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PureSix

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  1. Confused
    PureSix got a reaction from Melfice in [2022.10.26] Game servers restart. Welcome update 11.1!   
    I understand that it's a mistake, kind of bug, but don't you think it's unfair that through no fault of ours we can't participate in the test ? At my place, for example, 2 main characters were removed, with others I can not enter the test, they are not even added to the test server. Feels im has been treated unfairly. 
  2. Like
    PureSix reacted to Berniente in Change in the necromancer's expert abilities   
    Warning: I will only talk about the expert skills not the base skills that in my opinion are very well established.
     
     Fateful Connection
    Now the ability is not combined with infection but it will have a new effect called healing connection, this effect transmits the health recovered to the rest of the team, practically the same only that now heals, the duration of the two effects will be the same but the cure will be half From the original effect, the effect is applied to allies in the selected area in addition to the enemies, it should be noted that shared healing is not affected by vampirism or potions only abilities.
     
     Infection:
    Now the ability is passive, to apply the effect you have to have 5 charges of which 1 is gained when the character uses an ability, the duration and effect of the original ability are reduced to half, to apply the effect the necromancer must use normal attacks or abilities but does not apply in area only 1 target.
     
     Poisonous Shield:
    Additionally it reduces the damage received by the character or ally by 2.5% / 5% / 7.5% / 10% depending on the skill level.
     
     Dead Soldier:
    The ability now generates skeletons without the need to have corpses nearby with the disadvantage that these will have half life and damage, if a skeleton is generated from a corpse this will have its normal statistics.
     
    I do not expect all these buffs to be applied in the same update but they are good suggestions for the change that arrives in December, with the objective of improving the necromancer more as a support class than as a class full of curses disadvantages.
    .
  3. Like
    PureSix reacted to Drakoslayd in I wish the necromancer was nicer   
    I don't play as a necro but I considered making a expert skill that summons 9 "weak" skeletons that fights for the player and takes some damage away but it would easily be delt with by most classes by a aoe attack
  4. Thanks
    PureSix reacted to Drakoslayd in I wish the necromancer was nicer   
    And it requires a corpse. There for it requires the necromancer to have already killed something. 
    Plus a necromancer is supposed to be a summoning class in general. 
    The summoning of a skeleton "horde" is also thematic. 
  5. Thanks
    PureSix reacted to Kyrai in Favoritism??? Beastmaster Another Nightmare   
    Exactly, Sentinels performance is much better for groups and that is annoying right now
    And groups means all arena modes and GvG
  6. Like
    PureSix reacted to Gladiator in Favoritism??? Beastmaster Another Nightmare   
    I did not compare the classes to make an argument that Paladins and Barbs should have the same relics. I very obviously chose different type of classes to make the point that different classes have different relics and different access to relics, and that is FINE.
    Which negates the purpose the of the main topic. Because saying Beastmaster has this while other classes like Chieftain have that, is like saying these two different classes have different relics. Yeah duh! Like I said, welcome to reality. They're unique classes and shouldn't necessarily have the same relics.
    Is this supposed to be some gotcha moment?
  7. Like
    PureSix got a reaction from Kyrai in Favoritism??? Beastmaster Another Nightmare   
    Let's start with: you can't compare the sides of the conflict like that.
    There are too many classes in the game to do this, the paladin will otherwise be against the shaman, otherwise against the barbarian, and so on. Each class performs well or worse in certain situations, the point is that in the current meta (which is guild vs guild fights, side vs side) the elves perform much better, complement each other and perfectly connect, it's not 2012, no one care if the class is good in 1 vs 1 duels (for example to get the 80k boss) in the current `` meta '' counts classes with area damage, stuns, etc, and if we look at this aspect, the vast majority of area stuns on the legion's side it is placed in a warlock, where senntinels have it split down into classes: paladin, mage, druid, templar, beastmaster.
      Such an unequal division causes that in gvg, svs, the legion has much less crowd control skills (let's say for the sake of this example, each class is played by 100 players, so it is on the sentinnels side of 100 paladins, 100 templars, 100 druids and the legion's side of 100 warlocks , 100 hunters, 100 chieftain etc).
      Right now, at this top tier of competition, it's all about mermen gvg and raid bosses, these are gvg, svs activities. There is a reason why elves have more players on most servers, which deepens this disproportion (vicious circle), but I would abstain from the thesis that compared to the X class of sentinnels versus the X class of the legion, the sentinnels class will be stronger each time.
  8. Like
    PureSix reacted to Berniente in New skills and changes to old ones   
    The necromancer was always a support with many offensive skills against the enemy but only 1 has been very effective against them but when it is nerfed and how the game is going these days with the resistance parameter in addition to the negative effect cleaning type skills it has The necro has become less effective, in my proposal today I have shown 2 new abilities, a support and an offensive one for the necro, in addition to other light changes.
     
