Jump to content

Daren

New Members
  • Posts

    3
  • Joined

  • Last visited

About Daren

  • Birthday November 5

Profile Information

  • Gender
    Male
  • Location:
    Somewhere on earth

Game server

  • Game server
    EU-Emerald

Daren's Achievements

Rookie I

Rookie I (1/27)

2

Reputation

  1. Daren

    More Ideas !

    Not with extra bonuses like the way you think you know like the 4 major sqyares ? of the bonus stats it gives ? (Like deff crit hp ect) well that effect replaces one of them just to ballance things
  2. Daren

    More Ideas !

    HELLO LADS ! Been some time since last time used this. This time I'll be focusing on itemisation and classes as a whole rather their skills and respective roles.(This makes bo sense so just ignore that and THIS sentence) ●First things first : Special accessories, charms or artifacts or whatever you wonna call them I was thinking about adding an extra slot for this new and quiet unique itemisarion for special items (charms that's how I am going to call them for now) Those charms should be special items for special classes and have unique effects, here's an example ; the class priest, the first thing that come in our mind is "da powah of jesus compelz u" and...Heals... Yea that's what he is xD Cough Let see we ave this charm It has a set level when it can be equiped, and a unique passive such as : Increases heal power by % This is just an example remember there are plenty things you can do for example another charm designed for magic damage dealers, whenever they use an offensive spell on a target they recieve perodical magic damage, or blocks healing by a certain % you name it. Those are just still my own ideas cause there are SO MANY things you can do with these and I'm pretty sure some players will like it. ●Seconds things...Second : Special gear pieces : Yes it's almost the same as the first one but if charms were broken be cause we already have enough slots then what if we decide to put in these unique effects on the gear itself. Yes I know people will get triggered because AI•Grind recently added uniaue armor pieces that have uniaue effects as stated in the last update (The Merman Trial to be specific) but these effects will be on the main slots of the armor's effects, and I'm thinking of adding also a unique color to their names, Yellow seems a good color choice cause (in my oppinion) it symbolises something situational or something un set or certain, cause they are OP BROKEN RARE ITEMS and neither a CRAPLY MEDIOCRE THING like the charmer class, it's the Level Of rarety of...Rare (blue color) but diffrent cause it is still zomewhat unique. Wot effects you are saying ? GOOD QUESTION ! I have no Mother Trucking idea, ok let's be real, like charms earlier ; These Armor pieces/Weapons will be designed for certain classes only for example charmers getting a unique "Heavy Armor" pieces that also give magic damage bonus, block chance and more health because that what "Tank" charmers really need, this may be Bull Crap but c'mon I'm just trying to give charmers some love because I somewha hate them .-. (But this doesnt stop me from playing charmer...) Anyways enough of this cringe, or other armor for tanks that increases healtg recieved vy a certain %, or weapons for rogue/seekers or auto attack based classes where the more standing still they are and as long as they don't use skills they gain bonus adaptive damage with each strike stacking up to a number of choice, using a skill removes those stacks and eventually the bonus damage recived or any other bonus stat (If they did) I know this is "Very similar" to a passive that the ranger has but it's still nice to make this ability "Somewhat" accessable if not all or most but some other classes (Yikes Hunter and ranger) Or special staffs that have increases healing powe or Blocks healing by % or have a special unique effect that is "Magic Penetration" yes i know theres already Penetration but have one stat effects 2 other stats is somewhat shabby but you can chose to do what you want here. This is all for now and remember these are just suggestions critisism is allowed but attacking/bullying the thing itself isn't. I will still give credits for Higgings cause all of this somehat started since that last conversation we had dating the time in May 26th (the post aboit skills and stuff) Feel free to tell me what do you think, and other suggestions you think is neat for the game. Until next time take care and again thanks for reading. -Daren -DarenLOG - Eu Emurald Oof feels wierd seeing this displayed here...
  3. Hello! This is DarenLOG from EU-Emurald and let's just go straight to the point: New expert skills have been realeased, some are good, some are overpowered, and some are a huge disapointment sadly, and here I'm just laying down my thoughts and suggestions on what the DEVs should have done instead so here we go. ●Starting with the Legion side and Forsaken fanction : -Death Knight : After a conversation with a particular player who happens to be a death knight we came accross that the both of us were on the same page, its new expert...Not gonna lie, it is kinda meh, sure another damaging ability isn't that bad but...Death knights are tanks and they already have enough of them, they should've added something about tankiness, if you're going like they are way too tanky and i totally understand that but at least some sort of "Debuff" tankiness such as a skill that gives chance to absorb the debuff (making it useless lretty much) and let's say it grants the DK some beneficial effects depending on the Debuff used or something like that. -Charmer : Now let's move on to the charmer class and oh boy what can I say... As you maby know, my main character is the charmer class, and oh dear...The new expert made him litterally doctor animo from ben 10 dear god, they made him SOOO relient on his summons to the point he is litterally useless without them, not to mention that the charmer is a hybrid class, with a mediocre performance on every single role aspect of the game (talking about being a Tank / Utility / Healer / Damage ) but c'mon more life span and tankiness for HIS specific Summons ? Oh deer, maby you could've instead added more of a utility Skill, yes an AOE slow to the enemies or even an AOE movement/attach speed burst for a short period cause why not, but if you STILL wonna make him still rely on his summons maby they could have made an active that can be applied on the dog or the bird, such as The Dog makes some sort of howl the affect enemies causing them to I dunno, fear, reduces their damage dealt, or their attack speed, or being useful and like adds bonus attsck speed to the party memeber caught on the radius. As for the bird I was thinking maby a stronger heal for the price of the bird's death (where the healing also increases depending on the bird's health if you wonna ballance it out) or an AOE heal or something that would've been cool. PS : Make a unique thing for charmer such as a Mace duel Wielder which something perfext to be unique with it (will be broken but at least we give a bit of usefullness to charmers, because as a charmer player I feel the class is taken mostly as a last resort) ●Now let's move on into the Mountain clans: I don't have much to say about this one, the expert skills are fine to me at least (The shaman's is kinda gay to be honest but the shaman at least has way too much to offer utility to his party) the barbarian is also kinda meh, maby another skill of tankiness or something, and the rogues...........(I have no idea what to say about that one gee...) ●Now to the SENTIES ! Starting with the firstborn : HERE I WONDER WHAT WAS ON YOUR MINDS DEVS 😂😂😂 Blade dancer : OMG wHaT wErE yOu ThInKiNg ? 😬 The blade dancer is gonna be ew in PVP cause that's too much what they have, sure they suck at being both a pure tank or pure damage dealer but C'MON !? really nibba ? 😧 what I think they should've made the seeker's skill as the blade dancer and would be like a sustain mode. ●Speaking of seeker let's move into that: before we do just wonna point about the druid and the other 2 they are quiet good, druid will prevent his memebers from dying pretty much and for the ranger why not a slightly more of damage and finnally warden...And he's wayyyy to tanky...Even after the nerfs he's still excelling at being a tank. Now into the seeker : That one is PURE oof like I said that should have been the blade dancer's skill, as for the seeker he deperatly needs some sort of Dodgeablity or something like that. ●This is everything what I have to say for now, if they're gonna make changes I would like to see them if not I hope they will add them later on, I hope you guys enjoyed reading the thing, remeber those are just suggestions. Let me know what do you think about these suggestions, and your thoughts about the new expert skills ? Credits also go to《Higgings》as you can kinda say he helped with this -See you soon ! -Daren
×
×
  • Create New...