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Jollier

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Posts posted by Jollier

  1. Truce is literally a joke, as well as shields. Devs should really consider every aspect of the game BEFORE CHANGING BASIC SKILL, bcs this game is not only for HIGH LVL. Priest is a weak class, and now you take away truce which was the only thing that helps priest survive in 2v2 against BM and Charmer. Now what? It gave shit, 

    Its better to just delete this class so that i can laugh it off

  2. Truce is literally a joke, as well as shields. Devs should really consider every aspect of the game BEFORE CHANGING BASIC SKILL, bcs this game is not only for HIGH LVL. Priest is a weak class, and now you take away truce which was the only thing that helps priest survive in 2v2 against BM and Charmer. Now what? It gave shit, enemy can attack with 50% damage? While our damage gets cut to only 25%? 

  3. Change Warlocks Dark circle and Zone of Weakness mechanics so that it would be affected by Book "Magic Resistance" and Confrontation scrolls!! make it balanced! there is no reason for warlock area cc to be special !

     

    1 hour ago, Khrone said:

    they would realize it's better for the enemies that Dark Circle continues the way it is instead of working like Pool of Darkness.

    There is a saying, "when one already feel a great injustice, they would treat a lesser one as a blessings" you mean it like this? we should appreciate the things now because it could have been more broken? lols nice way of thinking

  4. 2 minutes ago, Higgings said:

     

    There you go. No bugs. This is how it should work. 

    You stated above that because it is applied to the area right ? then what about druid area Roots? it is still affected by Book and scrolls, so my suggestion is to change the mechanics of warlock area cc

    there should not be any reason why warlock has the only special skill that is not affected by books and scroll that are created to lessen the duration of debuffs

  5. Speaking about realistic point of view, i have clearly stated why warlock Area CC is broken, now tell me the reasons why warlocks area cc should not be affected by those book and Scrolls? If your reason is it wouldnt have made too much of a difference anyway, then the only thing i will say to you guys is take your medicine regulary

     

    So, no matter what you guys said no matter how you keep comparing Warlocks skill to sentinel side skill the only thing that is SURELY BROKEN is that ONLY WARLOCK AREA CC that doesnt get affected by Book of magic resistance and Confrontation scroll!

  6. I give my point of view from War and GVG's perspectives. And about we bring mage to counter warlocks on seal? Well look at the bigger picture, even Dks can move people away from seal without needing go come inside the vortex, hunter also can use area cc which give fear debuff. And in 2v2 or small battle like seal or 5x5 im fine with current locks, but their skill need to be affected by Book "Magic resistance" and Confrontation scroll like every other debuff out there. But on bigger scale ? Yeh its ducked up

  7. 17 hours ago, Higgings said:

     

    What would happen if, let's say, you had no choice but going back to the zone a Templar has put his Whirlwind? (Let's say a Flag during war or a Seal in arena?). You are giving as certain that if people go inside there again it's cause they're stupid. 

     

    It's not about stupidity or lack of tactic. It's about the impossibility to counter this skill even with a statistic created to counter such skills. And that should not be the way of it. 

    In war you wont need to do it, because hunter skill can reach it just fine without needing to get close to the flag. Also when there is vortex just kill sentinels, when on seal you need to get to the seal and as far as i know nowadays all if not almost all cc removes your ability to take seal even if you are standing on it. And if there is vortex, kindly use fear, blind or other cc and KILL ! Especially if you are partied with ranged damage dealer. Bcs templar stun only works for 2 sec if you doesnt use any buff to lessen the duration. Or you got more question about how to do seal arena? Bcs as far as i am concerned you are experienced in this, so you must have known

  8. 16 hours ago, Ryohei said:

    Tch...  So, using your logic we should wait to the vortex ends to walk in. 

    What about seals?? 

    What about wars?? 

    We are forced to let you take seals?? 

    We are forced to dont touch the flag in wars??? 

    Also why u keep mentioning that book!? Is not like u see every player walking n chillin with a goddamn  expensive book in their arsenal!! 

     

    It's not stupidity,  only barbarian and chief can do something about it, Other classes are f**ked up,  not mentioning that can use mantra, while their anti cc skill ends, and repeat. 

    Idk if it is truth that the book doesn't affect warlock circle, i have to say that it sounds like something u saying to make it sound worse. 

     

    In case this is truth, your "noob" vortex has 2 effects, stun + kicking  away... 

    Like many other sentinel class that have aoe cc (prob  stun + dmg, or stun + debuff  or just a debuff that works as stun  i dont know) while wlocks circle only and just ONLY  can stun... No dmg no debuff  only... Stun...  

     

    Now, in other cases we can just walk away from vortex yes, but what about the new talent?, it literally is going to force everyone to touch the vortex, what u have to say about it? 

