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Eofortun

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  1. Like
    Eofortun got a reaction from roguesad in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger. 
     
    The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
     
    Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
    Adjust the talent to something tangible and comparable to the other classes please.
     
    *Experience from Arena
  2. Like
    Eofortun got a reaction from Zablo in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger. 
     
    The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
     
    Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
    Adjust the talent to something tangible and comparable to the other classes please.
     
    *Experience from Arena
  3. Speechless
    Eofortun got a reaction from Hellprince in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    'low HP low heal' is correct. But did you forget that he gains 40% extra damage and 55% damage reduction, and the skill returns the lost hp to the same as it was before. When you first hit the seeker, believe me, you don't get a second chance. Talent is the most broken.
     
  4. Speechless
    Eofortun got a reaction from Hellprince in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger. 
     
    The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
     
    Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
    Adjust the talent to something tangible and comparable to the other classes please.
     
    *Experience from Arena
  5. Like
    Eofortun got a reaction from Shax in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    'low HP low heal' is correct. But did you forget that he gains 40% extra damage and 55% damage reduction, and the skill returns the lost hp to the same as it was before. When you first hit the seeker, believe me, you don't get a second chance. Talent is the most broken.
     
  6. Like
    Eofortun got a reaction from Shax in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger. 
     
    The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
     
    Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
    Adjust the talent to something tangible and comparable to the other classes please.
     
    *Experience from Arena
  7. Haha
    Eofortun got a reaction from Avamanyar in [2023.02.08] Important changes in the "Resilience" parameter of monsters   
    What the Seeker used to do in 25sec will now do in 10sec, sometimes aingrid devs forgot what themselves develop. 
  8. Sad
    Eofortun got a reaction from Kamisama in [2023.02.08] Important changes in the "Resilience" parameter of monsters   
    What the Seeker used to do in 25sec will now do in 10sec, sometimes aingrid devs forgot what themselves develop. 
  9. Like
    Eofortun got a reaction from Faithblade in [2023.02.08] Important changes in the "Resilience" parameter of monsters   
    What the Seeker used to do in 25sec will now do in 10sec, sometimes aingrid devs forgot what themselves develop. 
  10. Like
    Eofortun reacted to Eshin in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    bd is broken doesn't matter who play
  11. Speechless
    Eofortun got a reaction from Nmac in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    I assume without fear of make a mistake that the devs spent about two hours to make all these pathetic changes to all classes.
     
  12. Like
    Eofortun reacted to Sigma in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    The most balanced player in warspear.

  13. Like
    Eofortun reacted to vegeta in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    @Dr Strange @LeeLoo @Cardinal @Hedfuc @snorlax
     
    When can we expect it to be fixed ? 2023 coming soon . Already 2 rebalance done soon if rebalance in new week. 
     1 skill 2 year + not fixed. U clearly see that it's annoying at Wars n gvgs and merman . 
     
  14. Like
    Eofortun reacted to Efleitas in Nerf mage   
    The mage is the most powerful and broken character of all the game. 
    Greater zone damage than any other class
    Stunning in zone, stun varieties. 
    Barrier as passive that absorbs all damage that makes it tank being damage. The best defense of the game. 
    Anti-stun with longer time of use and very low recharge. Best of the game. 
    The most powerful talents of all kinds. Further improving the broken habolities of the character. 
    In conclusion it is the most broken and powerful class above the others. 
  15. Confused
    Eofortun reacted to 100xp in Templar doesn't need a nerf   
    the vortex skill is strong because it is being used together, the guild strategy is to recruit several Templars to multiply the power of the skill the skill has the lowest area skill range in the game and it only gets really strong when used in conjunction with the two relics, so a nerf would harm all players when targeting only a few Templars, I really don't think that's fair, but if the nerf is necessary that's fine, I play with the class and I think a nerf on the vortex won't affect my gameplay that much but there's no reason to nerf the other skills 
     
