Jump to content

Diego Ferreira

Members
  • Posts

    95
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Diego Ferreira

  1. Ótimas sugestão, realmente algumas coisas necessitam de atualizações, a loja cc de evento está mais viável do que a loja de cc padrão do game, poderia por exemplo trazer novos baus a coridons, equipamentos mais fortes entre outras coisas.

     

    As builds multiplas foram tão pedidas, eu esperava que fossem lançados nessa última atualização, já que faria todo sentido ja que o foco da att foram habilidades, más ainda tenho esperanças de que um dia virá, assim como as lives da T4 foram modificadas como todos os jogadores pediam ^^

  2. great idea, reminds me a lot of manga I've read, I think it would be interesting also if each floor of the tower provided a considerable amount of drop gold according to the difficulty of the mob, so that it would be profitable to free players even if they didn't have enough strength to getting to the more advanced floors, since not every endgame player is +8-10, would be a way for them not to leave their hands empty, throwing their key away.

     

    This idea opens the door to a lot of new mechanics within the game, I hope admins pay attention to that.

  3. 3 minutes ago, Shanalotta said:

    Все люди разные, кто-то сделал это на эмоциях, кто-то хотел уйти из игры, не хватало силы воли и он воспользовался вайпом, но через некоторое время передумал. У кого-то может вообще украли и вайпнули перса (да, знаю, в 99% случаев эти люди сами виноваты). Сама я ни одного перса ни разу не вайпала ибо просто не вижу в этом смысла. Я про другое речь веду. В большинстве игр ушедшего игрока всячески заманивают назад, предлагают всяческие подарки и бонусы за возвращение, так как игра заинтересована в возвращении игрока, в нашем случае доната, так как восстановление тут платное, за донат, а тут получается вместо подарков и прочих заманух вернувшегося игрока лишают части того что у него было.

    Я считаю, что есть и другие способы привлечь старых игроков, большинство из них, в свою очередь, привлекаются новыми функциями, новыми классами, самим событием Хэллоуина, я считаю, что эта текущая механика предназначена для удержания игроков, чтобы они сохранили своих персонажей, потому что даже если они остановятся, что смысл удаления вашей учетной записи? Если она навсегда застрянет, возможно, игра даже попытается создать ощущение нового старта для тех, кто возвращается, чтобы отыграть ее снова и снова. Исследуйте места, в которых вы давно не были.

    Я использую переводчик, многие вещи, которые я говорю, могут не иметь смысла, но я пытаюсь, хахаха

  4. 43 minutes ago, Darkdogyy said:

    А штраф на посещение захвата замка так же удаляется при удаление и восстановление персонажа?

    У меня тоже есть это сомнение, но, честно говоря, я предпочитаю не тестировать, хахаха, но я считаю, что да, штраф должен быть снят, но я пока не могу сказать наверняка.

  5.  

    3 minutes ago, Shanalotta said:

    Ну это понятно, лично я и не удаляю, но все же. Мне кажется отмена потери ачив дала бы больше мотивации для кого-то вернуться в игру, игре то это только на пользу. Может кто подумает вернуться, а потом вспомнит про ачивы и решит ну его нафиг снова их бить.) Абуз вроде никакой не возможен, так в чем смысл такого "наказания".)

    Я считаю, что этот человек должен много подумать, прежде чем удалять свою учетную запись.

  6. 1 hour ago, Nolan said:

    Nessa atualização, não. 

     

    Não estou muito certo do que você quer dizer :huh:

    Não posso entrar no jogo no momento para printar, mas existe um npc em frente ao castelo da T5 M4 que está bloqueando a passagem de uma casa, que não permite a entrada de jogadores, possivelmente eu confundi o nome que ele diz, mas é aquele npc

    Estou curioso desde a chegada da T5 em relação aquilo, todos achávamos que quem pegasse o castelo poderia entrar lá, mas nem sequer é liberado uma pista quando se tem a posse do castelo.

     

  7. 10 hours ago, Fabr said:

    But the necro doesn't need to use 2 skills. one necro can use a connection, and the other uses an infection, spreading the infection. In this case it is easier to do the combo than to heal, since with many necros they can place the connection on several targets and then spread the infection, and the priest can only use redemption in a small area.

    But then it also applies to the priest. Kkkkk It could have several priests, while one stunned the other could be removing the effects, and on the infection, it has a limit of area to be explored, it would not spread to everyone, but in case this would take a while, as the connection doesn’t explode instantly, the 1/4 takes 8s to explode.

