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Diego Ferreira

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  1. Like
    Diego Ferreira got a reaction from Salazam in Healing Totem: opinions and suggestions.   
    Longer battles? Perfect, they would give more excitement to the WS content, not to mention that the battles would be more and more disputed and each second would be decisive.
  2. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Excuse me, but the druid would be able to do the same, regarding the focused skills the druid is the master of healing.
  3. Like
    Diego Ferreira got a reaction from Vinagre in Healing Totem: opinions and suggestions.   
    It wouldn't hurt, as long as the parameters were fair, considering the area cure buffs that the sentinel has, not to mention the other area cures, however instantaneous
  4. Wow
    Diego Ferreira got a reaction from quenster in Diário de Sobrevivência para Xamãs Iniciantes   
    Olá a todos, venho trazer uma luz para os jogadores que buscam desenvolver um bom Xamã, irei explicar um pouco sobre cada ponto da Classe.
    Primeiro, o que é o Xamã?

     
    Segundo a descrição do jogo temos a seguinte definição: 
     
    "Os xamãs são os feiticeiro glorificados dos Clãs da Montanha. Eles usam cajados para lançar feitiços devastadores. A sabedoria secreta dos xamãs é usada para ajudar aliados, bem como para obter grande poder. Os feiticeiros da Montanha são solicitados a lançar raios e até mesmo mesmo mesmo mesmo terremotos. "
     
     
    O Xamã é uma classe mágica dentro do Warspear cujo objetivo é fornecer suporte de grupo para seus aliados e fornecer grande auxilio em sua cura.
    Então, no que devemos nos concentrar? Que tipo de conjuntos ou Builds fazer?
     
    O Xamã por ser um curandeiro precisa de um pouco de atenção em seus atributos básicos que interferem em sua cura, entre eles o crítico e o cd, esses dois atributos são de extrema importância para aumentar a eficiência de suas habilidades de suporte. Sendo a principal delas sua cura base. 
     
    Para iniciarmos Nossa jornada, vamos elaborar Uma Uma Desenvolver baseado em hum  Xamã  Suporte, e com o ritmo chegaremos EM Outros Patamares.
     
    Dia 1 - Começando o jogo, ao começar o que devemos upar primeiro? o Mais Recomendado desde o Início do Jogo o Desenvolvimento da Habilidade Espirito Restaurador para o Nível Máximo, em Seu Começo de Carreira o Xamã  possui Uma Certa carência de mana, devido a ISSO e Necessário focarmos em hum aumento em SUA CAPACIDADE de Sobrevivência, Para Crescer de forma mais segura. Sendo assim, essa habilidade é essencial, deixando o up mais divertido.
    Informações extras: A Cura fazer  Xamã  E periódica, Sendo ASSIM ELA se manterá sem Alvo Por Um Bom Tempo, ISSO ajudará Muito em Seu cima, e com o auxilio fazer crítico ELE PODE dobrar QUALQUÉR Uma das curas Periódicas recebidas, Dando Uma Maior Sobrevivência Ao seu Xamã.
     
     
    Dia 2 - Bom aqui estamos, rumo a uma nova etapa, depois de muito esforço para deixar o espirito restaurador no nível máximo, enfim chegamos ao nível 10, mas e agora? Onde colocar seus pontos? Caso não tenha percebido o nível 10 lhe presentes 2 pontos de Habilidade, assim vale para os outros níveis como o 20 e 30, mas vamos deixar isso para o futuro. Pensando no agora, o que upar?Eu acredito que quando se trata de construir essa é uma das etapas mais importantes, pois aqui você decidirá se seu bonequinho será PvP (Player Vs Player) ou PvE (Player Vs Engine - Mobs / Boss / Tw), Mas vamos lá, existem 4 habilidades interessantes de se pensar, sendo elas a Esfera Relampejante, o Impacto Relampejante Terremoto e a Proteção Telúrica, obviamente no nível 10 é interessante você deixar o Proteção Telúrica 3/5, porém é bom você ter essas outras habilidades em mente, 

    Habilidade Recomendada a se upar no Nível 10
     
    Bônus:  No Nível 10 é liberado o uso de Pequenas Relíquias, são de fácil acesso e de extrema importância para o seu personagem, estarei deixando algumas como exemplo, porém vou ter que me alongar um pouco, então deixarei apenas como mais importantes, mais a frente falaremos de build de relíquias.
     
    Ainda não concluído, em produção .....  
     
