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Dseta

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Brave Squire II

Brave Squire II (8/27)

  • Spring 2024
  • World Creation 2023
  • Halloween 2023
  • Loyal V
  • Spring 2023

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  1. Storm Awake: Creates an attacking zone in the specified area for T sec. The zone deals magic damage to all enemies in it in the amount of M% of the character's magic power every 1 sec. and additionally applies the "Electrification" debuff to the enemy for 9 sec. The effect has a 20% chance to inflict magic damage equal to 40% of the character's magic power to the enemy when the enemy performs an auto-attack or uses an offensive skill. The effect does not occur more than once every 1 sec. Reapply the skill on the affected target will increase the chance to trigger the effect by 15%, up to a maximum of 60%.. The maximum number of player targets - Y, the number of monster targets - X. Skill level 1 2 3 4 T 3 3 3 3 M% 50% 60% 70% 80% Y 3 4 5 6 X 8 10 12 14 Energy expense 22 24 26 28 Cooldown 22 Usage range 3 yards
  2. The books are the problem, immediately the sentinels.
  3. Rogue: Summons a clone of himself that follows him everywhere
  4. This is the most broken class of sentinels, it is so broken that nowadays everyone chooses it. Proximity to Nature: Applies the Hunter's Mark buff to a character for 6 sec. The character cannot be attacked, and they are also deprived of the ability to move, apply skills, auto-attack, and use items. When in effect, the character and all the allies within a radius of 3 yards recover health in the amount of 45% of the character's magical power every 1 sec. and receive the "Forest protection" buff that increases the physical and magical protection of targets by 25% for 14 sec. Maximum number of targets is 9. The restriction does not apply to the character and the Moon Monster. Why would a damage class have a zone healing ability??? The Warlock's Stone Body ability is ridiculously weak compared to this ability, considering that both have almost the same mechanics. Proximity to Nature skill urgently needs a tune-up Aura of the Forest: Applies the "Aura of the forest" attacking buff to the Moon Monster for 10 sec. The buff deals magic damage to all enemies in the amount of 100% of the character's magic power within a one-yard radius every 2 sec. When a monster receives instant damage from skills and auto-attacks, the effect damage increases by 5%, but by no more than 20%. If there is no Moon monster, it deals the "Aura of the forest" attacking buff to the character for 10 sec. The effect deals magical damage to all opponents in the amount of 100% of the character's magical power within a radius of one yard every 2 sec. Maximum number of player targets is 6, and maximum number of monster targets is 14. Power of Nature: Increases the damage dealt by the "Aura of the Forest" skill by 15%. When used, the skill gets the maximum damage bonus. Aura of the Forest is the most unfair and broken ability in the game. let's do the math 100% + 20% + 15% = 135% x 5 = 675% explanation the Aura of the Forest skill has a damage of 120% plus his talent 15% so it would be 5 hits of 135% for a total of 675% damage. This skill is ridiculously strong compared to all the other consecutive damage skills of other classes. For example warlock hex skill has 80% damage on 4 hits for a total of 320% damage. Chieftain's Swooping Army skill has 60% damage on 5 hits for a total of 300% damage. Aura of the forest skill urgently needs an adjustment, it cannot continue with that damage so unfair for other classes of consecutive damage. @Dr Strange @Nolan @LeeLoo
  5. Se tocarem no anti-atordoamento do chefe, também deverão tocar no do mago. Se jogarem a couro do cacique, também deverão tocar a barreira do mago. É triste que os sentinelas façam as coisas chorando e não se importem com o que é realmente justo.
  6. Frenzy: Additionally deals the "Stun" effect to the opponent for 4 sec. if you hit all 5 hits
  7. o invocador precisa de um NERF urgente. É a classe mais desequilibrada do jogo, tem alguns danos mágicos e físicos, tem cura de área e atordoamento. Desde o seu lançamento não teve um equilíbrio merecido, mas tudo foi ignorado. Sabemos que os elfos chorões ficam com tudo, mas é hora de Aigrind deixar essa preferência para os elfos e colocar o nerf de uma vez.
  8. Dseta

    NERF MAGE!!!

