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Gladiator

Legendary Mentor
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Everything posted by Gladiator

  1. Being a merc, I say it's too bad :/ I mean, Sith was the only active mc guild n now it's gone.. Well I guess no more fun tournys, If no other guilds arise. But idk why he kicked all members, he should've kept heirs at least, I think they are authoritative enough more than just a random buyer to keep up the guild after him. Unless they all wanna quit at once.
  2. Maximum quests one character can hold is 100, and according to what I see, you have total of 100, so there is no bug in this.Cancel some quests so new ones appear.
  3. Sometimes you don't want it, but you get excited more than enough :/
  4. Yes of course, now, if enchanted, stun % of different levels weapons does vary.
  5. I call myself, Arena guy.. What do you think, Skull guy?
  6. I was born... However, now Gladiator.. Uhhhhh.. Cocktail guy?
  7. I think those good luck tokens are too hard to get and on top of that, you guys made new good costumes 7000-10000 that's way too much.. come on :/ It is impossible already. I suggest adding more tokens rewards reducing the prices. Otherwise, cool update n ty.
  8. Neglecting that you are still emphasizing that stun is affected by weapons level. I don't know how is it "proportional", when both lvl5 and lvl21 crossbows have 5% stun. I will leave you with this, and if you're not convinced then you are probably a retard. Normally, people would believe if there is a clear clue of what is being said.. Now pls argue more about your "secret" DoT skill..
  9. Pff lel first you say stun depends on wpn lvl and now you say that DoT does stun.. Bring reasonable evidences or stop talking bs.
  10. Checking forum When was the last time you f*pped?
  11. Zeus tell us how THEMERCS did 16 runs in 2hrs Omg Omg OP..
  12. Wait.. Isn't Hp the same thing also? And if 10 mana reg points are good then 13 points are better, the Forsaken passive won't be useless. Mountain Clans have increased Hp and Hp is given at each lvl. So I think that wouldn't be a problem.
  13. Speaking of mana.. I think devs should increase the max mana and mana reg with the lvl increase, just like in hp.. I mean as the lvl increases more expert skills can be used and even basic skill require more mana at higher lvls which leads to a huge mana loss. So I was thinking to add 1 mana reg/lvl but 25 at lvl26 char is too much to be added, so I think 1 each 2 lvls would be great and also to add 1 point of max mana on each lvl (Because 2 is also too much). so on lvl26 you will have 26 extra max mana with 13(still too much?) extra reg points.. Idk, Fair enough? Now you gonna ask why not use wisdom and harmony crystals, well yea I use harmony on 2 rings and belt and still not enough.. And it is pointless to sucrifice crit, accu and speed for max mana especially in dungs.
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