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emmmmmm

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Everything posted by emmmmmm

  1. 10 ELF players from EU server intercepted dozens of people from MC town.
  2. As is well known, a new knowledge system has existed for some time. Many players have already mastered the core knowledge. I have a question for everyone. 1、Do you feel the joy of playing games while acquiring knowledge? 2、Do you play games to gain knowledge, or do you gain knowledge by playing games? 3、Are your friends increasing or decreasing? 4、Is there an increase or decrease in MC players on your server? 5、Is there an increase or decrease in ELF players on your server? 6、If you were a new player and considering the diverse knowledge systems, would you choose to play this game? 7、If you quit the game and face complex knowledge systems, will you still come back? 8、Do you think this game has a future? I hope everyone can have a simple discussion and chat.
  3. When knowledge is introduced, I admit that it is novel.New attribute bonuses, new skill changes.At that time, there were not many knowledge points, and I was willing to spend time acquiring knowledge. But so far, your knowledge system has become increasingly extensive and has become a core gameplay.All activities have a knowledge system, and players need a lot of time to complete them.However, these things are completely devoid of creativity. In this new anniversary event, a large number of knowledge systems have been launched.With more and more knowledge, players need to spend more and more time acquiring it. After we remove these knowledge systems, your game actually doesn't have much playability.In other words, players do not engage in activities to play games, but indirectly acquire knowledge.Instead, I participate in your activities to acquire knowledge. Warspeed online has become less fun now.,The way you keep players is no longer gameplay and innovation, but a vast knowledge system that imprisons players in the game. A large amount of knowledge system makes it rare for you to have real new players enter the game and reach the full level. In my opinion, Warspeed online currently has the largest number of users in history, and in the future, it will become less and less popular. Moreover, it is difficult for players who have exited the game to come back because they can no longer keep up with the new knowledge system. The remaining players now have only two choices: 1.Keep playing and you will have more and more knowledge in the future. You will need to spend more and more time acquiring it, and it will also be fun. 2.Exit the game and choose a game that is easier and more fun to play.
  4. emmmmmm

    XD

    572989037_QQ_9254f0ce36408c568d5779f2e3f0f40f1677307179.mp4.3a4fc754a7dc51ca568b9653ad704e87(1).mp4
  5. Will mc disappear in the future?This itself is a very foolish question.Because MC has now disappeared.
  6. You think too much.No one cares about this problem now.Because most of us have gone to play other games.
  7. It is well known that some professions currently lack balance. Personally, I have the following suggestions: 1.Enhance the healing abilities of the Beast King, Druids, Templar, and Priest classes. Their role in player to player combat is not particularly evident. Therapeutic ability is often overlooked to the extent that the opponent's strong output reaches. 2. Enhance the summoning of the Beast King. I like the ability of this class to summon from one to two. Everyone knows that there are three conjurers calling, and I don't think it's fair. 3. Enhance the output and defense abilities of Blade Dancers. As a given profession, the advantages of blade dancers are no longer obvious. They can easily be killed in the arena without any output. 4. Increase the output ability of the Templar. The Templar's control ability in the arena is very average. He caused no harm. I hope he can increase a lot of damage, whether it's player to player environments or PVP 5. Enhance the output ability of the warden. I don't want to say anything. You should understand. 6. Enhance the output ability of guards and seekers. Both classes are low defense, so low defense should have a strong output. High risk should have high returns, shouldn't it? 7.Weakens the defense capabilities of Barbarian and Death Knight. Their defense in the arena is too high, which is unbalanced. In the arena, they are difficult to kill. 8.Decreases Rogue's defense ability. They have a high output ability in the arena and can also sneak. This is unfair. High returns should be accompanied by high risks. 9.Decreases Charmer's summon count. As a summoner class, the Beast King can only summon one, while Charmer can summon three, which is unfair. I suggest that magicians can only summon one. 10.Weakens the output capabilities and mobility of Warlock and Hunter. In the arena, the damage and excitement of these two classes are too strong, which is unfair. Finally, I hope our game gets better and better. The player's sense of experience is getting better and better.
  8. It is well known that some professions currently lack balance. Personally, I have the following suggestions: 1.Enhance the healing abilities of the Beast King, Druids, Templar, and Priest classes. Their role in player to player combat is not particularly evident. Therapeutic ability is often overlooked to the extent that the opponent's strong output reaches. 2. Enhance the summoning of the Beast King. I like the ability of this class to summon from one to two. Everyone knows that there are three conjurers calling, and I don't think it's fair. 3. Enhance the output and defense abilities of Blade Dancers. As a given profession, the advantages of blade dancers are no longer obvious. They can easily be killed in the arena without any output. 4. Increase the output ability of the Templar. The Templar's control ability in the arena is very average. He caused no harm. I hope he can increase a lot of damage, whether it's player to player environments or PVP 5. Enhance the output ability of the warden. I don't want to say anything. You should understand. 6. Enhance the output ability of guards and seekers. Both classes are low defense, so low defense should have a strong output. High risk should have high returns, shouldn't it? 7.Weakens the defense capabilities of Barbarian and Death Knight. Their defense in the arena is too high, which is unbalanced. In the arena, they are difficult to kill. 8.Decreases Rogue's defense ability. They have a high output ability in the arena and can also sneak. This is unfair. High returns should be accompanied by high risks. 9.Decreases Charmer's summon count. As a summoner class, the Beast King can only summon one, while Charmer can summon three, which is unfair. I suggest that magicians can only summon one. 10.Weakens the output capabilities and mobility of Warlock and Hunter. In the arena, the damage and excitement of these two classes are too strong, which is unfair. Finally, I hope our game gets better and better. The player's sense of experience is getting better and better.
  9. This is unfair.As a profession with high defense but low damage, Blade Dancer should be divided with Death Knight Paladin Templar.In this case, Blade Dancer has no way to clear the spring copy.You should change it. Blade Dancer \ Death Knight \ Paladin \ Templar Monster health reduced by 20% Monsters' physical and magical defense is reduced by 20%
  10. I have always wondered why you insist on playing MC camp.Is it because you like being abused?You could have had a better choice.Change a game or play ELF camp.
  11. emmmmmm

