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PureSix

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  1. Haha
    PureSix reacted to Sigma in [2020.09.29] Templar and Chieftain: guide for beginners and plans for improving the classes.   
    The Chieftain will not be left without attention either, and soon we plan to increase the potential of the physical “side” of the class, giving them a movement skill with stun in an area, as well as a defensive skill with resistance, which will help you best realize the class’ potential in the PvP portion of the game and will help them best apply their damage. 

  2. Haha
    PureSix reacted to Higgings in New Expert Skill For Chieftain: Chieftain's Call (Suggestion)   
    I see everything...
     
    👀
  3. Like
    PureSix reacted to Higgings in [2020.09.24] Update Warspear Online 9.0: Heroes of the new era. Release   
    owwwww 
     
    all in all, I love a lot the attempt to make these primary islands easier. Thank you for this, really. Now levelling up should not be too stressful. 
  4. Like
  5. Like
    PureSix reacted to Akasha in [2020.09.29] Templar and Chieftain: guide for beginners and plans for improving the classes.   
    There is no but. I simply answered a question whether the rework would ever happen and I already asked players to stop this discussion and focus in what we have and not what we don't.
     
    Please don't go on with off topic comments and use the "Suggestions' section" to give feedback. I really appreciate your comprehension. 
  6. Like
    PureSix got a reaction from Shade in New Legion Class - Chieftain   
    Hello everyone
    I decided to make life a little easier for a person interested in the new class, below I'll give you skills statistics and even share my opinion what I think about it. 
    The Chieftain is a class that can use two mace, a spear, a two-handed mace. It can wear leather or cloth armor. It is a class not really known yet, little can be said after just a few hours of testing, so treat my opinions with a wink of salt, and remember that these are the data from the test server and the parameters CAN BECOME CHANGE. 
     
    BASIC SKILLS : 
     
    Main damage skill.
     Blow of the Spirits (active)
    Magical attack dealing increased damage to the enemy. (120%/130%/140%/150%)
     
    Eagle Eye (AoE damage) 
     Eagle Eye (active)
    Applies a positive attacking effect "Eagle Eye" to the character for some time (4sec/4sec/6sec/6sec/8sec). The effect deals periodic magical damage(30%/40%/40%/50%/60%)(every 2sec) to all enemies within one yard. Additionally applies the “Bleeding” negative effect for some time(12sec) upon a critical hit with the skill.  The opponent takes periodic physical damage(10%/15%/20%/25%/30%) and multiple effects can be applied to the same opponent. (max number of targeds 4/4/5/5/6)
     
    Heal
     Bear's Stamina (active)
    Instantly regains the character’s health depending on the magical power (70%/80%/90%/100%/110%) of the character and additionally a percentage of missing health (9%/11%/13%/15%/18%). 
     
    Moblity/damage skill
     Wolf's Alacrity (active)
    Applies a positive effect “Wolf’s Alacrity” on the character for some time (4sec/5,5sec/7sec/8,5sec/10sec).The effect increases movement speed of the character(10%/20%/30%/40%/50%). The next successful autoattack the effect deals physical damage (120%/140%/160%/180%/200%) to the enemy and reduces their movement speed(-20%/-30%/-40%/-50%/-60%) for some time (1sec/2sec/2sec/3sec/3sec). The effect then vanishes from the character.
     
    Root
     Thrashing (active)
    Roots in place all enemies in the specified area and reduces attack speed and physical and magical power(-10%/-20%/-30%/-40%/-50% same amount attack speed and power) of enemies for some time (4sec/4sec/5sec/5sec/6sec). (max number of targets 3/4/5/5/6)
     
    EXPERT SKILLS:
     
     Clans' Help (passive)
    Every time upon using the skills of certain clans, the character receives a buff ( each buff for 60sec on all lvls), and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time (5sec/6sec/7sec/8sec). Clans of the Wolf and Rat — the effect increases the Dodge parameter of the character (8%/12%/16%/20%). Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character (10%/12%/14%/16%). Clans of the Bear and Boar — the effect increases the physical and magical defense of the character (20%/30%/40%/50%).
     
     
     Curse of the Plague (active)
    Sends a monster to the specified area. The monster deals periodic magical damage (30%/40%/50%/60% every 2 sec) to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance (10%/20%/30%/40%) for some time (4sec/6sec/8sec/10sec). The effect reduces the Accuracy parameter and the opponent’s cooldown speed (-10%/-15%/-20%/-25%).
     
     Swooping Army (active)
    Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies (15%/20%/25%/30% every 1sec) in it and reduces the “Dodge” parameter for all enemies (-5%/-7%/-9%/-12%). (Max number of targets 3/4/5/6)
     
     
     Rugged Hide (active)
    Applies a “Rugged Hide” positive effect to the character for some time (6sec/8sec/10sec/12sec). The effect reduces any incoming damage (-12%/-22%/-32%/-42%) based on the missing health of the character (+0,4%/+0,6%/+0,8%/+1% for every 2,5% missing health)
     
     
     Cat Reflexes (active)
    Increases the “Accuracy” (6%/7%/8%/9%) and “Critical Hit” (10%/12%/14%/16%)  parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack (+7%/+8%/+9%/+10% for 4sec/5sec/6sec/7sec). Skill with a constant energy drain.
     
