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Legendary Mentor
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Everything posted by Gladiator

  1. How is playing like that more efficient than landscape mode?
  2. Yeah didn't see any comments about it so I thought to put it out there. Actually, there is so much wrong in the new mode, not just that. Russians are already pointing it out: And I called it before it comes out: I don't understand. I guess devs don't know their game well enough? Don't they see what's happening in 3v3 and 5v5? And the fact that it will be replacing the best and most fun mode - Seals! Or the modes will be ''alternating'' as @Holmes said, it sucks... At least make it alternate with the normal 3v3 only. Solo
  3. May I strongly suggest that you add a 3-5 second immunity when respawning in the new 3v3 arena mode? It's not gonna be fun to get instantly farmed. I know it's not optimal also to give the revived players the immunity advantage, but if the oppoents don't stand right on top of the spawning area, it should fade away before there is any re-engagement. It will just discourage the players from camping the spawn areas, and it will be more balanced IMO.
  4. Ah I see a timely theme, I love it! Very nice graphics and art. I hope to see more depth to the theme than just aesthetics, like some ''infected'' areas where you need special equipment (masks ) to enter, or you'll receive poison damage; Poison damage is increase when there are nearby allies (social distancing ). Area effects kinda like the underwater. But nonetheless, great theme. But I gotta say, that skeleton in the picture needs to wear the mask over his nose! I love the idea of seasonal arena modes! Does that mean we will also see a special mode for Christmas every year?
  5. Yeah, piercing is definitely not the answer for a Paladin. Only if using 2 handed weapons. And especially not if using magic weapons, obviously. However if you're using physical damage build, and you feel like your mana is doing fine, then a bit of piercing won't hurt. And then whether you want stun or CD on boots, it will depend on your other gear. For me, since I already have 24% CD, and since I use stun mace and enchant shield with stun, I do stun on boots. But it's totally up to you.
  6. Listen I was bored and I wanted to start a controversial topic to re-ignite good ol' forum discussions. Do I NEED the shield to be self-castable? No. Do I really want it for me? No It'd be really boring to be THAT good at playing Paladin and have that shield on yourself. Like imagine broken BD partner being afk, and you're going against 2 broken bds and 1 pala. And still managing to steal the seal? Broken classes fiasco.mkv There are some MLG pro 200 IQ plays in this vid, viewer discretion is advised. Like really.. Really boring
  7. Oh for sure, this is probably became the ''most popular'' topic I've made, ironically.
  8. I know I haven't been actively uploading. Hope you enjoy. Also you wanna watch till the end, it gets interesting.
  9. No, it does calculate total max HP including all sorts of buffs unlike Harad Prayer. But: I wanna reiterate what Zeus said and why this 10k HP shield is misleading. First of all 10k is waaayy above average, the average is between 6-7k. So if Paladin has 7k HP, the shield will absorb 7k damage as if the Paladin had 0% def and resilience. So basically 3 hits from a bladedancer (their damage being over 2,5k-3k on 0 def). If the BD hits the Paladin 1.5k in normal situations, that means it's actually absorbed not more than 4.5k dmg (1.5k x 3 hits). Suddenly the 7k becomes 4k, and eve
  10. Well they mostly have jump and fetter cleanse pots, that's if fetter even lands due to being able to reach 30-40% resist from castle scrolls. I could say the same thing about your opponents, they must be doing something wrong, 2 Shamans should very hard to kill for a Paladin even with a BD or a Ranger partner. There is just not enough burst damage to kill them before they can cycle blind and start and running healing back up. Of course we win, but it's a balanced fight after all. Thanks to the shield, it's not a 100% win-rate on eithe sides. We can keep sharing personal anecdo
  11. Yes, that was just a template, don't have to take the exact numbers. An idea would be to cast a much stronger shield on 1 person or 2 weaker shields, and edit the duration and cooldown accoridingly.
