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Legendary Mentor
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Everything posted by Gladiator

  1. Consistency error you can see underwater area and there is a ship: After you take the Teleport, the area is different than what it appeared to be: Immersion absolutely ruined.
  2. Exactly, even perfect stun cycle classes like Charmer, Druid, Warlock, and Deathknight aren't much of a threat these days, and those can actually make optimal full stun keeping their resilience and defensive stats to a better extent than Paladins. It's just not a reliable build anymore. Sure you can go for it for the fun of it, but don't make it your main.
  3. I'm skeptical of how better this is than full resilience or mix with resistence, because even with 60% cd there were some gaps, that are enough for them to break your cycle and kill you very fast because of low defense.
  4. Changed the first skill, didn't feel right to add area stun skill to a damage type minion.
  5. Well, what I wanted to show is that it's almost transparent. Thus the blue background (ocean color)
  6. Introduction The deep sea is filled with dangerous creatures that know no mercy for any foreign incomer that tries to disturb the Biotope. It was known in the world of Arinar that one who goes too deep into the sea, doesn't come back to report of his findings. And after the Warriors of Arinar knew that their fate will be going down into the sea to find the Clock of the World Creation artifact, chosen alchemists and scientists of Langasard started preparing to help the warriors by breeding sea creatures to get new species that can accompany the warriors. They tried breeding many sea creatu
  7. Yeah just happened to be for the minion contest, I'm working on something
  8. Not bad on paper, but I'd pick mana enchants on cape, chest, and mana regen on belt. Since you have high cooldown, you will run out of mana before you cycle your stuns, so you'd need a lot more mana than this. Actually even with the enchants I mentioned, it can still be tough in longer fights. Also better to go with resistance enchants on both amulet and helmet.
  9. If I'm giving the minion skills that are completely new, can I suggest numbers for the skills, like how powerful and how much cooldown they would have and such, just to give an idea of the concept?
  10. It wasn't my best performance against Bladedancers there. Mainly because Coldblade was very good at dodging and i wasn't using the best build against bladedancers in 1v1 or against any melee. That would be 4 Sacred Shield and 4 Harads Prayer. In the vid I'm assuming I had 3 Banner 3 Prayer and 3 Strike, which is just better against healers and maybe damagers but weaker against tanks. Actually 4 shield and 4 prayer is better against rogues and rangers. But in general I think 4 sacred shield and 4 prayer is probably the best build overall, in 2v2 and 3v3 arenas, 1v1s except vs
  11. Not really, maybe more like this. Didn't expect much, so nothing really disappointing other than that 5v5 will become inactive again really fast. It takes a long time to get into fights right now already. The game needs to get more players and to get players that quit interested again.
  12. So no seasonal rewards for 5v5 at the moment? Very good stuff btw, I love the new 5v5 and its daily rewards. I also like that we can't make full pts. However I suggest to make the daily rewards go higher than 25 wins and more than 3 stages, no need for more imperials if you don't think it'd be suitable I think the amount is fine, but there is a big room for other rewards for example: 1 win: 1 Gladiator's Chest 5 wins: 10 Imperials 10 wins: 1 Sign of Imperishability 15 wins: 50 Imperials 20 wins: 5 Gladiator's Chests 25 wins: Gladiator's Great Eli
  13. They could add hidden stuff that will indicate hints about near next updates maybe, that would be cool to figure out. Also it would help with the wait for anticipated updates like map4 t5.
  14. So if someone is lvl28 with a +6 lvl27 weapon for example, but had a +10 lvl21 weapon and uses that, will be as strong as a lvl27 +10 in 5v5?
  15. This is great! hopefully 5v5 will be active again, and player stats will be equal, so skill will actually matter more. Very very nice. Let's see how it works in practice.
  16. It seems I'm not alone on this one though, anyone commented on this issue, did it negatively. I'd have to deal with it if I were alone.
  17. Put chat back where it was please, it is way more practical, we can open it quicker that way, and we need to open chat quicker more than we need to open events. It'd really help in battle situations, also gonna take a long time to get used to it. And thanks.
  18. Theory: Those pirates came from t5 ayvondil to ruin spring for us also trying to take over the island with their so-called "election". However Wickedora knows their corruptive plans and decides to come back and ally with us and win the election. Then the pirates will be mad at us and prepare a harsh place (5th Ayvondil sector) and ally with sea monsters to kill us. Anyway, very excited for the GvG stuff, looks very promising! And the pirate theme looks great too. There better be some hidden easter eggs about new sector in this update, the pirate theme doesn't seem like a coincidenc
  19. Gladiator

    Skillt builde

    If you just do PvE then make max aura and heal. But if you also play arena or PvP + PvE then make fetter 5 and heal 5, aura 3
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