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AveryMason

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  1. So, for now, I would like to consider such a change as Increasing the delay between attacks of bows and crossbows . In this thread, I will be looking at classes like Seeker, Ranger, Hunter, and Rogue. Although the figurative DB can also compete with them in this regard, or some sophisticated assemblies of guards under the DD, which in our realities no longer looks so weak. The superiority of rdd over melee is obvious to everyone, although if we take the individual skills of each class and consider them, then it’s hard to think about some significant advantage. We have such a wonderful class in the game - the seeker, which has a ton of different increases directly to its dps, somewhere close to the seeker in terms of damage can only be held by the ranger, we will discuss the mountain classes separately, they are not in this weight category. The ranger, in turn, has fewer skills that affect his dps than the seeker, but at the same time he has a ton of damaging skills, and it is the ranger who can somehow have a significant advantage due to the range. Unfortunately, this only works with the ranger and it is very strange that in the announcement the rai and the hunt were put in the same row. And now the turn comes to the mountain classes. A hunter is a class that lives in pve only because of speed, and in order to collect a cap of this very speed for him, he needs to either have a new set from the lair / tx, or have a book. A hunter of the skills that affect his dps has o Appvnnly 2. The stance is a pretty good skill, although it is still worse than the stances of the ray and the suit, and Instincts, which, I note, give only speed and give it 18%, despite the fact that our the favorite seeker has a skill for 10 penetration and 15 speed, the ranger has a skill for 15 crit and 15 speed (races complain that the skill is weak, because the stacks are discarded when taking damage, but at the same time these stacks are gained very quickly, are available as a passive bonus without the cost of mana and time for casting), and even a robber's skill gives 35 speed and 30 cd. Along wi SHAREitth all of the above skills, the hunt instincts no longer look so strong, and by the way, they were also nerfed, that's such an imbalance skill. Now a hunter can stay competitive with a robber and even with difficulty. Let's move on to the numbers. Next, I will list the delay between attacks for all 1p cannons that can carry horn and / or suit. Two axes - 2.9 (3) Ax and sword - 2.8 Two swords - 2.67 Ax and dagger - 2.6 Sword and dagger - 2.47 Two daggers - 2.27 Consider the same numbers, but at 70% speed. Two axes - 0.88 Ax and sword - 0.84 Two swords - 0.8 Ax and dagger - 0.78 Sword and dagger - 0.74 Two daggers - 0.68 At the moment: Bow - 0.84 U crossbow - 0.99 If the delay is increased, it will be: Bow - 0.99 Crossbow - 1.17 Now that the bow and the crossbow show themselves acceptable, and as I said above, they can compete with melee dd. After the change, both the bow and the arb will lose 11 and 9 basic attacks per minute, respectively. In pvp aspects, it is still more ambiguous, here you need to consider all the classes in general in order to come to some general conclusion. The ranger will not be affected as much by this change as the hunt. Because rey in pvp takes out almost any target through procasting for good, and hunt, in order to cut someone down, must control the target and endure at the expense of speed, although what kind of control can we talk about if 2 out of 3 skills go into a slope and this is not has been changing for several years, and we are only fed breakfast. If you want to somehow increase the relevance of melee dd or unbalance dd classes, then you need to do this through skills, and not by making changes to the established aspects of the game, such as the delay between auto attacks.
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