    As I wrote earlier, these parameters may change, although I wouldn't anticipate any major changes, rather small percentages as usual.
    The character itself seems to be interesting, but at the same time quite complex, mainly by passive skill. The class itself is very universal and there can be a lot of variants of its construction, the skills are mostly based on magic damage. I would personally use on her leather helmet and boots, cloth belt, armor and gloves, also magic dmg accesories to max heal/dmg from skills.
    The only skill that seems completely missed is the monster.It would be more useful if the monsters he is dealing damage with go in his direction, the currently released summon deals 1/2 times the damage, the attacked mob rushes towards us at once. 
    Based on the first tests, my skill set would look like this:
    5/5 speed skill, 5/5 heal/ 3/5 trashing 4/4 cat reflex, 4/4 passive skill, 4/4 deffence skill, or 5/5 speed skill, 5/5 aoe, 3/5 heal 4/4 swoaping army, 4/4 cat reflex, 4/4 passive skill.
     
    I invite you to a cultural discussion, your thoughts on the ideas for this class, what is the first impression of it. Thank you and have a nice day
     
     
  7. Like
    PureSix reacted to Higgings in [2020.09.29] Templar and Chieftain: guide for beginners and plans for improving the classes.   
    I think to have found an interesting combo, at least in terms of weapons. Good amped (+9) maces with physical bonus might grant 1k+ dmg and 600~ + magic dmg. I will have to test it though, but for certain, weapons with magic dmg as first stat will finally worth something
  8. Like
    PureSix reacted to Higgings in [2020.09.29] Templar and Chieftain: guide for beginners and plans for improving the classes.   
    Yea, I agree with what you said. This is why I would love to see a self buffing skill which gives Penetration maybe
  9. Like
    PureSix got a reaction from Higgings in [2020.09.29] Templar and Chieftain: guide for beginners and plans for improving the classes.   
    Yes, you are right, but we must remember that the cost of skills increases in proportion to their level, now I have 48 at 22lvl, as I develop this value will increase, but as the regeneration increases, the costs of skills that I will develop will increase. Such a mage can afford to add penetration crystals to the rings, in which case I don't know if it would work.
  10. Like
    PureSix got a reaction from TheCaster in [2020.09.29] Templar and Chieftain: guide for beginners and plans for improving the classes.   
    It's also worth taking a closer look at the chieftain mana. It is a class similar to a mage in many aspects, it is not difficult to find a lot of analogies. Also the chieftain suffers from the same problem as the mage, high mana consumption,
     
    no mana = no damage = useless.
     
    It would be worth adding a skill similar to the mage's skill which provides mana when using skills / dealing damage.
  11. Like
    PureSix got a reaction from Khrone in [2020.09.29] Templar and Chieftain: guide for beginners and plans for improving the classes.   
    It's also worth taking a closer look at the chieftain mana. It is a class similar to a mage in many aspects, it is not difficult to find a lot of analogies. Also the chieftain suffers from the same problem as the mage, high mana consumption,
     
    no mana = no damage = useless.
     
    It would be worth adding a skill similar to the mage's skill which provides mana when using skills / dealing damage.
  12. Thanks
    PureSix got a reaction from Speedom in [2020.09.29] Templar and Chieftain: guide for beginners and plans for improving the classes.   
    Hello Everyone
    I think the class has potential, and I believe that as skills progress and more, players will get to know and appreciate them better. 
    The amount of damage dealt by Chieftain is impressive, they are virtually uninterrupted injured with a large initial burst thanks to Wolf's aclarity skill.
    See for yourself, maybe a bit on a smaller scale because only level 20 with +1 equipment, but it can always be a bit of an illustration of the class's.
    20k damage in less than a minute at this level and this character development, sounds good.
    Warspear Online 2020-10-01 13-38-46.mp4
  13. Like
    PureSix got a reaction from Baphomet in Next Forsaken Class: The Shadowblade   
    Hello
    An interesting proposition, I do not know if there are too many analogues to Blade Dancer, from what I see, the game developers have departed from the scheme, copy or very similar classes, for example:
    shaman-druid, priest-necromancer, they try to diversify the classes as much as possible, for example by adding completely different expert skills. Therefore, there is a problem with the balance, the greater the variety of classes, the easier this balance is. 
    The idea itself is intresting.
  14. Like
    PureSix got a reaction from Fortuno in New Talents are Mostly useless   
    I agree, considering how much time it takes to get max talents, their values are a bit small. 
  15. Like
    PureSix got a reaction from Higgings in Mermen Trial Match Making is Unlogical   
    Hello everyone
    I decided to figure it out and come up with a system that would diversify the gameplay and give some guilds a chance. The basic principle of this system is:
    No repetition, you cannot meet the same opponent twice in a row (two events in a row). Of course, there are many variations of this method, as there are different numbers of guilds of different levels on different servers, currently the Legion side is less popular.
    But I also don't see the point in introducing a different matchmaking system on servers where everything works as expected. 
    Also matchmaking its +/- 1 guild lvl,if needed by an odd number of guilds of the same level
    The option of matching based on the number of players online would also be interesting.
     
