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Strahd

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  2. Like
    Strahd got a reaction from Khrone in [2022.09.08] Update Warspear Online 11.0: New Legends. Release   
    The Beastmaster's Companion 
     
    I think the Beastmaster's animal companion "Moon" could have looked a lot better.  Because if you look at minions we have available,  like the "Winged Lion" or "Summon Drakar" which look far more amazing than the ingame artwork they did for "Moon", you would realize Moon could have looked a lot more awesome. 
     
    Maybe consider remaking the Moon model, into something like this.  An armored tiger.
     

  3. Like
    Strahd got a reaction from Drakoslayd in [2022.09.08] Update Warspear Online 11.0: New Legends. Release   
    The Beastmaster's Companion 
     
    I think the Beastmaster's animal companion "Moon" could have looked a lot better.  Because if you look at minions we have available,  like the "Winged Lion" or "Summon Drakar" which look far more amazing than the ingame artwork they did for "Moon", you would realize Moon could have looked a lot more awesome. 
     
    Maybe consider remaking the Moon model, into something like this.  An armored tiger.
     

  4. Thanks
    Strahd reacted to arenalock in [2022.04.13] Game server reboot. New client version 10.3.3   
    and how you call this error skill has written it gets character stats pene physical strenght etc there is no error idk about druid summoned monster i dont have druid
  5. Sad
    Strahd reacted to Jaan in [2022.04.13] Game server reboot. New client version 10.3.3   
    theres nothing being nerfed. a error was found and will be fixed. Is it so hard to understand?
  6. Thanks
    Strahd reacted to arenalock in [2022.04.13] Game server reboot. New client version 10.3.3   
    is it about charmer summoned monsters? 
     
    Why do you rebalance this now when there is no any prereview of balance classes. 
    seeker, bd, ranger, templar been broken for year or even more and if there is reports you nerf them end of year but charmer been working fine and good noone was upset about this all topics came after charmers started winning some spring boss, but elf characters used to win everything before but i dont see any good nerf for them?. 
    why you dont nerf them as other characters at rebalance time? you nerfed them once now again soon theese classes aint playable because noone invited them to guild already now in br tourmaline sure you will nerf more... whats point of holding such classes ingame if they getting only nerf after nerf and noone invites them even at guild?. 
  7. Confused
    Strahd got a reaction from Nubmage in [2021.10.15] Skill Rebalance. News   
    ☆The Charmer☆
     
    It's  skills being strong "now" is not the issue. Charmer had been weak for years. While classes like Seeker, Mage and Blade Dancer can one-hit-kill any player, or Charmer-summoned pet. All the while, the Charmer takes a long time to summon several dogs and a bird, that players can easily kill right after, almost in one hit.
     
    Elf side has so many much more powerful classes than Charmer, it's not even funny.  And to nerf Charmer, who had been the least played class, and weakest class for years, seems unfair. Especially when only a small amount  of nerfs have been given to Elf side classes in years. Yet Legion side classes are all weak by comparison. 
  8. Like
    Strahd got a reaction from Lwn in [2021.10.15] Skill Rebalance. News   
    ☆The Charmer☆
     
    It's  skills being strong "now" is not the issue. Charmer had been weak for years. While classes like Seeker, Mage and Blade Dancer can one-hit-kill any player, or Charmer-summoned pet. All the while, the Charmer takes a long time to summon several dogs and a bird, that players can easily kill right after, almost in one hit.
     
    Elf side has so many much more powerful classes than Charmer, it's not even funny.  And to nerf Charmer, who had been the least played class, and weakest class for years, seems unfair. Especially when only a small amount  of nerfs have been given to Elf side classes in years. Yet Legion side classes are all weak by comparison. 
  9. Like
    Strahd got a reaction from triggeredAF in Missions are not giving knowledge   
    Please add Map instancing, a technique used in online games to provide individual players or groups of players with their own instance of some sort of content at the same time. Meaning we would be able to change to a different individual instance of the same questing map, so that we can quest without being disturbed by enemy players or to avoid an overcrowded map.
     
    Example: 200 players questing in the same area makes it very frustrating. 
     