    Graveyard:
    Creates a 5x5 zone that reduces a percentage of the enemy's healing effectiveness, as well as a small 1 chance of positive effects from those affected by poison.
    Heal reduction per level: 10%/20%/35%/50%
    Chance of removal of positive effects by poison: 3%/5%/8%/11%
    Skill Duration: 4s/6s/8s/10s
    Area Affect: 5x5
    Recharge: 30 sec / mana cost: 30
    The effect will still last on the target if they leave the area for: 1s/2s/3s/4s
    Max players affected per level: 4/5/6/7
    Comment: These abilities would be similar to the magician's circle of fire, that once you enter and leave the area you will still receive the negative effect, the chance to remove buffs would only be applied by acid rain poison and the necromancer's primary ability.
     
    Cursed blow:
    Grants the targeted ally or necromancer increased penetration and accuracy parameters for a time.
    Positive Effect Duration: 12s/18s/24s/30s
    Increased penetration and accuracy: 5%/8%/11%/14%
    Cooldown: 50 sec / mana cost: 24
    Comment: The necromancer only has 4 positive effects and being 1 more a damage skill, in my opinion an additional positive effect would make it more effective in pvp and pve.
     
    Changes in the old ones:
     
     
     Poisonous Shield:
    Additionally it reduces the damage received by the character or ally by 2.5% / 5% / 7.5% / 10% depending on the skill level.
     
     Dead Soldier:
    The ability now generates skeletons without the need to have corpses nearby with the disadvantage that these will have half life and damage, if a skeleton is generated from a corpse this will have its normal statistics.
  9. Like
    PureSix reacted to Ahmed Didar in Favoritism??? Beastmaster Another Nightmare   
    You don't have to go on, we have eyes to see and our mind to speak on. There is absolutely no reason for me to keep crying for things which are weak in fact the thing is, yes elves are pampered, i won't change my opinion at all.
  10. Thanks
    PureSix reacted to Kyrai in Favoritism??? Beastmaster Another Nightmare   
    Ok now going off topic
    Barbarians only have 2 stuns, Paladin have 2 and 1 silence skill. Barbarian have resistance for themselves only, Paladin the best shield unbreakable better than all classes and can support another ally. Barbarian can heal themselves, Paladins themselves and allies. Barbarian nerfed with magical defence, Paladin is high magical damage. Last wish 1/4 Inner Forces 1/4. Paladins always spam Fetters and cant let Barbarians use skills Barbarians stuns can Blocked Dodge and Parried. Paladin's Fetters can't and Teleport I read can't too. Barbarian stone skin is useless without block, Paladins always remove their stone skin. Paladin can easily match any dmg class for Kill Legion using Full Stun Build, Barbarian no helps with nothing so Sentinels always focus the Barbarian's ally. Who have best CD paladin or Barbarian? Now about relics wanna see something fun?
     
    Icy Relic:
    Beastmaster 3!?
    Seeker 3!?
    Paladin 2!?
    Barbarian 1
    Rogue 1 Relic, Unfair with respect to seekers?

     
    Deceptive Control:
    Beastmaster 2!?
    Paladin 2
    Seeker 3!?
    Barbarian 1 Relic (2 skills stun  vs paladin 3 stuns?)
    Rogue 1 Relic, Unfair with respect to seekers again?


    Oh I forgive Charmer can use only 1 Icy Relic, and can't use deceptive Control.
    My conclusion final is Sentinels are the worst players, don't knows how to fight decent, because developers only pampers them like babies.
    Elfspear

    So literally Sentinels can't opinate or complain about Legion classes.
    But see the forum is free for all of them being blinded about your stats and builds.
    If they are broken why needs More and more?
    developers you really make the Legion side the worst of all this game.
  11. Haha
    PureSix reacted to Khrone in Favoritism??? Beastmaster Another Nightmare   
    Characters like wardens usually have no way to kill anything 
  12. Wow
    PureSix got a reaction from Laevateinn in Shiny and dripping with wealth   
    Hello Warriors!
    today I would like to introduce my beloved community, an idea.
    It is associated with something that everyone loves, golden cloaks, sinister masks, captured trophies of wild animals, it is an inseparable element of every brave warrior - decorative elements.
     