    A win streak system could also be introduced, suppose the guild wins its GvG level 8, for every 2 consecutive wins it is treated in mm as +1 (so 9lvl guild), if the guild loses 2 times it is treated in mm as -1 ( if 12 lvl guild lose 2 GvG in a row, mm treated this guild as 11lvl, if lose 4 like 10lvl etc, win/lose reset streak, if 12lvl guild lose 4 times its treated as 10lvl, after win lose streak is end and again its treated as 12lvl again.)
     
    PS.  If got lost somewhere and you see a mistake or no logic, forgive me, I am writing this post while slicing fries for a girl. (She has bad days, if i doesn't write a post within the next 48 hours, call the police.) Huge potato heart for all.



  16. Like
    PureSix got a reaction from Drakoslayd in [2020.09.24] Update Warspear Online 9.0: Heroes of the new era. Release   
    Congratulations to the developers, the latest update is very good, useful widgets for the group interface, well-embellished initial maps, much more polished DG, it is also worth paying attention to the significant improvement in the comfort of doing missions on the second map, earlier, with a bit of luck, you could have a mission to collect do up to 3 times longer than expected. Aside from the balance, I think that the Senntinels got a better class, but you can't answer that the chieftain fits perfectly into the Mountian Class theme, also a big plus for great costumes and skins from the latest chests, keep it up!
  17. Like
    PureSix got a reaction from Shade in Chieftain - Builds   
    Hello

    I built a similar skill set with slight differences. I have doubts about the first skill, I think I'd better add points to healing like you
    My suggestion was that the chieftain was named dmger, so I wanted to maximize the damage dealt. 
     
    Eagle Eye: 5/5 
    With the equipment I have included below i deal 4 x 232 ( bleeding 90 per tick) = 928 total
     
    Wolf's Alacrity 5/5 
    Damage dealt ->311+622
     
    Blow of the Spirits 3/5 
    Damage dealt -> 666
     
    Cat Reflex 3/4
    It gives 8% accuracy (also +9% acc for 8 sec when enemy dodge), 14% critical hit. 
    Energy consumption 8 units in 2 sec (its not the best skill at first expert to max, cuz at 20 lvl eat a lot energy) i just still testing 
    Swooping Army 1/4 at this moment
    Damage dealt -> 116x2
     
    I plans to develop his next skills: Max 4/4 Cat Reflexes, Clan's Help 4/4, Swooping Army 4/4
     
    Considering my equipment is weak and not upgraded. These are pretty decent values. With on Cat Reflex i have 26,5% crit, also chief can easy turn on pasive skil bonus, with it i have 36,5%. That's a lot of value at this level, and it comes with some really nice numbers.I didn't think about it and didn't take a screenshot after BG Tower Hard was finished, at the end of the dg i had 200k dmg deal, it was #1 in dmg i beat even 28lvl dk.
    It promises to be optimistic, let's take into account the fact that this class only has 5 expert skills. Nowadays and with a lot of crowd control skills, chieftain can be called an interesting pve class, as for pvp, it's hard to say, after all, only 1 root is a bit low.


  18. Like
    PureSix got a reaction from Higgings in [2020.09.24] Update Warspear Online 9.0: Heroes of the new era. Release   
    Congratulations to the developers, the latest update is very good, useful widgets for the group interface, well-embellished initial maps, much more polished DG, it is also worth paying attention to the significant improvement in the comfort of doing missions on the second map, earlier, with a bit of luck, you could have a mission to collect do up to 3 times longer than expected. Aside from the balance, I think that the Senntinels got a better class, but you can't answer that the chieftain fits perfectly into the Mountian Class theme, also a big plus for great costumes and skins from the latest chests, keep it up!
  19. Thanks
    PureSix got a reaction from TheCaster in Walkthrough - Chieftain in Technopolis myth Dungeon (Test server #2)   
    Great idea, great video, I agree to anything that can help other players develop. I am also no expert, I just took a moment to make life easier for others, I hope that together we will come up with interesting ideas about the new class
     
  20. Like
    PureSix got a reaction from Risc in New Legion Class - Chieftain   
    Hello everyone
    I decided to make life a little easier for a person interested in the new class, below I'll give you skills statistics and even share my opinion what I think about it. 
    The Chieftain is a class that can use two mace, a spear, a two-handed mace. It can wear leather or cloth armor. It is a class not really known yet, little can be said after just a few hours of testing, so treat my opinions with a wink of salt, and remember that these are the data from the test server and the parameters CAN BECOME CHANGE. 
     
