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Abi

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  • Sensei

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Brave Squire III

Brave Squire III (9/27)

  • Spring 2024
  • World Creation 2023
  • Everyday Job II
  • Halloween 2023
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  1. Я думаю, это абсурдно, что вы думаете, что охотники наносят слишком много урона, особенно по сравнению с эквивалентом класса (рейнджер), поскольку они могут нанести гораздо больше урона, чем охотники, за выстрелы на 5 тысяч с привилегией 6 ярдов в своих навыках, уже есть слишком большая поддержка исцеления в игре и утверждение, что классы урона должны потерять свою цель в игре (нанесение урона), возмутительны. Я не думаю, что дело в том, состоите ли вы в одной фракции или нет. Я думаю, вы просто не хотите, чтобы классы делали то, для чего они предназначены. извините за грамматические ошибки, я пользуюсь переводчиком, мое почтение
  2. I do agree that the idea of switching branches costing knowledge is a bit unnecessary however I would suggest to change it into having similar function of Name changing in terms of cooldown meaning. switching between branches now cost nothing and you can do it whenever HOWEVER once you switch to a branch you wont be able to switch from this branch to another for a whole week ( or a set number of days that can be adjusted ) this way it will allow people to freely switch between their branches when its needed ( people can switch from their PvE branch to PvP when a new arena season is about to start OR switch from a PvP branch to a PvE when a weekly event with books in dg is added ) this way players will feel more comfortable trying out more than just 1 branch for everything
  3. @Dr Strange @Nolan you guys have not mentioned whats gonna happen to the 3rd branch "ancestor spirit" talent that increase the dodge you receive from blessing
  4. theres no point talking to this guy, its clear he has no idea how the mechanics function not just about the classes but the game itself save yourself the trouble
  5. nah having to deal with your stupidity actually hurt my brain i have the fear of losing some of my brain cells if i continue talking to you and for that i wish you well and hopefully you learn how to properly read
  6. the good joke is actually you making a fool of yourself the skill does NOT stun the enemy it REDUCE physical power did you even read the skill description? or just copy past it ?
  7. having 15% dodge after ( dodge -accu) calculation will mean nothing rolling 15 twice is still useless
  8. my god you seriously have no clue what you're talking about the debuff name is "stun" the debuff reduce enemy power it dont stun them holyshit brother go learn the game first then we can have a proper discussion
  9. where am i comparing control to dmg ? hunters sap is dmg skill same for the 2 skills i mentioned for ranger? what you on about
  10. cool even tho hunter is still outranged by most classes probably the best thing hunter got this update if i understood correctly it means hunter will no longer gain dodge from blessing nor damage reduction and this is a massive nerf uncalled for too now hunter is unable to gain max dodge from their hunter agility skill alone ( 26% dodge for 10sec is insanely worthless ) and now hunter only has 1 skill for dodge while ranger on other hand still got their dodge passive bitterness being able to max their dodge on top of their normal dodge skill because mc and elf cant be on the same level elf always need to have the upper hand this have made blessing useless to use and it discourage hunters to use it, it should at least still have its dodge increase factor because mc and elf cant be equal elf always needs to have the upper hand this is also pointless as hunter agility only last 10sec with a cooldown of 30sec meaning you will NEVER have this skill permanently active you're basically telling hunters to not levelup any of their dodge skills unless they got orci book completely ruining it for the average hunter on top of that most dmg classes are already able to take more than 35% of hunters health from 1 auto making the whole new mechanism useless after 1-2 hits it seems like even when you want to add new skill you cant let it have the down side of losing the old stats ( like hunters blessing losing dodge and dmg redu ) no you had to give the stats to another skill and even when you added the new skill to a class that is already known to have ridiculous amount of dmg to have a copy of chief frenzy, it had to have a little bit of boost of you guys really want bd to be able to 1 shott everyone and everything because mc and elf cant be on the same level elf always need to have the upper hand on mc if this isn't favoritism then i dont know what is.