     
     
     
     
    [
  5. Wow
    Diego Ferreira reacted to ThiagoWanted in Diário de Sobrevivência para Xamãs Iniciantes   
    Excelente !!! 
  6. Wow
    Diego Ferreira got a reaction from Khrone in Diário de Sobrevivência para Xamãs Iniciantes   
    Olá a todos, venho trazer uma luz para os jogadores que buscam desenvolver um bom Xamã, irei explicar um pouco sobre cada ponto da Classe.
    Primeiro, o que é o Xamã?

     
    Segundo a descrição do jogo temos a seguinte definição: 
     
    "Os xamãs são os feiticeiro glorificados dos Clãs da Montanha. Eles usam cajados para lançar feitiços devastadores. A sabedoria secreta dos xamãs é usada para ajudar aliados, bem como para obter grande poder. Os feiticeiros da Montanha são solicitados a lançar raios e até mesmo mesmo mesmo mesmo terremotos. "
     
     
    O Xamã é uma classe mágica dentro do Warspear cujo objetivo é fornecer suporte de grupo para seus aliados e fornecer grande auxilio em sua cura.
    Então, no que devemos nos concentrar? Que tipo de conjuntos ou Builds fazer?
     
    O Xamã por ser um curandeiro precisa de um pouco de atenção em seus atributos básicos que interferem em sua cura, entre eles o crítico e o cd, esses dois atributos são de extrema importância para aumentar a eficiência de suas habilidades de suporte. Sendo a principal delas sua cura base. 
     
    Para iniciarmos Nossa jornada, vamos elaborar Uma Uma Desenvolver baseado em hum  Xamã  Suporte, e com o ritmo chegaremos EM Outros Patamares.
     
    Dia 1 - Começando o jogo, ao começar o que devemos upar primeiro? o Mais Recomendado desde o Início do Jogo o Desenvolvimento da Habilidade Espirito Restaurador para o Nível Máximo, em Seu Começo de Carreira o Xamã  possui Uma Certa carência de mana, devido a ISSO e Necessário focarmos em hum aumento em SUA CAPACIDADE de Sobrevivência, Para Crescer de forma mais segura. Sendo assim, essa habilidade é essencial, deixando o up mais divertido.
    Informações extras: A Cura fazer  Xamã  E periódica, Sendo ASSIM ELA se manterá sem Alvo Por Um Bom Tempo, ISSO ajudará Muito em Seu cima, e com o auxilio fazer crítico ELE PODE dobrar QUALQUÉR Uma das curas Periódicas recebidas, Dando Uma Maior Sobrevivência Ao seu Xamã.
     
     
    Dia 2 - Bom aqui estamos, rumo a uma nova etapa, depois de muito esforço para deixar o espirito restaurador no nível máximo, enfim chegamos ao nível 10, mas e agora? Onde colocar seus pontos? Caso não tenha percebido o nível 10 lhe presentes 2 pontos de Habilidade, assim vale para os outros níveis como o 20 e 30, mas vamos deixar isso para o futuro. Pensando no agora, o que upar?Eu acredito que quando se trata de construir essa é uma das etapas mais importantes, pois aqui você decidirá se seu bonequinho será PvP (Player Vs Player) ou PvE (Player Vs Engine - Mobs / Boss / Tw), Mas vamos lá, existem 4 habilidades interessantes de se pensar, sendo elas a Esfera Relampejante, o Impacto Relampejante Terremoto e a Proteção Telúrica, obviamente no nível 10 é interessante você deixar o Proteção Telúrica 3/5, porém é bom você ter essas outras habilidades em mente, 

    Habilidade Recomendada a se upar no Nível 10
     
    Bônus:  No Nível 10 é liberado o uso de Pequenas Relíquias, são de fácil acesso e de extrema importância para o seu personagem, estarei deixando algumas como exemplo, porém vou ter que me alongar um pouco, então deixarei apenas como mais importantes, mais a frente falaremos de build de relíquias.
     
    Ainda não concluído, em produção .....  
     
     
     
     
     
