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emmmmmm

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  1. Sad
    emmmmmm got a reaction from Darkdogyy in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    So how should Charme play magic in the future?Do we still have a sense of existence?Can we delete the role directly?
  2. Wow
    emmmmmm got a reaction from Speedom in Players are now gradually losing   
    In recent years, I think players are gradually losing.The number of players has been unable to maintain a steady growth.I think there are several reasons:
    NO1. Reduction of new players.
    Although the game has made the task easier, it can't be denied that it is very boring.Now there are a lot of new players. Most of them are old players who experience new professions. I think there are very few real new players.Some old players create new characters to be used as warehouses, which we all know.
    NO2. The world boss is monopolized by a single guild.
    When a server has a largest guild, some small and medium-sized guilds can only please him.Even in the EU server, there will be multiple MC guilds to please elf guilds, resulting in only one big guild in the entire EU server, and many small and medium-sized guilds can not participate in many game playing methods.Most of the landing games have nothing to do. For a long time, many people give up the game.
    NO3. There are too few ways to play after the characters have reached the full level.
    From the launch of the undersea city until now, most players have gathered the submarine equipment.Most of the equipment in the pirate coin shop has been purchased, and there is no place to consume the extra pirate coins.As a result, players with undersea equipment and a large number of pirate coins are reluctant to participate in activities under the sea.Some of the new players who have joined the undersea city have no one to lead them to the undersea activities.
    NO4. There are too few new things in festivals every year
    Compared with the past, there are too few new things about festivals.Some players do not need to continue to participate in activities after replacing the new percentage equipment in the first week.Most of the weapons skin and character fashion are the activities of a long time ago, new activities appear little new things.
    NO5. The balance of camp and occupation is too poor
    As a game that has been in operation for more than ten years, I think the balance should not be the way it is now, which makes me very disappointed.Some professions are too strong, some are weak.Some occupations are difficult to find their own position in PvE or PVP, which is very puzzling.Officials are always saying that the balance of the game is good. It's deceiving yourself.
    NO6. The convenience of the game is very poor
    We need to spend a lot of time looking for things in the inventory, which is really troublesome.Is it difficult to divide the item bar into equipment bar, consumable bar, task bar and task item column?The account can be designed with a secondary password, which can also reduce the risk of losing the player's account items.The equipment can be locked. After locking, it will not appear when you open the store.I think these should be more than ten years of games should have had.
    NO7. Forum managers basically don't listen to opinions
    A long time ago, many enthusiastic players in the forum put forward many suggestions. In my opinion, these are very helpful for the game.But they rarely appear in the game.Because of this, fewer and fewer people participate in the forum to discuss suggestions. Most people just look at it and smile.Can you see if your forum is active enough?
    More and more new games appear, we as players can change the game at will, I hope you can cherish your users.For us, for your own benefit.
  3. Like
    emmmmmm got a reaction from Khrone in Players are now gradually losing   
    In recent years, I think players are gradually losing.The number of players has been unable to maintain a steady growth.I think there are several reasons:
    NO1. Reduction of new players.
    Although the game has made the task easier, it can't be denied that it is very boring.Now there are a lot of new players. Most of them are old players who experience new professions. I think there are very few real new players.Some old players create new characters to be used as warehouses, which we all know.
    NO2. The world boss is monopolized by a single guild.
    When a server has a largest guild, some small and medium-sized guilds can only please him.Even in the EU server, there will be multiple MC guilds to please elf guilds, resulting in only one big guild in the entire EU server, and many small and medium-sized guilds can not participate in many game playing methods.Most of the landing games have nothing to do. For a long time, many people give up the game.
    NO3. There are too few ways to play after the characters have reached the full level.
    From the launch of the undersea city until now, most players have gathered the submarine equipment.Most of the equipment in the pirate coin shop has been purchased, and there is no place to consume the extra pirate coins.As a result, players with undersea equipment and a large number of pirate coins are reluctant to participate in activities under the sea.Some of the new players who have joined the undersea city have no one to lead them to the undersea activities.
    NO4. There are too few new things in festivals every year
    Compared with the past, there are too few new things about festivals.Some players do not need to continue to participate in activities after replacing the new percentage equipment in the first week.Most of the weapons skin and character fashion are the activities of a long time ago, new activities appear little new things.
    NO5. The balance of camp and occupation is too poor
    As a game that has been in operation for more than ten years, I think the balance should not be the way it is now, which makes me very disappointed.Some professions are too strong, some are weak.Some occupations are difficult to find their own position in PvE or PVP, which is very puzzling.Officials are always saying that the balance of the game is good. It's deceiving yourself.
    NO6. The convenience of the game is very poor
    We need to spend a lot of time looking for things in the inventory, which is really troublesome.Is it difficult to divide the item bar into equipment bar, consumable bar, task bar and task item column?The account can be designed with a secondary password, which can also reduce the risk of losing the player's account items.The equipment can be locked. After locking, it will not appear when you open the store.I think these should be more than ten years of games should have had.
    NO7. Forum managers basically don't listen to opinions
    A long time ago, many enthusiastic players in the forum put forward many suggestions. In my opinion, these are very helpful for the game.But they rarely appear in the game.Because of this, fewer and fewer people participate in the forum to discuss suggestions. Most people just look at it and smile.Can you see if your forum is active enough?
    More and more new games appear, we as players can change the game at will, I hope you can cherish your users.For us, for your own benefit.
  4. Haha
    emmmmmm got a reaction from TheCaster in [2021.01.01] 2020 results in infographics   
    All kinds of data show that we should strengthen elf as soon as possible
  5. Like
    emmmmmm got a reaction from Filipe Ramon in Why is elf more flexible for similar skills?   