     

    You should Just say you hate warlock without so much drama 

    Why would you wait for vortex to end? Especially in seal, use fear then use circle how long have you been using warlocks? If you not stunned you just wait? ducking no you are ranged damage dealer, use it to your fricking advantage :x, 

    and i dont hate warlocks, or every other class because well why hate them hahaha, i just point out some unbalabce in the game not doing drama, its you who turned it into drama so that you can deffend your superiority 😅

     

    With this 2 skill 8 Hunters managed to destroy Camp Riff Flag even when guarded by 60 sentinels and 1/4 of them were templars bcs they dont need to get too close to the flag to deal damage to flag!

    Screenshot_20230605-134442_Warspear Online.jpg

    Screenshot_20230605-134419_Warspear Online.jpg

  9. 53 minutes ago, TheCaster said:

    The new talent doesn't push people away. It pulls enemies in. So until 6.5s are done, you'll get stunned by the same flow.

     

    It's not. Once you're in the new flow, the stuns keep re applying themselves. You should really read the new talents or talk to someone in the closed test before you write these things. Your bias towards warlocks is clouding your judgement.

     

    6.5s + all the relics you mentioned works the same for templar also.

     

    I think it's better you wait for the open test server to understand how the new flow works before writing anymore comments lol. I'll record a small video from open test server so you understand better.

    6.5s + All the relic? Lol thats the reverse flow time not the stun time. Man drink some water, no matter what relic you use the stun time is still the same, but the flow duration increase which return to what i say again. After you got hit by a reverse flow, would you be stupid enough to walk back there again? 

     

    And whats this bs about the stun keep re applying? You wont get stunned if you dont walk back to the reverse flow area. This is getting more idiotic the time

    Please understand the concept that 

    REVERSE FLOW TIME DOES NOT EQUAL TO STUN TIME. 

    YOU GOT PUSHED BACK + STUNNED BY REVERSE FLOW > YOU DONT WALK INTO THE REVERSE FLOW AGAIN > INSTEAD START KILLING ENEMY ON OTHER AREA > BOOM ONLY 2 SECOND STUN! 

     

    So kindly share me the video, i wanna see how you keep walking into reverse flow to prove how dumb you are, while you can just run from the flow after getting hit once

  10. 3 hours ago, TheCaster said:

    Lol what're you talking about? The new talent doesn't cut flat 25% resist of an enemy.

    If you have 50% resist, it cuts 25% of 50 = 37.5 resist still on enemy.

     

    If you have 10% resist, it cuts 25% of 10 = 7.5% resist still on enemy.

     

    I'm not sure if this new talent works against 100% resist skills like BD or chief though. Yet to test.

     

    Also correct me if I'm wrong here:

     This is the templar flow stats rn:

     

    Stuns for 1.8s every 1.3s and the flow lasts for 6.5s at 5/5.

     

      Hide contents

    Screenshot_20230604_135941_com.android.chrome.thumb.jpg.e05c33c782182c73bebe8a3d9b8b7de9.jpg

     

    Now this is the new flow talent branch:

     

    It stuns for 2s every 0.9s for 6.5s? That means that with this talent, a templar flow will effectively stun 9 enemies for 6.5s flat which is even better than a lock circle of 5s.

     

    Even if you have an octo book and the 2s becomes 1s stun, it will still stun for 6.5s flat. Since the duration of templar dome is not affected by octo book since it's an area skill.

      Hide contents

    Screenshot_20230604_140040_com.android.chrome.thumb.jpg.a0c9b2541f4d5a0af0b74ac3c49b7879.jpg

     

    Please correct me if my math is wrong somewhere. 

     

    You keep saying templar, okay then you said that templar reverse flow time is 6.5 second but, like i said after you get pushed back will you run back to the same flow? NO!!. So even if FLOW TIME IS 6.5 Sec, You probably only get stunned BY THE SAME FLOW 2 TIMES THATS IF YOU ARE UNLUCKY OR JUST STUP..D ? 2 times with octo book? Thats just fricking 2 second !!!!, And you prolly only get hit ONCE!!! 1 SECOND? while warlock? You got hit no matter what books you have, no matter ehat scroll you use. BOOOM! FRICKIN 5 SEC + EMPOWERING RELIC + CASTLE RELIC + TALENT. Man this is saddening, before you compare to reverse flow think again. 😅 unless legion side is full of people with brain problems that keep runing to reverse flow after getting pushed back then sure they will get stunned by reverse flow longer than warlocks stun ppl 😂😂😂

  11. 25 minutes ago, TheCaster said:

    Why're is everyone worried about 1 outlier though? It's not as if everyone in running around with an octo book.

     

    Warlock circle and zone is not affected by octo book because they're area based skills. In arena you can have option for it to be resisted, lock circle can get removed by horror stun talent, lock zone can get removed by horror vamp talent on top of it being resisted. Plus you can always walk out of zone.

