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Diego Ferreira

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Posts posted by Diego Ferreira

  1. 10 minutes ago, Khrone said:

    It could also decrease the duration of negative/positive effects applied to characters

    Yes and that I am also thinking of the stun classes as a wizard and templar, as they have group stuns, which are not based on their damage, only on the skill up and relics.7

  2.  

    4 minutes ago, Khrone said:

    So it would use only 137.5% of the sum of physical and magical damage? 

    Interesting :happydoge:

    Yes and that I am also thinking of the stun classes as a wizard and templar, as they have group stuns, which are not based on their damage, only on the skill up and relics.

  3. and in a battle I believe that most do not remember, but the globe increases the defense of the allies, I believe that it is to withstand the damage of these hybrid classes, so I believe that there is a reason for the globe to be damage reversal and not damage reduction.

    It may not seem like much, but mixing with your pvp set the defense can be a beautiful ally in battle.

  4. 2 minutes ago, Khrone said:

    Not exactly :piggy:

    What about Templar?

    It has a shield that uses 275% of the sum of both types of damage, so reversing it wouldn't change the HP of the shield.

    In this case, my suggestion of reducing the effects of skills would go down well, let's say the globe reduced efficiency by 50% of skills, these classes would no longer be a problem.

  5. 9 hours ago, Dono da verdade said:

    Lock skill

    does lose 80% of its defense

    But the wizard's zone can be resisted, in addition to being an area only 3x3, while the globe catches a part of the area almost completely if well positioned and the zone has a target limit, the globe catches all.

  6. 8 hours ago, Dono da verdade said:

    leave your opinions about Magic Globe ,. guild skill

    globe should leave everyone in the area with -10000 damage and physical defense

    LOL this is surreal, it would literally be a globe of death, I believe it reverses damage just so that it can be caunteravelable, but in a reduced way, what happens here is that the chief’s skills are more efficient for damage than the other hybrids, for this suggested reducing the effect of the ability as well.

  7. I ask you to please reread what I meant about the globe.

     

    On 5/7/2021 at 5:39 PM, King Death said:

     

     

     

    Or u dont read what u write, or u have a very shot memory, or maybe you really lacked interpretation... because I explained that not modifying the healing totem mechanics, but changing the healing in the sentinels area would cause another problem in instead, resolve.

    Because of this, this change in the sentinels showed that the real problem would not be healing the Legion, but healing the game in general. For in your own example you say that 10 priests and 15 explorers could break a defense where the goal was a Pilone Flag etc.

    On 5/7/2021 at 5:57 PM, King Death said:

    U should read everything before starting a discussion, because everything has been suggested and u are just being repetitive

    Yes I read the topic completely, I know the suggestions very well.

     

    On 5/7/2021 at 5:57 PM, King Death said:

    U should read everything before starting a discussion, because everything has been suggested and u are just being repetitive

    What I said I repeated was not the suggestion, I exemplified why questioning a little about the way the globe works.

    On 5/7/2021 at 6:12 PM, King Death said:

    But it would not have any efficiency, because class with 70% speed would have no effect

    I think the best solution is the one suggested in the post

    My goal may not have been clear, I'm sorry, but what I say is to add a new effect to the globe, which reduces the effectiveness of skills, I ask you to reread what I sent to understand why just transforming it into a reduction could change its essence.

  8. Let us also return to the issue of the globe that was also left out, I believe that there is a reason for it to be as it is, precisely to bring a twist to the use of skill. The blessing, for example, can leave you irreversible when you leave it, the sponsorship can be broken with high amounts of damage, invisibility that can be removed when using skills, as well as hybrid classes are not affected at least, being the Templario, Paladin, Dk, Cacique and Ecantador, what other solutions could be made without the need for an 80% reduction? Why do I believe that the effect of it reversing damage is deliberate, that other changes could be made in relation to these hybrid classes?

    What if instead of just reversing the damage the globe also reduced the effect of skills by a certain%?

  9. 10 minutes ago, Vinagre said:

     

    Bem, ok, mas parece que mesmo se as pessoas concordarem que é necessária uma mudança, você quer encontrar uma maneira de mantê-la como está agora ..

    I considered the changes, however, @Rei Morte deviated showing that there would be no need for the change, but I believe that in the scenario shown by himself, modifications would not be necessary, how about we explore others?

     

    @Vinagrewhat do you think of totems without the effect of healing buffs?

  10. Just now, Vinagre said:

    faça um novo tópico explicando seus exemplos e como eles interagiriam! eu ficaria feliz em revisá-lo

    Well, my goal here is to show the scenarios that changing the topic would affect, opening a new topic would end up duplicating a discussion that is having a good development here.

  11. 26 minutes ago, King Death said:

    Sim, também me esqueci deste cenário

    Sim talvez. Mas e se não o fizerem? E se 10 sacerdotes forem suficientes para 15 buscadores derrubarem os postes? Provavelmente teríamos outro post como este falando sobre cura de alta sentinela e, mais uma vez, perturbaríamos a paz dos desenvolvedores

    In this case, if only the 10 priests were needed for this purpose, why was this topic started? There would be no need for changes in the Shaman.

  12. 3 minutes ago, King Death said:

    Você não mencionou, mas até esse comentário me faz pensar que é só para aquela luta específica. 