    [
  7. Like
    Diego Ferreira got a reaction from Salazam in Healing Totem: opinions and suggestions.   
    It wouldn't hurt, as long as the parameters were fair, considering the area cure buffs that the sentinel has, not to mention the other area cures, however instantaneous
  8. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    It wouldn't hurt, as long as the parameters were fair, considering the area cure buffs that the sentinel has, not to mention the other area cures, however instantaneous
  9. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Torrente already works like this, it’s just not in area or periodic, but it has a low cd, just a rework in the skill would be enough
  10. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    The ability to understand is a bouncy cure, which jumps from ally to ally, reducing its effect, as if it were a healing guide arrow.
  11. Like
    Diego Ferreira got a reaction from Salazam in Healing Totem: opinions and suggestions.   
    Great idea, I believe it is more viable than reducing the legion's livelihood, as totem healing has always been essential for the legion for years.
  12. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Great idea, I believe it is more viable than reducing the legion's livelihood, as totem healing has always been essential for the legion for years.
  13. Wow
    Diego Ferreira reacted to Salazam in Healing Totem: opinions and suggestions.   
    Have you ever thought that the best thing to do would be to change some of the sentinels' abilities (hello druids) to be a periodic area cure? there are 2 good candidates for this, both the secret link and the invigorating torrent could be reworked to work in the area as a cure over time, the secret link could have a life regenerating effect along the tremor like the base healings of shamans and druids , with weaker effect, and torrent could be an analogue of the healing totem, with some additional effect and weaker healing, after all sentinels already have 2 other healing skills in the area
  14. Like
    Diego Ferreira got a reaction from Salazam in Healing Totem: opinions and suggestions.   
    I would like to open a discussion here about the potential of the Sentinels faction, let's have a healthy dialogue please, where each one will bring their point respecting the other's ok? When we talk about healing, we have to consider 2 aspects, not only healing, but other calculations of the game, but since the subject is healing, let's go. 1- When comparing cures we should consider the cd time of each skill, if we are going to make a calculation of time of equal effect for both, how much cure would each provide? I'll try to exemplify, 2 totem shamans have approximately the cd of 3 trials, each totem shaman (with healing pot) can take about 1k of damage per healing pulse, with a total of 4 4k pulses per totem, totaling 8k of healing periodic every 48.6 seconds, as the healing totem will only end at 100% at the end of its useful life, while for about 54.8 seconds the Priest (also with the healing pot) can play 3 interpretations with a cure average total of 9k snapshots and with 3 debuff removals in the area, not to mention that, with the help of 1 Paladin, 4 Priest are able to receive a healing increase of about 500 hp for redemption. If it is to analyze the general, 6.2s of cure, it can represent the superior 1k of cure generated, and if we are to consider the skill of the shaman's cd that represents at most 30%, it would provide the addition of the Paladin in the right Pt? (Both examples would be +8 on average with Guild).
     
    So let's go to point 2 2- Consider the difficulties of each skill, right, many may claim the fact that an instant cure is more unfavorable than a periodic cure, but if we analyze there are adverse situations that can happen to periodic cure too, then, for another periodic cure healing is favorable because we need a pot of HP? There are times when we don’t have a cure in place at that time, say I have 4k hp, and several hits are directed at about 3k of periodic dmg over a 3s interval, a priest could, recover 3k of hp at the same time, soon I would have a full bar, but the shaman would use his totem and have a 3s effect time, if in that time I received a periodic dmg of 3k total, the 2k cure that I would receive would not be enough, so possibly establish, that is, for both cures there are difficulties,
    I would like someone to give me a detailed reason, without favoring the sides and to exemplify the point defended by the sentinels.
    (Both examples would be +8 average with Guild)
    We must also take into account the number of targets affected by both abilities, being totem healing 6 or 7 (It is still uncertain for many due to the absence of a skill description) and redemption 9 (this in turn has a description, as it received a small limitation of targets, something that a while ago was unlimited) but we will leave that detail for another time, but it is simple, if we are going to consider a period of battle, both cures would have efficacies, but how difficult is it to gather 20 Priests to test?
     
     
     
  15. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    I believe it is relative, since at one time the totem weakness itself was unviable to shamans, today it is essential
  16. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    I have to agree that Druid does not have an effect in an area as efficient as a shaman and priest, but he does add healing support to a GvG or War. 
  17. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Well, as I demonstrated earlier, adverse situations happen for both cures, just to make them more balanced, if the instant cure of the Priest in a base calculation of the generated cure, has twice the amount of the shaman and has a smaller cd compared to the totem. , why not think about the healing division, as 50% of that healing would already be equivalent to the whole healed by the shaman's totem
  18. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    I understand, but I decided to highlight the priest a little, because as exemplified he has a potential as great as that of the shaman, perhaps the problem is the influence of the healing buffs in both classes
  19. Thanks
    Diego Ferreira got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    I would like to open a discussion here about the potential of the Sentinels faction, let's have a healthy dialogue please, where each one will bring their point respecting the other's ok? When we talk about healing, we have to consider 2 aspects, not only healing, but other calculations of the game, but since the subject is healing, let's go. 1- When comparing cures we should consider the cd time of each skill, if we are going to make a calculation of time of equal effect for both, how much cure would each provide? I'll try to exemplify, 2 totem shamans have approximately the cd of 3 trials, each totem shaman (with healing pot) can take about 1k of damage per healing pulse, with a total of 4 4k pulses per totem, totaling 8k of healing periodic every 48.6 seconds, as the healing totem will only end at 100% at the end of its useful life, while for about 54.8 seconds the Priest (also with the healing pot) can play 3 interpretations with a cure average total of 9k snapshots and with 3 debuff removals in the area, not to mention that, with the help of 1 Paladin, 4 Priest are able to receive a healing increase of about 500 hp for redemption. If it is to analyze the general, 6.2s of cure, it can represent the superior 1k of cure generated, and if we are to consider the skill of the shaman's cd that represents at most 30%, it would provide the addition of the Paladin in the right Pt? (Both examples would be +8 on average with Guild).
     
