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  1. Like
    Slap got a reaction from Shadowmon in Supremacy   
  2. Like
    Slap got a reaction from Higgings in Supremacy   
  3. Haha
    Slap got a reaction from Shax in Pawned EU - Emerald -> Ultimate Rogue Guide   
    Hello,
     
    I woke up this morning, I saw this guide and even tho I don't play the same class, the things described by you reflected on my own class as well.
     
    Amazing and accurate post for probably 90% of us, 10% are bd players.
     
    I followed your guide, step by step and I noticed a tremendous amount of changes in my life such as hair growing back again. Thanks!
     

  4. Like
    Slap reacted to Salazam in Serverwide Achievements - And why its necessary.   
    a very good idea. in addition, non-class books should go into a "personal account library" and be usable by all characters on the account.
    there are a lot of rules about not selling accounts, not sharing but I think the company doesn't look for ways to make players feel inspired to have additional characters in the right way.
     
     
  5. Thanks
    Slap got a reaction from Arthas in Serverwide Achievements - And why its necessary.   
    I completely agree with your suggestion. A lot of the game's systems and ideas are very outdated.
     
    The achievement system is one of them, especially when the character gets deleted, the game just lets you lose all the achievements in a matter of seconds, after years of work.
    The systems are designed in a wrong way and it's probably a big reason why people hesitate on creating new characters, that's probably the reason I have never touched any other class than Barbarian in 3 years and my only alternative is quitting, instead of grinding all over again on a 2nd character.
     
    Not only that but many people do care about cosmetics, there are a lot of nice cosmetics from Battle Pass ( Haircuts / Costumes ), and if you want them on multiple characters you have to spend $ and skip the Battle Pass all the way down, there is no way you can grind the tasks on more characters on the same account before the 40 days are over.
     
     
     

     
    After making a new character, will I get these? No. Same as the achievements, the systems are poorly designed, and players are forced to start from 0 and even miss the Grind from 1st character because the content doesn't exist anymore.
     
    Therefore I agree with @Arthas , Achievements and anything Grind-based should be rethought and implemented differently like in any other MMO RPG, otherwise the Player base will only go down, and never up.
     
  6. Thanks
    Slap reacted to Arthas in Serverwide Achievements - And why its necessary.   
    STOP TIMEGATING PLAYERS       
     
     
    Bounding achievements to character and not Server has no Plus for the game's longevity.
    Most MMOs , ARPGs and RPGs in general avoid as much as possible having anything that time gate players , for the simple reason that it discourages people to try new characters , and consequentialy it decreases the potential time/money people would spend playing the game.
    Every character from the account , from the same server, should SHARE ACHIEVEMENTS.
     
    For example :
    World of Warcraft has Account Wide achievements , and in the last 2 expansions have started ending almost all time gate mechanics , because players were playing less and less , for the simple reason that they knew if they had to try another race/class , they would need to complete "Y" time gating systems before reaching the same spot their last character was in.
    Guild Wars 2 has account wide achievements.
    Elder Scrolls Online has account wide achievements.
    Runescape has account wide achievements.
    Diablo 3 has account wide achievements and Diablo 4 has already stated that almost every single mechanic in game is going to be account wide.
    Because those companies want people to Play as much as possible , and not to feel as if trying a new class is a terrible idea.
     
    It is common that after years of playing an MMO , you'll get tired of "X" class and will want to try something new , but when trying something new means having to leave behind all the Achievements you've attained over the years , and stop progressing , most people will give up, and keep playing a character that they do not enjoy anymore. 
    On my server BR-Tourmaline i personally know dozens of people on that exact situation. The game releases new classes , people want so badly to try them out , but they simply won't for that reason.
     
     
    AIGRIND has to take into consideration that some achievements will take YEARS , not weeks to reach , and that theres literally no point in keeping them character bound.
     
    Examples :
     
     
     
    But what about the ranking system?
    Have the last Lv28+ character logged before the reset appear in the ranking system.
     
    What about legendary achievements?
    Follow the same rule as above.
    Achievements are achieved by THE PLAYER , not by the character.
     
    Wouldn't that just make people keep jumping to the "meta class"?
    People will still need to re-do talents , level up , buy new items , amp new items , buy new books. Which takes a lot of time , effort and money.
    "Meta" is always changing in every MMO , by the time the player is done with half the class talents , meta will be completely different from what it was when he first started leveling it.
     