    A close rival

    7E8A3569C0A5EAC16ADF9F173EB4A6DC.mp4
  12. emmmmmm

    balancing

    Don't think about balance, friend.Why not try other games when you have this time?
  13. I'm not concerned about the game balance now. The official staff lacks professionalism.
  14. We are really worried. This is very important for us. But we haven't found Skymore's forum.
  15. As an old player who has played in MC for many years. I have found out the characteristics of the official changes to MC and ELF. When MC class changes: The defensive ability of tank class is too strong. We should weaken it. The ability of treatment profession is too strong. We need to reduce the proportion of treatment. The output of the output class is too high. We need to reduce the attack bonus. When ELF class changes: The output capability of tanks is too small. We need to increase their output skills and increase their output skill bonus. The defensive ability of the healing profession is too weak. They are too easy to die in PVP. We need to improve their defense and control ability. The defense ability of export profession is too weak. We should improve their defensive ability and minimize injuries. We used to joke that it was useless to build PVP equipment. One man can't beat two. This is the real joke. Among the many classes of elves, the strongest defense ability is not only the tank class, but also the ranger, explorer and mage. Whether in the arena or in the wild, it is difficult for two MC professions with the same equipment to kill a finder or mage. I don't know what you think of the Reaper and the Beast King. I think two harvesters may be able to beat one beast king. MC players say that career balance is to fight a person fairly. As soon as the spirit player said balance, he thought how one person could easily kill two people. I don't have much hope for this game. You may not understand what balance is. Now I just want to beg for one thing. I'm playing another game you play, called skylore. At present, he is at least balanced. I wonder if you can communicate with them and translate more languages from other countries. Many of my MC friends want to play with him. Thank you.
  16. Tell you a very intuitive performance.Before the update, I only need a dog to kill a diver.The CD time of the second dog has not been replied.Now I need three dogs to kill a diver.And for a long time, my dog will fail in the arena. No matter how you command him, he will not attack the enemy. I just can't understand a problem.A game has been running for more than ten years, and you have paid money and time to build your character. Then suddenly one day, the game official said that the monster data is unreasonable, and you need to adjust the monster's defense.Is this reasonable?You can't produce new and more interesting things. Now there are fewer and fewer game players. If you can't get more income, try to increase the monster's defense and let the existing players rebuild higher equipment.Is it necessary for us to continue playing?
  17. emmmmmm

    balancing

    In fact, the problem of career imbalance has little impact on players.Because there are not many players in MC now.
  18. All the money you spend will be inexplicably reduced because of a long-standing bug.So why did he exist for so long?
  19. On April 14, 2022, at 09:00 CEST, we welcome an update.The update notes read:fixed the error due to which the damage of monsters summoned by skills was increased against monsters and destructible objects;This is just a simple sentence. We all think it is the weakening of active pets.But when charmers logged into the game, they found that their damage was weakened by about one third. Now I have a few questions to ask GM: 1.It has been nearly 2 years since the change of charmers' skill. Why didn't you realize the mistake in these 2 years?Is the equipment formed after all charmers are recharged? 2.You haven't found any mistakes in the past two years. Is it because your technicians are not strong in business ability? 3.What was the mistake before charmers weakened? What happens after weakening?Is there a corresponding value? 4.Dog completely ignores monster defense. Why do we enhance the penetration attribute and do more damage to monsters? Shouldn't it be the same? 5.Why is it weakening in the present time? Is it because elf players complain about the spring boss? 6.Your 2-year-old game career was inexplicably found wrong.Does that mean that all MC game classes are likely to be weakened, whether they have been around for 5, 6 or more years? 7.It may be weakened at any time. Do we MC players need to invest more? 8.This is the most important issue.Do you play warspear online yourself?I don't think you know anything about it. ty all
  20. But I have a problem. This situation has lasted so long.How can we make sure that what was wrong before is corrected now.Why is it not that it was right before, but now it is weakened?Charmer has been revised for so long, maybe more than a year. Haven't you found it a mistake in this year?It was only during the spring activity boss time that someone responded that charmer hurt too much that you found out?It's hard for me to agree that this is an amendment. I think it's a weakening.
  21. After yesterday's update, did charmer find that his damage has become less?I was killing a wild monster diver today and found that the damage was half less.I wonder if I'm the only one like this.Or GM privately modified charmer's game data.
  22. Let's wait and see what this game will look like this month.
  23. That's a good suggestion. I'm ready to do so.I hope you can tell this suggestion to other players, thank you.
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