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Legendary Mentor
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Posts posted by Gladiator

  1. 4 minutes ago, TheCaster said:

    I think it's kind of perfect. The option of rotation in all categories makes the whole arena concept more available to the masses. There will not be an option of certain parties controlling certain categories per se.

    Besides seals would come back next season when crucibles move to 2s or 3s subsequently.

    I wouldn't mind it if the mode wasn't as bad. If we can demand in full pt, I don't mind it. 

  2. Everything about reward changes is fine. But:

    Allow full pts to go in. What's the point of not allowing them?

    And this rotation thing seems bad, why not just replace it the normal 3v3 mode, it will add variations and different modes to play with in the arena, rather than removing a unique mode like seal. Now we have 2 boring 3v3 modes whose matchmaking will be abused due to now being able to demand in party, in addition to 5v5, 3 modes with the same abuse-able mechanics. Good job AiGrind...

  3. On 8/4/2020 at 12:10 PM, Akasha said:

    :hi: I just want to leave a note here that I came across this topic. I just haven't had the time to read and comment on the topic yet. )

    Great! Arena needs a rework for sure.


    My biggest concerns are:

    - Random/Solo demands in 3v3 and 5v5 are constantly being abused as mentioned in the original post. Make demands in party possible.

    - Castle teleport, cleanse and invisibility pots give unfair advantage to some classes over others (Other buffs are fine IMO, at least they don't give unfair advantage, for example you can't use cleanse on a fear/blind but you can on a fetter/roots)

    - Last but not least: Inactivity problems. I don't know how to solve, but I think cross-server arena would be the most optimal for the arena's sake, but I don't know how realistic it is for devs and what extent of caveats does that have, like having all servers compete in 1 bracket instead of individual ones (lose money?).


    and also somewhat general but also connected: option to save gear sets and to switch between them in 1 click, again, as mentioned above.



  4. 26 minutes ago, Mercurry said:

    The developers need to allow themselves more time to make content. If they just upped the level of gear to 32, they wouldn´t have space to do that again next year because there´s no lv34. Since the release of the underwater area, they completed the Ayvondil island and they don´t have the room to up the max level higher. The game seems to running healthy so I believe there´s next area in development, but obviously they need time for that. That is why I think there´s no higher level of haloween gear this year, only better version of current level. :duckyduck:

    In other words: They wanna milk every last drop of money they can get out of lvl30 gear before moving on to lvl32.


  5. Ah I see a timely theme, I love it! 

    Very nice graphics and art. I hope to see more depth to the theme than just aesthetics, like some ''infected'' areas where you need special equipment (masks :biggrin:) to enter, or you'll receive poison damage; Poison damage is increase when there are nearby allies (social distancing :rofl:). Area effects kinda like the underwater. But nonetheless, great theme. But I gotta say, that skeleton in the picture needs to wear the mask over his nose!


    I love the idea of seasonal arena modes! Does that mean we will also see a special mode for Christmas every year? That would be great.

    But, I'm not a big fan of the fact that we can only apply solo. This already happens in current 5v5 and 3v3, where people of the opposite alliance put their afk characters on demand, so that they ruin the opponent's teams by having their own afk character, ending up in 3v2 or even 3v1. It just becomes a battle of who has more characters under his control. Just let the people have the option to demand in a full party. It's unnecessary, it's abusable and it's not serving its intended purpose of balancing out the teams.

  6. Yeah, piercing is definitely not the answer for a Paladin. Only if using 2 handed weapons. And especially not if using magic weapons, obviously.

    However if you're using physical damage build, and you feel like your mana is doing fine, then a bit of piercing won't hurt.

    And then whether you want stun or CD on boots, it will depend on your other gear. For me, since I already have 24% CD, and since I use stun mace and enchant shield with stun, I do stun on boots. But it's totally up to you.