     

    That's 3-4 whole ways to for an octo book user to by pass lock circle and zone.

     

    I think the new templar done with force inversion talent will also work like warlock circle? Any templars here? What's the stun time and duration of each stun, how often does dome stun after new talent and how long does the dome itself last?

    All stun can be resisted, and all stun duration can get lessened by Book magic resistance and confrontation scroll (except warlocks AoE cc) stop deffending and be realistic. Book magic resistance and confrontation scroll should affect Warlock area CC just like every other area cc such as Druid area root etc 😂. Change the mechanic of the skill so that it wont break the game no more

    And what are you talking about resist? Now the only class that will be able to resist warlock is only Blade dancers and Mage, and probably some warden because of new talent reduces 25% resistance. Pretty funny huh?

  12. 2 hours ago, Hades said:

    Name 2 more AoE CC skills out of the remaining 9 classes in MC side and in exchange i will name 4 more from elf side.

    All elf AoE CC is affected (Duration can be Lessened by Book of Magic Reaction and Confrontation Spells, so now im stating that Warlocks AoE cc should also be affected by it. Its just normal, i mean read the effect description. But how come warlocks AoE immune to that? 

    Screenshot_20230604-121339_Warspear Online.jpg

    I am not saying that warlocks should be stripped from their ability to control right now, but I AM AGAINST ADDING MORE TO IT

  13. 2 hours ago, Ryohei said:

    I'll reply you using your own attitude.. 

     

    It's funny how you accuse me of

    repeating that templer this templer that, since you started throwing bullshit against Warlocks and going apeshit bcz nobody gives you the reason. 

     

    And on top of that, you get "offended"

     

    Now, yes.. Templars vortex has few seconds of stun, Assuming you are talking about gvg/wars or in general massive battles, this not only lasts a few seconds, if we add enough templars (which do not need many) this can keep you stunned for a long time, because, YES, many vortex together keeps the chain working for long time (+ random pala/bd/mage/druid  jumping to the battle adding more seconds to the stun). 

     

    Now. Warlocks can do this aswell, With the difference that it keeps the opponent in one place, and if any random resist the circle, it allows u to walk over it, until you step on another circle (same shit you're talking about to keep walking to the templar vortex) 

     

    Also only warlocks do the "stun" work, (also maybe with a hunter helping a bit)  necros aoe fear gets insta cancelled if the affected receives damage, so necros are irrelevant in terms of cc

     

    Im showing u that BOTH are a similar shit

     

    Im not telling that templar are better than warlocks.. YOU are telling that warlocks are better than templar

     

    Good day sir

    Hahahaha, both similar shit? I stated above that im fine with current warlocks but the only thing im commenting is the Update now, also where is your argument about how warlock area cc is not affected by books and scroll? You dont want get nerf? Sure, but you wanna get more op cc stun? No thats idiotic!

  14. 10 hours ago, Ryohei said:

    2-  if warlock circle is resist you can literally walk over it like it was just a picture in the ground

    3:You know this also applies to templars right? And by far worst because many vortex working together kick you everywhere like pinball.

     

    5-  ... 

    376 (1).jpg

    3. You keep saying templar this and that, again if templar vortex is that big of a problem, templars reverse flow only stun you for small period of time like in Mermen gvg, after you got pushed back you can just run a little use pot, kill sentinels etc (Why would you walk back to vortex when you already hit once?). And the thing about templars flow is They are affected by Book of Magic Resistance as well as confrontation scroll. Warlock Dark Circle and Zone of Weakness SHOULD NOT HAVE ANY REASON TO NOT GET AFFECTED BY THOSE BOOK AND SCROLL. and now what? THEY GIVE DARK CIRCLE+, Which increase the duration of Dark Circle by 0.5 second? They give Fading +, which in the description said that Increases the duration of the “Stun” effect from a skill by 0.5 sec.? And again? THEY FRICKING GIVE Overall Nightmare and Inevitability of Death? DAMN YOU LOCK USER NEED TO SHUT IT, i know its hard to agree with me when it can cost you your superiority, but it doesnt mean that u can just spewing bulshit. Why do i even bother explaining this to a close minded lock user. I wont entertain you no more

  15. 6 hours ago, Ryohei said:

    1- This should not be a problem considering that a templer can achieve the same amount of cooldown.

    2- okay  book does not affect this skill, but only being resisted 1 time means the uselessness of the skill,  meanwhile templar aoe stun keep kicking/stuning even if is resisted 1 time. 

    3- bruh... wars/gvg also full of templars, and they're even worst/annoying than warlocks

    4-  Really, someone complaining about the massive crowd control of a class, being himself a class that does exactly the same thing, gives a lot of headache. Thank you for your consideration of medicine. 

