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Diego Ferreira

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Everything posted by Diego Ferreira

  1. I dare say that even out of the front lines and with shamas and their totems the Warlock will still die
  2. Hello brave warriors, I come to talk about another class, this time the shaman, my current active account. In my view there is not much that can be done in relation to the shaman, he is a great class in all aspects, being dispensable only for the game's PvE, but to solve this problem a balance would not be enough, I believe that all the content The game's PvE deserves a buff, since mobs, tws and the like for tanks and supports to reemerge from the ashes, but that's a subject for another topic. I'm bringing 3 suggestions for changes to the class, so let's go. 1- Earth Protection This change would be simple, make the group skill, that's right, the earth protection currently can easily be applied to the full group, but you should go buffing your allies 1 to 1, which makes the skill more tiring, and losing your potential. I suggest that for each level a random ally is benefited in the shaman's group, I'll bring some examples here. Ability 1/5 - It would only apply to the selected target, but it would still have the same effect time and % buff that it is today just like the other levels. Ability 2/5 - Apply the effect to both the target and a random member in the party prioritizing those without the buff. Ability 3/5 - Would apply to the target plus 2 random allies in the party. Ability 4/5 - Would apply to target plus 3 random party members. Ability 5/5 - Would apply to target and all party members, always renewing everyone's effect when applied to target. 2- Fire Totem This change would be a little more worked, my suggestion would be that the totem was an area, but with a different mechanics that made it sustainable, it is undeniable that the great power of this skill is its high damage target, but in GvG battles or with many mobs it is not it's as viable as that. my suggestion would be to put an area damage distribution effect as well as the paladin's ability, but that only activates if the shaman uses earthquakes on the targets, so it would give us the option to decide whether it would be target or area, bringing the ability then for group battles, because the great advantage would be the flaming effect if applied in the area, for shamans who focused on the critical attack attribute it would be of great offensive help. 3- Shamanic Cleansing In this case my suggestion would be to add resistance to the skill, as it has a low duration which is similar to several resistance abilities we have in the game, nowadays the shaman removes the ally's debuffs but soon after the ally is debuffed again , with the application of a resist this would be avoided for a few seconds. What do you think of my suggestions? Is there anything that needs to be added?
  3. Mas ele já tem uma skill de dano em area que seria o explosão sônica, além de possuir a investida com stun e agro em area, colocar mais skills de area em um classe fisica focalizada será que seria realmente a solução? Não vejo o bd muito como classe de dano em area, assim como o sekeer tambem não possui tantas.
  4. Imagino que se ao usar o rato ele aplicasse lentidão ao inimigo no mesmo nível da velocidade do rato seria interessante, assim o dano do rato acompanharia o alvo na mesma velocidade.
  5. 1. It would be more or less a copy of the templar's ability lol. 2. It's also a good possibility. 3. The intention would not be that the stone was automatic, but some skills were used together with it as a form of support, for example with the area at your feet the melee enemy would not be able to control it without using your resist.
  6. Hello brave warriors, I'm bringing you suggestions regarding a class I really like, Warlock. This class is one of the most amazing group control, which plays an important role in various types of content within PvP. Having only 1 weakness very easy to be exploited, in the case of its survival, the Warlock is an extremely fragile class, where only a resister can end his combo and make him die, he only has stone as a means of escape, but the enemy can simply wait for you with their control selected, to use the lock as soon as possible. So I come here to bring you 2 suggestions that can change both your PvP and your PvE that is also harmed due to this weakness. Suggestion 1 - Changing the Dark Seal Images of the skill as it currently works. 1. It would be interesting to have a passive that could even be used as a replacement for the black seal, it would have the function of applying a shield on the Warlock similar to the mage's barrier for each resisted stun, thus giving the class one more chance to survive, it could have one cd of course but in a way that Warlock could still exploit it. 2. Another possible change to the black seal would be to leave it as an area skill, as if it were a seal summoned on the ground, very macabre I would say, its effect would be to apply a damage reduction to all enemies that were inside the seal area, however this reduction would only be active for damage directed to the Warlock, if the enemy leaves the seal the effect would be removed, in addition to this effect the warlock could recover a % of the damage done by his arrow of darkness to the targets inside of the seal. Hey, which Seal change did you find most interesting? Suggestion 2 - Change in the Stone Body Images of the skill as it currently works. Well the skill of petreo is really a lifesaver for Warlock, but it has some flaws that have always been pointed out by players, a change that was of great help in this skill was the option to leave it anytime you wanted, but it is still a problem, your healing has a dependency on Warlock's hp, which is a kind of interesting mechanic within PvP, but Warlock is still vulnerable when leaving the stone, so I have 3 possible changes here. 1. Gain of mobility That's right, simply add movement to the Warlock while under stone, with the same limitation as the Templar, where it would be slowed. 2. Completely change the mechanics of the stone In this case my suggestion would be to turn it into a kind of armor that reduces the damage done to the Warlock by some %, I let your imagination act, but let's say it was 20%, but the Warlock would still receive a cure when the stone was used, it would make it a little more resistant. 3. Self-defense system In this case it would be to add a passive where the Warlock could trigger a self-defense system where the stone could apply the zone skill around itself to prevent melee classes from catching the Warlock in its moment of weakness, I believe this option is a little more complicated lol. Which of these 3 did you find the most viable? Well, I believe we all agree that Warlock's only problem is its lack of survival, so what other improvements would be more needed than increasing its survival kit? This post was made using google translator.