     
    Please share this with you friends !!
     
    @Holmes @Dr Strange
     
  7. Thanks
    Slap got a reaction from SeaDemon in Swooping Army   
    Of course it's a personal thing, coming from people that kept winning everything for years. They'll do everything it takes to win in a 2D game. They analyze every fight and complain about stuff 1 by 1 "It's too broken, Elf can't do that". Do you we would be here right now if the fights were in their favor 80% of the time? Ofc not. They don't play MC but they express their wrong opinions on forums.
  8. Like
    Slap reacted to WantFairGame in Ego - Eu Emerald // Massive Necromancer Guide   
    Necromancer

    Hello everyone!
     
    Today we're going to talk to you about a character that is the most hidden power in the game and is not very popular. Important warning! If you have never played this class, this guide can inspire you a new necromancer. If you don't know anything about the class, you can check out its story in detail here.
     
    “This guide will be mostly for a necro who has reached the top level.”
     
    Before Beginning
     

    At first impression, the Necromancer managed to balance it thoroughly with the last update with 5/3 attack, 5/2.5 defense and 5/4 support points. Of course, that doesn't mean we can be as comfortable as a tank!
     
                                     Pros.             
    With High Skill Cooldown easy to use fast skill. Eveyone needs your support at Dungeon, Arena and Wars. For starter, best class and easy to learn.  
                                    Cons.
    Enemy players are always focus you firstly. Because of low defense, you can die easily. At the beginning you can not farm some bosses alone. Nobody will invite you raid parties.  
     
    Passive Basic Skills
     
    First of all, we will examine and analyze the features that the Forsaken faction has given us. 
     
     Devotion - After the new update, it now gives us 2% max health and 4% magic attack. Don't be intimidated by the small numbers! In an advanced Necromancer, you will see the difference. 
     
     Staves - The Necromancer class uses only staves. We will decide the types of staves in detail in the future for different builds.
     
     Cloth Armor - Cloth armors, unfortunately, will make us very tired due to its very weak defense. However, we will see its benefits thanks to the magic attack and skill cooldown that it                                                 gives special from other armors.
     
    Active Basic Skills
     
    Poison Spittle
    An attack that deals increased magical damage to the enemy. If the opponent is under the effect of the "Death stare" skill, the negative "Poisoning" effect is also applied to them for a while. The effect deals periodic magic damage.
     

     
    Skill Upgrade Changes
     
     
    Usage Relics for PvE & PvP
     
    Offensive
     
    Defensive
     
    Empowering
     
    Group 
     
    Pro Tips 
     
    PvE 3/5 - PvP 1/5 - GvG 1/5
     
    On PvE, Necromancer has limited attack skills, so you must use this skill wisely. Before use this skill cast “Deathly Eye” for Poisoning effect. 
    On PvP, avoid to use DoT relics otherwise can ruin your combos. And try to activate your block relics. 
     
     Deathly Eye
    Deals the "Death stare" debuff to the enemy for some time. The effect reduces the maximum amount of health and physical and magical protection.
     

     
    Skill Upgrade Changes
     
    Usage Relics for PvE & PvP
     
    Offensive
     
    Defensive
     
    Empowering
     
     
    Group 
     
     
    Pro Tips 
     
    PvE 5/5 - PvP 1/5 - GvG 1/5
     
    On PvE, Especially for boss and elite like Mermen, very useful skill for support your team. Always use it before Poison Splitte for activate poison. 
    On PvP, use this skill to resisted enemy players for activate relics and brake their stacks. 
     
     Nightmares
    Applies the "Sleep" debuff to the opponent for some time. The effect prevents from moving, attacking, and using skills. Any damage to the target will remove the effect.
     

     
    Skill Upgrade Changes
     
    Usage Relics for PvE & PvP
     
    Offensive
     
    Defensive
     
     
    Empowering
     
    Group 
     
     
    Pro Tips 
     
    PvE 1/5 - PvP 5/5 - GvG 1/5
     
    On PvE, when you are under attack by mob, useful evade from them. Also most Elite and Boss, resist against this skill. So good way to activate your relics.
    On PvP, the most important skill on arena and small group fights. 5/5 upgrade, gives you 7.5sec and that time increase with relics. Be careful when you use, be sure enemy doesn’t have DoT. I’m not recommending this skill at GvG.
     