    Because the other skills don't need nerf? I explain! The most used build at the moment is Templar based on bad physical dmg and that's where the "healing mantra" skill comes in. Because it is crucial for this build. Since the physical Templar cannot heal due to lack of magical power, the ability also renders the Templar unable to attack while healing,leaving the enemy free to reposition or even heal during this time 
     
    I also don't recommend changing anything in the Templar's passive, since the passive is great and works great for physical, magical and hybrid dmg builds, If I were to change something about this passive skill I would recommend removing healing to allies And leaving only the self-healing and additional damage, and adding a new effect,a percentage of stun,
    1/4 1.5% - 2/4 2% - 3/4 3.5% - 4/4 5% of chance of stun,
     
    At max level 4/4 
    every time an enemy is stunned, the "baptism by fire" effect is applied to the character for 40s and the character's health is restored by 80% of its magical power, and the "stun" parameter is increased by 5% while the effect is active, the next auto attack deals an additional 50% physical damage and removes the "baptism by fire" effect the effect can only be activated every 0.5s
     
    In a dungeon, it is very difficult for the Templar to heal using the "marked by the sun" skill since there are several allies hitting the monsters at the same time and activating the cure before the Templar and the "healing mantra" skill is infeasible to heal the Templar tank or even the tank of the group since it makes the monsters or the Boss stop attacking the target making them target the dps members of the group, the passive skill also doesn't help much on the Boss since he resists stuns With this change in the passive skill it would lose healing on bad allies would have good functionality for the hybrid tank build as that was the initial purpose for the Templar,
  16. Like
    Eofortun reacted to Nark in Талант искателя или же самый сильный буст урона в игре   
    Доброго времени суток
    Хотел бы поднять тему насчёт искателя и его таланта
    Начнём с того что искатель был на 1-2 месте по дамагу и конкуренцию ему мог составить только разящий клинок(бд).
    На нейтральных локациях сторона хранителей имела большое преимущество по дамагу относительно легиона , в доказательство тому можно привести как минимум полученные легендарные ачивки на боссов без сторонних механик(как было весной 2022 , где у босса за 15к репутации была механика иза которой у гор было преимущество) в любых других ситуациях хранители забирали всех боссов.
    Даже с учётом того что искателю и бд немного срезали урон они всё так же оставились топ 1-2 по урону.
    Но летом было введено новые таланты которые изменили дд потенциал искателя ещё сильнее
     
     Одурманивающая боль.
    При наличии у персонажа навыка "Внутренняя ярость" он получает на 55 % меньше урона от всех атак, а также получает на 50 % меньше лечения от навыков и параметра "Кража здоровья". Каждые 1,5 секунды уровень здоровья персонажа снижается до 30 % от максимального.
     
    С первого взляда может показаться что талант  не особо сильный, так как меньше хп и уменьшенный хил , но при этом уменьшенный урон по искателю.
    Но есть одно но, даный талант активирует пасивку искателя и делает её на уровне стойки иза того что хп уменьшается каждые 1.5 секунды. В итоге мы получаем
     
     Внутренняя ярость.
    Увеличивает физическую силу персонажа при снижении текущего уровня здоровья до определённого процента от максимального. Эффект сохраняется в течение некоторого времени после повышения здоровья выше указанного уровня.
    Тип: Пассивный.
    Время перезарядки: 16 сек.
    Требуемый процент здоровья (%): 30 | 30 | 30 | 30
    Увеличение физической силы (%): 10 | 20 | 30 | 40
    Время сохранения эффекта (сек): 5 | 6 | 7 | 8
     
    Постоянную прибавку в виде 40% урона
    При том что у искателя есть такие скилы как
     
     Солнечная мощь.
    Увеличивает шанс нанести критический удар по противнику и урон от критического удара на время действия навыка. Навык постоянного действия.
    Тип: Активный.
    Время перезарядки: 10 сек.
    Расход энергии: 20 | 22 | 24 | 26
    Уменьшение регенерации энергии (ед.): 5 | 7 | 9 | 10
    Увеличение шанса "Критического удара" (%): 5 | 7 | 9 | 12
    Увеличение урона от "Критического удара" (%): 8 | 13 | 17 | 20
     