    BASIC SKILLS : 
     
    Main damage skill.
     Blow of the Spirits (active)
    Magical attack dealing increased damage to the enemy. (120%/130%/140%/150%)
     
    Eagle Eye (AoE damage) 
     Eagle Eye (active)
    Applies a positive attacking effect "Eagle Eye" to the character for some time (4sec/4sec/6sec/6sec/8sec). The effect deals periodic magical damage(30%/40%/40%/50%/60%)(every 2sec) to all enemies within one yard. Additionally applies the “Bleeding” negative effect for some time(12sec) upon a critical hit with the skill.  The opponent takes periodic physical damage(10%/15%/20%/25%/30%) and multiple effects can be applied to the same opponent. (max number of targeds 4/4/5/5/6)
     
    Heal
     Bear's Stamina (active)
    Instantly regains the character’s health depending on the magical power (70%/80%/90%/100%/110%) of the character and additionally a percentage of missing health (9%/11%/13%/15%/18%). 
     
    Moblity/damage skill
     Wolf's Alacrity (active)
    Applies a positive effect “Wolf’s Alacrity” on the character for some time (4sec/5,5sec/7sec/8,5sec/10sec).The effect increases movement speed of the character(10%/20%/30%/40%/50%). The next successful autoattack the effect deals physical damage (120%/140%/160%/180%/200%) to the enemy and reduces their movement speed(-20%/-30%/-40%/-50%/-60%) for some time (1sec/2sec/2sec/3sec/3sec). The effect then vanishes from the character.
     
    Root
     Thrashing (active)
    Roots in place all enemies in the specified area and reduces attack speed and physical and magical power(-10%/-20%/-30%/-40%/-50% same amount attack speed and power) of enemies for some time (4sec/4sec/5sec/5sec/6sec). (max number of targets 3/4/5/5/6)
     
    EXPERT SKILLS:
     
     Clans' Help (passive)
    Every time upon using the skills of certain clans, the character receives a buff ( each buff for 60sec on all lvls), and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time (5sec/6sec/7sec/8sec). Clans of the Wolf and Rat — the effect increases the Dodge parameter of the character (8%/12%/16%/20%). Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character (10%/12%/14%/16%). Clans of the Bear and Boar — the effect increases the physical and magical defense of the character (20%/30%/40%/50%).
     
     
     Curse of the Plague (active)
    Sends a monster to the specified area. The monster deals periodic magical damage (30%/40%/50%/60% every 2 sec) to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance (10%/20%/30%/40%) for some time (4sec/6sec/8sec/10sec). The effect reduces the Accuracy parameter and the opponent’s cooldown speed (-10%/-15%/-20%/-25%).
     
     Swooping Army (active)
    Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies (15%/20%/25%/30% every 1sec) in it and reduces the “Dodge” parameter for all enemies (-5%/-7%/-9%/-12%). (Max number of targets 3/4/5/6)
     
     
     Rugged Hide (active)
    Applies a “Rugged Hide” positive effect to the character for some time (6sec/8sec/10sec/12sec). The effect reduces any incoming damage (-12%/-22%/-32%/-42%) based on the missing health of the character (+0,4%/+0,6%/+0,8%/+1% for every 2,5% missing health)
     
     
     Cat Reflexes (active)
    Increases the “Accuracy” (6%/7%/8%/9%) and “Critical Hit” (10%/12%/14%/16%)  parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack (+7%/+8%/+9%/+10% for 4sec/5sec/6sec/7sec). Skill with a constant energy drain.
     
    As I wrote earlier, these parameters may change, although I wouldn't anticipate any major changes, rather small percentages as usual.
    The character itself seems to be interesting, but at the same time quite complex, mainly by passive skill. The class itself is very universal and there can be a lot of variants of its construction, the skills are mostly based on magic damage. I would personally use on her leather helmet and boots, cloth belt, armor and gloves, also magic dmg accesories to max heal/dmg from skills.
    The only skill that seems completely missed is the monster.It would be more useful if the monsters he is dealing damage with go in his direction, the currently released summon deals 1/2 times the damage, the attacked mob rushes towards us at once. 
    Based on the first tests, my skill set would look like this:
    5/5 speed skill, 5/5 heal/ 3/5 trashing 4/4 cat reflex, 4/4 passive skill, 4/4 deffence skill, or 5/5 speed skill, 5/5 aoe, 3/5 heal 4/4 swoaping army, 4/4 cat reflex, 4/4 passive skill.
     
    I invite you to a cultural discussion, your thoughts on the ideas for this class, what is the first impression of it. Thank you and have a nice day
     
     
  21. Like
    PureSix got a reaction from TheCaster in New Legion Class - Chieftain   
    Hello everyone
    I decided to make life a little easier for a person interested in the new class, below I'll give you skills statistics and even share my opinion what I think about it. 
    The Chieftain is a class that can use two mace, a spear, a two-handed mace. It can wear leather or cloth armor. It is a class not really known yet, little can be said after just a few hours of testing, so treat my opinions with a wink of salt, and remember that these are the data from the test server and the parameters CAN BECOME CHANGE. 
     
