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Jollier

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Everything posted by Jollier

  1. To summarize, devs should think again before giving more CC to warlocks or maybe even nerf them unless you guys wanna break this game. The way that area stun works combined with normal relic + castle relic and talent? And to make it worse octopus book and pacifist scroll can not lessen its duration time? Damn legion side need to open their eyes if they are comparing it to templar flow. If templar flow is that great, just swap the skill so this close minded guys learn by action
  2. Does templars silence work like warlock? NO ! they cant just spam it like warlock does. And 0.2 more stun? Read back what i said to you. If templar stun is as great as you said it is, There will be no chance for 8 hunters destroy a flag that deffended by 60 elfs with more than 1/5 of them are templars. while we lost attacking on a 70 elves waves just to take 1 flag? I forgot to add this, templar reverse flow is different than warlocks, Its 0.2 Second more but thats the reverse flow time not the stun. Once you got hit you can just not go there anymore and start killing elves, unlike warlocks, you get stunned the whole time. Also to add to it the stun u get from templar flow and Silence can be reduced with octo book and pacifist scroll, while WARLOCKS area stun and silence cant !!!
  3. 0.5 Second not much for one, but tons of warlocks? In talking about war here, 0.5 second mean so much, lets not forget about castle relic and also empowering relic which prolongs cc time with the chance equal to life steal. Warlock area control duration CANNOT even be reduced with OCTO BOOK, Pacifist scroll, etc. Also there is his another key class talent which... also more cc NB: Lvl 14 nowadays can reach 45% Cd, i imagine lvl 32 would be 90 or even more. Its just so ducked up to give more area control on one character in a faction which already have so much. For once you all need to think straight. This game is not about arena and 1v1 anymore in years. Its about gvg and war, and we need balance!!
  4. Lets also not forget about warlocks area stun which is nuts and now they gonna give them more area controll as well?. Also its funny to see how 8 hunter can take 1 flag in war while being deffended by 60 elves, 14 of them were templar. They really need to nerf Hunters, but not because of the cc
  5. This is the most dumb suggestion i ever read, not all people want to lvl up. Just do your damn quest and dont be lazy
  6. How to give battle pass to a friend? I cant find the feature anywhere.
  7. In the deserts of Almahad, there were stories told of a monster unlike any other - Raml Al Dam. According to legend, it had been created by the dark magic of an ancient sorcerer, using sand from the very heart of the desert. Raml Al Dam's body was made almost entirely of sand, but it was imbued with a malevolent intelligence that allowed it to move and hunt like a living creature. Its limbs were capable of lashing out with incredible speed and strength, and it was said that the sand itself responded to its will. Another disturbing aspect of Raml Al Dam was the substance that leaked from its mouth - a viscous, blood-like fluid that stained the sand red wherever it fell. The locals called it 'Red Sand,' and some whispered that it had the power to infect and corrupt those who came into contact with it. Despite its sand-based body, Raml Al Dam was a formidable opponent that many warriors had failed to defeat. It seemed impervious to blades and arrows, and its sand-like body could easily absorb and deflect blows that would have felled any other creature. Even the most powerful sorcerers found it difficult to destroy Raml Al Dam, as its magic seemed to be bound up with the very desert itself. Many whispered that Raml Al Dam was a curse upon the land, a punishment for the sins of the first civilization that had flourished in Almahad. Others saw it as a test of the strength and resilience of the people who lived in the harsh desert environment. Despite the efforts of many warriors, Raml Al Dam was not a single creature. There were many of them, scattered across the deserts of Almahad, each one as deadly as the last. They appeared from nowhere, stalking travelers and caravans, leaving destruction in their wake. Over time, the people of Almahad learned to adapt to the presence of Raml Al Dam. They developed new weapons and strategies to fight the sand creatures, and eventually, they began to understand the nature of their enemy. It was said that Raml Al Dam was the embodiment of the harsh and unforgiving desert environment, a force of nature that could never truly be defeated. Even if the people of Almahad managed to destroy every single one of the sand creatures, the desert would always find a way to create new ones, as it had done for centuries. One particularly interesting detail about Raml Al Dam was that it seemed to be attracted to the most valuable and precious items that travelers and caravans carried through the desert. Some whispered that the sand creatures had a sense for wealth and could smell it from afar. This made traveling through the deserts of Almahad even more dangerous, as those who carried valuable items were often targeted by the sand monsters.
  8. Even lvl 13 chief can broke necro shield on 5/5 with one hit skill. And now they increased the cooldown time to 15 sec, seriously the shield has more potential before. I think devs better of just set shield to the old one or maybe reduce the 40% durability and instead lesser the cd time to 10s Rather than giving 40% more durability (1120 hp shield) and increase the cd time to 15 seconf ( +3 second from the old ones). Its better to keep the durability like before (800 hp shield) and decrease the cd time to 10s (-3 second before nerf). Theres many ways to fix shield and sadly you guys choose to trash it
  9. Go compare 2h spear and 2x mace phys, how much is the difference? Magic spear weak? Meh. The magic club is simply strong, accept the fact already
  10. The main magic user should have less magic than the physical magic user. Thats funny to me Xd prove u wrong ? Then i gotchu Now how does this one look? Hmm? Magic as basic attack too?
  11. So +10 dual wield magic maces should have more magic than shaman, mages, etc?
  12. I agree with priest and necro shield is becoming far more useless, whats the use of increasing durability to 1120, it is still one hit but more cd time, and now heal is also reduced in all healer class. We will all be leaving healer soon
  13. I literally see nerfs on elf side, maybe you are just a bit blind
  14. What is the purpose on adding 40% more durability on shield while increase the cd time by 3 second on necromancer and priest? Its will only able to hold as much as 1 hit anyway, or maybe 2 hit on low amp and low penetration. Shield now just go straight to trash, and the 15% heal reduce is clearly making the healer class left out soon
  15. Humm, so deffense is useless ? Stop talkin abt irrelevant because of this and that, charmer weakness skill is hurt as fk, together with 4 or 5 dogs as well as some birds. It need to be nerfed, -5500 deffense is too op
  16. Then how on full +10 bd? With only guild buffs? -5500 deffense is indeed too op
  17. It still max can hold 1 hit from any damager on lvl 32
  18. Its epic, but isn't this considered group photo? I see more than 1 person in the picture 😂 @Nolan
  19. u said that the math in this game is not always the way i think it works, which math exactly? State it, which? And about this i mean about the Deffense being reduced from 12k to even less than 6k not the cd one
  20. Like how it was with cd stat? Lol i know how to count cd stat properly, also i will post it later, but if it was just as i said then i take it that u agree that the effect needed to be reduced right?
  21. Just look at the skill description and convert how much deff would a tank have if 12k deff is reduced by 55%. Not only phy deff, but also magical. It would be 5400 deffence lol xdd now thats sad
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