     Bone Shield
    This shield provides a strong cover around the character, or an ally, and consumes certain damage. The consumed damage affected by the shield increases with skill level.
     

     
    Skill Upgrade Changes
     
    Usage Relics for PvE & PvP
     
    Offensive
     
    Defensive
     
    Empowering
     
     
    Group 
     
     
    Pro Tips 
     
    PvE 1/5 - PvP 3/5 - GvG 5/5
     
    On PvE, with key talent, bone shield makes you invincible 1 times every uses skill. That’s mean even 1/5 can protect you or your ally from fatal damages like Myth Sea Boss or Myth Nadir Boss. 
    On PvP, same talent can save you from fatal damages. 3/5 skill level is ideal for PvP.
     
     Ancient Seal
    Restore the health of a character or an ally depending on the magical power of the character.
     

     
    Skill Upgrade Changes
     
     
    Usage Relics for PvE & PvP
     
    Offensive
     
    Defensive
     
    Empowering
     
     
    Group 
     
     
    Pro Tips 
     
    PvE 5/5 - PvP 5/5 - GvG 5/5
     
    On PvE and PvP, the only skill that will keep you alive. If you have low CD at beginning use it wisely at battlefield.
     
    Active Expert Skills
     
     Fateful Connection
    Deals the "Fatal connection" debuff all opponents in the specified area for a while. The effect deals part of the damage received by any of the hit targets.
     

     
    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 1/4 PvP - 1/4 GvG 4/4
     
    On PvE, It allows you to deal massive damage with infection combo, especially in group monsters like castle dungeons.
    Also for GvG, upgrade it to maximum to level for deal heavy damage to the enemy.
     
     Poisonous Shield
    Deals the "Poisonous shield" buff to a character or group member for a limited amount of time. The effect deals magical damage to all enemies within a certain radius. If the target is under the influence of the "Dark forces" skill, then they will also restore some of their health.
     

     
    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 4/4 PvP - 4/4 GvG 4/4
     
    Most of the time it needs to be applied to the person to be targeted.With the new update, the applied person must take damage for it to work correctly.
    On GvG, since the target will be yourself most of the time, you need to be constantly under the effect of this skill.
     
     Infection
    Applies the Infection debuff to the opponent for some time. The effect increases all incoming damage to the target. When the effect expires, it deals magical damage to all targets in a certain radius. The effect with some chance is also dealt to targets that are under the effect of the "Fatal connection" skill.
     

     
    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 4/4 PvP - 4/4 GvG 4/4
     
    In order to use it in the most beneficial way, it should be used alone in individual wars and with connection skill in group wars.
     
     Panic
    Deals the "Panic" debuff to all opponents within a certain radius around the character. The effect prohibits the use of skills and attacks, and it forces you to move chaotically around the battlefield. Auto-attacks or skill attacks that deal instant damage have a chance of interrupting the effect.
     

     
    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 1/4 PvP - 3/4 GvG 3/4
     
    The melee characters heading towards you will dodge them for a while. I'm not recommend to upgrade it for PvE.
     
     Mental Pit
     
    Applies the "Mental pit" debuff to the opponent for some time. The effect reduces physical and magical power and the "Skills cooldown" parameter.

    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 1/4 PvP - 4/4 GvG 1/4
     
    More like 2x2 especially in individual battles. It is a very powerful skill that you can use.
     
     Acid Rain
    Creates an acid rainstorm in the specified area for a while. The downpour deals periodic magical damage to all enemies in the specified area. At the end of the downpour, all targets in the specified area will be dealt the "Poisoning" debuff for a while. The effect deals periodic magical damage.
     

     
    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 1/4 PvP - 1/4 GvG 1/4
     
    After the update, it will only be used to fend off the enemy. Even at the lowest level, 3 players and 8 monsters can affect that you can use it on your way when you want to escape.
     
     Dark Power
    Increases the physical and magical power of the character and the group members at the same location as the character while the skill is active. Permanent skill.

    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 4/4 PvP - 4/4 GvG 4/4
     
    There is no need to talk at length about this skill. It can also be preferred as 3/4 depending on the situation.
     
