do u want every bd to attack 1.4k in pvp and its just in case if u are vs barb and sham which is fair imo. And also u wont go solo on them

  7. #buffdk  (this isnt buff)


    19 hours ago, Peony said:


    The Magic build of the class is gaining in popularity, but it relies heavily on one key expert skill. We have reduced the overly high potential of this skill, but redistributed its power to some things else. This will add variability to the magic build.


    As i know dk is tank not aoe dmg ,idk if u guys want to make aoe dmg of dk why u dont add new char to forsaken i dont see a point switching to new build that u need a  lot of gold to make it work , as i said i dont see any buff in this update  dk deserve tank skills .what do i have of that dmg if i cant be best dmg and whaf do i have of outdated tank skills that are only good for old and new lab

  8. I rated thorn 3/5 in pvp bcs its basic skill that all chars have , its not good but its not bad


    Dark shield i rated 4/5 i know that u need to have it 5/5 but still need some extra boost bcs its forgoten


    And yes knight curse is good skill and i agree with u u cant depend on 1 skill that u dont have control of it(i mean u need to understand game and play smart when u use it bcs ur life can depend on it). I used it before and i think that it can be used in some mixed version with phy and magic dmg


  9. This is just my opinion about skills:

    thorns.jpg.ffbe0524579b7ec3bcdc418fab90648e.jpg Thorn of Death: 3/5 pve 3/5 pvp


    nothing special to say about this skill


    stun.jpg.c8958dfb7d69e2df234dc50f77eef04d.jpg Exhalation of Darkness:3/5 pve 4/5 pvp


    Reson for 4/5 on pvp for this skill is because it takes time to stun enemy and can be dodged/blocked...


    aggro.jpg.66065e6edd6840c328d918a177f886e0.jpg Provocation:3/5pve 1/5 pvp


    Nothing to say about this skill 


    threads.jpg.5ebf92498fa81add46d2f6e4c28c3d97.jpg Threads of Darkness:1/5 pve 2.5/5pvp


    Only skill that helps dk vs ranged enemies and still have big cd


    384906336_darkshield.jpg.88320da6dee5873dc24e4e3c1d286c95.jpg Dark Shield:4/5 pve 4/5 pvp



    this skill is good but could be better with some combo bcs this isnt enough to tank today dgs and bosses


    call.jpg.20ee9c225c488ae7bd76c42e241602af.jpg Death Call:4/5 pve 1.5/5pvp


    good aoe agro but dmg on this skill isnt that good and now it cant even stun like it was able to do before


     steel.jpg.bdb0ce0ba72770dffde1f0fed4436045.jpg Steel Hurricane: 3.5/5 pve 3/5 pvp


    this skill can be used good in pve (if u have huge ls) but is it good wasting skill points on it ... i dont think so


    saturation.jpg.c7a74587bd34839b71438519534a04e1.jpg Saturation:3/5 pve 1/5 pvp


    this skill need rework i dont think that  this mechanic is worth rn but can be used if u have good aoe for some extra heal


    sharp.jpg.0c63f26d45c6997471424e93468a2c60.jpg Sharp Shadow: 3/5 pve 4/5 pvp


    can be used in pve if u use magic dk and for pvp this is used just as stun that on 4/4 have 50% chance and same as exhalation can be dodged/blocked...


    blow.jpg.2509652a2372321b5ffb4c7682b0a0a1.jpg Blow of Silence:1/5 pve 4.5/5


    in pve i dont see why would someone use this but for pvp its good but i didnt give 5/5 bcs even when your ememy have silence he can hit u hard (bd/hunter/rogue/ranger)


    reserve.jpg.1946aaf9f4cb671f4c0cac327d018054.jpg Secret Reserve:2.5/5 pve 3.5/5 pvp


    reason why i rated this skill low is because u need to have high hp regen for this skill to "work good" and u sacrifice stats as dodge/parry/ls ,this skill have huge cd and u cant depend on it bcs it only work when ur hp is low and if u have healer in pt i dont see reason to use it,for pvp is good only in some cases but still not good enough


    aura.jpg.f9685e3715e05bea78442910f32fc46a.jpg Aura of Hatred:5/5 pve 2/5 pvp


    this skill is good for pve but only on 4/4 and u need some cd to use it 24/7


    blood.png.ddc84dd4d6c141285179286d71e8f1f2.png Blood Protection:3.5/5 pve 3.5/5 pvp


    skill is good but isnt good enough to make u modern tank , it could be good with lower cd or with bigger effect duration


    kiss.png.84bcdb6965de57ea83e9aa2e3a12cf23.png Knight's Curse:4.5/5 pve 2/5 pvp


    this is underrated skill mostly bcs some dk dont want to try out magic dmg build but still have some problem like: u cant place it where u want /can be resisted/take long time untill it start does dmg, for pvp its good in group battles and if your enemy is bad and stay in fire

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