  7. Ótimas sugestão, realmente algumas coisas necessitam de atualizações, a loja cc de evento está mais viável do que a loja de cc padrão do game, poderia por exemplo trazer novos baus a coridons, equipamentos mais fortes entre outras coisas. As builds multiplas foram tão pedidas, eu esperava que fossem lançados nessa última atualização, já que faria todo sentido ja que o foco da att foram habilidades, más ainda tenho esperanças de que um dia virá, assim como as lives da T4 foram modificadas como todos os jogadores pediam ^^
  8. great idea, reminds me a lot of manga I've read, I think it would be interesting also if each floor of the tower provided a considerable amount of drop gold according to the difficulty of the mob, so that it would be profitable to free players even if they didn't have enough strength to getting to the more advanced floors, since not every endgame player is +8-10, would be a way for them not to leave their hands empty, throwing their key away. This idea opens the door to a lot of new mechanics within the game, I hope admins pay attention to that.
  9. Я считаю, что есть и другие способы привлечь старых игроков, большинство из них, в свою очередь, привлекаются новыми функциями, новыми классами, самим событием Хэллоуина, я считаю, что эта текущая механика предназначена для удержания игроков, чтобы они сохранили своих персонажей, потому что даже если они остановятся, что смысл удаления вашей учетной записи? Если она навсегда застрянет, возможно, игра даже попытается создать ощущение нового старта для тех, кто возвращается, чтобы отыграть ее снова и снова. Исследуйте места, в которых вы давно не были. Я использую переводчик, многие вещи, которые я говорю, могут не иметь смысла, но я пытаюсь, хахаха
  10. У меня тоже есть это сомнение, но, честно говоря, я предпочитаю не тестировать, хахаха, но я считаю, что да, штраф должен быть снят, но я пока не могу сказать наверняка.
  11. Раньше потеря была просто вашей учетной записью, навсегда, я считаю, что должно быть что-то, что заставляет человека не хотеть удалять
  12. Я считаю, что этот человек должен много подумать, прежде чем удалять свою учетную запись.
  13. Não posso entrar no jogo no momento para printar, mas existe um npc em frente ao castelo da T5 M4 que está bloqueando a passagem de uma casa, que não permite a entrada de jogadores, possivelmente eu confundi o nome que ele diz, mas é aquele npc Estou curioso desde a chegada da T5 em relação aquilo, todos achávamos que quem pegasse o castelo poderia entrar lá, mas nem sequer é liberado uma pista quando se tem a posse do castelo.
  14. @Nolannenhuma novidade sobre npc vigia da ilha tartaruga que permite a entrada apenas de comissários
  15. In other words, after using the skill, the priest has 8s to use the redemption, I think you have other things to worry about at the moment, because this is a little used combo, although it is very effective.
  16. But then it also applies to the priest. Kkkkk It could have several priests, while one stunned the other could be removing the effects, and on the infection, it has a limit of area to be explored, it would not spread to everyone, but in case this would take a while, as the connection doesn’t explode instantly, the 1/4 takes 8s to explode.
  17. So thinking the same goes for the combo itself, because it depends on the same things as redemption, even the area of effect is the same, the necro can also suffer from stun before using it, after all it is a combo, I would say that it is much simpler to use 1 skill, than just 2 in this sense, right? whereas one of them needs a target. Battlefield possibilities do not negate the effectiveness of other abilities that remove debuffs, they simply make them more difficult, but this is not an exclusive case of redemption.
  18. But how do I know if the combo is really strong if something is not used against it? The topic makes it clear that it is strong, but why is it strong? Is it possible to be damaged? if not, why? There is a lack of information in this case, it is simple for me to bring loose examples and say that it is very strong, it is necessary to go deeper, think about solutions and why these solutions would work or not.
  19. In the videos that were brought here on the topic, none of the Priests used redemption to show how effective it would be, it is logical to think about the use of the skill, but why is redemption not feasible in your opinion?
  20. But including the zone is something vast, it could be a chain effect that doesn’t come to the topic, wizards may be silenced by the priest’s ability to silence in area and not use their zone, however the necro and the priest can be considered as opposite classes of factions, but similar in power. For nothing, I will be there to see you, it would be interesting to comment on the subject.
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