     The Gift of Rebirth
    Instantly resurrects a member of the party within several yards of the character, and transports him to the character. Cannot be used during arena fights.

    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 1/4 PvP - 1/4 GvG 1/4
     
    It can stay 1/4.The max level will give you the ability to use it from far.

     Dead Soldier
    Places the totem in the specified area for some time. If there is a dead monster or player within a few yards of the totem, the totem will every few seconds summon a skeleton for some time, which deals magical damage to the enemy, or a skeleton warrior with a chance equal to the value of the Critical Hit parameter of the character that deals increased magical damage to the enemy. One skeleton is summoned for each killed monster or player.

    Skill Upgrade Changes
     
    Pro Tips
     
    PvE - 1/4 PvP - 1/4 GvG 1/4
     
    It was a skill, I was waiting for the update with high hopes. However, even in this state, melee is the nightmare of enemies. Against a mage it is unfortunately very weak.
     
    Build Example for PvP, PvE and GvG
     

     
     Weapons, Armors and Items choices
     
      Baton of the Greatest Secutor If you really want an aggressive necro, this staff has everything you're looking for. But it can be a bit expensive to upgrade it.

     
     
      Cane of Metamorphosis  A nice selection that can be used both as PvE and PvP.
     
     
     Royal Baton of the Magic Bastion With high penetration, best choice for PvE if you ask for aggressive necro.
     
     
     Sash of the Ominous Requiem Uses for PvP only.
     
     
     Baldric of the Freebooters of the Code With penetration for aggressive necros.
     
     
     Chiton of Transcendence Best cloak for PvE because mana regen, and has magic powers stats.

     
     
     Horrifying Medallion of Integrity With penetration, horror amulet is for aggressive necros.
     
     
     
     Magic Ring of Invincibility Because of CD, best suitable for PvE. Low HP, high CD and accurary.
     
     
      Hood and Hoodie of Invisible Knowledge For crit damage and crit heal.
     
     
     Gloves and Clogs of the Wizards of the Sea Turtle For more CD
     
     
      Cowl, Smock, Bracers and Boots of Greatness - Of course last collection for PvP ( CD and Resilience Set)

     
     
     Heady Rum Usually uses on PvP gives extra HP for 10 min.
     
     Potion of Majestic Mages Best friend of a necro. Gives you more than what you want.
     
     Magnificent Scroll of Immortality of Masters of the Sky Sanctuary For more HP castle scroll.
     
     Magnificent Scroll of Invincibility of Masters of the Sky Sanctuary For aggressive necro.
     
     

     Talents

    Path of Necromancer
     
    "This is the list you need to complete in order of priority."
     
     Stellar Blessings - First objective to learn 2 skill points for complete your skill build.
     
     Bone Mastery - Bone mastery, completely ignore damage. Most important skill after skill point talent.
     
     Key Talent - Three of them, mostly you will use  Poisonous Shield that removes 1 debuff every 4sec.
     
     Increased Critical Hit - That talent with 3/3 increases your critical hit to %53.
     
     Power Attack: Rank I and II - %2.25 increases power if you max that both talents.
     
     Skills Cooldown: Rank I and II - %2.75 increases skill cooldown if you max that both talents.
     
     Energy Regeneration: Rank I - 5 points increases if you max that talent.
     
     Panic! + - 1sec increases duration if you max that talent.
     
     Healing Power - %3 increases power of healing if you max that talent.
     
     Critical Healing - %3 increases critical healing if you max that talent.

    Ship Graveyard, Ayvondil
     
     Long-Lasting Defense - Focus until learnt this talent.
     
     Preventing Hydrophobia - At Mermen Dungeon, you need to upgraded maximum level.
     
     
     
     Classless Books
     
    "As in every class, some classless books are very important for necro, I will mention only 4 of them in order of importance."
     
     Enhanced Skill Cooldown - %7 skill cooldown, most important classless book for a necro.
     
     Enhanced Critical Hit - %3 critical hit, especially for PvP with low crit hit.
     
     Upgraded Critical Healing - %10 critical healing power.
     
     Power of Spirit - %10 maximum energy and energy regeneration.
     
