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Diego Ferreira

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Everything posted by Diego Ferreira

  1. Looking at this video it seems that the connection did not affect everyone, only 8 players, it would be interesting a video where the players formed a line after receiving the effect, it would be more visible, could you do that?
  2. Sem problemas, qualquer duvida pode me perguntar.
  3. O mais recomendado para um xamã iniciante é pegar totem cura como primeira new, logo após no lvl 20 o de fogo, e em terceiro o de fraqueza.
  4. And to think that death defeated the knight heim kkkkkkkk
  5. Wow, this is really amazing, I'm a super fan of dragons, I loved the idea of being able to have them by my side, even if it's like new classes.
  6. Isso mesmo, perfeito, você pode fazer o teste por hora, e depois me dizer o que achou ok? Mas quando eu era PvE usava muito essa
  7. Eu vejo Machado de duas mão como uma saida para quem quer bater mais e manter tankando, já que ele possui mais atributos defensivos (Aparo) do que ofensivos (Speed/Penetração) , já o espadão seria a saída para quem quer mais dano, por ter mais eficiência com speed, acredito que deveria ter algo diferente em relação a como as armas funcionam hoje em dia, como o exemplo do krone, habilidades passivas assim como a do escudo.
  8. Realmente, até mesmo o próprio cacique não ser vê muitas pessoas utilizando as maças de 2 mãos ou lança apesar dos buffs de penetração, mas acredito que no caso do cacique vale apena fazer um experimento, pretendo dar um feedback quando finalizar o teste.
  9. Шаман - отличный класс для начала, кроме того, что он дешев, у него хорошее выживание благодаря своим лечебным и защитным баффам, он хорошо сбалансированный класс как для групповых сражений, так и для битв на арене, а в PvE он хорошо поворачивается, хотя он не превосходит другие классы поддержки.
  10. Ярким примером подобных миссий является задание первенцев по отношению к феям, однако в этом случае респаун мобов гигантский, феи есть на всей карте.
  11. Дунг, великая миссия, только легендарный делают то же самое без плача ккккк
  12. Build interessante, mas acho que no lugar do poder da terra era melhor deixar o totem fraqueza não? ele ajuda muito mais os Xamãs a solarem coisas. Além de ser uma ótima skill para GvGs e Guerras
  13. We will wait for a response from the developers within the game itself, if they think necessary the suggested changes will certainly respond in the next updates involving the classes in question, after all Warspear's birthday is near, I look forward to the news that may come.
  14. O melhor do Xamã eu acredito que seja justamente esse lado suporte de GvG e PvE, mas no sentido PvE essa build está boa, mas ja pensou em upar o ritual tribal para aumento de dano dos aliados?
  15. Esta é uma build interessante, apesar de eu preferir outras habilidades além do totem de fogo, mas de qualquer o totem vai ajudar muito para farms de boss e torre. Além do terremoto, totem cura e totem fraqueza trazerem um ótimo suporte de grupo/arena/gvg. Excelente Build!
  16. I'm glad you watched my video, but I didn't like taking it out of context, but for the difference between pylons, we were stars of the War, and even so we almost lost to a Guild only of castle buffs, because even the guardian of their Guild were far from the team that took down our pylons. But as guided by Nolan, open a new topic to discuss it better.
  17. again bringing unreal information, all control or healing skills within Warspear have a limit on the number of affected players. We all know that describing older skills doesn't really bring what they do and their limitations.
  18. I talked about Warlock, but as I used a translator it was a little confusing
  19. Yes and that I am also thinking of the stun classes as a wizard and templar, as they have group stuns, which are not based on their damage, only on the skill up and relics.7
  20. Yes and that I am also thinking of the stun classes as a wizard and templar, as they have group stuns, which are not based on their damage, only on the skill up and relics.
  21. and in a battle I believe that most do not remember, but the globe increases the defense of the allies, I believe that it is to withstand the damage of these hybrid classes, so I believe that there is a reason for the globe to be damage reversal and not damage reduction. It may not seem like much, but mixing with your pvp set the defense can be a beautiful ally in battle.
  22. In this case, my suggestion of reducing the effects of skills would go down well, let's say the globe reduced efficiency by 50% of skills, these classes would no longer be a problem.
  23. But the wizard's zone can be resisted, in addition to being an area only 3x3, while the globe catches a part of the area almost completely if well positioned and the zone has a target limit, the globe catches all.
  24. LOL this is surreal, it would literally be a globe of death, I believe it reverses damage just so that it can be caunteravelable, but in a reduced way, what happens here is that the chief’s skills are more efficient for damage than the other hybrids, for this suggested reducing the effect of the ability as well.
  25. kkkkkkkkkkkkkkkkkkk realmente, Dk seria um pouco complicado
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