    Imagine a game that has been running for more than ten years. Is there any breakthrough in balance.We don't even have a device lock or a secondary code.It's still possible for us to accidentally sell our equipment in the store.
  6. Wow
    emmmmmm got a reaction from Emerald in Players are now gradually losing   
    In recent years, I think players are gradually losing.The number of players has been unable to maintain a steady growth.I think there are several reasons:
    NO1. Reduction of new players.
    Although the game has made the task easier, it can't be denied that it is very boring.Now there are a lot of new players. Most of them are old players who experience new professions. I think there are very few real new players.Some old players create new characters to be used as warehouses, which we all know.
    NO2. The world boss is monopolized by a single guild.
    When a server has a largest guild, some small and medium-sized guilds can only please him.Even in the EU server, there will be multiple MC guilds to please elf guilds, resulting in only one big guild in the entire EU server, and many small and medium-sized guilds can not participate in many game playing methods.Most of the landing games have nothing to do. For a long time, many people give up the game.
    NO3. There are too few ways to play after the characters have reached the full level.
    From the launch of the undersea city until now, most players have gathered the submarine equipment.Most of the equipment in the pirate coin shop has been purchased, and there is no place to consume the extra pirate coins.As a result, players with undersea equipment and a large number of pirate coins are reluctant to participate in activities under the sea.Some of the new players who have joined the undersea city have no one to lead them to the undersea activities.
    NO4. There are too few new things in festivals every year
    Compared with the past, there are too few new things about festivals.Some players do not need to continue to participate in activities after replacing the new percentage equipment in the first week.Most of the weapons skin and character fashion are the activities of a long time ago, new activities appear little new things.
    NO5. The balance of camp and occupation is too poor
    As a game that has been in operation for more than ten years, I think the balance should not be the way it is now, which makes me very disappointed.Some professions are too strong, some are weak.Some occupations are difficult to find their own position in PvE or PVP, which is very puzzling.Officials are always saying that the balance of the game is good. It's deceiving yourself.
    NO6. The convenience of the game is very poor
    We need to spend a lot of time looking for things in the inventory, which is really troublesome.Is it difficult to divide the item bar into equipment bar, consumable bar, task bar and task item column?The account can be designed with a secondary password, which can also reduce the risk of losing the player's account items.The equipment can be locked. After locking, it will not appear when you open the store.I think these should be more than ten years of games should have had.
    NO7. Forum managers basically don't listen to opinions
    A long time ago, many enthusiastic players in the forum put forward many suggestions. In my opinion, these are very helpful for the game.But they rarely appear in the game.Because of this, fewer and fewer people participate in the forum to discuss suggestions. Most people just look at it and smile.Can you see if your forum is active enough?
    More and more new games appear, we as players can change the game at will, I hope you can cherish your users.For us, for your own benefit.
  7. Wow
    emmmmmm got a reaction from Avamanyar in Players are now gradually losing   
    In recent years, I think players are gradually losing.The number of players has been unable to maintain a steady growth.I think there are several reasons:
    NO1. Reduction of new players.
    Although the game has made the task easier, it can't be denied that it is very boring.Now there are a lot of new players. Most of them are old players who experience new professions. I think there are very few real new players.Some old players create new characters to be used as warehouses, which we all know.
    NO2. The world boss is monopolized by a single guild.
    When a server has a largest guild, some small and medium-sized guilds can only please him.Even in the EU server, there will be multiple MC guilds to please elf guilds, resulting in only one big guild in the entire EU server, and many small and medium-sized guilds can not participate in many game playing methods.Most of the landing games have nothing to do. For a long time, many people give up the game.
    NO3. There are too few ways to play after the characters have reached the full level.
    From the launch of the undersea city until now, most players have gathered the submarine equipment.Most of the equipment in the pirate coin shop has been purchased, and there is no place to consume the extra pirate coins.As a result, players with undersea equipment and a large number of pirate coins are reluctant to participate in activities under the sea.Some of the new players who have joined the undersea city have no one to lead them to the undersea activities.
    NO4. There are too few new things in festivals every year
    Compared with the past, there are too few new things about festivals.Some players do not need to continue to participate in activities after replacing the new percentage equipment in the first week.Most of the weapons skin and character fashion are the activities of a long time ago, new activities appear little new things.
    NO5. The balance of camp and occupation is too poor
    As a game that has been in operation for more than ten years, I think the balance should not be the way it is now, which makes me very disappointed.Some professions are too strong, some are weak.Some occupations are difficult to find their own position in PvE or PVP, which is very puzzling.Officials are always saying that the balance of the game is good. It's deceiving yourself.
    NO6. The convenience of the game is very poor
    We need to spend a lot of time looking for things in the inventory, which is really troublesome.Is it difficult to divide the item bar into equipment bar, consumable bar, task bar and task item column?The account can be designed with a secondary password, which can also reduce the risk of losing the player's account items.The equipment can be locked. After locking, it will not appear when you open the store.I think these should be more than ten years of games should have had.
    NO7. Forum managers basically don't listen to opinions
    A long time ago, many enthusiastic players in the forum put forward many suggestions. In my opinion, these are very helpful for the game.But they rarely appear in the game.Because of this, fewer and fewer people participate in the forum to discuss suggestions. Most people just look at it and smile.Can you see if your forum is active enough?
    More and more new games appear, we as players can change the game at will, I hope you can cherish your users.For us, for your own benefit.
  8. Like
    emmmmmm got a reaction from TheCaster in Players are now gradually losing   
    In recent years, I think players are gradually losing.The number of players has been unable to maintain a steady growth.I think there are several reasons:
    NO1. Reduction of new players.