    5- Your suggestion is ridiculous They are completely different classes, you are just looking for a templer 2.0

     

     

    2- templar aoe stun keep kicking/stuning only if you go to that area again once you got pushed back which is pretty idiotic, lets say in merman gvg, why would one wanna go to that area again? 

    3- you keep saying being resisted once and its done, you only think from 1v1 view, how tf are we supposed to resist all 25 circle at once? Once u got stunned by locks, thats it. Nothing can lessen the duration of cc and you get stunned for the whole time. 

    5- as i said the last comment was just being sarcastic because if you think templar skill is better why tf you dont want to swap? Ofc bcs you know warlocks cc are lightyears better than a templars on gvg, stop deffending warlocks and saying this and that, that class already too overpowered nowadays in massive fight, and now wanna add more cc? Man just end this game and close all the server

    And, you also forget to respond about how warlock area cc doesnt get affected by Book Magic resistance and confrontattion scroll

  16. 1 minute ago, lcelock said:

    "List of reasons you sound like a newbie and a person who takes heavy medication":

     

    1. Warlocks are the only class in mc side with AoE CC unlike elf side.

     

    2. You resist Dark Circle and the story ends there unlike templar's bubble which can stun you again in case you resisted it in the first place. 

     

    3. Dark Circle won't stack with another Dark circle if it's used in the same 3x3 area.

     

    4. Same goes for Zone of Weakness, (Check 3*) atleast as things are atm.

     

    5. In a war scenario,(since you wanna take the big guns out) if you die in place and any warlock uses Zone of Weakness on your spot to secure that upon the use of Life scroll you wont get the chance to use any skill guess what,it won't affect you upon resurrection. Unlike Templar's Bubble which not only does affect you upon resurrection but ALSO gets you out of position/denies you to approach any further.

     

    6. I agree about Dark Circle and Zone of Weakness not getting affected by the Magic Resistance Book but that's only an "issue" because elf side doesn't have similar skills working that way. Therefore a similar mechanic should be given to elf side so both sides being able to "counter" those who happens to own such a book. But again how many of such people are in each server that we have to discuss such stuff. Outside of Arena these books barely make a difference as it's all about tactics and numbers, plus those scrolls you mentioned are trash compared to Castle scrolls. ( i hope i don't have to explain why)

     

    7. Why would any skill of warlocks be like or work like Templars one in the first place or vice versa? Both are different classes with different roles and capabilities.

     

    8. I can do this all day.

    The last thing there is just a sarcastic comment, i have no problem with current locks, but after new talent unlocked, sentinel chance of winning wars and gvg is almost zero

    Necro also have aoe cc like mages

  17. List of reasons why Devs shouldnt gives warlocks more area CC :

    1. Cooldown stat nowadays can reach up to 200% !

    2. Book "Magic Resistence", Palm Scroll of Confrontation, and Mangrove Scroll of Confrontation DOES NOT REDUCE Dark Circle and zone of weakness control duration!

    3. Warlocks Dark Circle and Zone of weakness works immediately on cast! Which is absolute nuts. They dont need to time it unlike templars! 

    4. GVG and WAR is already dominated by Warlocks even before they got MORE CC!!!

    5. To anyone who thinks its not big of a deal i suggest you to take your medicine 

     

     

    My suggestion for the change in warlock 

     

    ADD 0.2 SEC MORE TO WARLOCK CC, BUT CHANGE ITS MECHANIC SO IT WOULD BE THE SAME AS TEMPLAR, ALSO THEIR ZONE OF WEAKNESS TO BE THE SAME AS TEMPLAR. 

    10 minutes ago, Khrone said:

    Nope, i just said that if you wanna remove a talent, you need to replace it with something else or Warlock would be the only class with 3 talents instead of 4 :dumb1:

    Then we are on the same page, change that talent to other things, not cc especially. Right? :dumb1:

  18. 4 minutes ago, Khrone said:

    Depends on what you consider as "spam", since the cooldown of Zone of Truth is just 5 seconds longer than Dark Circle's

     

    0.2 second longer stun and a new effect that traps you inside the skill until it ends*

     

      Reveal hidden contents

    bf7.gif.242c99b3a7e5e02ec010feb41023cb99.gif

     

    Man you sure cant read. Read back! 

     

    Unlike warlock area silence, templars silence need timing they cant just spam it if u missed the timing then no one got silenced, what about warlock circle and area silence? U use it on area and POOF it works immediately, you seem like a newbie, you cant really see the difference on the skill mechanics. Templar stun is not 0.2 sec more than warlock. Its the duration of the flow, which when u got pushed back u can chose not to run back to that flow and keep killing sentinel side. Not like warlock, once u got hit u stayed there until eternity unable to do shit, so funny i have to say this many time, man you are not that stupid. Just open ur mind to it, i know its hard to give away ur superior position for balance

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