Lordeznuts reacted to Sigma in Elfs and Forsaken are atheists
I came across this subject I found it very funny elves and forsaken cannot be atheists because an atheist is one who does not suffer religious influence and we see in the spear of war the name of each of the gods appearing everywhere and before leaving, I say: " kronus is a lover of smaug ".
Lordeznuts got a reaction from Джеmm in NEED NEW MUSICS
I ask for new in-game musics. Would be cool if EPIC MUSIC is on when fight instead of what we actually have. Chill electro when afk or walking.... and even more deeper and weird music and songs for astral labyrinth and kronus labyrinth. Why not stressful music when u are in ennemies territories, and special music for any kind of events. Another good music for dungeons and it will be fine !!!
What do u think about this?
Ask for musics in comments
Lordeznuts reacted to Stillron in The Battle for Territory
Character's name: Stillron
Lorn held Ben's hand tight. A cold wind was blowing. A wind of death. As a skilled shaman, she could recognise the signs: a terrible war was coming, as bloody and violent as the legendary War of the Spear. During the seven years of war there had been many battles, but this one was going to be different. This time they wouldn’t fight for glory, they would fight for the life of every person in the clan. If they lost this battle then they also lost their territories, the lands that fed their people, their homes. Ben smiled at her reassuringly.
“You haven’t completed your training yet, it’s too dangerous”, she told him.
“I have to fight, I can't stand by as the Sentinels take our lands. Besides, if I do get hurt, I know you'll save me. You're the best healer I've ever met”.
A knight walked past them. A shiver ran down their spines. His armour was black and his face emotionless.
“He's one of them, isn't he?”, asked Ben.
“Yes, he's a death knight”.
“That's the most heartless thing anyone could ever do. Taking a soul away from its resting place. I would rather die a million times than live for a second as that creature. I can't believe our faction is allowing this”.
“It's those necromancers, they're poisoning everyone's mind”.
“Have you seen their magic? It's not like yours, it's corrupted. No good can come of it”.
A horn was blown. The enemies were coming. Death was coming.
Lorn was looking for something to say to talk Ben out of it, but as soon as their eyes met she knew that no words could change his mind. All she could do was watch over him.
The commanders were screaming instructions. “DEFEND. STAND YOUR GROUND”, they screamed at the top of their lungs.
The soldiers, mostly barbarians, marched to meet the enemies at the border. Where were their new allies, the Forsaken? As much as it pained her to admit it, they needed their help. In all the chaos Lorn lost sight of Ben. Arrows started falling from the sky and in front of them was the biggest army they had ever seen. Screams of pain, courage and fear filled the wintery air. Lorn was casting powerful spells to hit enemies and heal allies, but at the same time her eyes were constantly looking for Ben. Suddenly she saw three arrows coming towards her. She raised her staff but she was exhausted: the bolt of lightning she summoned only stopped one and she couldn't cast fast enough to stop the other two. Her past life and the future she had imagined with Ben flashed in front of her eyes: she knew death was coming. Suddenly a shield appeared in front of her and stopped the arrow from hitting her. Someone had saved her, it was Ben! She opened her eyes but her relief soon turned into despair as she saw that the third arrow had hit her lover's heart. She started casting a healing spell at once, using all of her remaining energy in a vain attempt to save him, but there was no more life in his eyes. She didn't even have the strength to scream: exhausted, she rested her head on his chest and closed her eyes.
She woke up hours later. She looked around the battlefield: the snow that covered it was red as the blood that was shed that day. Her hands looked for Ben's body but it wasn't there, someone had taken him from her, again. She got up and started running towards the camp. There she saw Ben's body, a necromancer was standing over it whispering something.
“Stop!”, she screamed, horrified, but it was too late. Ben's body stood up and faced her. His blue eyes had turned black and his warm smile was replaced by a cold stare. She looked around and saw that they were doing the same thing to every soldier, they were resurrecting them, using their bodies as hosts of darkness. She finally understood: that's why the Forsaken disappeared right before the battle and didn't fight alongside the Mountain Clans, they wanted as many of them as possible to die so that they could turn them into death knights.
“We had to do this”, said a stony-faced necromancer. “We were never going to win, the forces of the Sentinels and the Mountain Clans are equal. We had to eliminate your weaknesses, to replace love with hatred, in order to turn the scale in our favor. With this new undead army we can finally take over Irselnort and end the War”.
Lorn's heart was beating fast, a million thoughts were going through her mind, among them Ben's last words. She couldn't let his body be used like that, she had to lay it to rest, that's what he would have wanted. She felt so sad and desperate, but above all she felt rage. The ground started shaking and the snow turned into rain. A deafening bolt of lightning hit Ben's body, which fell to the ground at once. The earthquake stopped and Lorn kneeled down to caress Ben's face. His eyes were blue again but his skin was cold and his heart completely still. She looked at the necromancer wrathfully and spoke: “Now that you have discovered how to cheat death, the War will never end. You have doomed the inhabitants of this island to an eternity of pain and fighting. You are responsible for the blood that was shed today as well as the blood that will be shed in countless future battles for territory. One day all of Arinar will know what you did today. As they march to meet their fate, waving bloody banners, scared of losing their lives and even more of losing their souls, they shall stop to curse you for robbing them of their future as you have robbed me of mine”.
