Jump to content

Whiteholy

Members
  • Posts

    113
  • Joined

  • Last visited

Posts posted by Whiteholy

  1. My druid is 750pvp damage and I hit 270-300 on +10 bds and even less ok barbs and dks, while bds and rogues hit 700-1000 on me and dks/barbs/pala hit 400-500 on me. I say magic damage supplied by arena accessories for magic is fair. It looks high, but in practicality it's not.

    So you agree if Magic Power should HIGHER than Physical Damage in the accessories?

     

    But in other accessories, physical damage have EQUAL percentage with magic power (ex snow acc) OR physical damage is HIGHER than magic power (ex halloween acc & arena reward #2 #3)

     

    Which one is balance?

  2. Yeah man! Let's add the same % in greatness acessories for all, then we add the same defense, same dps and same skills too. I can't wait for that!!

    You said that but you put same percentage between physical and magic power in snow accessories

     

    If you consistent magic power should be most higher than physical damage (like arena reward #1), its should be applied in all accessories too.

     

    Include magic power from halloween acc should be higher than physical damage halloween acc and arena rewards #2 & #3 should have magic power more than physical damage in same level

     

    I hope you know what I mean

  3. If you're too lazy to aim for arena rewards then you're basically just crying to be spoon fed. How is it fair that we put in so much time and money for an arena reward that you want to be able to get an equal strength item from a dg?

    The point is NOT arena accessories have more powerful than common accessories.. No..

     

    We discuss about the different percentage (or point) between magic power vs physical damage in many accessories categories.. (I explain at latest post)

     

    And look, there is no balance between magic power vs physical damage in several accesories

  4. Magic Power Accessories vs Physical Damage Accessories

     

    Common accessories

    => magic power is higher than physical damage because all common accessories don't have physical damage

     

    =======

     

    Craft Accessories

    => magic power percentage is higher than physical damage percentage

     

    Craft Cloak

    Magic = mp in level + 5%

    Physical = 4%

     

    Craft Ring

    Magic = 5%

    Physical 3%

     

    Craft Amulet

    Magic = 6%

    Physical = 4%

     

    =======

     

    Halloween accessories

    => in same level, physical damage is higher than magic power

     

    =======

     

    Snow Accessories

    => physical and magic have same percentage / equal

     

    Amulet

    Aquilon magic = 7%

    Icy queen physical = 7%

     

    Ring

    Aquilon magic = 6%

    Icy queen physical = 6%

     

    =======

     

    Arena Rewards #1 Accessories

    Magic power have much much much higher percentage (almost twice) than physical damage

     

    Cloak

    Magic = 15%

    Physical = 7%

     

    Amulet

    Magic = 15%

    Physical = 7%

     

    Ring

    Magic = 10%

    Physical = 6%

     

    =======

     

    Arena Rewards #2 and #3 Accessories

    => in same level, physical damage is higher than magic power

     

    =======

     

    So in many categories accessories, which one do you think is unbalance?

  5. Sound of nature, sound of skills, sound of amplifying, sound of pressed button are the best music in warspear atm :blush:

    But I miss warspear music like first I play Warspear in 4 years ago.

     

    I have already download all the music, but thats not enough

  6. caster got lesser dmg than melee, they gets more dmg from accessories then, melee gets bit lesser dmg but still op dmg from accessories

     

    ======

     

    Yes, I know.. I agree with that

     

    +++++++++++++++++++++

     

    also, dont compare arena accessories with halloween accessories, everyone knows halloween equips give ls and some dmg

     

    ======

     

    Magic and physical have LS too.. But in this case, physical power is higher than magic power.. If you said caster get more damage from accessories so why not applied in halloween accessories?

     

    Its simple.. GM should increase magic power from halloween accessories and common accessories (magic) so its will be balance to physical. As you said 'magic get more power than physical from his accessories'

     

    If rogue/ranger with halloween accessories (lv 20) have 700+ damage * vs caster with halloween accessories (lv 20) just have 400+ damage *, so you can say this balance?