     Ожесточение.
    Увеличивает урон от автоатак персонажа на время действия навыка, каждая автоатака при этом уменьшает скорость передвижения противника на некоторое время. Навык постоянного действия.
    Тип: Активный.
    Время перезарядки: 10 сек.
    Расход энергии: 18 | 20 | 22 | 24 | 28
    Уменьшение регенерации энергии (ед.): 10 | 12 | 14 | 17 | 19
    Увеличение "Силы атаки" (%): 8 | 11 | 13 | 17 | 20
    Уменьшение скорости передвижения противника (%): 15 | 20 | 25 | 30 | 35
    Время замедления противника (сек.): 3 | 3 | 3 | 3 | 3
     
    В итоге мы получаем сверх сильный буст урона, но казалось бы куда сильнее но летнее обновление подарило нам книги с замкового инста и одна из них дополнительно бустит урон
     
    Учебник “Тактическая сила” 
    Увеличивает физическую и магическую силу персонажа и членов группы, находящихся на локации с персонажем, на 10% при снижении общего здоровья группы до 40% от максимального.
     
    В конечном итоге мы получаем в фулл пати искателей буст урона в размерее 50% постоянно ,без учёта остальных баффов по типу стража, банки, свитка, петов и тд.
    При том что относительно недавно писали что хотят +- уравнивать шансы в агре боссов весной .
    Вам не кажется что это сверх сильный буст урона? Для искателя и баланса в уроне в целом. Мне кажется что данную проблему в виде сверх большого пасивного буста урона надо решить ближе к зимнему ребалансу перебаботкой механик или же изменением % в скилах. Надеюсь в комментариях предложат возможные пути решения.
    Так как при таком раскладе у легиона прям вообще не будет шансов в агре боссов.
     @Dr Strange @Holmes Можете как нибудь прокомментировать?
  17. Confused
    Eofortun reacted to FCKNZS in ФИКС ПЕТА ЛОВЧЕГО   
    Всё в балансе!
  18. Like
    Eofortun reacted to Marcelo-TU in Templar doesn't need a nerf   
    The ability isn't buggy, it's in line with how it was meant to work, it's just working in an absurd way. 
     
    He doesn't need a buff or anything like that, he needs a readjustment in the way the reverse flow works. 
     

    The video is in the thread where it explains everything in detail why the skill deserves a redesign to be fair for everyone.
    It's in Brazilian Portuguese, if you want to interact there. 

    If you are going to use another video of my own, leave the credits where you took it to produce your topic or ask before publishing it, please.

     
     
  19. Like
    Eofortun reacted to US Evil in BD shield talent adjustment request   
    I recommend correcting the BD's shield talent.
     
    Since it's based on MAX HP right now, its absorbing very high values with low skill cd.
     
    I think this needs to be changed to work based on the REMAINING HP or increase the cooldown of the skill.
    Alsowhen the shield is activated, since it inflicts 0 damage, it is very difficult to survive because you cannot LIFESTEAL.
     
    The survivability of the class in GvG as well as arena is insane.
    1153006654_2022_11_2116_17.mp4

  20. Haha
    Eofortun got a reaction from Laevateinn in "hate" is necessary?   
    Ingrid likes to make useless mechanics for the MC side, while they give attack force to the Elf side (BD and SK), for MC they give the "hate".
  21. Haha
    Eofortun got a reaction from Venk in "hate" is necessary?   
    Ingrid likes to make useless mechanics for the MC side, while they give attack force to the Elf side (BD and SK), for MC they give the "hate".
  22. Haha
    Eofortun got a reaction from akansha in "hate" is necessary?   
    Ingrid likes to make useless mechanics for the MC side, while they give attack force to the Elf side (BD and SK), for MC they give the "hate".
  23. Like
    Eofortun reacted to Marcelo-TU in Fluxo Reverso - Reformulação   
    Primeiramente ela está funcionando da forma em que foi feita para funcionar, mas os números de alvos atingidos estão altos demais. 