    My Last Words
     
    I started to like this class more and more with each passing day, which I really wanted to leave at first. If you are going to play this class one day, I hope this guide I made will be of use to you. Thank you especially for the help, I have received from this site. 
     
     I almost forgot. Of course, a gorgeous necro costume is required. 
     
     
     
     
     
     
     
     
     
  9. Thanks
    Slap got a reaction from Shadowmon in Pawned EU - Emerald -> Ultimate Rogue Guide   
    Hello,
     
    I woke up this morning, I saw this guide and even tho I don't play the same class, the things described by you reflected on my own class as well.
     
    Amazing and accurate post for probably 90% of us, 10% are bd players.
     
    I followed your guide, step by step and I noticed a tremendous amount of changes in my life such as hair growing back again. Thanks!
     

  10. Like
    Slap reacted to Abi in Abi EU-Emerald   
    Hunter
             
    Hunter is a Legion Mountain Clan ranged class that specialize in Damage Dealing and Area Control
     
          Attack   
        Defense   
        Control  
     Difficulty  
      
     
     
     
     Pros and Cons 
    Pros:
    One of the best DPS class in Legion and in game. Has the ability to control enemy’s movement and limit their fighting capability. A great class for mass fights and events “Guild vs Guild”.  
    Cons:
    Lack of survivability and defensive or escape abilities. Lack of burst “high damage in a short amount of time”. Difficult to control in terms of positioning and play-style.  
     
      Skill information 
     
    Here you can find all the information about hunter’s skills as well as demonstration.
     
       PvE and PvP 
    Builds 
       
    PvE As mentioned before Hunter is one of the best DPS classes in legion and they play the part of the party/guild damage dealer. In terms of build there are two main builds that we will discuss, Single target and mass.  
    Single target  mainly played for dungeons and Raid bosses that require a lot of single target damage     "Mythical sea" and "Mythical nadir" dungeons are great example to use this build for. Basic:
     
    Expert:
     
    Mass or group damage build is mainly played for dungeons or events that requires a lot of group damage    Castle dungeons are a great example for this build. Basic:
     
     Expert:
     
     
    PvP: Hunters are a great class when it comes to PvP, they deal a good amount of damage while also having  a helpful crowd control abilities. In terms of build there are two categories that we can divide hunter builds into, Arena and GvG/War.         
    Arena build can split into three options based on the situation or your play-style
     
    The standard  Offers a lot of damage while also gain a lot of stuns/control     This build works really well against opponents that rely too much on their skills whether for: Healing     Dealing Damage    Control    Keep in mind that some classes have abilities that grant them  Resistance which can ignore all control skills for few seconds making this build weak against:   Mage  Blade Dancer  Barbarian  Chieftain  
     Basic:
     Expert:
     
    The Dodge  Similar to the standard build in terms of stuns/control however it shifts more into surviving or withstanding damage by filling up your  Dodge stat while also having a bit of  Damage reduction. The idea of this build is to avoid as much damage as possible even against characters who has  Accuracy boost as it forces them to spend extra skill points into their accuracy skill making them lose points in other important skills thus lowering their damage or their fighting capability. Even though this build focuses more onto leveling  Dodge and Damage reduction skills rather than damage it can still deal a decent amount of damage.  This build works really well against opponents that deals a lot of burst or DPS such as:  Blade Dancer  Seeker  Warden  Mage  Rogue  Chieftain  Barbarian  Warlock  Reaper On the other hand there are some classes that have the ability to increase their  Accuracy which lower the chance of attacks being Dodge making this build a bit weaker against:  Mage  Ranger  Barbarian  Chieftain keep in mind that you cannot   Dodge Skills effect you can only Dodge the damage for example you can Dodge  Barbarian  Shield strike Damage or   Mage  Shattered Stone damage however you cannot Dodge the  Stun duration and it will still  Stun you even if you Dodge it.  Basic:
     Expert:
     
    The damage focused This build focuses on dealing an insane amount of damage    and being a threat to almost anyone against you.  This build is generally good against all classes however it works best against opponents that are hard to kill or lack defensive skills like:  Warden  Ranger  Death knight  Hunter  Keep in mind, due to the fact it lack any sort of stuns  or defensive stats  this build leaves you extremely vulnerable against opponents who has mobility skills such as:  Mage  Seeker  Blade dancer  Barbarian  Rogue  Chieftain As you've noticed this build has a lot of counters and is hard to play so if you're planning on playing it I recommend having a support class as your partner to make sure you don't die too fast like:  Necromancer  Shaman  Charmer Building a lot of  Steal Health also works well with this build. Building  Resistance could also help by avoiding stuns or control skills.   Basic:
     