  7. Listen I was bored and I wanted to start a controversial topic to re-ignite good ol' forum discussions.

    Do I NEED the shield to be self-castable? No. Do I really want it for me? No

    It'd be really boring to be THAT good at playing Paladin and have that shield on yourself.



    Like imagine broken BD partner being afk, and you're going against 2 broken bds and 1 pala. And still managing to steal the seal?

    Broken classes fiasco.mkv

    There are some MLG pro 200 IQ plays in this vid, viewer discretion is advised.

    Like really.. Really boring :teehee-crazy-rabbit-emoticon:

  8. 18 hours ago, Hourai said:

    10k hp paladin does not mean 10k hp shield, just fyi, I see this misconception thrown around a lot.

    Just like paladin's prayer, shield only works on BASE HP, so throwing craft gear or 15% HP buffs or whatever does jack all to the shield.

    And like every paladin main knows, we have low base HP, therefore 100% of it to shield is not as gamebreaking as it seems to be. 

    No, it does calculate total max HP including all sorts of buffs unlike Harad Prayer. But:

    I wanna reiterate what Zeus said and why this 10k HP shield is misleading. First of all 10k is waaayy above average, the average is between 6-7k.

    So if Paladin has 7k HP, the shield will absorb 7k damage as if the Paladin had 0% def and resilience. So basically 3 hits from a bladedancer (their damage being over 2,5k-3k on 0 def). If the BD hits the Paladin 1.5k in normal situations, that means it's actually absorbed not more than 4.5k dmg (1.5k x 3 hits).

    Suddenly the 7k becomes 4k, and even when we say 10k HP shield, it actually absorbs around 6k from what the Paladin would have received.

    Still very strong relative to other shields, but not 10k HP, and will never be 25k HP.


  9. 18 minutes ago, Raislin said:

    Ofc if the opposition has octo book then its a automatic loss since that book is almost like cheating lol.

    Well they mostly have jump and fetter cleanse pots, that's if fetter even lands due to being able to reach 30-40% resist from castle scrolls.

    I could say the same thing about your opponents, they must be doing something wrong, 2 Shamans should very hard to kill for a Paladin even with a BD or a Ranger partner. There is just not enough burst damage to kill them before they can cycle blind and start and running healing back up. Of course we win, but it's a balanced fight after all. Thanks to the shield, it's not a 100% win-rate on eithe sides.


    We can keep sharing personal anecdotes, but it's not gonna accomplish anything, it's not a good evidence. Maybe they're just so bad, maybe my opponents are too good, or maybe I'm so bad, and you're way too good at this game that you don't represent the majority. 

  10. 18 minutes ago, Higgings said:


    even if


    Okay then. What kind of penalties or "nerf" would you be ready to accept for the sake of being able to cast it on yourself? 




    Would you accept to self cast it with the strenght of how it was the very first time it was released? 

    Hell yeah, you're asking if that's better than nothing?

    Really anything. Just better than being completely unusable.


    What I think would make the most sense is to cast 100% of the HP shield on 1 target or 50% of the HP on 2. It would be a bit of a drastic change, might have to adjust durations and cooldowns with that.

  11. 1 minute ago, Higgings said:

    you want to be able to cast this skill with the current statistics on yourself. 

    Not necessarily, I never said that.

    In fact, here is it what I said in my original post:

    On 5/27/2020 at 6:04 PM, Gladiator said:

    I think it would be only fair for Paladin to be able to use shield on himself, even if it's a bit weaker version (If used on himself) or for some sort of penalty

  12. And @Higgings, Regarding the ''unpopular opinion''. The reason for that is that I know exactly how strong the shield is, and it will be an unpopular opinion mainly among non-paladins. But I tried to explain that having this option, won't affect the strength of the shield, it will remain the same in most situations since it's obviously better to cast 2 instead of 1.

    Most of your points were: But it is already too strong! Well that's not the main topic, I'm not asking to make it stronger, you clearly have a problem with its strength and not whether or not I can cast it on myself.


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