    Although the game has made the task easier, it can't be denied that it is very boring.Now there are a lot of new players. Most of them are old players who experience new professions. I think there are very few real new players.Some old players create new characters to be used as warehouses, which we all know.
    NO2. The world boss is monopolized by a single guild.
    When a server has a largest guild, some small and medium-sized guilds can only please him.Even in the EU server, there will be multiple MC guilds to please elf guilds, resulting in only one big guild in the entire EU server, and many small and medium-sized guilds can not participate in many game playing methods.Most of the landing games have nothing to do. For a long time, many people give up the game.
    NO3. There are too few ways to play after the characters have reached the full level.
    From the launch of the undersea city until now, most players have gathered the submarine equipment.Most of the equipment in the pirate coin shop has been purchased, and there is no place to consume the extra pirate coins.As a result, players with undersea equipment and a large number of pirate coins are reluctant to participate in activities under the sea.Some of the new players who have joined the undersea city have no one to lead them to the undersea activities.
    NO4. There are too few new things in festivals every year
    Compared with the past, there are too few new things about festivals.Some players do not need to continue to participate in activities after replacing the new percentage equipment in the first week.Most of the weapons skin and character fashion are the activities of a long time ago, new activities appear little new things.
    NO5. The balance of camp and occupation is too poor
    As a game that has been in operation for more than ten years, I think the balance should not be the way it is now, which makes me very disappointed.Some professions are too strong, some are weak.Some occupations are difficult to find their own position in PvE or PVP, which is very puzzling.Officials are always saying that the balance of the game is good. It's deceiving yourself.
    NO6. The convenience of the game is very poor
    We need to spend a lot of time looking for things in the inventory, which is really troublesome.Is it difficult to divide the item bar into equipment bar, consumable bar, task bar and task item column?The account can be designed with a secondary password, which can also reduce the risk of losing the player's account items.The equipment can be locked. After locking, it will not appear when you open the store.I think these should be more than ten years of games should have had.
    NO7. Forum managers basically don't listen to opinions
    A long time ago, many enthusiastic players in the forum put forward many suggestions. In my opinion, these are very helpful for the game.But they rarely appear in the game.Because of this, fewer and fewer people participate in the forum to discuss suggestions. Most people just look at it and smile.Can you see if your forum is active enough?
    More and more new games appear, we as players can change the game at will, I hope you can cherish your users.For us, for your own benefit.
  9. Like
    emmmmmm got a reaction from Fortuno in Players are now gradually losing   
    In recent years, I think players are gradually losing.The number of players has been unable to maintain a steady growth.I think there are several reasons:
    NO1. Reduction of new players.
    Although the game has made the task easier, it can't be denied that it is very boring.Now there are a lot of new players. Most of them are old players who experience new professions. I think there are very few real new players.Some old players create new characters to be used as warehouses, which we all know.
    NO2. The world boss is monopolized by a single guild.
    When a server has a largest guild, some small and medium-sized guilds can only please him.Even in the EU server, there will be multiple MC guilds to please elf guilds, resulting in only one big guild in the entire EU server, and many small and medium-sized guilds can not participate in many game playing methods.Most of the landing games have nothing to do. For a long time, many people give up the game.
    NO3. There are too few ways to play after the characters have reached the full level.
    From the launch of the undersea city until now, most players have gathered the submarine equipment.Most of the equipment in the pirate coin shop has been purchased, and there is no place to consume the extra pirate coins.As a result, players with undersea equipment and a large number of pirate coins are reluctant to participate in activities under the sea.Some of the new players who have joined the undersea city have no one to lead them to the undersea activities.
    NO4. There are too few new things in festivals every year
    Compared with the past, there are too few new things about festivals.Some players do not need to continue to participate in activities after replacing the new percentage equipment in the first week.Most of the weapons skin and character fashion are the activities of a long time ago, new activities appear little new things.
    NO5. The balance of camp and occupation is too poor
    As a game that has been in operation for more than ten years, I think the balance should not be the way it is now, which makes me very disappointed.Some professions are too strong, some are weak.Some occupations are difficult to find their own position in PvE or PVP, which is very puzzling.Officials are always saying that the balance of the game is good. It's deceiving yourself.
    NO6. The convenience of the game is very poor
    We need to spend a lot of time looking for things in the inventory, which is really troublesome.Is it difficult to divide the item bar into equipment bar, consumable bar, task bar and task item column?The account can be designed with a secondary password, which can also reduce the risk of losing the player's account items.The equipment can be locked. After locking, it will not appear when you open the store.I think these should be more than ten years of games should have had.
    NO7. Forum managers basically don't listen to opinions
    A long time ago, many enthusiastic players in the forum put forward many suggestions. In my opinion, these are very helpful for the game.But they rarely appear in the game.Because of this, fewer and fewer people participate in the forum to discuss suggestions. Most people just look at it and smile.Can you see if your forum is active enough?
    More and more new games appear, we as players can change the game at will, I hope you can cherish your users.For us, for your own benefit.
  10. Like
    emmmmmm got a reaction from Danindo in Players are now gradually losing   
    In recent years, I think players are gradually losing.The number of players has been unable to maintain a steady growth.I think there are several reasons:
    NO1. Reduction of new players.
    Although the game has made the task easier, it can't be denied that it is very boring.Now there are a lot of new players. Most of them are old players who experience new professions. I think there are very few real new players.Some old players create new characters to be used as warehouses, which we all know.
    NO2. The world boss is monopolized by a single guild.
    When a server has a largest guild, some small and medium-sized guilds can only please him.Even in the EU server, there will be multiple MC guilds to please elf guilds, resulting in only one big guild in the entire EU server, and many small and medium-sized guilds can not participate in many game playing methods.Most of the landing games have nothing to do. For a long time, many people give up the game.