     

    * note: both physical and caster have same weapon lv 20 and same amply +9. Caster use lv 20 armor, belt, gloves.

     

    You can check i with warspear calculator

  7. We are arguing about magic power vs physical damage in all accessories (arena rewards and common accessories)

     

    If arena rewards give more magic power percentage (almost twice) than physical damage (50% magic power vs 26% physical damage) from 2x ring, amulet, and cloak of greatness.. So why at other accessories (example halloween accessories) have physical damage more than magic power in same level?

  8. Of course I agree with you. Increasing physical damage become equal with magic power is a bad idea and make them (physical) OP.

     

    I know your point is 'magic power is higher than physical damage', alright? Like arena reward percentage.

     

    But let's see accessories from Halloween event. We got sample level 20

     

    Amulet Halloween

    Physical 33

    Magic 22

     

    Ring Halloween

    Physical 22

    Magic 19

     

    Cloak Halloween

    Physical 38

    Magic 26

     

    At this case, look, physical damage is higher than magic power.

     

    If GM consistent about 'magic power should be higher than physical', it's should applied to all accessories

  9. I want to make this game become balance between magic and physical.

     

    As I said, caster which using arena accessories is too OP because they got 50% magic power from him/her accessories of greatness (amulet, 2x ring, cloak)

     

    Physical just get smaller percentage from his accessories of greatness like Icy Queen percentage (without Cloak), they give 26% physical damage

     

    But Icy Queen set accessories have same percentage with Aquilon / Auster / Wulturn set Accessories which give 19% percentage (2x ring + 1 amulet) for physical or magic power. That's equal

     

    But I see at craft accessories, magic power percentage is higher than physical percentage

     

    Craft ring

    Magic = 5%

    Physical = 3%

     

    Craft amulet

    Magic = 6%

    Physical = 4%

     

    Craft cloak

    Magic = 5% + magic power

    Physical = 4%

     

    So whats mean? Magic power percentage always be higher than physical percentage (except Icy Queen acc vs Aquilon acc have same perentage), not like arena reward with full set acc (cloak, amulet, 2x ring) which give magic power are double percentage than physical (50% vs 26%)

     

    I hope you know what I mean.

  10. I want to make this game become balance between magic and physical.

     

    As I said, caster which using arena accessories is too OP because they got 50% magic power from him/her accessories of greatness (amulet, 2x ring, cloak)

     

    Physical just get smaller percentage from his accessories of greatness like Icy Queen percentage (without Cloak), they give 26% physical damage

     

    But Icy Queen set accessories have same percentage with Aquilon / Auster / Wulturn set Accessories which give 19% percentage (2x ring + 1 amulet) for physical or magic power. That's equal

     

    But I see at craft accessories, magic power percentage is higher than physical percentage

     

    Craft ring

    Magic = 5%

    Physical = 3%

     

    Craft amulet

    Magic = 6%

    Physical = 4%

     

    Craft cloak

    Magic = 5% + magic power

    Physical = 4%

     

    So whats mean? Magic power percentage always be higher than physical percentage (except Icy Queen acc vs Aquilon acc have same perentage), not like arena reward with full set acc (cloak, amulet, 2x ring) which give magic power are double percentage than physical (50% vs 26%)

     

    I hope you know what I mean.

  11. What exactly is your problem, by the way? First you complain about an imbalance between magic and damage accessories and now switched to an imbalance amongst caster accessories. Doesn't make sense at all

    I think if GM won't decrease magic percentage from arena accessories become equal with Aquilon accessories (like Icy Queen acc with arena acc physical)

     

    So GM should increase magic power from common accessories like Aquilon too. So Aquilon have same percentage with Arena acc which have amulet 15% and ring 10%, but without HP at ring like Icy Queen ring.

