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Whiteholy

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Everything posted by Whiteholy

  1. So you agree if Magic Power should HIGHER than Physical Damage in the accessories? But in other accessories, physical damage have EQUAL percentage with magic power (ex snow acc) OR physical damage is HIGHER than magic power (ex halloween acc & arena reward #2 #3) Which one is balance?
  2. You said that but you put same percentage between physical and magic power in snow accessories If you consistent magic power should be most higher than physical damage (like arena reward #1), its should be applied in all accessories too. Include magic power from halloween acc should be higher than physical damage halloween acc and arena rewards #2 & #3 should have magic power more than physical damage in same level I hope you know what I mean
  3. The point is NOT arena accessories have more powerful than common accessories.. No.. We discuss about the different percentage (or point) between magic power vs physical damage in many accessories categories.. (I explain at latest post) And look, there is no balance between magic power vs physical damage in several accesories
  4. Magic Power Accessories vs Physical Damage Accessories Common accessories => magic power is higher than physical damage because all common accessories don't have physical damage ======= Craft Accessories => magic power percentage is higher than physical damage percentage Craft Cloak Magic = mp in level + 5% Physical = 4% Craft Ring Magic = 5% Physical 3% Craft Amulet Magic = 6% Physical = 4% ======= Halloween accessories => in same level, physical damage is higher than magic power ======= Snow Accessories => physical and magic have same percentage / equal Amulet Aquilon magic = 7% Icy queen physical = 7% Ring Aquilon magic = 6% Icy queen physical = 6% ======= Arena Rewards #1 Accessories Magic power have much much much higher percentage (almost twice) than physical damage Cloak Magic = 15% Physical = 7% Amulet Magic = 15% Physical = 7% Ring Magic = 10% Physical = 6% ======= Arena Rewards #2 and #3 Accessories => in same level, physical damage is higher than magic power ======= So in many categories accessories, which one do you think is unbalance?
  5. But I miss warspear music like first I play Warspear in 4 years ago. I have already download all the music, but thats not enough
  6. Bravo GM.. Music will be back someday
  7. Almost 4 year, this game is so silent without music. I think GM can't fix that music bug
  8. caster got lesser dmg than melee, they gets more dmg from accessories then, melee gets bit lesser dmg but still op dmg from accessories ====== Yes, I know.. I agree with that +++++++++++++++++++++ also, dont compare arena accessories with halloween accessories, everyone knows halloween equips give ls and some dmg ====== Magic and physical have LS too.. But in this case, physical power is higher than magic power.. If you said caster get more damage from accessories so why not applied in halloween accessories? Its simple.. GM should increase magic power from halloween accessories and common accessories (magic) so its will be balance to physical. As you said 'magic get more power than physical from his accessories' If rogue/ranger with halloween accessories (lv 20) have 700+ damage * vs caster with halloween accessories (lv 20) just have 400+ damage *, so you can say this balance? * note: both physical and caster have same weapon lv 20 and same amply +9. Caster use lv 20 armor, belt, gloves. You can check i with warspear calculator
  9. So at arena rewards, why accessories magic have more percentage than physical damage (almost twice) even if they (caster) got also some extra damage from belt, vestment, and gloves?
  10. We are arguing about magic power vs physical damage in all accessories (arena rewards and common accessories) If arena rewards give more magic power percentage (almost twice) than physical damage (50% magic power vs 26% physical damage) from 2x ring, amulet, and cloak of greatness.. So why at other accessories (example halloween accessories) have physical damage more than magic power in same level?
  11. Of course I agree with you. Increasing physical damage become equal with magic power is a bad idea and make them (physical) OP. I know your point is 'magic power is higher than physical damage', alright? Like arena reward percentage. But let's see accessories from Halloween event. We got sample level 20 Amulet Halloween Physical 33 Magic 22 Ring Halloween Physical 22 Magic 19 Cloak Halloween Physical 38 Magic 26 At this case, look, physical damage is higher than magic power. If GM consistent about 'magic power should be higher than physical', it's should applied to all accessories
  12. I want to make this game become balance between magic and physical. As I said, caster which using arena accessories is too OP because they got 50% magic power from him/her accessories of greatness (amulet, 2x ring, cloak) Physical just get smaller percentage from his accessories of greatness like Icy Queen percentage (without Cloak), they give 26% physical damage But Icy Queen set accessories have same percentage with Aquilon / Auster / Wulturn set Accessories which give 19% percentage (2x ring + 1 amulet) for physical or magic power. That's equal But I see at craft accessories, magic power percentage is higher than physical percentage Craft ring Magic = 5% Physical = 3% Craft amulet Magic = 6% Physical = 4% Craft cloak Magic = 5% + magic power Physical = 4% So whats mean? Magic power percentage always be higher than physical percentage (except Icy Queen acc vs Aquilon acc have same perentage), not like arena reward with full set acc (cloak, amulet, 2x ring) which give magic power are double percentage than physical (50% vs 26%) I hope you know what I mean.
