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Princess

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Everything posted by Princess

  1. Templar is Hybrid class, means can take more than 1 role in the game. i think templar Minion from particle of life skill still need some improvement, it will be better if the minion damage based on higher damage of the character. For example : Some Templar with any of branch, when templar magical damage greater than physical the minion damage must be base on magical damage. same with another condition, if Templar Physical Damage is Bigger than Magical Damage, the Minion damage must be based on Templar Magical damage. i Tried magic mace its almost useless now, because templar cant use healing skill like paladin and not strong enough to take damage like pala or warden. and if i use physical damage with mid branch / right branch, my minion would still work only with magical damage, so minion damage almost under 100 because physical minion only work if i use Left Branch. From this Picture we can see there is a lot of potential here, but i cant push templar to the limit because of the minion damage system. also many skill not work if i use magical set because few skill only work with Physical damage, also if i use Physical set there will be many skill will not working because few skill only work with Magical damage. " All i wanna say is all skill must be still work with Bigger Value of damage on the Character. "
  2. I wanna give my suggestion about few things about Templar. 1. Templar got 3 branch, all we know left branch for PVE or maybe for physical/ but i think its not good enough to be called for PVE since still templar now get good damage enough to deal with Mobs or boss. since skill 1 will be useless also add critical hit strength on this talent please. I wanna suggest : Please make skill "Blame" work with dominant damage, so its also work with physical damage if its dominant. 2. Templar Reverse Flow. this skill is good skill, but why when bd or other class resisted the skill, it wont affected enemy that already resisted this skill anymore, while its not work like "fetters of justice from paladin". I wanna suggest : Templar Reverse Flow work with periodic stun, so i think after enemy resisted it, reverse flow still can be affected that enemy who near or come close to the Reverse Flow skill. also this will make templar with stave have more chance vs bd, barb or any other class. Thankyou.
  3. lol Melistr use stolen pic from google won mcoin ?
  4. This Murat is Fraud...!!!!! Bro check, this Melistr is fraud, he stole it from internet even without credit....!! LOLS
  5. Templar is better since the lastest Rework. but still there is something to fix about templar skill and other combos. 1. SOLAR MARK This skill giving enemy "MARK or STIGMA" and and templar templar will receive heal if attacking the enemies that affected by this Mark. "but this is not work if templar give damage from Reverse Flow." Reverse Flow also giving damage, i think it should be work with this Solar mark skill for better experience in templar gameplay. 2. Reverse Flow Reverse Flow is good skill especially with Right Branch / Tactician Branch, but now days many player have good resist %. Example : I use "RIGHT BRANCH" and i use Reverse Flow skill to an enemy, the skill give enemy stun for 2 second and work every 1.3 second. but in fact its so easy to resisted especially in GVG, while templar use this reverse flow skill to an enemy its so easy to be resisted in the the middle of skill effect by enemy because the skill is giving periodic stun. "i think this skill must be can affected enemies even they already resist it , since this skill work like continuously Stun and Dammage"
  6. asking about dodge is a tank? u funny
  7. Read all my Post in Templar Suggestion. and you can talk after that ...
  8. This class cant win any 1vs1 pvp. I cant win chieftain in pvp or bd even druid or ranger. My templar got books, but no chance for me to win arena bd with 0 book. Stun class or CC class now is bad option to play for pvp and pve, because alot of resist and no damage. And hybrid make it even worse.
  9. I hope there is more personal, since wd and pala.can pvp wd but no chance for Templar. They have to fix mantra of heal, it must be give area heal for location, because there is no chance for using it. If i use to myself, my team dead. If i use to my team, im dead. And many more of this. Also why templar need talent for instant effect from Touch of truth, thats so useless. What ever talent they update next i will still usim statue for pve and pvp.
  10. Many scammer target every Guild's Wh in game. i think it will be better to make Market/Dealer system for guild WH. so member have to pay to get the item they needed. not like nowdays its free to take every items and u pay after. its like i sell stam in wh for 4 set. so as a leader/right hand/heir can manage the price. also i can limit maximum buy and price. Example: (stam 1 set is 100k, but i set the limit to buy is set to 5 pcs/member, so member have to chose the amount of stam that they want to buy and then they must have 50k in their personal bag if they wanna buy 5 pcs stam from Guild WH. At my point this is work like NPC Shop. Also Leader/Right hand/ heir can lookin for item in wh. it works like, i lookin for stam seller, and wanna buy stam for 9k/pcs stam, so i just put on wh price for stam that i lookin for. so member can sell their own stam or any of mcoin item or costume or anything to personal wh, and the system will pay member automatically from WH's gold. so no more scammer in this game. Thankyou.
  11. this Dg's work like Online beting games
  12. i think you are not templar user.
  13. We know Templar have area Stun, but its easy to resist since bracelet here. i wanna give some sugestion for another change in Templar class. Touch of Truth + Whirlwind of Repentance (This Combo should Give stun to any of player in area / monster that affected by Touch of truth). I'ts work like Solar mark + Whirlwind of Repentance to heal the character. I Hope Templar can be Better class for pvp / pve / gvg. Thankyou.