     Expert:
     
    GvG/war This category consist of a one major build that is very effective and can be shifted between damage  and control  Hunters work really well with other control   classes allowing them to setup their group damage   skills easily. Hunters also work well together due to hunters being able to stack  "Hunter's Mark" for each other but keep in mind the increased received damage is based on your  Mark's level not the character who applied it.   Basic:
     
     Expert:
     
    Keep in mind that these builds are merely favored and can be changed or modified based on your preference or play-style.
     
      Itemization  
     
    Having the correct Gears is very important, the combination of the stats items grant could amplify your hunter potential whether when it come to dealing damage, surviving or straight up enabling whatever build or play-style you have in mind. When it comes to Itemization we have two categories, PvE and PvP.
     
    PvE
    For PvE it's important to have the right gears that will grant you the best/highest amount of necessary stats to output the most damage possible while also still having some defensive capability to not get one-shotted. In terms of itemization we can split it into two categories Early game and Late game.  
    Early game The idea of early game gears is to have cheap available gears to use until you finish your late game build while still allowing you to finish dungeons and quests at your level. The following stats are the ones you want to focus on, try getting them as high as possible.  Critical hit  Attack speed  Penetration Stacking some Defensive Stats as well as some armor amplification can help you survive a bit more so its recommend to get:  Life Steal  Solidity In early game there are many options and combinations of gears that works well but I would recommend the following build as it offers the best stats in terms gears availability and cost. I would recommend going for the crafted Crossbow or the spring Bow for they offer the best stats.  crafted Crossbow offers more  damage and  penetration.  spring Bow Grants more  Critical as well as  Attack Strength. Here you can find the stats and calculations of the build
     
    Late game In the late game hunters tend to shine the most with the help of their skills and combined with merman gears they can show their maximum potential as damage dealers. The following stats are the core stats these should be maxed out.  Critical hit  Attack speed  Accuracy  Penetration In the late game after having your Core stats maxed you should start filling your other offensive stats that could add up to your damage like:  Critical hit Strength  Skill Cooldown  Attack strength  Piercing Stacking some Defensive Stats as well as some armor amplification can help you survive a bit more so its recommend to get:  Life Steal  Solidity I would recommend going for the crafted Crossbow or the spring Crossbow for they offer the best stats.  Crafted Crossbow offers more  Speed.  Spring Crossbow offers  Attack Strength.  
    Here you can find the stats and calculations of the build
     
     
    PvP
    When it comes to PvP you want to have as much impact as possible when it comes to dealing damage or control while also withstanding damage and not be a weak target thus having the correct items will aid you in doing your job to deal damage. The following stats are the core stats these should be maxed out.  Ferocity  Resilience  Attack speed  Accuracy  Penetration after having your Core stats maxed you should start filling your other offensive stats that could add up to your damage like:  Skill Cooldown  Attack strength  Piercing  Stun Stacking some Defensive Stats as well as some armor amplification can help you survive a bit more so its recommend to get:  Life Steal  Resistance Keep in mind that incase you decide to use a different Crossbow than the Arena one it is not necessary to have your Ferocity maxed out, however you should at least have 30% Ferocity From enchantment else your damage will drop significantly  the advantage of using different kind of Crossbow could be to boost your other offensive stats which could be more useful in different situations.  I would recommend to either use the standard arena Crossbow  or the Crafted Crossbow  Arena Crossbow offers more  Ferocity.  Crafted Crossbow offers more  Speed.  
    Here you can find the stats and calculations of the build:
     
     Buffs and minion 
     
     
    Buffs and Minions are generally used to aid you in your battles from amplifying your damage or stats to supporting you with extra damage or control.
    We will split them into two categories PvE and PvP
    PvE  
    PvP  
    It is also advised to always carry some essentials as they can be useful in almost all situations.
     Greater Life Potion:
    Restores 60% of the character's maximum health.
     Life Scroll:
    Allows you to resurrect your Hero in case of death.
     Courage Scroll.
    Allows you to resurrect your Hero in case of death during a castle attack and guild battles.
     