    BASIC SKILLS : 
     
    Main damage skill.
     Blow of the Spirits (active)
    Magical attack dealing increased damage to the enemy. (120%/130%/140%/150%)
     
    Eagle Eye (AoE damage) 
     Eagle Eye (active)
    Applies a positive attacking effect "Eagle Eye" to the character for some time (4sec/4sec/6sec/6sec/8sec). The effect deals periodic magical damage(30%/40%/40%/50%/60%)(every 2sec) to all enemies within one yard. Additionally applies the “Bleeding” negative effect for some time(12sec) upon a critical hit with the skill.  The opponent takes periodic physical damage(10%/15%/20%/25%/30%) and multiple effects can be applied to the same opponent. (max number of targeds 4/4/5/5/6)
     
    Heal
     Bear's Stamina (active)
    Instantly regains the character’s health depending on the magical power (70%/80%/90%/100%/110%) of the character and additionally a percentage of missing health (9%/11%/13%/15%/18%). 
     
    Moblity/damage skill
     Wolf's Alacrity (active)
    Applies a positive effect “Wolf’s Alacrity” on the character for some time (4sec/5,5sec/7sec/8,5sec/10sec).The effect increases movement speed of the character(10%/20%/30%/40%/50%). The next successful autoattack the effect deals physical damage (120%/140%/160%/180%/200%) to the enemy and reduces their movement speed(-20%/-30%/-40%/-50%/-60%) for some time (1sec/2sec/2sec/3sec/3sec). The effect then vanishes from the character.
     
    Root
     Thrashing (active)
    Roots in place all enemies in the specified area and reduces attack speed and physical and magical power(-10%/-20%/-30%/-40%/-50% same amount attack speed and power) of enemies for some time (4sec/4sec/5sec/5sec/6sec). (max number of targets 3/4/5/5/6)
     
    EXPERT SKILLS:
     
     Clans' Help (passive)
    Every time upon using the skills of certain clans, the character receives a buff ( each buff for 60sec on all lvls), and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time (5sec/6sec/7sec/8sec). Clans of the Wolf and Rat — the effect increases the Dodge parameter of the character (8%/12%/16%/20%). Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character (10%/12%/14%/16%). Clans of the Bear and Boar — the effect increases the physical and magical defense of the character (20%/30%/40%/50%).
     
     
     Curse of the Plague (active)
    Sends a monster to the specified area. The monster deals periodic magical damage (30%/40%/50%/60% every 2 sec) to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance (10%/20%/30%/40%) for some time (4sec/6sec/8sec/10sec). The effect reduces the Accuracy parameter and the opponent’s cooldown speed (-10%/-15%/-20%/-25%).
     
     Swooping Army (active)
    Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies (15%/20%/25%/30% every 1sec) in it and reduces the “Dodge” parameter for all enemies (-5%/-7%/-9%/-12%). (Max number of targets 3/4/5/6)
     
     
     Rugged Hide (active)
    Applies a “Rugged Hide” positive effect to the character for some time (6sec/8sec/10sec/12sec). The effect reduces any incoming damage (-12%/-22%/-32%/-42%) based on the missing health of the character (+0,4%/+0,6%/+0,8%/+1% for every 2,5% missing health)
     
     
     Cat Reflexes (active)
    Increases the “Accuracy” (6%/7%/8%/9%) and “Critical Hit” (10%/12%/14%/16%)  parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack (+7%/+8%/+9%/+10% for 4sec/5sec/6sec/7sec). Skill with a constant energy drain.
     
    As I wrote earlier, these parameters may change, although I wouldn't anticipate any major changes, rather small percentages as usual.
    The character itself seems to be interesting, but at the same time quite complex, mainly by passive skill. The class itself is very universal and there can be a lot of variants of its construction, the skills are mostly based on magic damage. I would personally use on her leather helmet and boots, cloth belt, armor and gloves, also magic dmg accesories to max heal/dmg from skills.
    The only skill that seems completely missed is the monster.It would be more useful if the monsters he is dealing damage with go in his direction, the currently released summon deals 1/2 times the damage, the attacked mob rushes towards us at once. 
    Based on the first tests, my skill set would look like this:
    5/5 speed skill, 5/5 heal/ 3/5 trashing 4/4 cat reflex, 4/4 passive skill, 4/4 deffence skill, or 5/5 speed skill, 5/5 aoe, 3/5 heal 4/4 swoaping army, 4/4 cat reflex, 4/4 passive skill.
     
    I invite you to a cultural discussion, your thoughts on the ideas for this class, what is the first impression of it. Thank you and have a nice day
     
     
  22. Like
    PureSix got a reaction from Baryon in New Legion Class - Chieftain   
    Hello everyone
    I decided to make life a little easier for a person interested in the new class, below I'll give you skills statistics and even share my opinion what I think about it. 
    The Chieftain is a class that can use two mace, a spear, a two-handed mace. It can wear leather or cloth armor. It is a class not really known yet, little can be said after just a few hours of testing, so treat my opinions with a wink of salt, and remember that these are the data from the test server and the parameters CAN BECOME CHANGE. 
     