  14. I think Devs have to rework templar or i delete mine and uninstal the game..!!!!
  15. Can create new Arena Cloack Please, with Parry stat on it some with magic damage and onether one with physical damage. i think many tanks or mele palyer already have good Regen. Thankyou.
  16. Please add Magic/ Parry / Life Steal Cloack on Hallowen. There is Physical damage version but i think we need some Magic damage Version too.
  17. Templar is a good tank, i can tank mMth sea / MM dg / Myth Temple. But its Hard for me to tank /Post/Tomb/ and / Boss in Every Dg because STIGMA from SOLAR MARK skill Resisted by many Mobs in Post or any Dg boss. i have Another Sugestion for Templar class for Tank in DG/Tomb/Post. 1. SOLAR MARK This Skill is good, but i think this have to add more value of the agro, because this is only agro skill templar got. and the stigma must cant be Resisted, so templar can stay alive and be main Tank in Every dg/Tomb/Post. "I max this skill to 4/4, but still without agresion pot from castle, The tank still the main damage in the party, so i think this Skill should give better agresion value" 2. Combat Support Please add agresion for this skill too, so templar can become main tank without Greater Potion of Anger form Castle and and make this skill heal the character from every damage has absorbed by this skill.
  18. Mantra of Healing. This skill should give 80 % area heal too when aplied to character or to the team. because as a templar i cant save my team, if i chose to save my team its suicide for me and same if i save myself with this, they will die.
  19. Hello Warspear. Hello everyone. I wanna give Sugestion, something that i think its good for warden. After Warden low damage even with 2 handed weapon, warden is bad support for every PVP fight, Warden only can save him self, and cant make his team safe in any of PVP fight like other Shield class user. Warden is Dying, and hard to see people using Warden nowdays, because bad damage output and not good in arena. Warden Low damage and not a good Support in PVP like Death Knight/Barbarian/Paladin/Templar/Charmer. I think we need Rework Waarden's PAth on Right Branch. 1. Will to Live I know this one is Left Branch, but warden need this on Right branch to Stay alive on Massive battle like 5x5 or gvg/war. because warden is paper without this when facing other class. 2. Block Master Block master on Left Branch is 3% when its 3/3, but on Right Branch its only 1.5%. i think both need to work the same amount of %. 3. Constriction This is one of another useless for warden. i think this talent need to rework, because when enemy rooted by this skill they still can use skill. this one have to work like when enemy rooted they cant use any of skill and the root canot be Resisted, because even Death Knight Area Stun and its a good CC in Arena/GVG/War. 4. Combat Healing This skill give low of damage for area, i think this skill should give greater damage and area Heal.. If you guys think what i say is too over, its not. Warden is the most lowest active class in game right now. Rebalance also not only for skill but its also about Amount of active class in game. If all Amount of Class in game is Balance, game will be fun and its good for this game i think. Thankyou.
  20. EVASION. 1. Evasion Skill is Good skill for ranger , but this skill is too basic. This skill Increase Ranger's Dodge Chance by 29% for 10 Second. Cooldown for this skill is 30 Second. "i Was piloting ranger since 2011 until now, there is many change but i think ranger still need important change" - no one ranger can beat Barbarian/Warden/Death Knight/Mage/ Druid or Other class maybe if they got same Specification. "I think its better to add some damage reduction for this skill, or maybe can add Effect to the skill, evasion skill aslo can give accuracy reduction for the area and its 4 or 5 yards, So ranger can get better in pvp." Rogue got Gouge Skill that can applies sleep to all enemy while rogue got Kick in the back that reduce accuracy and Dodge skill too. 2. This Skill must be 25 second longer active, because 10 second is too short, and even add continuous relic it just add lil time of it. so i think its good for rework this skill to make ranger better pvp class. 2. SCATTER. 1. Scatter skill only work for 1 enemy. This skill Applies Disorientation to the enemy for 3.5 second if 5/5 skill Points. "This Skill always Useless, only good if 1v1. But still if this skill resisted by enemy all is done for ranger, even in group fight this is not a good choice to use. "i think we need to add more target for this skill, maybe can Applies Disorientation for 3 enemies in Area with 3 yard. even Hunter got skill that can Applies Fear in Area. 3. Hail of Arrows. 1. This skill Animation is to long, maybe need to remove that animation for better ranger. Last : I don't wanna debate about if this bad, especially you are not even Ranger Pilot but ranger need alot of rework to survive.
  21. whats your templar nick?
  22. I wanna give some Sugestion. - I Think The stat Effect of arena Greatness Armor Heavy, Light, need some Change. 1. We Need Heavy Armor with Block On chest. 2. And Light Armor With Cooldown on Helm. 3. Add 6% Physical damage for Bracelet and 10% Magical damage for Magic Bracelet Accessories, because ring and Bracelet got same price. While the damage on Bracelet is Smaller than Greatness Ring. 4. Another choice is Greatness Bracelet and Greatness Ring can be the same Stat, but the bracelet price must be lower than Greatness ring because Ring Give More % of Physical Damage/Magicla Damage. (Different with Contender Ring and Contender Bracelet, it give same amount of Physical damage / Magical damage.) So need to do the Rework with Greatnes Ring and Bracelet. And Also new Icon for Heavy, Light, Cloth greatness item.