    NO3. There are too few ways to play after the characters have reached the full level.
    From the launch of the undersea city until now, most players have gathered the submarine equipment.Most of the equipment in the pirate coin shop has been purchased, and there is no place to consume the extra pirate coins.As a result, players with undersea equipment and a large number of pirate coins are reluctant to participate in activities under the sea.Some of the new players who have joined the undersea city have no one to lead them to the undersea activities.
    NO4. There are too few new things in festivals every year
    Compared with the past, there are too few new things about festivals.Some players do not need to continue to participate in activities after replacing the new percentage equipment in the first week.Most of the weapons skin and character fashion are the activities of a long time ago, new activities appear little new things.
    NO5. The balance of camp and occupation is too poor
    As a game that has been in operation for more than ten years, I think the balance should not be the way it is now, which makes me very disappointed.Some professions are too strong, some are weak.Some occupations are difficult to find their own position in PvE or PVP, which is very puzzling.Officials are always saying that the balance of the game is good. It's deceiving yourself.
    NO6. The convenience of the game is very poor
    We need to spend a lot of time looking for things in the inventory, which is really troublesome.Is it difficult to divide the item bar into equipment bar, consumable bar, task bar and task item column?The account can be designed with a secondary password, which can also reduce the risk of losing the player's account items.The equipment can be locked. After locking, it will not appear when you open the store.I think these should be more than ten years of games should have had.
    NO7. Forum managers basically don't listen to opinions
    A long time ago, many enthusiastic players in the forum put forward many suggestions. In my opinion, these are very helpful for the game.But they rarely appear in the game.Because of this, fewer and fewer people participate in the forum to discuss suggestions. Most people just look at it and smile.Can you see if your forum is active enough?
    More and more new games appear, we as players can change the game at will, I hope you can cherish your users.For us, for your own benefit.
  11. Like
    emmmmmm got a reaction from lore in Players are now gradually losing   
    In recent years, I think players are gradually losing.The number of players has been unable to maintain a steady growth.I think there are several reasons:
    NO1. Reduction of new players.
    Although the game has made the task easier, it can't be denied that it is very boring.Now there are a lot of new players. Most of them are old players who experience new professions. I think there are very few real new players.Some old players create new characters to be used as warehouses, which we all know.
    NO2. The world boss is monopolized by a single guild.
    When a server has a largest guild, some small and medium-sized guilds can only please him.Even in the EU server, there will be multiple MC guilds to please elf guilds, resulting in only one big guild in the entire EU server, and many small and medium-sized guilds can not participate in many game playing methods.Most of the landing games have nothing to do. For a long time, many people give up the game.
    NO3. There are too few ways to play after the characters have reached the full level.
    From the launch of the undersea city until now, most players have gathered the submarine equipment.Most of the equipment in the pirate coin shop has been purchased, and there is no place to consume the extra pirate coins.As a result, players with undersea equipment and a large number of pirate coins are reluctant to participate in activities under the sea.Some of the new players who have joined the undersea city have no one to lead them to the undersea activities.
    NO4. There are too few new things in festivals every year
    Compared with the past, there are too few new things about festivals.Some players do not need to continue to participate in activities after replacing the new percentage equipment in the first week.Most of the weapons skin and character fashion are the activities of a long time ago, new activities appear little new things.
    NO5. The balance of camp and occupation is too poor
    As a game that has been in operation for more than ten years, I think the balance should not be the way it is now, which makes me very disappointed.Some professions are too strong, some are weak.Some occupations are difficult to find their own position in PvE or PVP, which is very puzzling.Officials are always saying that the balance of the game is good. It's deceiving yourself.
    NO6. The convenience of the game is very poor
    We need to spend a lot of time looking for things in the inventory, which is really troublesome.Is it difficult to divide the item bar into equipment bar, consumable bar, task bar and task item column?The account can be designed with a secondary password, which can also reduce the risk of losing the player's account items.The equipment can be locked. After locking, it will not appear when you open the store.I think these should be more than ten years of games should have had.
    NO7. Forum managers basically don't listen to opinions
    A long time ago, many enthusiastic players in the forum put forward many suggestions. In my opinion, these are very helpful for the game.But they rarely appear in the game.Because of this, fewer and fewer people participate in the forum to discuss suggestions. Most people just look at it and smile.Can you see if your forum is active enough?
    More and more new games appear, we as players can change the game at will, I hope you can cherish your users.For us, for your own benefit.
  12. Like
    emmmmmm got a reaction from triggeredAF in Players are now gradually losing   
    In recent years, I think players are gradually losing.The number of players has been unable to maintain a steady growth.I think there are several reasons:
    NO1. Reduction of new players.
    Although the game has made the task easier, it can't be denied that it is very boring.Now there are a lot of new players. Most of them are old players who experience new professions. I think there are very few real new players.Some old players create new characters to be used as warehouses, which we all know.
    NO2. The world boss is monopolized by a single guild.
    When a server has a largest guild, some small and medium-sized guilds can only please him.Even in the EU server, there will be multiple MC guilds to please elf guilds, resulting in only one big guild in the entire EU server, and many small and medium-sized guilds can not participate in many game playing methods.Most of the landing games have nothing to do. For a long time, many people give up the game.
    NO3. There are too few ways to play after the characters have reached the full level.
    From the launch of the undersea city until now, most players have gathered the submarine equipment.Most of the equipment in the pirate coin shop has been purchased, and there is no place to consume the extra pirate coins.As a result, players with undersea equipment and a large number of pirate coins are reluctant to participate in activities under the sea.Some of the new players who have joined the undersea city have no one to lead them to the undersea activities.