    Mas você percebe o problema que isso causaria em outros cenários? É como se você desse muito poder de fogo sem consequências

    Nos cenários que mencionei, simplesmente não haveria combate, todos apenas derrubariam um poste ou bandeira sem lutar

    I understand, but I didn't even think about the battle of the topic itself, I thought about Wars, but let's think that there would also be evils for that, because if you exchange damage players to include players with high healing to survive more, you are sacrificing the damage to hit the goal, be it Pilone or Flag, I will not even consider the Throne because in my view major adjustments must be made to it.

  13. 2 minutes ago, King Death said:

    Negativo, você está completamente enganado. Não existe apenas REINO / ANCESTRAL no jogo. Quantas vezes eu já vi guildas ganharem GvG mermem ou até guerra de mapas 2 Apenas focando em um alvo fixo. Além disso, as classes de redução de danos seriam virtualmente imortais

    I did not understand, at what time I mentioned specific guilds, I speak in general for all, and if you are going to take these guilds as you say, at most they might have the ability to attack and defend, after all they are the biggest of your server, but the consideration here are Guild battles in general.

  14. 2 minutes ago, Vinagre said:

    bem, mas ainda não resolve o problema, disse ele. Eles vão sobreviver mais e apenas tanque e tomarão os objetivos. 

    When you focus on an objective, some things are left aside, among them the damage to your enemies, so if the enemy does not take damage for what would he use healing? soon he would also focus on damage and debuff to kill the enemy as quickly as possible, so it would be an exchange of targets

  15. 11 minutes ago, King Death said:

    Tente pensar na impossibilidade de ser capaz de matar uma guilda enquanto ela ataca um pilar ou a última bandeira. Com muita cura + guilda de habilidades + pote, a guilda atacante dificilmente morrerá facilmente e provavelmente será capaz de derrubar postes / bandeiras sem muita dificuldade. Você quer causar outro desequilíbrio ou resolver isso?

    A Guild would not be able to attack and defend at the same time, or it will focus on destroying the enemy or the enemy will destroy it, and to maintain a healing, damage classes would be reduced, so the overall guild damage would also be reduced.

  16. 7 minutes ago, Vinagre said:

    talvez, para batalhas mais longas, muitos debuffs / buffs de área também precisem de um grande ajuste.

    6k (passivo) de cura a cada 3 segundos? ainda parece op, mas melhor do que a cura de 20k que uma guilda com 20 xamas é capaz de fazer atm.

    Taking into account an increase in sentinel healing and a small limitation of 6 players, I believe that it would not be necessary to change the Legion's debuff, because this debuff is what keeps the legion standing in battle, as they do not have defensive skills as strong as the sentinels, the wizard's barrier is a good example of this, great for group battles, and has no break, just for time, of course a paid can die in this interval, but absorption of the sentinels is very OP, I believe it is precisely to hold the debuffs from the legion.

  17. 8 hours ago, Vinagre said:

    yea and would also bring more variety on the battles, but in my opinion for this to work, an extensive review on how the healing totem is working atm.

    When it comes to limiting the totem it is a bit complicated, I will use a banal example, just to exemplify my idea, supposing that a Guild has 100 Shamans, There would be 600 healing targets, if we limit it to 1 totem per player it would be the same as just 100 targets, where would the other 500 healing totem effects go? Of course, this is a very banal example, but considering the War it is not so difficult that this situation will happen one day, if it were really to limit in my view the ideal would be 6 totem per player, but I believe that it would not satisfy you in what you brought here.

  18. 6 hours ago, King Death said:

    você estaria causando outro problema em vez de resolver o anterior. Imagine várias curas para ambos os lados com vários jogadores com 50% de resiliência em média, com pote HP. As lutas seriam muito mais longas do que hoje, e os GvGs onde se ganham pontos pelas mortes não seriam tão decisivos, já que haveria poucas mortes

    Longer battles? Perfect, they would give more excitement to the WS content, not to mention that the battles would be more and more disputed and each second would be decisive.

  19. 12 minutes ago, Vinagre said:

    quer dizer um grande retrabalho? então fazer uma cura periódica, área de efeitos, que não pode ser dissipada, e AIM para jogadores com baixo HP? (esse é o efeito de cura totem)

    It wouldn't hurt, as long as the parameters were fair, considering the area cure buffs that the sentinel has, not to mention the other area cures, however instantaneous

  20. 5 minutes ago, Vinagre said:

    realmente boa ideia, mas para criar uma capacidade de cura igual, exigiria que o tempo extra de área de cura priorize quem perdeu HP e não pode ser dissipado. 
    Veja como OP é atm?

    Torrente already works like this, it’s just not in area or periodic, but it has a low cd, just a rework in the skill would be enough

  21. 3 minutes ago, Rhaast said:

    Have you ever thought that the best thing to do would be to change some of the sentinels' abilities (hello druids) to be a periodic area cure? there are 2 good candidates for this, both the secret link and the invigorating torrent could be reworked to work in the area as a cure over time, the secret link could have a life regenerating effect along the tremor like the base healings of shamans and druids , with weaker effect, and torrent could be an analogue of the healing totem, with some additional effect and weaker healing, after all sentinels already have 2 other healing skills in the area

    Great idea, I believe it is more viable than reducing the legion's livelihood, as totem healing has always been essential for the legion for years.

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