  13. I want to make this game become balance between magic and physical. As I said, caster which using arena accessories is too OP because they got 50% magic power from him/her accessories of greatness (amulet, 2x ring, cloak) Physical just get smaller percentage from his accessories of greatness like Icy Queen percentage (without Cloak), they give 26% physical damage But Icy Queen set accessories have same percentage with Aquilon / Auster / Wulturn set Accessories which give 19% percentage (2x ring + 1 amulet) for physical or magic power. That's equal But I see at craft accessories, magic power percentage is higher than physical percentage Craft ring Magic = 5% Physical = 3% Craft amulet Magic = 6% Physical = 4% Craft cloak Magic = 5% + magic power Physical = 4% So whats mean? Magic power percentage always be higher than physical percentage (except Icy Queen acc vs Aquilon acc have same perentage), not like arena reward with full set acc (cloak, amulet, 2x ring) which give magic power are double percentage than physical (50% vs 26%) I hope you know what I mean.
  14. I think if GM won't decrease magic percentage from arena accessories become equal with Aquilon accessories (like Icy Queen acc with arena acc physical) So GM should increase magic power from common accessories like Aquilon too. So Aquilon have same percentage with Arena acc which have amulet 15% and ring 10%, but without HP at ring like Icy Queen ring.
  15. Not a bit powerfull but so very powerful. Its look like impossible to kill who use full arena accessories unless one of them got disconnected at arena. I know arena accessories should have more powerful than common accessories, but important to make it balance too. I know some of rich people use a dirty trick to get accessories reward. Using 'lose party' is one trick.
  16. Yes I know, some of BD & Rogue have more 1k damage without arena accessories. But how about caster which don't have arena accessories but only use common accessories? That's will be so noob when compare with caster who use full arena accessories. Common amulet lv 20 have 22 magic power. Symbol of Greatness have 15% magic power. It's mean if caster have 500 magic power, the Symbol of Greatness will give 75 magic power. The different between Symbol of Greatness vs common amulet is 55 magic power. Almost 4 times. It's just amulet, how about ring? Common ring lv 20 give 19 magic power x2 so 38 magic power. Ring of Greatness give 10% magic power. If caster have at least 500 magic power, 2x Ring of Greatness will give 50x2 = 100 magic power. The different between Ring of Greatness vs common ring is 62 magic power. Almost 3 times. How about cloak? Common cloak lv 20 just give 26 magic power. Cloak of Greatness give 15% magic damage. So if caster have 500 magic damage, Cloak of Greatness give 75 magic power. The different between Cloak of Greatness vs common cloak is 49 magic power. Almost 3 times. So it's make game imbalance between caster who using common accessories vs arena accessories. Physical damage can using Icy Queen sets which have same percentage with arena set accessories (physical). How about caster? Aquilon accessories percentage just give small magic power, 7% MP for amulet and 6% MP for ring. So far if compare it with set arena accessories (magic power). So I think GM should add more magic power for common accessories and make Aquilon set accessories have same percentage with arena set accessories like Icy Queen accessories.
  17. Agree.. If Icy Queen accessories have same percentage with reward arena, so Aquilon accessories should have too. Please add more magic damage for common accessories because the magic damage from common amulet, ring, etc is so low when compare it with accessories of greatness (magic damage).
  18. The #1 arena champion will get rewards: Symbol of Greatness Magic 15%, physical 7% Ring of Greatness Magic 10%, physical 6% Cloak of Greatness Magic 15%, physical 7% Why magic get more percentage than physical? Its make magic attack will be more powerful than physical. Accessories of Greatness for physical have same percentage with Icy Queen set accessories Amulet of Icy Queen Physical 7% Ring of Icy Queen Physical 6% But Accessories of Greatness for magic don't have same percentage with Aquilon Accessories Aquilon Amulet Magic 7% Aquilon Ring Magic 6% But Aquilon set accessories have same percentage with Icy Queen Accessories so physical and magic percentage is Equal. So I think GM sould make Accessories of Greatness for magic have same percentage with physical for balances.
  19. Add more HP is totally a useless skill. Just give more time to die? Shaman really needs stun skill, not like miss earthquake.
  20. Quake is useless.. Always miss when used.. Hard to use
  21. With the same amply and equip, of course mage win easily against ranger.. Mage have ethereal barrier which covered from damage (become 0 damage). If mage set ethereal barrier to 3/3, the skill will appear frequently Sun armor 5/5 is useful now, make the mage become tougher from all ranger's skill. Ranger can't make significant damage. So, Ranger need a luck to win from Mage
  22. I think Warspear Online is the one and only MMORPG without music.
  23. Cool... Sun Armor is useful now, I make it 5/5 and switch illusiory chain to 1/5 Illusiory chain is useless skill now
  24. No, I'm just kidding.. But shield and Power of Blade are still OP and must be nerfed
  25. What do u mean? Life steal is better?
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