    NO4. There are too few new things in festivals every year
    Compared with the past, there are too few new things about festivals.Some players do not need to continue to participate in activities after replacing the new percentage equipment in the first week.Most of the weapons skin and character fashion are the activities of a long time ago, new activities appear little new things.
    NO5. The balance of camp and occupation is too poor
    As a game that has been in operation for more than ten years, I think the balance should not be the way it is now, which makes me very disappointed.Some professions are too strong, some are weak.Some occupations are difficult to find their own position in PvE or PVP, which is very puzzling.Officials are always saying that the balance of the game is good. It's deceiving yourself.
    NO6. The convenience of the game is very poor
    We need to spend a lot of time looking for things in the inventory, which is really troublesome.Is it difficult to divide the item bar into equipment bar, consumable bar, task bar and task item column?The account can be designed with a secondary password, which can also reduce the risk of losing the player's account items.The equipment can be locked. After locking, it will not appear when you open the store.I think these should be more than ten years of games should have had.
    NO7. Forum managers basically don't listen to opinions
    A long time ago, many enthusiastic players in the forum put forward many suggestions. In my opinion, these are very helpful for the game.But they rarely appear in the game.Because of this, fewer and fewer people participate in the forum to discuss suggestions. Most people just look at it and smile.Can you see if your forum is active enough?
    More and more new games appear, we as players can change the game at will, I hope you can cherish your users.For us, for your own benefit.
  13. Like
    emmmmmm got a reaction from Drakoknight in Why is elf more flexible for similar skills?   
    Imagine a game that has been running for more than ten years. Is there any breakthrough in balance.We don't even have a device lock or a secondary code.It's still possible for us to accidentally sell our equipment in the store.
  14. Confused
    emmmmmm got a reaction from Maleknecro in one of most active guilds, "Delicious" got hacked (Eu-Emerald)   
    The internal news I heard is that the president of delicious guild had a good relationship with a member of Yinyang guild, who knew the game account and password of the president of delicious guild.Last night, the member of the Yinyang guild secretly logged into the president's account, kicked all members out of the guild, and then deleted the account.During this period, all the process was recorded by the Yinyang player and posted to youtube, but later deleted.Well, since the relationship between you is false.
  15. Confused
    emmmmmm got a reaction from Maleknecro in one of most active guilds, "Delicious" got hacked (Eu-Emerald)   
    Yesterday I saw a lot of people talking about hackers being members of the MC Yinyang guild.Think about which guild is blocking you in front of the replica gate during the event?It's EU ELF pH!Think about which guild in the world was saying: GZ delicious? 2 when the championship ended last week and announced the ranking of points?It's EU MC Yinyang.What is the relationship between ELF pH and MC Yingyang?I think you've been spotted a long time ago.I think you can take legal measures to protect delicious. After all, hackers do harm to your property.When you rely on legal means, the official will certainly assist you.I wish that EU MC can resume the delicious guild more and more.Hopefully hackers will get the punishment they deserve.
  16. Confused
    emmmmmm got a reaction from Lyzoic in one of most active guilds, "Delicious" got hacked (Eu-Emerald)   
    The internal news I heard is that the president of delicious guild had a good relationship with a member of Yinyang guild, who knew the game account and password of the president of delicious guild.Last night, the member of the Yinyang guild secretly logged into the president's account, kicked all members out of the guild, and then deleted the account.During this period, all the process was recorded by the Yinyang player and posted to youtube, but later deleted.Well, since the relationship between you is false.
  17. Like
    emmmmmm got a reaction from Khrone in Elves cant lose mermen event   
    Please don't discuss elf career in this forum, otherwise the result will only be as follows:
    1、Elf is always the same as MC, elf is even weaker.
    2、The reason for ELF guild's victory is that ELF players are always hardworking. All events are not that MC players can't beat elf players, but that MC players don't seriously complete them.
    3、Take a look at the MC union of us servers. This is the only union of all servers that can beat elf. Why don't you learn from them? Of course, there are more MC players in US server than elf.
    4、Your post may be forbidden to reply.

  18. Confused
    emmmmmm got a reaction from TheCaster in I'm sorry I lied. The number of EU MCS has not decreased   
    First of all, I want to apologize to you for lying in my last post.The number of eumcs has not decreased at all.All the pictures are taken by me while the MC members are asleep, and the gap of guild points will catch up in the follow-up time.I'm really sorry.
    In yesterday's Mermaid trial, EMMC Yin Yang won phalans with a small number of people.Although the number of phalans guild was twice that of Yinyang, phalans still failed to win.Although the phalans guild said it was a deliberate loss, everyone knew the truth because MC was too professional.
    Yesterday I heard that Russian server elf lost a lot.Other server elf wins because it has more people than MC.Elf has three or four times as many MCRs to win, as we all know.
    I learned that my post made elf players very negative.I'm really sorry for them.
    In order to save elf, we must strengthen them and weaken MC.
    Jcbreff and Akasha,They noticed the weakness of ELF before we did.
    To weaken MC, I have the following solutions:
    1,charmer
    1)weaken“help of chaos”:This skill is too powerful.I don't think he should have a recovery effect,We should cancel his recovery effect and attack effect and add a patrol attribute, which can display the enemy on the map.
    2)weaken“stone curse”:This skill is too powerful.For too long, the enemy has no way. I think the control time should be reduced. When the enemy is in control, he should slowly recover his health.
    3)weaken“summner”:This ability increases damage too much after it is full, so that the charger does not need too much equipment to have high damage. I think the damage bonus should be removed and the duration of the increase should be left.
