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Gladiator

Legendary Mentor
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Everything posted by Gladiator

  1. I don't agree with the degree of the nerfs suggested by OP, I think the main problem with Chieftain is mainly the stupid bleed talent branch. Orcinus book does make Chieftain more broken than any other class with Orcinus that's also a fact. So the solution is either nerf Orcinus all together, affecting everyone with book (which I can care less about), or fix the unreasonable durations of Chieftains skills. Your choice. But there is no denying there is a problem here... So anyone who tries to say Chieftain is not broken is either delusional or a chieftain, or both. To think that this is a good argument is mind-blowing... Why would MCs suggest to nerf MCs? When elf skills are broken mcs post about it, and vice versa.
  2. Currently working on updating the guide to include the new talents and additional skill point from version 11.4., as well as new gear from Almahad and horror event. Also I'll be re-evaluating the ratings in the summary, it's gonna be gradual work in progress so it will take some time to fully finish. ------- UPD: Work in progress: Updating the guide to game version 12.1.0! Notable changes: - Added +1 skill point to all builds from v11.4 talents - Added +1 skill point to all builds for reaching lvl34 - Added a note to point to my current skill builds for PvP and PvE - Added section for new talent branches from v11.4 - Adjusted some summary evaluations: Solo-Play was 7.5; now 8.5 The addition of the branch Bulwark of Faith gives an increased self-sustainability, even in defensively weaker two-handed magic builds. It also makes the tank build not only tankier, but also more useful in support for other game aspects, increasing the builds value overall. Additionally, Holy Warrior enables Paladin to better self-sustain and deal more damage in solo and 1v1 physical damage builds. Gearing was 8.5; now 8 Gearing Paladin can be more expensive with the addition of bracelets, since you might probably need both physical and magical bracelets. Skills and Talents (was 9, now 8) are now two separate scores Skills: 8.5 Talents: 7.5 I think the update did not do the Paladin justice with talents. While Bulwark branch is one of the better branches added in the update, and Holy Warrior is also a decent branch, Reckoning is unusable. More importantly, the fact that there are 2 branches that Paladin would need to switch around between them to enjoy the full potential makes it costly and time consuming. Otherwise you have to sacrifice the physical damage branch and stick to Bulwark of Faith, which in turn, very weak in physical damage. This significantly lowers the talents score for Paladin. PvP was 9; now 8.5 Paladin did not necessarily become weaker, in fact, Holy Warrior increased Paladin's 1v1 strength by a considerable margin, but with the domination of other classes such as Chieftains, Reapers, and Bladedancers in Arena, Paladin's protection and support abilities as well as damage are falling behind. PvE was 9.5; now 10 I decided to adjust the score based on end-game Almahad content, where Paladin is pretty much essential in every part of the map, especially in the AoE-heavy dungeons. For example, a tanky lifesteal magic build will be a great tank for the many mobs with the Bulwark branch and a great contributor to the AoE damage of the party. Overall: was 8.7; now 8.55
  3. What is this point you're trying to make? "Skill is not weak, all other skills are just stronger" That just means it is weak by definition. Anyway yeah, I actually did play around with the skill at 4/4 in a staff build in a purely 1v1 build vs melees. I can say it's a great skill to waste for removing resistance buffs from the resistance relic and BDs skill, that's about it.
  4. I don't get people asking for nerfs within the first week of the update when it's not a 1 month event map. Like why does the map have to be easy in the first week with our current levels and gears? People can't handle a bit of challenge anymore?
  5. Great stuff but yall should consider making octopus and orcinus books like this one, only giving a fixed 15-20% bonus. Still powerful but more reasonable than a possible maxed out 50% with just one item.
  6. I think every auto attack for Chief should stun
  7. Also, I don't know if I agree with that, I'd say left branch is physical damage PvE or PvP and right one is magic for both too. Since the left one compensates for the lack of healing for physical damage build by making rampage heal moon and the 25% magic+physical damage is a nice bonus on a spear.
  8. It's seems to be focusing on single target physical damage with spear. Seems like an attempt to make a DPS BM, mainly for raid boss parties but I don't think it's better than Seeker or Ranger and I don't think it's useful anywhere other than that, so I don't see the point of it all.
  9. The hell is a Summon Woodhead? Is it one of those 3 minions that were sold in the arena shop years ago? What about this rare item:
  10. ctrl with pinky is even more awkward I feel like. I use thumb to press alt. I wouldn't need to move hand at all, since my other 4 fingers are ready on the numbers 1- 5 or qwert.
  11. I don't know what's with the first picture, but I totally agree. We need a more convenient way to switch between talents (first stage talent options and talent branches).
  12. They better add some banger middle eastern music for the new map. Something like this I think fits the game and the new theme very much:
  13. I think so. But regardless, opening lower level / cheaper chests is not a bad idea since you can open more chests for the same amount of Arena points. Now we don't know the chances so we can't really say which option gets you better odds, so it comes down to preference, and if you care enough about the buffs that high level chests drop.
  14. Yeah the knowledge grind that we need before we start to "play this update" is slowing starting to hit me. Especially as someone who plays 2 characters. I wouldn't care to play casually and spend a year or more to finish my talents if they didn't make such a huge impact in PvP mainly. But because they're so impactful, you're constantly gonna feel like you're behind if you don't spend hours every single day getting every last bit of knowledge. We don't necessarily need more things to grind to give us knowledge because to complete all activities that give out knowledge is already very time consuming. We need more knowledge for the things we already have. Also I REAAALLLY love how devs put the 50% discount on the skill talents right BEFORE this update and before giving us a hint that we'll need to study all talents for the new ones. I for once, didn't care to level up the talent Moon Touch + for example that costs 30k for 5% extra damage. Now of course, I'm f*cked because I have to do with for the full 30k amount. Of course I didn't know this moment would come, and I'm sure I'm not alone in this.
  15. Ok we might not wanna see this spam when we've killed enough for 500 knowledge.
  16. That's where mods come in. They don't have that green name for show only, do they now.
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