     
    I would like to present concepts of modernizing both small and large bosses, adding an element to them that will flicker in the eye of every wanderer and will cause a greater desire to kill such monsters - skins
    I attach graphics (of course, it should be adapted to the capabilities and style of warspear) that would be added as a loot from the Capitan Giant Octopus raid boss.  Such decorative elements are an inseparable part of the game, after all, everyone wants to look powerful, everyone wants to give the impression of an invincible hero, it would significantly diversify the achievements of such bosses, obtaining rare powerful books is extremely rare, and the relics that are often obtained do not arouse much interest and excitement, such skins could be something in between. 
    Let me know what you think about this idea, I encourage you to discuss it


  13. Thanks
    PureSix reacted to Slap in GvG underperforming more each year   
    Hello, i would like to bring up something that has been discussed a lot in the past few months in our guild and even in EU-Emerald server in the game, or in discord servers.
     
    I have been investing my time into this game like everyone else for couple years already and for me, a big part of my enjoyment and fun in this game comes from the Guild vs Guild events. It's an event where the guilds from the entire server meet together in one place and show their power rather if it's a mass fight or completing objectives in order to have a good score on the leaderboard and getting rewards depending on the result and so much more can be said about this type of events.
     
    Sadly in the past couple of months/seasonal events (spring, anniversary, horror, winter)  i have seen pretty much the same copy of a previous GvG from last year just few adjustments/changes but never something new, which doesn't bring excitement anymore. The GvG events added lately this year (spring and anniversary so far) have been like a hit and run, guilds keep avoiding each other, running of each other because the GvG allows them to do so, as we seen in the spring gvg, people could rush to the main boss and finish the gvg, or could just hide in the corners, splitting, running around the map and killing the side bosses, avoiding mass fights, all this done in a matter of few minutes and the guild was free out of the GvG ...?? 
     
    Anniversary GvG that we have seen so far, it's an exact copy of the previous GvG from 2021, just the 30 minutes timer was removed and few altars were added which do nothing but just let you rush to them and get out of the GvG again, in a matter of few minutes, even worse is the fact that the enemy guilds could wait at the altars that an X guild is supposed to go to, surprise them, take the orb and by that they are able to complete the GvG in a matter of few minutes. There is no strategy involved into it or anything like that, like it was in 2021. There you had to fight for a top in the leaderboard and good rewards. I would like to add to this point the fact that one of my few friends and also people in forum / game were giving some answers to why this type of GvG is a really good idea, the answer was simply because this gives chance to the weaker guilds to get the same rewards, point which in my opinion is wrong from many perspective and i can tell you why:  If the GvG last 30 minutes, every guild fighting each other, weaker guilds will take lower ranks, it's logic, but also if we take as an example this anniversary GvG, the best guilds are the ones that are able to deliver the souls to the altar, weaker guilds can't do anything but wait for them to finish and get sent outside, only after that they are given the chance to take the same souls and deliever it because any other threat is out.  Guild commander can also steal a soul and just simply run with it and avoid any kind of fight, since guild skills are disabled 
     for some reason which is another problem of this GvG.
     
    There are many points that can be said about this subject, but i hope you got my idea already. GvG events play in my opinion an important role in this game and will always play an important role, because without GvG, there is no point for any guild leader to improve his guild power, only by doing GP and dungeon spam? That is what makes the difference between a strong guild and a weak one. Building a PvP set, playing arena every day, are important activities that are required in order to show a good result in the GvG and motivate people to fight and take part into the GvG. If these type of events continue to be like i call them "hit and run" type of events, where 5 minutes will be all it takes to complete a GvG, then better remove them completly from the game in my opinion. I hope that this company will come up with new ideas in the future and maybe you can take my feedback into consideration since i have been managing every GvG for almost an year in the guild that i currently lead in the EU Server and the feeling of excitement and competition can be seen less and less with every new event that comes out.
     