    2,necromancer
    1)weaken"the gift of rebirth":This ability makes the replica more comfortable, so we should change it and consume a proper amount of "life scroll" when using it.
    3,warlock
    1)weaken"stone body":I don't know why there is "can't be hurt" attribute in the game. It's unbalanced. I suggest that you cancel this attribute. "Stone body" changed to "become a real stone", players will not be able to cross him.He will become a terrain.
    4,shaman
    1)weaken"healing totem":Why is there such a terrible skill?If there are 1000 people in the scene and their treatment effect is 200, then their treatment amount will reach 200000 at a time!!!I think it should be changed to touch to receive treatment, and the treatment range should be changed to 2 * 2. As a compensation, we can make the totem bigger.
    2)weaken“power of the earth”:I think we should remove his damage attribute and change it to reduce fire attack.
    5,Death Knighe
    1)This class is too powerful, much better than elf tanks. I don't think he should be able to equip shields.
    6,Rogue
    1)weaken"absolute reflexes":Why can he be invisible for so long? This is invincible in PVP. I think he should be changed to be invisible in front of the player and be found when he is close to the player. I think stealth should be slower so that it won't be detected, so it should reduce its movement speed.
    7,hunter
    1)The damage of this skill is very high. It doesn't need to be easy to use. I think he should be changed to move back and forth in order to attack, standing in the same place can not attack others.
    8,barbarian
    1)weaken"berserker power":This skill is too powerful. As a "barbarian", you should be brave. So I think he should add "Damage taken increased by 500%", which has little impact, because when using him, he will not be attacked.
    To Strengthen ELF, I have the following solutions:
    1,mage
    1)Strengthen“magic ban”:This skill is useless. I think he should add buff to himself instead and double the effect.
    2)Strengthen"drgon eye":Why is mage's attack evaded? I think he should increase accuracy by 100%.
    3)Enhance mage all skill damage, I think about 50%.
    2,seeker
    1)Seeker is really pathetic. His damage skills are very few, and his damage can only rely on ordinary attacks.
    2)Strengthen"attack instince":This skill is very interesting, which makes seeker better when the damage is low. However, range damage will make seeker be attacked by more monsters. Seeker's defense is very low. Although he has played more damage, he has suffered more damage. His advantages and disadvantages offset each other. Seeker is equivalent to not using skills. I think that when he attacks in a range, he should reduce his damage by 20% → 40% → 60% → 80%. I think this is reasonable.
    3,priest
    1)I think this profession should be sacred, but it has very few recovery skills.
    2)I think he should have the ability "group resurrection": there is a 95% chance that 1000 HP will be restored to the surrounding people, and the dead will also be resurrected. There is a 5% chance to deal 1000 damage to the surrounding teammates, so he also has a certain risk
    4,blade dancer
    1)I think blade dance is elf's most pitiful profession. He has few damage skills and can only do damage through ordinary attacks. I don't know why you added a useless new skill to him, which confused me.
    2)Strengthen"spirit of resistance":I think it is reasonable for him to deal damage to the enemy or increase his attack strength by 70% while resisting the effect.
    5,palandin
    1)I think palandin is equivalent to the charmer of MC, but palandin is much weaker than charmer.He has little resilience and is vulnerable.
    2)Strengthen"inner forces":Obviously, the ability was not designed with the possibility of palandin using two handed weapons. Obviously, two handed weapons can't trigger "block", so this skill is useless. I think palandin should be changed to use two handed weapons, which can also trigger "block.". That's reasonable.However, there is no way to surpass the status of charger, which is a pity.
    6,ranger
    1)I think it's a very tired profession, he has a very low attack speed and low injury compared with Hunter. He needs to use his skills frequently, which makes him tired.
    2)I think it needs to increase his skill damage by about 50%.Reduce the mana cost of a skill because it requires a lot of mana.
    7,druid
    1)There is no harm in this profession. I have no idea what his position is.
    2)Strengthen“elemental backing”:The damage of this skill is too low. It should be increased.He should be able to attack more enemies, which is reasonable.
    8,warden
    1)This is the most useless class I've ever seen. His defense is high, but his attack power is too low.We always kill him, it's just a matter of time, but he can't kill us, which is very unfair.
    2)Strengthen“stealing power‘’:You finally remember that warden needs to attack people, but warden can't attack many times in the duration of his skill.I think this ability should increase attack speed, so that it is reasonable.However, when you use two handed weapons, there is no way to trigger the "block" attribute. In this way, warden's defense will be useless. Therefore, I think it is reasonable for warden to use two handed weapons to trigger the "block" attribute.
    Finally, I hope that war spear will become more and more interesting, and more and more people like it. Thank you.
     
     
  19. Like
    emmmmmm got a reaction from Zurp in I'm sorry I lied. The number of EU MCS has not decreased   
    First of all, I want to apologize to you for lying in my last post.The number of eumcs has not decreased at all.All the pictures are taken by me while the MC members are asleep, and the gap of guild points will catch up in the follow-up time.I'm really sorry.
    In yesterday's Mermaid trial, EMMC Yin Yang won phalans with a small number of people.Although the number of phalans guild was twice that of Yinyang, phalans still failed to win.Although the phalans guild said it was a deliberate loss, everyone knew the truth because MC was too professional.
    Yesterday I heard that Russian server elf lost a lot.Other server elf wins because it has more people than MC.Elf has three or four times as many MCRs to win, as we all know.
    I learned that my post made elf players very negative.I'm really sorry for them.
    In order to save elf, we must strengthen them and weaken MC.
    Jcbreff and Akasha,They noticed the weakness of ELF before we did.