    So let's go to point 2 2- Consider the difficulties of each skill, right, many may claim the fact that an instant cure is more unfavorable than a periodic cure, but if we analyze there are adverse situations that can happen to periodic cure too, then, for another periodic cure healing is favorable because we need a pot of HP? There are times when we don’t have a cure in place at that time, say I have 4k hp, and several hits are directed at about 3k of periodic dmg over a 3s interval, a priest could, recover 3k of hp at the same time, soon I would have a full bar, but the shaman would use his totem and have a 3s effect time, if in that time I received a periodic dmg of 3k total, the 2k cure that I would receive would not be enough, so possibly establish, that is, for both cures there are difficulties,
    I would like someone to give me a detailed reason, without favoring the sides and to exemplify the point defended by the sentinels.
    (Both examples would be +8 average with Guild)
    We must also take into account the number of targets affected by both abilities, being totem healing 6 or 7 (It is still uncertain for many due to the absence of a skill description) and redemption 9 (this in turn has a description, as it received a small limitation of targets, something that a while ago was unlimited) but we will leave that detail for another time, but it is simple, if we are going to consider a period of battle, both cures would have efficacies, but how difficult is it to gather 20 Priests to test?
     
     
     
  20. Confused
    Diego Ferreira reacted to Dono da verdade in Healing Totem: opinions and suggestions.   
    totem shaman and more efficient than the priest's healing ability.
     
    periodic healing goes on healing for a long time, heals 1000 every 2 seconds, skills lasts in the area 14 seconds having time to recharge again and use again. xama class has the ability to increase cooldown. and with that totem reloads fast
     
    healing in the priest's area. will heal once every 40s
  21. Like
    Diego Ferreira reacted to Jcbref in Healing Totem: opinions and suggestions.   
    yeah it's that once you become a mod it shows on all your posts so you cant really track which you have written before the promotion.
    give any class good enough gear and enough buffs and i dare to say that they could solo it
  22. Thanks
    Diego Ferreira reacted to Arthas in Healing Totem: opinions and suggestions.   
    First of all ,
     
    The point you are talking about has absolutely nothing to do with forum moderation.
    Back then when people were asking for Mage nerfs i wasn’t even a moderator.
     
    “Fair term” to who?
    It doesn’t matter what is changed, there will always be people satisfied and people mad.
     
    Developers have to think about what gets classes as balanced as possible, and keep tuning until they reach a good spot.
    But that is certainly a hard task.
     
    And if you think the game is repetitive , please give us some suggestions , i would love that myself.
     
     
  23. Confused
    Diego Ferreira reacted to Lucstriker in Healing Totem: opinions and suggestions.   
    Do you think it is fair for a forum moderator to incite social networks to deny the game in the "play story" so that they can be heard? Knowing that everything is resolved here? Comic!
    I see several old players stop playing, because the game is repetitive and there is no fair term when it comes to readjusting classes and confrontation modes. Who loses with all this uproar is Warspear!
  24. Wow
    Diego Ferreira reacted to Arthas in Healing Totem: opinions and suggestions.   
    What exactly has made you think like that?
     
    I have made no comments about whether Shamans need a nerf or not.

    I stand by what i have said, thats the developers job. I’m here simply to moderate  , the player “Arthas” isn’t here.
     
    I’m not defending any kind of agenda. If developers test and decide Shamans need a nerf, thats what they will do.
  25. Like
    Diego Ferreira reacted to Nolan in Healing Totem: opinions and suggestions.   
    Their claim seems to be more during a War/GvG situation where there are many totems healing at the same time.
     
    They believe it should work differently in a way that one player don't get healed multiple times by multiple totems.
    It is definitely something worthy to have a look. 
     
    In other hand, changing that could drastically affect the Legion's survivability in these scenarios.
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