         Venho aqui falar de forma simples e detalhada sobre a habilidade Fluxo Reverso do templário que atualmente em batalhas massivas está sendo um grande problema, pois basta uma quantidade muito baixa de templários para fazer o caos em uma Guerra ou GxG com uma única habilidade.

         Começaremos pela descrição da habilidade:
       
     

    Relíquias que ajudam na duração do tempo e da eficiência dele;




         Ela dura 7 segundos sem qualquer modificação como relíquias de Controle Unido de castelos, que aumenta de 25% a 40% dependendo da formação do grupo para fazer o efeito dela.
         O fluxo upado no 5/5 já pega uma quantidade muito alta de 6 Jogadores a cada segundo oque resulta em: (6x7 = 42) alvos PvP sem contar com a Grã-Relíquia De Feitiços Múltiplos e a de Controle Unido que fazem aumentar a duração do fluxo no chão e o número de alvos. Com a Grã-Relíquia de Feitiços Múltiplos o valor de alvos base sobe para 9 (9x7 = 63) sem a influência da Controle Unido. 

    Sem contar que o fluxo ignora quem já está preso por correntes (Mago), grilhões (Paladino), raízes (Druida e Invocador) e busca sempre novos alvos que não estejam sobre nenhum efeito desses listados anteriormente, oque faz que ele seja muito mais eficaz mesmo tendo outros controladores ao arredor de si.

         Segue abaixo alguns vídeos demonstrativo do que apenas um fluxo de 7 segundos e com a relíquia de feitiços múltiplos é capaz de fazer:

    Primeiro Fluxo.mp4     Com apenas um fluxo, ele conseguiu empurrar todos presentes ali para outro lugar, exceto quem resistiu, empurraria mais, porém neste teste contamos com aproximadamente a presença de uns 31 players em média.      Agora para ficar mais claro de ver a quantia de players veremos de outro ângulo:

    Redondo.mp4     Novamente empurra todos da área do centro aonde o fluxo foi jogado, de 9 Alvos com relíquias passa para um número muito maior quando se trata de Alvos PvP oque é um número absurdo em grandes batalhas massivas como a Guerra e alguns GxG.
         Agora veremos em uma tentativa de passar sobre o fluxo:

    Tentando Passar.mp4       Com apenas Dois templários revezando fluxo entre si já serão capazes de bloquear totalmente um ponto de acesso como por exemplo a passagem da escada da T4 até a T3 Sentinela, que é apenas um único pixel para todos passar.                                                                           = 

    A reformulação dele seria simples

    Bastaria sempre que o limite de alvos indicados na descrição fosse atingido o fluxo empurraria somente 1 vez todos, porém a duração do efeito seria aumentada para 4s - 4.5s igual ao circulo sombrio do bruxo, só que ele empurraria apenas uma vez com o efeito do atordoamento aumentado para ficar o mais justo possível, por que não existe outra habilidade de qualquer classe que chegue a um número tão exorbitante de alvos PvP.

         Obrigado, o intuito deste post é apenas para mostrar o quão forte está o fluxo no quesito de pegar players, e apenas buscar uma solução para o mesmo.


  24. Confused
    Eofortun got a reaction from Учиха Мадара in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)   
    'low HP low heal' is correct. But did you forget that he gains 40% extra damage and 55% damage reduction, and the skill returns the lost hp to the same as it was before. When you first hit the seeker, believe me, you don't get a second chance. Talent is the most broken.
     
  25. Haha
    Eofortun got a reaction from Fynn in Adjust paladin's amount of healing   
    Of course it's ok to be a tank with dmg reduction, a unbreakeable shield, good magic dmg, insane control and why not heal 5k+, it's perfectly balanced.
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