    To weaken MC, I have the following solutions:
    1,charmer
    1)weaken“help of chaos”:This skill is too powerful.I don't think he should have a recovery effect,We should cancel his recovery effect and attack effect and add a patrol attribute, which can display the enemy on the map.
    2)weaken“stone curse”:This skill is too powerful.For too long, the enemy has no way. I think the control time should be reduced. When the enemy is in control, he should slowly recover his health.
    3)weaken“summner”:This ability increases damage too much after it is full, so that the charger does not need too much equipment to have high damage. I think the damage bonus should be removed and the duration of the increase should be left.
    2,necromancer
    1)weaken"the gift of rebirth":This ability makes the replica more comfortable, so we should change it and consume a proper amount of "life scroll" when using it.
    3,warlock
    1)weaken"stone body":I don't know why there is "can't be hurt" attribute in the game. It's unbalanced. I suggest that you cancel this attribute. "Stone body" changed to "become a real stone", players will not be able to cross him.He will become a terrain.
    4,shaman
    1)weaken"healing totem":Why is there such a terrible skill?If there are 1000 people in the scene and their treatment effect is 200, then their treatment amount will reach 200000 at a time!!!I think it should be changed to touch to receive treatment, and the treatment range should be changed to 2 * 2. As a compensation, we can make the totem bigger.
    2)weaken“power of the earth”:I think we should remove his damage attribute and change it to reduce fire attack.
    5,Death Knighe
    1)This class is too powerful, much better than elf tanks. I don't think he should be able to equip shields.
    6,Rogue
    1)weaken"absolute reflexes":Why can he be invisible for so long? This is invincible in PVP. I think he should be changed to be invisible in front of the player and be found when he is close to the player. I think stealth should be slower so that it won't be detected, so it should reduce its movement speed.
    7,hunter
    1)The damage of this skill is very high. It doesn't need to be easy to use. I think he should be changed to move back and forth in order to attack, standing in the same place can not attack others.
    8,barbarian
    1)weaken"berserker power":This skill is too powerful. As a "barbarian", you should be brave. So I think he should add "Damage taken increased by 500%", which has little impact, because when using him, he will not be attacked.
    To Strengthen ELF, I have the following solutions:
    1,mage
    1)Strengthen“magic ban”:This skill is useless. I think he should add buff to himself instead and double the effect.
    2)Strengthen"drgon eye":Why is mage's attack evaded? I think he should increase accuracy by 100%.
    3)Enhance mage all skill damage, I think about 50%.
    2,seeker
    1)Seeker is really pathetic. His damage skills are very few, and his damage can only rely on ordinary attacks.
    2)Strengthen"attack instince":This skill is very interesting, which makes seeker better when the damage is low. However, range damage will make seeker be attacked by more monsters. Seeker's defense is very low. Although he has played more damage, he has suffered more damage. His advantages and disadvantages offset each other. Seeker is equivalent to not using skills. I think that when he attacks in a range, he should reduce his damage by 20% → 40% → 60% → 80%. I think this is reasonable.
    3,priest
    1)I think this profession should be sacred, but it has very few recovery skills.
    2)I think he should have the ability "group resurrection": there is a 95% chance that 1000 HP will be restored to the surrounding people, and the dead will also be resurrected. There is a 5% chance to deal 1000 damage to the surrounding teammates, so he also has a certain risk
    4,blade dancer
    1)I think blade dance is elf's most pitiful profession. He has few damage skills and can only do damage through ordinary attacks. I don't know why you added a useless new skill to him, which confused me.
    2)Strengthen"spirit of resistance":I think it is reasonable for him to deal damage to the enemy or increase his attack strength by 70% while resisting the effect.
    5,palandin
    1)I think palandin is equivalent to the charmer of MC, but palandin is much weaker than charmer.He has little resilience and is vulnerable.
    2)Strengthen"inner forces":Obviously, the ability was not designed with the possibility of palandin using two handed weapons. Obviously, two handed weapons can't trigger "block", so this skill is useless. I think palandin should be changed to use two handed weapons, which can also trigger "block.". That's reasonable.However, there is no way to surpass the status of charger, which is a pity.
    6,ranger
    1)I think it's a very tired profession, he has a very low attack speed and low injury compared with Hunter. He needs to use his skills frequently, which makes him tired.
    2)I think it needs to increase his skill damage by about 50%.Reduce the mana cost of a skill because it requires a lot of mana.
    7,druid
    1)There is no harm in this profession. I have no idea what his position is.
    2)Strengthen“elemental backing”:The damage of this skill is too low. It should be increased.He should be able to attack more enemies, which is reasonable.
    8,warden
    1)This is the most useless class I've ever seen. His defense is high, but his attack power is too low.We always kill him, it's just a matter of time, but he can't kill us, which is very unfair.
    2)Strengthen“stealing power‘’:You finally remember that warden needs to attack people, but warden can't attack many times in the duration of his skill.I think this ability should increase attack speed, so that it is reasonable.However, when you use two handed weapons, there is no way to trigger the "block" attribute. In this way, warden's defense will be useless. Therefore, I think it is reasonable for warden to use two handed weapons to trigger the "block" attribute.
    Finally, I hope that war spear will become more and more interesting, and more and more people like it. Thank you.
     
     
  20. Confused
    emmmmmm got a reaction from Khrone in I'm sorry I lied. The number of EU MCS has not decreased   
    First of all, I want to apologize to you for lying in my last post.The number of eumcs has not decreased at all.All the pictures are taken by me while the MC members are asleep, and the gap of guild points will catch up in the follow-up time.I'm really sorry.
    In yesterday's Mermaid trial, EMMC Yin Yang won phalans with a small number of people.Although the number of phalans guild was twice that of Yinyang, phalans still failed to win.Although the phalans guild said it was a deliberate loss, everyone knew the truth because MC was too professional.