    Throughout the years, this class was never given the deserved Nerf since it was always the most benefited in the game. he has too much area damage, infinite resistance, a barrier that absorbs 100% of the damage, he can see invisible, he has infinite stun... that's an exaggeration. nowadays it's common for 1 mage to take out a group because of his ridiculous power. it's the most unbalanced kind of game. Urgent a nerf
  9. first urge to nerf the "mage class" their precise barrier Nerf, at the same time as Shattered Stone. It is the most broken class in the game and urgently needs a balance the class mage
  10. this class needs a NERF urgently. he has too strong skills compared to other classes and also all his skills work in combo Chain Lightning this ability in 4/4 has a power of 160% of the character's magic damage. In case of successfully dealing damage, the skill attacks the next target within 2 yards from the main one. it's a very skill for a basic skill. Pathfinder’s Arrow this expert ability has 155% power in 4/4 and doesn't even stun with the ability. Ricochet This expert ability has 95% power un 4/4 and doesn't even stun with the ability. Oppression This basic ability has 130% power 4/4 and doesn't have multiple targets like the ability of the beastmaster. In conclusion There are no excuses or logic why a basic skill would be more powerful than an expert skill.
  11. Acid step Reduces the base damage of “Pool of Darkness” skill by 35%. Now the damage of the skill increases depending on the maximum amount of energy of the character. Dark alchemy Increases the bonus from enchanting a cloak, helmet, and armor with a “Crystal of Wisdom” by 6 levels. Acid step, the ability already has little magic damage, giving it the condition of reducing damage for a talent is not convenient. Dark alchemy, It is not functional at all, it does not help the warklock at all, points are invested in nothing. They should redo the whole branch. Overall nightmare Additionally applies the effect of the “Dark Circle” skill to a random enemy within 5 yards with 40% reduced power. Inevitability of death All character skills that impose negative effects ignore 25% of the opponent's "Resistance" parameter. Overall, a stun reduced by 40% plus random is not functional, They should put a debuff on the opponent. Inevitability, good but for most it has 100% resistance I think they should go up to 50%. Hellfire Reduced the effect of “Zone of Weakness” skill by 30%. The zone of weakness now deals magic damage equal to 40% of the character's magic power every 2 sec. The limit of PvE-targets is 14. Shadow Pact Each time you use 2 of any skills with a chance equal to the "Skill Cooldown" parameter, the character recovers 3% of maximum health and 5% of maximum energy. Hellfire, I don't understand why the 30%, 40% damage reduction is not enough for all defensive skills and talents.shadow pact, shadow pact, It has a condition and it is only a possibility in addition to too low percentages, it is not worth it. Conclusion: all the talents with high conditions and buff are not worth it. Higher talents that are not functional for warklock and are not at the level of the other classes. @Holmes @Nolan @LeeLoo
  12. Spiked armor Type: active Usage range: melee Energy expense:18, 20, 22, 24 units Cooldown: 16 sec. An attack that deals all enemies physical damage in the amount of 110%, 115%, 120%, 125% of the character's physical strength within a radius of 1 yards. Additionally deals the "Spiked armor" buff to the character for 6, 8, 10, 12 sec. The effect returns damage to enemy from enemy's auto-attacks and skills that deal instant damage to the character by 10%, 15%, 20%, 25%. The brb requires an urgent AoE ability, currently the brb is not recruited in competitive guilds due to lack of damage or zone control. With the "Spiked armor" buff, the brb will be more versatile in crowd combat, as well as giving more importance to "damage reflection" when equipping the brb, since at the moment no one uses this attribute, thus having more variety of builds. It would also be FAIR to give the brb an AoE skill since they gave the BD two AoE skills... which were totally unnecessary.
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