    BASIC SKILLS : 
     
    Main damage skill.
     Blow of the Spirits (active)
    Magical attack dealing increased damage to the enemy. (120%/130%/140%/150%)
     
    Eagle Eye (AoE damage) 
     Eagle Eye (active)
    Applies a positive attacking effect "Eagle Eye" to the character for some time (4sec/4sec/6sec/6sec/8sec). The effect deals periodic magical damage(30%/40%/40%/50%/60%)(every 2sec) to all enemies within one yard. Additionally applies the “Bleeding” negative effect for some time(12sec) upon a critical hit with the skill.  The opponent takes periodic physical damage(10%/15%/20%/25%/30%) and multiple effects can be applied to the same opponent. (max number of targeds 4/4/5/5/6)
     
    Heal
     Bear's Stamina (active)
    Instantly regains the character’s health depending on the magical power (70%/80%/90%/100%/110%) of the character and additionally a percentage of missing health (9%/11%/13%/15%/18%). 
     
    Moblity/damage skill
     Wolf's Alacrity (active)
    Applies a positive effect “Wolf’s Alacrity” on the character for some time (4sec/5,5sec/7sec/8,5sec/10sec).The effect increases movement speed of the character(10%/20%/30%/40%/50%). The next successful autoattack the effect deals physical damage (120%/140%/160%/180%/200%) to the enemy and reduces their movement speed(-20%/-30%/-40%/-50%/-60%) for some time (1sec/2sec/2sec/3sec/3sec). The effect then vanishes from the character.
     
    Root
     Thrashing (active)
    Roots in place all enemies in the specified area and reduces attack speed and physical and magical power(-10%/-20%/-30%/-40%/-50% same amount attack speed and power) of enemies for some time (4sec/4sec/5sec/5sec/6sec). (max number of targets 3/4/5/5/6)
     
    EXPERT SKILLS:
     
     Clans' Help (passive)
    Every time upon using the skills of certain clans, the character receives a buff ( each buff for 60sec on all lvls), and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time (5sec/6sec/7sec/8sec). Clans of the Wolf and Rat — the effect increases the Dodge parameter of the character (8%/12%/16%/20%). Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character (10%/12%/14%/16%). Clans of the Bear and Boar — the effect increases the physical and magical defense of the character (20%/30%/40%/50%).
     
     
     Curse of the Plague (active)
    Sends a monster to the specified area. The monster deals periodic magical damage (30%/40%/50%/60% every 2 sec) to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance (10%/20%/30%/40%) for some time (4sec/6sec/8sec/10sec). The effect reduces the Accuracy parameter and the opponent’s cooldown speed (-10%/-15%/-20%/-25%).
     
     Swooping Army (active)
    Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies (15%/20%/25%/30% every 1sec) in it and reduces the “Dodge” parameter for all enemies (-5%/-7%/-9%/-12%). (Max number of targets 3/4/5/6)
     
     
     Rugged Hide (active)
    Applies a “Rugged Hide” positive effect to the character for some time (6sec/8sec/10sec/12sec). The effect reduces any incoming damage (-12%/-22%/-32%/-42%) based on the missing health of the character (+0,4%/+0,6%/+0,8%/+1% for every 2,5% missing health)
     
     
     Cat Reflexes (active)
    Increases the “Accuracy” (6%/7%/8%/9%) and “Critical Hit” (10%/12%/14%/16%)  parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack (+7%/+8%/+9%/+10% for 4sec/5sec/6sec/7sec). Skill with a constant energy drain.
     
    As I wrote earlier, these parameters may change, although I wouldn't anticipate any major changes, rather small percentages as usual.
    The character itself seems to be interesting, but at the same time quite complex, mainly by passive skill. The class itself is very universal and there can be a lot of variants of its construction, the skills are mostly based on magic damage. I would personally use on her leather helmet and boots, cloth belt, armor and gloves, also magic dmg accesories to max heal/dmg from skills.
    The only skill that seems completely missed is the monster.It would be more useful if the monsters he is dealing damage with go in his direction, the currently released summon deals 1/2 times the damage, the attacked mob rushes towards us at once. 
    Based on the first tests, my skill set would look like this:
    5/5 speed skill, 5/5 heal/ 3/5 trashing 4/4 cat reflex, 4/4 passive skill, 4/4 deffence skill, or 5/5 speed skill, 5/5 aoe, 3/5 heal 4/4 swoaping army, 4/4 cat reflex, 4/4 passive skill.
     
    I invite you to a cultural discussion, your thoughts on the ideas for this class, what is the first impression of it. Thank you and have a nice day
     
     
  23. Like
    PureSix got a reaction from Ogull in New Legion Class - Chieftain   
    Hello everyone
    I decided to make life a little easier for a person interested in the new class, below I'll give you skills statistics and even share my opinion what I think about it. 
    The Chieftain is a class that can use two mace, a spear, a two-handed mace. It can wear leather or cloth armor. It is a class not really known yet, little can be said after just a few hours of testing, so treat my opinions with a wink of salt, and remember that these are the data from the test server and the parameters CAN BECOME CHANGE. 
     