  8. 15 minutes ago, Fabr said:

    Redemption is the only option to remove the massive effect of the necro's connection, from allies. It is possible to remove the effect using redemption, and I can use it, but what if I can't? Let's think I'm a priest, in the middle of a gxg, with my guild. And then we found an enemy guild and went into combat. Redemption is ready to be used, but what if I fall into the enemy's stuns? There are many ways for me to fall into stuns, these types of battles involve a lot of area control skills, and if I get hit by them, I'm already dead. But let's also suppose that I escape this. I see my allies being hit by many things, I will not wait for some necro to use fateful connection and only after I use redemption. At this point, I will no longer be able to use redemption again, and a necro can use fateful connection freely. And even if I have a chance to use it, the allies affected by fateful connections will not stand still, using redemption on them will be difficult, even more so to hit everyone. So there is no way to be able to use it effectively.

    So thinking the same goes for the combo itself, because it depends on the same things as redemption, even the area of effect is the same, the necro can also suffer from stun before using it, after all it is a combo, I would say that it is much simpler to use 1 skill, than just 2 in this sense, right? whereas one of them needs a target.

    Battlefield possibilities do not negate the effectiveness of other abilities that remove debuffs, they simply make them more difficult, but this is not an exclusive case of redemption.

  9. 1 minute ago, Fabr said:

    The video is to show the fateful connection and infection combo, not to show if redemption is effective. But yes, redemption works but it's not as easy as you think when it comes to gxg.

    But how do I know if the combo is really strong if something is not used against it? The topic makes it clear that it is strong, but why is it strong? Is it possible to be damaged? if not, why?

    There is a lack of information in this case, it is simple for me to bring loose examples and say that it is very strong, it is necessary to go deeper, think about solutions and why these solutions would work or not.

  10. 1 hour ago, Fabr said:

    It is easy to say that "a priest has redemption" and a problem solved. it's the same thing as someone saying that the chief has a lot of damage and then someone saying that "guard has stealing power" if redemption was the solution, no one would go to the forum.

    In the videos that were brought here on the topic, none of the Priests used redemption to show how effective it would be, it is logical to think about the use of the skill, but why is redemption not feasible in your opinion?

  11. 3 minutes ago, Dono da verdade said:

    I'm just answering everyone's questions. for the reason of not using redemption

     

    Thank you for your help

    But including the zone is something vast, it could be a chain effect that doesn’t come to the topic, wizards may be silenced by the priest’s ability to silence in area and not use their zone, however the necro and the priest can be considered as opposite classes of factions, but similar in power.

    2 minutes ago, Dono da verdade said:

    thanks for the idea of opening topic about it

    For nothing, I will be there to see you, it would be interesting to comment on the subject.

  12. 6 minutes ago, Dono da verdade said:
    many are talking, because it does not use redemption.
    there is no way to use redemption with full lock zone and dark circle in the area.
    and other skills that use redemption.
    
    weakness zone takes away 80% of the defense it facilitates.
    necromancer's ability to be effective and take maximum damage

    In this case the problem would be the zone and not the connection? How about a topic about the weakness area in this case?

  13. 10 minutes ago, Bounce said:

     

    First of all, the purpose of this topic is report to devs for check those necro’s skills, so “put priests, palas and whatever” doesn’t make any sense. Btw, when I said something about warlocks I was being sarcastic like ur friend to reply him

    The comment about the priest does not escape the context of the connection, as it is a possible solution to the problem, including classes such as lock and paldino, rather they escape context, as they are classes that could not specifically meet this combo.

  14. 2 minutes ago, Buckrudy said:

    We didn't come to show costumes or cheat in question to the video, I showed the "power" that the skill has on a large scale, and it is multiplied and passed on to other players.  Even if you've already been hit by the "infection" if another player is hit again, you also take the most damage.  that's how I took 5k damage per 1x skill.

    In this case, if the costume is not the subject of the topic, it would not be a problem to remove it, right? I believe that those who are right do not see any problem in demonstrating.

  15. 5 minutes ago, Dono da verdade said:
    if you want another video with everyone Full pvp, without a costume.
    with all the pvp in the guild.
     showing 1 by 1 in the video with set.
    we have nothing to hide

    It would be great, because we would avoid disagreements between us

  16. 10 minutes ago, Dono da verdade said:
    necromancer and all +6.
    
    everything that was in the area.
    was puffed with resil skills and full set pvp

     

    Screenshot_20210527-150124.png

    In this case how about a suggestion? The players could be visibly without their costumes, so we avoid the suspicions regarding the veracity of the video, I believe that everyone knows the real look of the pvp set.

  17. 2 hours ago, BDKILLL said:

     

     

    Because the developers put limits on the elves and on the legion they leave the skills free. This only makes the elves stop playing because they have so much imbalance. this hinders the growth of the game. is it so difficult to limit all your skills and review skills in the area of the legion ???

    I don't understand, the Mcs also have limits, until then the redemption skill elf has no limits, and nowadays he won one, you are being a little drastic in your comment.

×
×
  • Create New...