  12. Hell yeah, you're asking if that's better than nothing? Really anything. Just better than being completely unusable. What I think would make the most sense is to cast 100% of the HP shield on 1 target or 50% of the HP on 2. It would be a bit of a drastic change, might have to adjust durations and cooldowns with that.
  13. Not necessarily, I never said that. In fact, here is it what I said in my original post:
  14. And @Higgings, Regarding the ''unpopular opinion''. The reason for that is that I know exactly how strong the shield is, and it will be an unpopular opinion mainly among non-paladins. But I tried to explain that having this option, won't affect the strength of the shield, it will remain the same in most situations since it's obviously better to cast 2 instead of 1. Most of your points were: But it is already too strong! Well that's not the main topic, I'm not asking to make it stronger, you clearly have a problem with its strength and not whether or not I can cast it on myself.
  15. I don't blame you, I would also think the shield is insanely overpowered if all that I have ever fought are barbs and charmers. Since they would barely tickle the shield and shields in general basically nullify charmer's biggest stun. Try Necros/shamans, or even warlocks. People who can complete lock out the paladin and kill his partner while maintaining a safe range. Or Bds and druids, that can just blast throw the shield in few seconds, whilst still controlling the Paladin from far. An occasional mage thrown in there to instantly remove it just in case you could cast it. Lemme know
  16. Well, I'm a Paladin main, so I might be biased to say that Paladin is 100 times more fun. There's just so much you can do with a Paladin, you can be a healer and support class with a lot of CC, you can be a damage dealer with high AoE damage or just single target damage and control, or you can be a tank (to an extent). Obviously you can't do all at once, but it just shows you that you can build your Paladin in different ways in terms of skill set ups and gear choice between 2 handed or 1 handed weapons, and magical or physical damage. Warden can be a lot of fun too, but most players who p
  17. You're still missing the point and I feel like I'm repeating myself for the last couple of posts so I'll have my final say on this: - People are already fighting and killing Paladins with their 25k HP in Arena, that will not change if Paladin can self-cast the shield when he's alone. - Paladin IS weaker than DK when they're alone, you can't deny that, can you? Because Pala won't have the ''25K HP''. That's the only thing that was said regarding DKs being stronger. You're basically saying: ''I disagree because Paladin will become stronger than my class and I won't be able to kill
  18. If you're unhappy about your class, then make a suggestion not counter-suggestions to other classes. If your Deathknight isn't tankier than an equally geared Paladin, then I don't know what to tell you man, DK has permanent damage reduction and a passive that basically makes enemies have to kill the DK twice. And I don't think DK is the most OP class in the game, I would agree to a buff as they are kinda useless in PvP nowadays (still tankier in solo situations). I think if you played anything other than DK, then you'd understand how weak Paladin is without the shield. All we have remaini
  19. I don't know, like, did you read the original post? I see you're so invested in opposing the idea that you're replying to everyone's comment, wonder why. And it's not just a ''why not?''. It's more of a ''why?'' is it this way in the first place. Too strong? Even though I greatly disagree that it's too strong. It is very strong, pretty well-deserved after the continuous nerfs to palas AoE IMO. But is it too strong? Nah try in arena against high control/damage classes like Shamans, Rangers and BDs, they melt it in no time. But even if it's OP, then nerf it! It's not a good reason to r
  20. I'm fine with castle buffs but not castle teleport and cleanse pots. And the reason for that is that 'everyone' can use castle buffs and get the same value. But cleanse and teleport pots are different. You can't use these during sleep/fear/blind/stuns. However they work if your locked by a silence or movement lock skill. And that just straight up gives a bigger advantage to some classes over the others, since some classes have more of stuns/fears than just movement control and silence, and vice versa, We can sit and list the skills that could and couldn't be affected by these 2 pots
  21. What the heck with the prices?! 1400 mcoins for 10 minions, that's ridiculous... Also remove/change rats minions 25% movement speed passive bonus, it's an instant (p2w) advantage in mermen event. Especially with such prices, only rich people will afford to buy tons of them and just easily pay the way to win the first stage.
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