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Arthas

Lord of Knowledge
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Everything posted by Arthas

  1. I think that would be of great help. It is close to impossible to maintain production at a pace that is enough to bear all the demand. I have been trying to find a solution for a couple of years now , with no success , other then asking for more bag slots , as yourself. What i ended up having to do was choosing which itens to sell. Which is terrible , because it means some of the potions/scrolls won't be available for purchase.
  2. Yes , but people responsible for Skylore's part are on Skylore's Forum. And its almost unheard of developers answering on forum nowadays , thats why i said that your best chance is Nolan.
  3. I think your best bet is asking @Nolan , though i'm pretty sure even him wouldn't be able to disclose such information.
  4. It all depends on what is you goal. Tanking , soloing , pvp , pve , GvG , arena. Also your playstile has to be taken into consideration. You have to explain to us what you are looking for in a class before anyone can help you with choosing.
  5. I agree with your goal to the post , as the objective has always be to create a better envinroment to the main playerbase. IMO 1) COMPETITIVENESS They should either put in place 2 arena sections. Casual and Ranked. Casual being available 24/7 but not counting towards any RANKING SYSTEM. Ranked being available twice a day for 2h. To avoid any loss of revenue , they could just increase the cost of each entrance proportionally. or Limit only the first 50 games daily to count towards ranking. And after that all you would get is Arena Points , not counting towards Ranking. That way every player would actually have a chance to compete. 2) AFK The AFK problem is really tricky , and i don't think the game has any system put in place to actually detect that The ideal would be for the game to detect players that are not moving/using skills for an specific period of time. And give a 30min punishment everytime that happened. 3) BOTS That one i don't see a solution , because realistically , all the bot developer would need is to change code , and bot would work around any changes to the menu/system. So any changes to that would just be temporary , until code was updated and worked again. Even the biggest and most succesfull MMORPGS can't deal with bots.
  6. Incrível !!!!! 😍 Gostaria de saber mais sobre : Como você entende, a ilha da Liga-Sem Correntes não é um lugar onde você possa sobreviver sozinho, contando apenas com antigos conhecimentos e habilidades de combate. Escolhendo qualquer um dos lados desse mundo multifacetado e mutável, esteja pronto para aprender novas habilidades e abrir novos talentos, além de um novo sistema de hierarquia.. Esse SISTEMA DE HIERARQUIA. Algum spoiler pra matar a curiosidade? @Nolan
  7. Esse tipo de solicitação tem que ser feita através do Email do suporte , porém acredito que a mudança de email não seja procedimento padrão da empresa
  8. This has to be corrected , it also greatly affects Faction War as guilds approach enemy's flag using Guild Blessing and start spamming Reverse Flow , making it a lot harder to protect the Flag. XRecorder_Edited_20072022_201816.mp4 In these 2 examples we can see Reverse Flow being used by players during the effect of Guild Blessing , that way players from the opposing guild are pushed away from their formation , turning into way easier targets , easily killed the second Guild Blessing is over. I'd like to see all skills to be completely unusable during the effect of Guild Blessing. XRecorder_Edited_30062022_032230-1.mp4 As you can see here , the player is unable to even run down to his formation , because Reverse Flow will not allow it. Please fix this. @Holmes @Nolan
  9. Arthas

    Battle Pass Bug?

    AIGRIND is probably already aware of the problem , but it doesn't hurt to let them know again right?! @Nolan
  10. Na minha opinião tiraria boa parte da "fantasia de classe" , cada classe ser visualmente diferente da outra é algo bem importante no Warspear. E a aura faz parte do design da classe.
  11. Problem is , that is something that would probably me impossible to manage. That could impact really poorly on other servers, with random players just migrating. I think its too big of a risk , could potentially ruin other servers. You have to remember that WARSPEAR does not have a huge playerbase , and has a small number of servers. So a migration system would have a way bigger impact then in Big Games such as WoW. It isn't impossible , but it would certainly be a hassle.
  12. LOOOOOOOOL. Thats a pretty weird AD. There are a few pretty good ones on instagram , the official ones. Those will certainly grab attention of new players , if they are cathered to the right audience.
  13. If i'm not mistaken , the restore event already happened this year.
  14. I think that might help , but it is unlikely to happen. Considering that for a merge to actually help you would need servers that had different dominant factions , otherwise you would just make everything worse. And 1 of the servers would need to be changed from another region , as there are not 2 US servers. To be honest , if you feel that your server is dying out , it would be a better option to just start progressing on another server, slowly , just to see if its better. 👹
  15. I think the one that i had as example could be done with 10 players that were actually doing mechanics. All i want is mechanics i guess , Raid Bosses are too boring nowadays. PvE overall has nothing challenging. Without it being instanced , nothing would change about the faction balance problems , in all servers theres is a faction with a lot more players. Instance would mean that the numbers would be even , a more stable and controlled environment , and players would actually have a play in the fight. When its faction vs faction 1 single player is pretty much irrelevant to the huge mob , i don't think that is interesting gameplay tbh
  16. Overall changes that would help the game (imo) I consider my self to be a player that likes to "do it all" in game and try to overcome any content possible as a personal challenge , but unfortunately in the last years , the game has come to a state that as long as you and your party are well geared and have medium-high amp all PVE content will become trivial , which to me atleast , is really sad. Don't get me wrong , i understand that having AMP + Gear matter in difficulty makes total sense as it is a huge flow of revenue to the company , and it needs revenue to keep working , BUT , what i think should happen is everytime we have a great boost in gear power there should be content that also gets harder , to keep all players having something to work for. Theres also other changes that i would like to see : (First i'd like to start by thanking the company for the recent changes to multiple builds , multiple relics, that had such a huge positive impact in the community and is something that we have been asking for a long time , really , it was amazing and huge step in the right direction) 1) More diverse content 2) Harder Endgame PVE content 3) More challenging Raid Bosses 4) Vampirism Nerf 5) Less Guild vs Guild events 6) Faction WAR Rework Just to make clear , i love the game and think it is by far the best MMORPG mobile game available right now. Still , it does have a lot to improve to grab new players and retain the ones that are already in. I'm waiting for feedback and new ideas that i might've not heard before , see you all in Arinar !! @Higgings @Jcbreff @Nolan @Holmes
  17. Achei esse vídeo no youtube , acredito que seja o passo a passo da quest que você está procurando.
  18. A idéia de um druid "shapeshifter" é algo realmente muito legal. Acho que é algo que seria muito interessante implementado no jogo , quem sabe um dia.
  19. Obrigado por reportar os bugs @Rhaast! Serão corrigidos em breve @Nolan
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