    Yesterday I heard that Russian server elf lost a lot.Other server elf wins because it has more people than MC.Elf has three or four times as many MCRs to win, as we all know.
    I learned that my post made elf players very negative.I'm really sorry for them.
    In order to save elf, we must strengthen them and weaken MC.
    Jcbreff and Akasha,They noticed the weakness of ELF before we did.
    To weaken MC, I have the following solutions:
    1,charmer
    1)weaken“help of chaos”:This skill is too powerful.I don't think he should have a recovery effect,We should cancel his recovery effect and attack effect and add a patrol attribute, which can display the enemy on the map.
    2)weaken“stone curse”:This skill is too powerful.For too long, the enemy has no way. I think the control time should be reduced. When the enemy is in control, he should slowly recover his health.
    3)weaken“summner”:This ability increases damage too much after it is full, so that the charger does not need too much equipment to have high damage. I think the damage bonus should be removed and the duration of the increase should be left.
    2,necromancer
    1)weaken"the gift of rebirth":This ability makes the replica more comfortable, so we should change it and consume a proper amount of "life scroll" when using it.
    3,warlock
    1)weaken"stone body":I don't know why there is "can't be hurt" attribute in the game. It's unbalanced. I suggest that you cancel this attribute. "Stone body" changed to "become a real stone", players will not be able to cross him.He will become a terrain.
    4,shaman
    1)weaken"healing totem":Why is there such a terrible skill?If there are 1000 people in the scene and their treatment effect is 200, then their treatment amount will reach 200000 at a time!!!I think it should be changed to touch to receive treatment, and the treatment range should be changed to 2 * 2. As a compensation, we can make the totem bigger.
    2)weaken“power of the earth”:I think we should remove his damage attribute and change it to reduce fire attack.
    5,Death Knighe
    1)This class is too powerful, much better than elf tanks. I don't think he should be able to equip shields.
    6,Rogue
    1)weaken"absolute reflexes":Why can he be invisible for so long? This is invincible in PVP. I think he should be changed to be invisible in front of the player and be found when he is close to the player. I think stealth should be slower so that it won't be detected, so it should reduce its movement speed.
    7,hunter
    1)The damage of this skill is very high. It doesn't need to be easy to use. I think he should be changed to move back and forth in order to attack, standing in the same place can not attack others.
    8,barbarian
    1)weaken"berserker power":This skill is too powerful. As a "barbarian", you should be brave. So I think he should add "Damage taken increased by 500%", which has little impact, because when using him, he will not be attacked.
    To Strengthen ELF, I have the following solutions:
    1,mage
    1)Strengthen“magic ban”:This skill is useless. I think he should add buff to himself instead and double the effect.
    2)Strengthen"drgon eye":Why is mage's attack evaded? I think he should increase accuracy by 100%.
    3)Enhance mage all skill damage, I think about 50%.
    2,seeker
    1)Seeker is really pathetic. His damage skills are very few, and his damage can only rely on ordinary attacks.
    2)Strengthen"attack instince":This skill is very interesting, which makes seeker better when the damage is low. However, range damage will make seeker be attacked by more monsters. Seeker's defense is very low. Although he has played more damage, he has suffered more damage. His advantages and disadvantages offset each other. Seeker is equivalent to not using skills. I think that when he attacks in a range, he should reduce his damage by 20% → 40% → 60% → 80%. I think this is reasonable.
    3,priest
    1)I think this profession should be sacred, but it has very few recovery skills.
    2)I think he should have the ability "group resurrection": there is a 95% chance that 1000 HP will be restored to the surrounding people, and the dead will also be resurrected. There is a 5% chance to deal 1000 damage to the surrounding teammates, so he also has a certain risk
    4,blade dancer
    1)I think blade dance is elf's most pitiful profession. He has few damage skills and can only do damage through ordinary attacks. I don't know why you added a useless new skill to him, which confused me.
    2)Strengthen"spirit of resistance":I think it is reasonable for him to deal damage to the enemy or increase his attack strength by 70% while resisting the effect.
    5,palandin
    1)I think palandin is equivalent to the charmer of MC, but palandin is much weaker than charmer.He has little resilience and is vulnerable.
    2)Strengthen"inner forces":Obviously, the ability was not designed with the possibility of palandin using two handed weapons. Obviously, two handed weapons can't trigger "block", so this skill is useless. I think palandin should be changed to use two handed weapons, which can also trigger "block.". That's reasonable.However, there is no way to surpass the status of charger, which is a pity.
    6,ranger
    1)I think it's a very tired profession, he has a very low attack speed and low injury compared with Hunter. He needs to use his skills frequently, which makes him tired.
    2)I think it needs to increase his skill damage by about 50%.Reduce the mana cost of a skill because it requires a lot of mana.
    7,druid
    1)There is no harm in this profession. I have no idea what his position is.
    2)Strengthen“elemental backing”:The damage of this skill is too low. It should be increased.He should be able to attack more enemies, which is reasonable.
    8,warden
    1)This is the most useless class I've ever seen. His defense is high, but his attack power is too low.We always kill him, it's just a matter of time, but he can't kill us, which is very unfair.
    2)Strengthen“stealing power‘’:You finally remember that warden needs to attack people, but warden can't attack many times in the duration of his skill.I think this ability should increase attack speed, so that it is reasonable.However, when you use two handed weapons, there is no way to trigger the "block" attribute. In this way, warden's defense will be useless. Therefore, I think it is reasonable for warden to use two handed weapons to trigger the "block" attribute.
    Finally, I hope that war spear will become more and more interesting, and more and more people like it. Thank you.
     
     
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