    BASIC SKILLS : 
     
    Main damage skill.
     Blow of the Spirits (active)
    Magical attack dealing increased damage to the enemy. (120%/130%/140%/150%)
     
    Eagle Eye (AoE damage) 
     Eagle Eye (active)
    Applies a positive attacking effect "Eagle Eye" to the character for some time (4sec/4sec/6sec/6sec/8sec). The effect deals periodic magical damage(30%/40%/40%/50%/60%)(every 2sec) to all enemies within one yard. Additionally applies the “Bleeding” negative effect for some time(12sec) upon a critical hit with the skill.  The opponent takes periodic physical damage(10%/15%/20%/25%/30%) and multiple effects can be applied to the same opponent. (max number of targeds 4/4/5/5/6)
     
    Heal
     Bear's Stamina (active)
    Instantly regains the character’s health depending on the magical power (70%/80%/90%/100%/110%) of the character and additionally a percentage of missing health (9%/11%/13%/15%/18%). 
     
    Moblity/damage skill
     Wolf's Alacrity (active)
    Applies a positive effect “Wolf’s Alacrity” on the character for some time (4sec/5,5sec/7sec/8,5sec/10sec).The effect increases movement speed of the character(10%/20%/30%/40%/50%). The next successful autoattack the effect deals physical damage (120%/140%/160%/180%/200%) to the enemy and reduces their movement speed(-20%/-30%/-40%/-50%/-60%) for some time (1sec/2sec/2sec/3sec/3sec). The effect then vanishes from the character.
     
    Root
     Thrashing (active)
    Roots in place all enemies in the specified area and reduces attack speed and physical and magical power(-10%/-20%/-30%/-40%/-50% same amount attack speed and power) of enemies for some time (4sec/4sec/5sec/5sec/6sec). (max number of targets 3/4/5/5/6)
     
    EXPERT SKILLS:
     
     Clans' Help (passive)
    Every time upon using the skills of certain clans, the character receives a buff ( each buff for 60sec on all lvls), and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time (5sec/6sec/7sec/8sec). Clans of the Wolf and Rat — the effect increases the Dodge parameter of the character (8%/12%/16%/20%). Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character (10%/12%/14%/16%). Clans of the Bear and Boar — the effect increases the physical and magical defense of the character (20%/30%/40%/50%).
     
     
     Curse of the Plague (active)
    Sends a monster to the specified area. The monster deals periodic magical damage (30%/40%/50%/60% every 2 sec) to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance (10%/20%/30%/40%) for some time (4sec/6sec/8sec/10sec). The effect reduces the Accuracy parameter and the opponent’s cooldown speed (-10%/-15%/-20%/-25%).
     
     Swooping Army (active)
    Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies (15%/20%/25%/30% every 1sec) in it and reduces the “Dodge” parameter for all enemies (-5%/-7%/-9%/-12%). (Max number of targets 3/4/5/6)
     
     
     Rugged Hide (active)
    Applies a “Rugged Hide” positive effect to the character for some time (6sec/8sec/10sec/12sec). The effect reduces any incoming damage (-12%/-22%/-32%/-42%) based on the missing health of the character (+0,4%/+0,6%/+0,8%/+1% for every 2,5% missing health)
     
     
     Cat Reflexes (active)
    Increases the “Accuracy” (6%/7%/8%/9%) and “Critical Hit” (10%/12%/14%/16%)  parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack (+7%/+8%/+9%/+10% for 4sec/5sec/6sec/7sec). Skill with a constant energy drain.
     
    As I wrote earlier, these parameters may change, although I wouldn't anticipate any major changes, rather small percentages as usual.
    The character itself seems to be interesting, but at the same time quite complex, mainly by passive skill. The class itself is very universal and there can be a lot of variants of its construction, the skills are mostly based on magic damage. I would personally use on her leather helmet and boots, cloth belt, armor and gloves, also magic dmg accesories to max heal/dmg from skills.
    The only skill that seems completely missed is the monster.It would be more useful if the monsters he is dealing damage with go in his direction, the currently released summon deals 1/2 times the damage, the attacked mob rushes towards us at once. 
    Based on the first tests, my skill set would look like this:
    5/5 speed skill, 5/5 heal/ 3/5 trashing 4/4 cat reflex, 4/4 passive skill, 4/4 deffence skill, or 5/5 speed skill, 5/5 aoe, 3/5 heal 4/4 swoaping army, 4/4 cat reflex, 4/4 passive skill.
     