Then she picked Ben's body up, holding it tight in her arms as she turned around and walked away to lay it to rest far away from that cursed land. No one tried to stop her, no one could. It is told that she returned to the snowy mountains of Godgorrath, patiently waiting for the day when she'll make good on her promise.
Lordeznuts got a reaction from Drakoknight in (Opinion) The Community makes the game not fun
Many people play to Warspear, so a community appeared. This community reflects the behaves of the people behind the players. You can't change that because you will have to change the society we are living in. If you want to change the society, everybody will have to think about themselves and their habits, which will make them discover all their defaults. And it's not comfortable...
Well now I don't know what i said so I go sleep i have a big headache...
Lordeznuts reacted to Dragonek in What need to be changed, suggestions
hello to everyone. I am writing this post because many people have asked me why I quit the game despite the fact that I like it so much and I play it from the very beginning. I think you all agree with me that the game is getting worse. The creators of this game listen to the wrong people, and as you know, a large number of players are just children who, as soon as they see that they are trying to weaken the profession they are currently playing, get furious and take to the forum and the changes that the game developers want to make to make a balance are almost impossible. Children are not constructive and many players who play this game lose their desire to just quit the game, or those who don't want to part ways create a character on the opposite side to have some fun with the game, although it hurts the side they played even more.
U-speech in balance between MC and forsaken vs elves and chaosen.
Currently, the game looks like that only the elves win wars, events and they only get stronger and the opposing side loses players who simply do not have the strength and nerves in this unequal fight.
Warden who does not have enough healing while blocking, additionally has a skill that is hard for him to kill and he is hit very weakly, which in the end ends with the warden standing afk and no one can kill him.
A warden who doesn't have enough healing while blocking, additionally has a skill that is hard for him to kill and he is beaten very poorly, which in the end ends with the warden standing afk and no one can kill him where the death knight if he hits the warden, the death knight will sooner die than warden and the same is with anyone who tries to fight a warden I mean rogue hunter where the death knight falls in a moment the same is with other tanks except warden.
I don't understand why, despite the fact that the warden has blocking healing and a skill that reduces damage, he got a new skill that reduces enemy damage and increases it to the warden.
no tank has aggression which additionally heals just old professions have the same skills as new but worse.
the death knight got a lot of weakness but warden when the game developers proposed that blocking healing should be energized, the children fell into tears and the game developers withdrew the change. Do you not see what the game looks like? it just can't be played if it is played on the mcc side.
The next profession that requires changes is the mage. He has a shield that lasts quite a long time and if you break it, he can turn on the next one. A meditation that restores the mana to its fullest is a joke. As a result, magicians who have huge hits put penetrations into the rings and critical ones into the belt. I've tried to do bosses with my friend recently and on bosses the mages just beat themselves bosses because they are so strong. When I tried to kill him with my friend and both of us were heavily upgraded (+10 weapons and armor) it ended with the mage left with full life and we both got killed.
why the mage, despite being so strong, got another skill that removes positive skills from the enemy? Such a skill would be more appropriate if a warlock got it. The lack of mages getting under penetration, critical and cooldowns have a shield of a lot of stuns can weaken the tank by removing its dark shield when it comes to the dark knight or healing healers.
The game on the elven side looks like the mages, warden, ranger and bladedancers themselves are created. Nobody makes paladins and other classes because they are unnecessary since the warden does not need healing and the mage.
the druid has lots of stuns and a lot of treatment. no one makes paladins.
We will never do dunegon merman on the mcc side if nothing changes because a team of warden and mages will fall and kill everyone without loss, because the warden will have full health and the mage has shields and after hitting the teleport which deals strong damage if he additionally chews comets that give the next strong injuries a lot of people will kill and eventually finish off with an attack and in addition chewing stun simply nothing can be done.
the next thing is new skills like resistance. I do not understand why resistance is not added every now and then so that stony sometimes do not sit, you just need to turn on the skill that sometimes has or wait a year for special armor. It's strange that a much lower level can repel a high-level player just as much. If resistance was added automatically without requiring special armor or upgrades and skills, the tank would have normal chances and professions that beat at a distance would have to think sometimes.
I am sad when I see what is happening with this game now, but if this is how the game should look like and if entering the game is to mean unnecessary nervousness and frustration because I will meet elves who will sweep me around or someone will leave the game or go to the elves' side. why play it. Look more closely at the developers of the game and stop listen to the children.
I don't care about weakening the elves by some significant ones so that the elves are very weak and about some leveling of chances, looking at old skills and balancing them instead of adding new ones.
Increasing the cooldown of stuns for each profession,
Resist should grow as well as solidity
Increasing the mage's shield cooldown and healing for blocking an attack would take mana or instead of healing it would have a positive effect or reflect damage by some percentage