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Bhox

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  1. you are comparing a class that has your dmg absurdly higher than the rogue that was supposed to be one of the top dps, causing damage in the area, same amount of stuns, Gouge works melee, the Net works at 2 yards, you can hit and run because he slows down enemies, you have a chance to stun in invisibility, the rogue has a chance to stun in another skill, so 2 "Gouge" and 2 "Stuns", has active skills that are practically passive, like your buff atack speed penetration and auto attack, unlike the rogue who needs to remember to use his skills at all times, so nothing more fair, the seeker runs, has a chance to stun and is invisible, the rogue gets a dmg on his next attack is invisible and supposed to have to run too
  2. I agree, we need to balance the classes according to their characteristics, as the wizard jumps, a similar class would be the warlock, so he would have to jump too
  3. suposing that I need to gather my guild as quickly as possible, at a certain point on the map, before enemies can group, what would be the best way to do this? Rogue and Seeker both have the ability to stay invisible and dodge mobs to reach the goal, only the Seeker will always arrive first. both have the ability to be invisible, the rogue has increased damage when using the ability on the next attack, the seeker has a chance to stun, I don't want the classes to be identical, the rogue is invisible? the seeker also stays? does the seeker run? the rogue would also have to run
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