  11. same thing goes for paladin skills like shield or hp increase skill the idea of the skill to be able to benefit your allies too, in that logic paladin shouldn't be able to use their skills on allies or templar shouldn't be able to use their "mantra of healing" on an ally because it can end up getting in the way the idea of being able to use the skill on an ally is essential to making the class more than a solo playing class and the idea of having a chieftain maintaining the skill active on 2 players is nearly impossible the only way i could ever see it happening is by having 2 players with orci book and if you base your judgment on the 1% players rather than the 99% players who dont have those books then your judgement is flawed the reduction BM has also the factor of healing the BM every time the cat heals so its not like they have JUST dmg redu they have more into it unlike the chief the seeker has stun and invisibility on top of that movement speed ( and some resistance with talent ) BM skill has a whole different mechanics to the skill if the cat is alive making it more than "just" move speed skill chief skill does damage on top of movement speed each of these skills have its own unique mechanism that makes each class different in its own way you talking about making the skill EQUAL in terms of movement speed but not talk about stun or invisibility like seeker do make it biased adjustment in my opinion not to mention you ask for the reduction of damage of skill too ( making the skill fall behind compared to the other skills ) making a skill "useless" to the class isn't balancing, its removing its impact and backbone
  12. i can more or less agree with some of the suggestions however the idea of reducing this skill by almost 40% of its value being the only skill a chief use to be the frontline it is, is a bit "too much" when you have seekers, bd and other classes dealing nearly 4k hits it will bypass the health lost % factor meaning the chief would go from 50% hp to 0 from 1 hit or somewhere near that and the idea of removing the skill from being used on allies is like the nail to the coffin if a chief wanted to be a support to his party this is their go to skill to do that and you basically take that from them. rugg need to be toned down a bit one way or another but its a very sensitive skill as the chief is highly dependable on it reducing it too much would result in the death of the class impact. reducing the movement speed of this skill would also means the reduction of seekers and BM movement speed skills as it would be unfair to reduce Legion only move speed skill and not do that to the 2 skills elves have " otherwise i would say this is a biased suggestion" also the reduction the skill damage this much harms the mdmg playstyle too since the skill is phydmg based only meaning it does little to no dmg already for mdmg chief making it completely useless to mdmg chief more than it already is i would way to reduce the damage of this skill by a small % and make it deal damage based on the highest dmg ( mdmg or phy dmg ) the character has to make the skill more useful to the mdmg playstyle to be more than a move speed skill
  13. charmer suffer a lot due to the fact of them being a summoner class that cant provide healing for their summons like BM does and due to the fact their summons are easily killed and charmer needs to spawn their maximum number of summons to deal their full damage it makes it impossible for charmer to output their max damage in arena and mass fights so this leaves charmer with the idea of playing staff charmer with their bird and "gloom" talent but making them both unable to heal and almost melee is basically a suicide for the charmer as the charmer playing staff means they lose more than half of their defensive stats so they rely on healing to survive but since the gloom no longer heals it means the charmer is as vulnerable as they can be on the other hand BM is able to output their maximum damage immediately and they don't suffer from the risk of either dealing damage and no heal ( charmer with mace and shield ) or being all heals and no damage or deff ( charmer with staff ) as their kit offers them all 3 ( damage, healing and tanking) so i agree with the idea of charmer gaining damage redu so they can still be able to play staff builds without signing a death wish in exchange and the gloom being unable to heal shouldnt be a thing as it completely ruins the branch i would also suggest making charmer "otherworldly blessing" skill to also increase the health and stats of all of the charmer summons IF it was used on charmer this way charmer would gain the ability to group ( aoe ) heal his summons so they dont get immediately blown away by any group damage skills
  14. you can have up to 200% cooldown of skills So, 200% bônus dmg i understand how the increased damage is calculated my question is how is it calculated with the original damage the skill does the skill does 180% damage of the player physical damage, however with the talent is the amount of cooldown is added to the 180% or calculated separately then added and if so then what's the formula
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