To be fair all of my ability ideas are indeed hot garbage, but it was never intended to be a serious push for developers to release them, i just think that hunter feels old, with those abilities feeling a bit basic (excluding the hunter's mark). Then again it might be only my point of view, not everyone's. Or i'm just overthinking it
To be fair all of my ability ideas are indeed hot garbage, but it was never intended to be a serious push for developers to release them, i just think that hunter feels old, with those abilities feeling a bit basic (excluding the hunter's mark). Then again it might be only my point of view, not everyone's. Or i'm just overthinking it
I must say i wouldn't be writting this topic since playing hunter nowadays is same as eating salt as your lunch but i have tried DK, shaman, hell i've even been on the elf side but wherever i went i would always return to my big shotty.
Now as the title says, i'd like to ask either to remake some of the abilities for hunter or create a few new expert abilities since getting one shotted by rangers, bosses and exwhateverhisnameis is not exactly my kink. Since it causes continuous damage instead i'd like to offer a sudden burst that arrives with a bit of time, something like:
A skill that costs me a kidney (active)
Adds a debuff on an enemy that after 30 seconds "detonates" and deals 5/10/15/25% of damage dealt by hunter and hunter only
Also can we get a passive like rangers have because i am way too lazy to click more than once i mean its hard stuff out there. So, i offer the council this abomination:
Critical moments (passive)
With each attack increases critical chance and critical damage, resets after each enemy.
Or just remake mountains instinct (not really recommended though). Also why do we get an ability to reduce damage taken? I mean i in fact love such abilities since staying alive = good but it's a minor reduction so maybe just add a tiny self heal skill instead of it:
Battle bandages (active)
Heals
Or (this is solely based on the DK character) add a vampirism ability that reduces damage dealt or strips armor ir cost of having those sweet sweet green numbers appearing before yer eyes aye?
Or just buff the former ability
Lastly, i think that giving some sort of debuff may help to give your party a feeling of you actually being here, but my ideas ran out around here.
P.S. can we create a character called "Gambler". His abilities would be based on pure luck and i really need a character that i could claim to be "the worst" on aye?
P.S.S. Sorry if it won't make a lot of sense i'm an expert at making things as complicated as possible
Well, the difference nowadays is that Charmer has better tanking skills if we speak of PvE environment, 1vs1.
In other scenarios which see yourself being seized by a group of mobs, DK is more suitable (just because of AoE aggro... give it to Charmer and it will be the best Tank of mc side)