  23. Hello Everyone. I think or in my opinion This Templar Class need a lot of rework. since one Lowest class ever played in Game, because almost 98% templar user not statisfied about this class. Issues : - Mostly people wont or refuse to inviting this class to their Party for Dungeons; - This Class Survivability not good; - This Class not good for doin tank's/Supports Job / Healer / Dmg; But the First of all i want to discuss about the Basic skills. #BLAME : This skill using magical damage and make it almost useless for Physical damage templar, its way better to changed by automaticaly to Physical damage if the Templar got higher value of Physical attack, and will changed to magical if magical power of the character is higher. #Whirlwind of Repentance : This skill using Physical damage and make it almost useless for Magical damage templar, its way better to changed by automaticaly to Magical damage if the Templar got higher value of Magical attack, and will changed to Physical if Physical power of the character is higher. #Reverse FLow : This Skill only apllies stun 1 for second with 1/5 build and 1.8 second if 5/5 build, this skill need longer stun like 3 second on max skill build and this skill also reduce enemy movement speed and enemy attack speed. #Grace : This skill already good, but you should add more resist % while templar using this skill. #Combat Support : This skill effect is too low, this skill should have more % Dmg can Absorb and have longer duration of the shield, and this skill need to do some change of how the way this skill used. "This skill should work as Teleport like Mage's Teleport skill, but the different is when the Templar teleport to some spot, it applies Sun Barrier to the object or character max 3 yard from the spot of the Templar arrived." Now i will tell my Opinion about Templar's Expert Skills. #Forbidden Trick : This Skill need to reduce the cooldown, this skill Original Cooldown is 20 second, it will be way better if original cooldown skill is 14 second only, because this is one of the skill templar always use for stay alive in battle, but the orignal cooldown of the skill is too long to recharge the skill for next use. #Mantra of Healing : This Skill must be have Greater number of heal, and the cooldown time of the skill need to reduce, and this skill not reduce the movement speed when its used. #Deity Statue : This Statue only absorbing damage that taken by allies, this statue need to rework, the statue must absorb damage taken by allies and send it back to the attacker as much as statue has absorbed, and give longer time for statue alive from 16 to 20 second. #Touch of Truth : This skill give the silence effect, but its too long for applies the effect because need to finish the animation of the skill first, can be instant but need to use first talent and its alot of waste while we need statue talent for War/PVP. "This Skill need instant effect without talent and no need to finish skill animation first." #Particle of Life : "This summon must allowed to applies Stun as much as Templar's Stun % Parameters, and reduce the original cooldown of the skill so templar can summon more of this minion since the summon got low hp and easy to kil " #Branded by The Sun : This skill must be heal the Templar automatically when its used, no need to attack the object or enemies who affected by the Stigma anymore. Im a Templar Pilot from EU-Emerald Server. i think this class need more attention from Devs. Templar is fun to play and its a good class for real, but only need few change and it will be favorites class for a years Thankyou!!!
  24. Once upon a time, in the city of Er-Sahil, the capital of the League of Chainless Trade Cities of Almahad, there was a guard named Al Debaran. Al Debaran was a descendant of the Jakkars, the ancient mentors of the human tribes who had once lived in the fruitful lands of the Almahad. His ancestors had passed on to him the knowledge of writing and constructing, as well as the importance of protecting their people and their city. Al Debaran took great pride in his heritage and his role as a guard. He knew that his job was crucial to the safety of the people of Er-Sahil, and he took his duties very seriously. He patrolled the streets day and night, watching over the marketplaces, and guarding the gates of the city. One day, while on patrol, Al Debaran saw a group of strangers who had just arrived in the city. They were tired and hungry, and Al Debaran could see that they had been traveling for a long time. Without hesitation, he offered to show them around the city and find them a place to stay. As they walked through the city, Al Debaran spoke of the rich history of the Almahad and how it had once been a great civilization built by the Jakkars. He pointed out the ruins of the ancient pyramids and ziggurats, and told them of the mystical cult of the Black Sun that had once flourished there. The strangers were fascinated by Al Debaran's stories, and they asked him many questions. Al Debaran was happy to answer them, feeling a sense of pride in his heritage. As the day turned to night, Al Debaran found the strangers a place to stay and bid them farewell. As he walked back to his post, he thought about the importance of his role as a guard. He knew that his duty was not only to protect the people of Er-Sahil from outside threats but also to welcome and aid those in need. Years later, when the War for the Spear broke out, Al Debaran was one of the first to volunteer for duty. He fought bravely alongside his fellow guards, knowing that the safety of his city and its people was at stake. Despite the dangers he faced, Al Debaran never lost sight of his duty to protect and serve. His legacy lived on long after he was gone, and his name became synonymous with courage, honor, and selflessness. He had taken his heritage and his role as a guard seriously, knowing that it was not only his job but also his duty to protect his people and his city.
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