    I invite you to a cultural discussion, your thoughts on the ideas for this class, what is the first impression of it. Thank you and have a nice day
     
     
  24. Like
    PureSix got a reaction from Higgings in New Legion Class - Chieftain   
    Hello everyone
    I decided to make life a little easier for a person interested in the new class, below I'll give you skills statistics and even share my opinion what I think about it. 
    The Chieftain is a class that can use two mace, a spear, a two-handed mace. It can wear leather or cloth armor. It is a class not really known yet, little can be said after just a few hours of testing, so treat my opinions with a wink of salt, and remember that these are the data from the test server and the parameters CAN BECOME CHANGE. 
     
    BASIC SKILLS : 
     
    Main damage skill.
     Blow of the Spirits (active)
    Magical attack dealing increased damage to the enemy. (120%/130%/140%/150%)
     
    Eagle Eye (AoE damage) 
     Eagle Eye (active)
    Applies a positive attacking effect "Eagle Eye" to the character for some time (4sec/4sec/6sec/6sec/8sec). The effect deals periodic magical damage(30%/40%/40%/50%/60%)(every 2sec) to all enemies within one yard. Additionally applies the “Bleeding” negative effect for some time(12sec) upon a critical hit with the skill.  The opponent takes periodic physical damage(10%/15%/20%/25%/30%) and multiple effects can be applied to the same opponent. (max number of targeds 4/4/5/5/6)
     
    Heal
     Bear's Stamina (active)
    Instantly regains the character’s health depending on the magical power (70%/80%/90%/100%/110%) of the character and additionally a percentage of missing health (9%/11%/13%/15%/18%). 
     
    Moblity/damage skill
     Wolf's Alacrity (active)
    Applies a positive effect “Wolf’s Alacrity” on the character for some time (4sec/5,5sec/7sec/8,5sec/10sec).The effect increases movement speed of the character(10%/20%/30%/40%/50%). The next successful autoattack the effect deals physical damage (120%/140%/160%/180%/200%) to the enemy and reduces their movement speed(-20%/-30%/-40%/-50%/-60%) for some time (1sec/2sec/2sec/3sec/3sec). The effect then vanishes from the character.
     
    Root
     Thrashing (active)
    Roots in place all enemies in the specified area and reduces attack speed and physical and magical power(-10%/-20%/-30%/-40%/-50% same amount attack speed and power) of enemies for some time (4sec/4sec/5sec/5sec/6sec). (max number of targets 3/4/5/5/6)
     
    EXPERT SKILLS:
     
     Clans' Help (passive)
    Every time upon using the skills of certain clans, the character receives a buff ( each buff for 60sec on all lvls), and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time (5sec/6sec/7sec/8sec). Clans of the Wolf and Rat — the effect increases the Dodge parameter of the character (8%/12%/16%/20%). Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character (10%/12%/14%/16%). Clans of the Bear and Boar — the effect increases the physical and magical defense of the character (20%/30%/40%/50%).
     
     
     Curse of the Plague (active)
    Sends a monster to the specified area. The monster deals periodic magical damage (30%/40%/50%/60% every 2 sec) to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance (10%/20%/30%/40%) for some time (4sec/6sec/8sec/10sec). The effect reduces the Accuracy parameter and the opponent’s cooldown speed (-10%/-15%/-20%/-25%).
     
     Swooping Army (active)
    Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies (15%/20%/25%/30% every 1sec) in it and reduces the “Dodge” parameter for all enemies (-5%/-7%/-9%/-12%). (Max number of targets 3/4/5/6)
     
     
     Rugged Hide (active)
    Applies a “Rugged Hide” positive effect to the character for some time (6sec/8sec/10sec/12sec). The effect reduces any incoming damage (-12%/-22%/-32%/-42%) based on the missing health of the character (+0,4%/+0,6%/+0,8%/+1% for every 2,5% missing health)
     
     
     Cat Reflexes (active)
    Increases the “Accuracy” (6%/7%/8%/9%) and “Critical Hit” (10%/12%/14%/16%)  parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack (+7%/+8%/+9%/+10% for 4sec/5sec/6sec/7sec). Skill with a constant energy drain.
     
    As I wrote earlier, these parameters may change, although I wouldn't anticipate any major changes, rather small percentages as usual.
    The character itself seems to be interesting, but at the same time quite complex, mainly by passive skill. The class itself is very universal and there can be a lot of variants of its construction, the skills are mostly based on magic damage. I would personally use on her leather helmet and boots, cloth belt, armor and gloves, also magic dmg accesories to max heal/dmg from skills.
    The only skill that seems completely missed is the monster.It would be more useful if the monsters he is dealing damage with go in his direction, the currently released summon deals 1/2 times the damage, the attacked mob rushes towards us at once. 
    Based on the first tests, my skill set would look like this:
    5/5 speed skill, 5/5 heal/ 3/5 trashing 4/4 cat reflex, 4/4 passive skill, 4/4 deffence skill, or 5/5 speed skill, 5/5 aoe, 3/5 heal 4/4 swoaping army, 4/4 cat reflex, 4/4 passive skill.
     
    I invite you to a cultural discussion, your thoughts on the ideas for this class, what is the first impression of it. Thank you and have a nice day
     
     
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