    Thank you for your time, i would gladly like to hear other opinions about this and ideas about what can be improved, what should be changed/removed from the game. My intention is not to criticise anything, i am expressing my frustration about the lack of effort that can be seen when it comes to PvP engagement in this game.
  14. Thanks
    PureSix reacted to TikolinaPat in Shiny and dripping with wealth   
    Ill totally love to have those  I understand getting drops from raids its not something that should be easy to obtain but the relics they drop... they usually just end either on npc or at guild's warehouse; so getting a skin from raids could be something cooler to get in between easy to get relics/craft item and something as amazing as books/costumes.
    Love this idea! 
  15. Wow
    PureSix got a reaction from White17 in Shiny and dripping with wealth   
    Hello Warriors!
    today I would like to introduce my beloved community, an idea.
    It is associated with something that everyone loves, golden cloaks, sinister masks, captured trophies of wild animals, it is an inseparable element of every brave warrior - decorative elements.
     
     
    I would like to present concepts of modernizing both small and large bosses, adding an element to them that will flicker in the eye of every wanderer and will cause a greater desire to kill such monsters - skins
    I attach graphics (of course, it should be adapted to the capabilities and style of warspear) that would be added as a loot from the Capitan Giant Octopus raid boss.  Such decorative elements are an inseparable part of the game, after all, everyone wants to look powerful, everyone wants to give the impression of an invincible hero, it would significantly diversify the achievements of such bosses, obtaining rare powerful books is extremely rare, and the relics that are often obtained do not arouse much interest and excitement, such skins could be something in between. 
    Let me know what you think about this idea, I encourage you to discuss it


  16. Wow
    PureSix got a reaction from TikolinaPat in Shiny and dripping with wealth   
    Hello Warriors!
    today I would like to introduce my beloved community, an idea.
    It is associated with something that everyone loves, golden cloaks, sinister masks, captured trophies of wild animals, it is an inseparable element of every brave warrior - decorative elements.
     
     
    I would like to present concepts of modernizing both small and large bosses, adding an element to them that will flicker in the eye of every wanderer and will cause a greater desire to kill such monsters - skins
    I attach graphics (of course, it should be adapted to the capabilities and style of warspear) that would be added as a loot from the Capitan Giant Octopus raid boss.  Such decorative elements are an inseparable part of the game, after all, everyone wants to look powerful, everyone wants to give the impression of an invincible hero, it would significantly diversify the achievements of such bosses, obtaining rare powerful books is extremely rare, and the relics that are often obtained do not arouse much interest and excitement, such skins could be something in between. 
    Let me know what you think about this idea, I encourage you to discuss it


  17. Thanks
    PureSix reacted to Dr Strange in [2022.09.09] Game server reboot   
    Dear players!
     
    Please note that today, 09.09.2022, at 14:30 CEST, the game servers will be restarted. Following the restart, the following changes will be made:
    fixed a bug due to which the "Order to Attack" skill worked incorrectly; fixed a bug due to which the data in the notification of the end of the Arena season was not sent completely; fixed a bug due to which the buffs received for winning the last season of the Arena did not disappear at the start of the new season. The game will be unavailable for approximately 15 minutes.
     
    Also, do not forget that used elixirs and minions will be paused, and the seeker's stamina will be returned if the player is in the dungeon at the time of the restart.
     
    We kindly ask you not to plan anything important during this period and we apologize for any inconvenience this may cause.
    AIGRIND
  18. Thanks
    PureSix reacted to Dr Strange in [2022.09.08] Update Warspear Online 11.0: New Legends. Release   
    Most likely the bug is due to an old version of the game client. If the bug repeats after the update - please report it!
  19. Thanks
    PureSix got a reaction from Dr Strange in [2022.09.08] Update Warspear Online 11.0: New Legends. Release   
    Dear devs, there is bug with order to attack skill, if its used, after kill mob, there's no animation of mob dying, cant take drop from mob and had to relog.
    there how it looks 
    Screenrecorder-2022-09-08-21-32-19-951.mp4
  20. Wow
    PureSix reacted to Dr Strange in [2022.09.07] Game servers restart. Welcome update 11.0!   
    Dear players!
     
    Tomorrow, 08.09.2022, our game servers will be restarted at 09:00 CEST due to the game update.
     
    The game will be unavailable for about 8-10 hours. Please, don't plan anything significant in the game at this time.

