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Gladiator

Legendary Mentor
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Gladiator last won the day on September 17 2022

Gladiator had the most liked content!

About Gladiator

  • Birthday 01/31/1998

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    Male
  • Location:
    Arena

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  • Game server
    US-Sapphire

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  1. Damn I get that TikTok brains want their info in less than 10 seconds... But 500 words is nothing, it's gonna be interesting. Good thing I already got my 9k+ word Pala guide out of the way with a win. Multiple entries is a cool compromise though, already brainstorming a lot of good stuff... Is there a limit on how many entries per person?
  2. Very disappointed in this update, where is the 100% chance to +10 weapons?
  3. Let me be more fair, I guess... On paper the new matchmaking and league systems sound good but they require a large active player base that does not exist at the moment. Without addressing that, this sneak peak provides nothing promising. Ideas to drive up arena activity: Make fighting in the arena free, i.e. remove tickets. But matches would give only rating points. Remove "demand all modes" button. Purchasable items "(Great) Gladiator Elixir" with increased prices will increase the rating points by a specified percentage and additionally give arena points in the value of 100%-150% of rating points. Rating points count towards rankings, technically you should be able to climb to the top league ranks for free! Well, time and probably a whole lot of top-tier buffs make it not so free... Depending on how players spread in the new leagues, top 50% or so of active players ranks will also get a chunk of arena points at the end of the season. Could be a certain % of the rating points, depending on their league. Arena points/shop: Arena shop items that are more frequently updated with items that are relevant not only for arena but also for mass fights, items such as anti-control foods or anti-resistance buffs for example, or special minions with AoE effects. As far as I know, most if not all AoE skills from minions were removed at one point, so they would be very expensive, but also unique. This is important for end-game players of the top guilds fighting in raid boss wars and such, it will keep arena relevant for them forever basically. For newer players, get rid of the chests, add the costumes to be directly purchasable, and the books too but make them cost something crazy like 500k AP or something. People Like to work and grind towards a set-in-stone goal in MMOs... Add more books too, why not. Rewards for new league rankings can be whatever but ideally, the top league would give seasonal buffs that contribute to mass battles.
  4. With all due respect, what a whole bunch of nothing...
  5. Because the 2nd branch makes Paladin very, very strong in physical damage for 1v1 and small fights, but weaker in AoE and support, which is a fair trade-off in my opinion. Other branches are magic based, either tank or damage focus, but very much lacking damage in 1v1, again, a fair trade-off. But now the middle branch doesn't have that down side, you can just toggle the talent off, and not miss out on its AoE damage for cases where you need it like dungeons and GvG, giving less reason to go for anything other than the 2nd branch. Especially the 1st branch, which was underwhelming already, but at least was made for dungeons and mass battles. Now it doesn't really have that edge. It might have a bit more damage and support than a magical build with the 2nd branch, but it's not enough to not have the physical option. The same applies for the 3rd branch but in tankiness.
  6. Awesome! The Paladin's magical branches (1st and 3rd) have officially lost all of the value that they had before. Also, in the last big rebalance, we were promised this change along with a "big talent update". Is this it?
  7. Dam, so many good submissions already. I think Imma sit this one out
  8. Welcome! It's not a fitting first day welcome if we don't start with hard hitting questions! So, does this mean international forum is gonna get more attention from devs & admins and questions answered or not yet?
  9. Also how is DK among the top 2 most popular classes? And why do DK always want it buffed? I get damage dealers being up there but DK feels like:
  10. What is the threshold of including a character in these calculations? Also show the %s of the rest of the classes too, now that would be more interesting.
  11. While you're at it, make it so that Paladin's extra healing from talents "Inextinguishable candle" and "Intercession" also count as healing done by the Paladin. Hell, if there is a way to make Prayer's damage count towards the Paladin, while still taking into consideration the allies parameters, even better.
  12. Damn you got me clickbaited, there is nothing special about this announcement
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