    To try and finish quests that everyone is fighting over on the same map is bad. Between enemy players hunting you down,  and friendly ones stealing your monster kills, it is very annoying. And having the ability to change to a different instance of the same map, would be beneficial. Please consider adding this to the game.
  10. Like
    Strahd got a reaction from Lyzoic in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Charmer 
     
    ●As a charmer we lack the damage of other classes, and removing the +80% damage buff to charmer dogs that we used to get from [Summoner Skill Book] is horrible. Considering other classes like Seeker can deal upwards of 5,000 damage with basic attacks etc. The removal of the +80% damage buff that lasted for the duration of the Summoner skill if combined with Goad, hurts the Charmer greatly! Because that new 40% damage increase only applies to "The Minions NEXT autoattack" which means only one hit of that skill will be buffed with extra damage,  as opposed to the previous damage buff which had an long duration. 
     
    ●Removing the duration of Charmer minions from Summoner skill, then splitting it off into another reworked skill [Demonic Pact(used to be Energy Manipulation)] , that has constant ENERGY CONSUMPTION is horrible for Charmer because we spend too much energy activating skills and constantly run out of energy! It be different if we could use a relic like "Relic of Energy Stability" on an expert skill. But expert skills can't use relics!  And the fact that you split what the Summoner Skill does into two different skills, RUINS the charmer dog build, because we don't have enough skill points to max out Summoner + Demonic Pact + Eye of Darkness + Chaos Help !
    We need the minion duration and damage buffs to be integrated on a single skill, NOT two separate ones!
     
    Thank you for reading. I hope this makes sense, and you realize what delicate balance we Charmers have to deal with.
  11. Like
    Strahd got a reaction from Webber Gons in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Charmer 
     
    ●As a charmer we lack the damage of other classes, and removing the +80% damage buff to charmer dogs that we used to get from [Summoner Skill Book] is horrible. Considering other classes like Seeker can deal upwards of 5,000 damage with basic attacks etc. The removal of the +80% damage buff that lasted for the duration of the Summoner skill if combined with Goad, hurts the Charmer greatly! Because that new 40% damage increase only applies to "The Minions NEXT autoattack" which means only one hit of that skill will be buffed with extra damage,  as opposed to the previous damage buff which had an long duration. 
     
    ●Removing the duration of Charmer minions from Summoner skill, then splitting it off into another reworked skill [Demonic Pact(used to be Energy Manipulation)] , that has constant ENERGY CONSUMPTION is horrible for Charmer because we spend too much energy activating skills and constantly run out of energy! It be different if we could use a relic like "Relic of Energy Stability" on an expert skill. But expert skills can't use relics!  And the fact that you split what the Summoner Skill does into two different skills, RUINS the charmer dog build, because we don't have enough skill points to max out Summoner + Demonic Pact + Eye of Darkness + Chaos Help !
    We need the minion duration and damage buffs to be integrated on a single skill, NOT two separate ones!
     
    Thank you for reading. I hope this makes sense, and you realize what delicate balance we Charmers have to deal with.
  12. Like
    Strahd got a reaction from Speedom in [2021.02.26] Welcome the LIV arena season! Dragon’s armor come back!   
    It would be beneficial to the entire playerbase on both sides, if they: ●Merge dealers - Have both factions be able to sell all items to eachother in one place.(MC side has the lowest population and is lacking in items at all times,  making the game experience horrible).
    ●Declare peace - Both factions merged into one, letting all players play together. This would remove the very toxic world pvp, where elves and mc kill eachothers minions that cost a lot of gold, and prevent eachother from questing by abusing less powerful players etc.
    PvP would remain in the game, restricted to doing arena. 
    ●Shared Bank Space - Add a small personal bank for your account,  that all the characters in your account could access and allow items and gold to be passed between your characters. Because at the moment it's very annoying to need to ask a friend or make use of guild storage(which aren't safe methods) to fransfer items to your other characters(most mmorpg have this very basic game feature).
  13. Like
    Strahd got a reaction from Higgings in Your suggestions about costumes, skins and stuff   
    Vampire Hunter D  costume would be easy to make, and amazing to have.



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