    Please also don’t forget that used elixirs and minions are paused and seeker’s endurance will be restored if at the moment of the reboot the player was in a dungeon.
     
    The test server will be available at approximately 9:30 CEST.
    Links for downloading the test client:
    Android 4.4 and later
    http://distr.warspear-online.com/distr/11.0.1-test/warspear-newsdk.apk
    Windows Desktop
    http://distr.warspear-online.com/distr/11.0.1-test/warspear.exe
    Windows XP Version
    http://distr.warspear-online.com/distr/11.0.1-test/warspear-winxp.exe
     
    Keep in mind that only the owners of Android or Windows based devices will be able to play on the test server.
     
    For more detail of what is in the upcoming update, please refer to the announcement.
     
    See you!
    AIGRIND
  21. Thanks
    PureSix got a reaction from Nolan in [2021.10.22] Update Warspear Online 10.1: Mystery of Vinetta. Preview   
    Congratulations to the whole Aigrind team, they did a great job, I have one comment but not in this section, I put it in the bug section. Keep it that way, since the events are no longer a carbon copy of previous years' events, it is very pleasant to participate in them, I can not wait for the battle pass costume, Thanks a lot and have a nice day and a terrible hallowen
  22. Like
    PureSix reacted to Lwn in [2021.10.15] Skill Rebalance. News   
    This above sentence is irrelevant.
     
    Barbarians only have 2 stun skills , which are 75% chance based , only if the user max those skills. Charge skill only can stun an enemy for 3.5seconds , with castle relics can say 4seconds. (only if the stun de-buff is worked by chance)
     
    With this stun build , we can't perma stun any elf char and the enemy who fights a barbarian has turns to use skills. Imagine a fight with bd vs Rogues & Necro. They just instant die Or they don't get thier turns to use skills. 
     
    Blade dancers can perma control any classes and even if thier "Rush" aoe stun fails , they can use SAP(reduces 33% damage and 45% dps) , Hamstring (100% control skill for 4 seconds with high chop damage) , power of the blades ( 40% auto hit damage , can kill any high resilience rogues in 3-4hits) and finally the resist skill.( which can be used again faster with thier cd skill) 
     
    Hamstring is being a good skill compared to the trash Chop skill of a Barbarian.
     
    I do agree for removing the usage of castle pots , castle buffs and castle scrolls in arena mode. Which makes the gameplay more fair.
     
    Charmer is being an useless class since they introduce in the beginning and no one used to invite charmer for anything , they were being a betrayed class forever. Now alot of people use charmers because they can do high damage in dgs similar to Bd , seekers and rangers.
     
    Nerf Bd damage and paladin sacred shield before nerfing Charmer dogs damage and warlocks stun skills.
  23. Like
    PureSix reacted to Higgings in [2021.10.15] Skill Rebalance. News   
    Wanna trade Kiss of Death for Sacred Shield? 
     
    No way you can compare both skills and both classes though. By the time a necro reaches the center of an enemy crowd, it would be dead before he could cast Panic. Can't say the same of Templar, whose skill is ranged and it could simply cast Mantra and then Reverse Flow. 
     
     
    DKs need time to do that combo (3 skills to be exact: Blow of the Silence, Death Call and Threads of Darkness), whereas druids need one simple skill. Should even one skill being resisted, the entire combo gets broken. 
  24. Like
    PureSix reacted to Ivoo in [2021.10.15] Skill Rebalance. News   
    Broo 
    Bd rush stuns longer than any other mc char, Templar ball breaking group up and doesnt let shaman healing totems heal their people, Priest can hit multiple enemies, druid stun, multiple aoe skills too, mage insane aoe also not gonna talk about paladin shield, totem, aoe stun, most of elf chars has good resistance buffs too so better dont tell that mc side aoe is stronger... 
     
  25. Thanks
    PureSix reacted to Santa Claus in [2021.10.15] Skill Rebalance. News   
    Yea mc guilds have good aoe but thats just bcs  focus to have specific class in their guild (chief ,lock,shaman )  . That good aoe ur talking about is just many chieftains , same thing was on elf side with mages. And for arena  mc side doesnt have any crowd control skill other than warlock and hunter(but its not ideal build) while on other side u have bd with rush,mage ,pala ,templar and druid not to mention how 3 out of these mentioned classes have some unfair skills  while on mc side only good support skill is chieftain rugged skin.
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