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Jollier

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Posts posted by Jollier

  1. 2 hours ago, Sai Chandra said:

     

     

    My sincere apologies again. Now I understood my mistake again.

     

     

     

    I was only trying to extend the explanation of an Admin by giving a live example happened in the past. Please forgive my unseemly actions for doing so.

     

    Because many leaders in all servers are currently abusing the bugs and leading to irreparable damage to the players and even warspear currency economy affected by it. This social evil of abusing bugs has spread like wild fire and thus plaguing many players currently in warspear. It is burning situation right now due to recent events where the leaders are using "abusing of bugs" as strategy to win different kinds of wars. It is ultimately the whole game that will be affected in the long run as abusing of bugs is completely illegal activity. 

    They should've write it in the description (the 20% cap) so i wont end up buyin somrthing relic that is not work as they said in the description... like this one 🙂... i get what i pay y see, its better to say it like Terrible relic of life weakness that said only 1500 hp max can be reduced. 

     

    So in conclusion, even if what you said might be true at some point... it is still wrong to not include the capping in the description... 

  2. 2 hours ago, Sai Chandra said:

    Warspear game system has locked the rotting effect at 20% reduction. Even if 100 players apply the same relic activated on same enemy, the effect is locked at 20% for a simple reason that people don't abuse this relic.

     

    Imagine a situation like this: 20 players make the relic activated on same enemy in a "continuous" manner. If the relic follows your explanation, the boss/enemy will be dead with just the relic itself when the rotting effect reached 100% or close to 100% when the relic is activated "continuously". That is exact reason why the game system has locked the relic at 20% reduction. 

    That relic only has 15% chance to activate, also if you have 20 ppl rather than wait all the player activate the relic, they better kill the boss... faster, also its useless... why? Because the relic reduce 5% max hp cap every 5 second... so to make it continiously at its max... you only have 5 sec to activate that relic... so all your and that mods reasoning are not right in any way :x

  3. On 12/16/2020 at 12:15 PM, Sai Chandra said:


    To answer your query. "It is that way it works". Maybe "maximum health points bar/cap" would be right choice of words. 


    Works pretty good for me as a bladedancer. When I see my enemy received the debuff rotting, I spam dmg skills on enemy to finish him while his maximum hp bar is reduced because no matter how many heal skills he received, his maximum hp is reduced still. In simple words, my enemy is vulnerable when the debuff rotting is activated. 

    You dont get what. i mean there is my relic activated 2 time continiously so the health bar didnt reset. Remember the word "continious", the effect got renewed before the effect dissapear, so the rotting activated around 35 second without stoping, so according to the description it should reduce 35% the max health cap before it restarted back to 100% 

  4. 13 hours ago, Nolan said:

    I personally like this! This way you can visualize all the skill's cooldown at the same time. 

     

    It isn't a priority, but it is very useful and I don't see any reason of this not being added in the future. :clapping:

    And also you need to consider how to cross, and with that you will have a smaller viewpoint

  5. I didnt complain about the hp goes back to normal if the debuff expired and it restarted back from normal maximum health, i know about it the same as necro skills, but the thing is the debuff didnt stop for 35s so it should be reducing 35% of its health, and no i cant solo boss.. that relic has 15% chance of activating which is pretty rare to activate it once... let alone continiously (before thr first debuff ends) considering our skill cool down and etc, so activating continiously is also pretty much luck and rare.

  6. Just now, Nolan said:

    Yep, I did understand that and my reply was about it. If you are solo against a 10kk HP boss and have this relic for continuous 50 seconds, it doesn't mean that you will reduce 100% of its total HP

    Yes and thats why it didnt work as its said in the description, dont you think you should add "maximum 20% hp reduced"? It didnt say anything about it, so if it activated continiously it should also reduce based on the time the relic is activated 

  7. 1 hour ago, Nolan said:

    It is just the way it is. Basically as soon as the first debuff ends, the enemy's max HP will go back to 100% and then it will decrease 5% every 5 seconds.

     

    Otherwise you would be able to solo any boss only spamming skills with this relic :smile:

    You dont seem to understand it... the debuff didnt end at all, it goes continiously for 35 second, i renewed the debuff before the first one ends, so it didnt end at all for 35 second

  8. 57 minutes ago, Higgings said:

     

     

    "Rotting reduces the maximum ammount of the enemy's health by 5% every 5 seconds" 

    It didnt answer my problem, the thing is, my relic activated 35 second without stopping. So it should reduce the 35% HP bar (not the hp it self) but the result was it only reduced 20% of the max hp bar instead of 35% 

     

  9. Hello, i just used terrible relic of deadly infecton 3 days ago, and i found someting thats not working as its told in the description, it is said to reduce 5% of max hp in every 5 second for 20 second, it didnt say any maximum health cap that would be reduced. The thing is last time my relic activate continously (the relic activate again before the last rotting effect went off) so in total the rotting effect activated about 35s  continiously, but the rotting effect just reduce 20% of the health cap/maximum health... is this the way it works or there is some kind of problem?

  10. 44 minutes ago, Zahard said:

     

    It is indeed a really strong book.

    But, as a pvp, you can't really reach close to that %.

    Unless you are going to use halloween accessories, and that isnt worth it.

    You are going to lose so much resilience, if 1 hit goes in, you will be dead meat.

     

    :vp-looking:

    Then... now imagine a warden... a Dark knight 😱

  11. 38% Life steal without Book that enhance your life steal,with all the book out there and buff you can get up to 50%+ life steal, and then combine it with 11.3% dmg reflect (if you think its okay as long as he cant attack or stunned), idk if stun parameters also works with the dmg reflection but if it does... haha it would've been a real hole in the system, also it is hard to NOT use any control skill in a war, etc. And even if you fight 1v1 you have to consider his dmg with all the att speed, stun, relic, and etc... here my thoughts devs need to consider nerfing this book

    Screenshot_20201203-181928_Chrome.jpg

    Screenshot_20201203-181959_Chrome.jpg

  12. On 11/22/2020 at 11:36 PM, Nolan said:

    I think that was due to the number of people farming at the beginning. But you can always make groups with people that are also not accepted by other groups :friends:

    But the problem is, if all character in the party has low dmg, it would be hard for them to complete the dungeon run 😱😱😱

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