  12. Well it's that way. Those people who have arena rewards put a big effort in getting them so to me it's okay that they have a bit more powerful gear than common players, like me, I don't have any arena rewards as well and honestly I don't bother.

    Not a bit powerfull but so very powerful. Its look like impossible to kill who use full arena accessories unless one of them got disconnected at arena.

     

    I know arena accessories should have more powerful than common accessories, but important to make it balance too.

     

    I know some of rich people use a dirty trick to get accessories reward. Using 'lose party' is one trick.

  13. Considering that rogues and and bds can reach over 1k damage without arena accessories I think it's pretty fair that their percentage bonus is 7% and not higher.

    Yes I know, some of BD & Rogue have more 1k damage without arena accessories.

     

    But how about caster which don't have arena accessories but only use common accessories? That's will be so noob when compare with caster who use full arena accessories.

     

    Common amulet lv 20 have 22 magic power.

    Symbol of Greatness have 15% magic power.

    It's mean if caster have 500 magic power, the Symbol of Greatness will give 75 magic power. The different between Symbol of Greatness vs common amulet is 55 magic power. Almost 4 times.

     

    It's just amulet, how about ring?

     

    Common ring lv 20 give 19 magic power x2 so 38 magic power.

    Ring of Greatness give 10% magic power.

    If caster have at least 500 magic power, 2x Ring of Greatness will give 50x2 = 100 magic power. The different between Ring of Greatness vs common ring is 62 magic power. Almost 3 times.

     

    How about cloak?

     

    Common cloak lv 20 just give 26 magic power.

    Cloak of Greatness give 15% magic damage.

    So if caster have 500 magic damage, Cloak of Greatness give 75 magic power. The different between Cloak of Greatness vs common cloak is 49 magic power. Almost 3 times.

     

    So it's make game imbalance between caster who using common accessories vs arena accessories.

     

    Physical damage can using Icy Queen sets which have same percentage with arena set accessories (physical). How about caster?

     

    Aquilon accessories percentage just give small magic power, 7% MP for amulet and 6% MP for ring. So far if compare it with set arena accessories (magic power).

     

    So I think GM should add more magic power for common accessories and make Aquilon set accessories have same percentage with arena set accessories like Icy Queen accessories.

  14. Actually it makes game more fair also I think aqulion accesories should give same percentage in arena tournament rewards. Like %15 in amulet and %10 in rings.

    Agree.. If Icy Queen accessories have same percentage with reward arena, so Aquilon accessories should have too.

     

    Please add more magic damage for common accessories because the magic damage from common amulet, ring, etc is so low when compare it with accessories of greatness (magic damage).

  15. The #1 arena champion will get rewards:

     

    Symbol of Greatness

    Magic 15%, physical 7%

     

    Ring of Greatness

    Magic 10%, physical 6%

     

    Cloak of Greatness

    Magic 15%, physical 7%

     

    Why magic get more percentage than physical? Its make magic attack will be more powerful than physical.

     

    Accessories of Greatness for physical have same percentage with Icy Queen set accessories

     

    Amulet of Icy Queen

    Physical 7%

     

    Ring of Icy Queen

    Physical 6%

     

    But Accessories of Greatness for magic don't have same percentage with Aquilon Accessories

     

    Aquilon Amulet

    Magic 7%

     

    Aquilon Ring

    Magic 6%

     

    But Aquilon set accessories have same percentage with Icy Queen Accessories so physical and magic percentage is Equal.

     

    So I think GM sould make Accessories of Greatness for magic have same percentage with physical for balances.

  16. With the same amply and equip, of course mage win easily against ranger..

     

    Mage have ethereal barrier which covered from damage (become 0 damage). If mage set ethereal barrier to 3/3, the skill will appear frequently

     

    Sun armor 5/5 is useful now, make the mage become tougher from all ranger's skill. Ranger can't make significant damage.

     

    So, Ranger need a luck to win from Mage

×
×
  • Create New...