      Tips and advice  
    For newbies
     
     When you’ve just created your hunter and you’re level is still low it’s not a good idea to level  Combat stance first as you don’t have enough  mana regeneration early to maintain it so I would recommend leveling your other skills   first and leaving it for last for when you gain more  mana regeneration.  
    Getting the group damage expert skills   first once you're level 18 can help you finish quest faster as they provide more value in terms of damage compared to stats skills    
    As I mentioned before hunters don’t have the ability to tank damage without dying and they can easily be overwhelmed by mobs or getting caught by an enemy assassin, so it’s always a good idea to have a healer with you in your party whether a minion  for dungeons or a friend who plays a support class for arena or both.  Necromancer are great partner when it comes to dungeons as they provide a lot of damage boost and healing.  Shaman on the other hand are a great partner for arena and battles as they provide consistent healing and damage reduction.  Charmer can also be a great support partner if they adapt the staff build they can provide some consistent healing and also a lot of stuns/control.  
    Hunter’s can sometimes steal the aggro from the party tank which can put you in a tough spot so always watch your damage and your party tank aggression skill to not get yourself killed, it’s also a good idea to get  Tranquil Potions which can reduce your damage aggro  Hunters can be really difficult to control and play as they rely too much on positioning but once you get the hang of it hunters can become a really fun class to play.  
     
    This is the end of the guide I hope it can be of use to others and shine more light into hunters, if you have any question or if you've spotted any error or inaccurate information feel free to let me know
     
    Abi
    Eu-Emerald
     
     
     
     
     
     
     
  11. Like
    Slap reacted to Ljuu in Thend | Eu-Emerald   
    INTRODUCTION
        Welcome to the forum guide for Chieftain! This forum guide also has leveling walkthrough! I hope you will like it. 
     
    CONTENTS
    - Introductıon
    - About Chieftain 
    - Pros And Cons
    - Basic Skills
    - Expert Skills 
    - Talents
         - Major Key Talents
         - Minor Key Talents 
         - Should Focused
    - Leveling 
         - Newbie Leveling
         - Veteran Leveling
    - Newbie FAQ
    - Early Game
         - Builds
              - Skills 
              - Items
    - Mid Game
         - Builds
              - Skills 
              - Items
    - End Game
         - Builds
              - Skills 
              - Items
    - Pvp Comparison
         - Mid Game PvP Comparison
         - End Game PvP Comparison
    - Extras
         - Potions
         - Scrolls
         - Foods
         - Minions
         - Books
    - General FAQ
     
    CHIEFTAIN
     
         
    Pros And Cons
     
     
    Basic Skills

     
    Expert Skills

     
    Talents
     
     
    Leveling
     
     
    Newbie FAQ
     
     
    Early Game
     
     
     Mid Game
     
     
     End Game
     
     
     Pvp Comparison
     
     
     Extras
     
      
     General FAQ
     
     

    I hope I was able to help you. 
     
     
     
     
  12. Like
    Slap got a reaction from SeaDemon in Pawned EU - Emerald -> Ultimate Rogue Guide   
    Hello,
     
    I woke up this morning, I saw this guide and even tho I don't play the same class, the things described by you reflected on my own class as well.
     
    Amazing and accurate post for probably 90% of us, 10% are bd players.
     
    I followed your guide, step by step and I noticed a tremendous amount of changes in my life such as hair growing back again. Thanks!
     

  13. Haha
    Slap got a reaction from Higgings in Pawned EU - Emerald -> Ultimate Rogue Guide   
    Hello,
     
    I woke up this morning, I saw this guide and even tho I don't play the same class, the things described by you reflected on my own class as well.
     
    Amazing and accurate post for probably 90% of us, 10% are bd players.
     
    I followed your guide, step by step and I noticed a tremendous amount of changes in my life such as hair growing back again. Thanks!
     

  14. Speechless
    Slap got a reaction from just Ryan in Pawned EU - Emerald -> Ultimate Rogue Guide   
    Hello,
     
    I woke up this morning, I saw this guide and even tho I don't play the same class, the things described by you reflected on my own class as well.
     
    Amazing and accurate post for probably 90% of us, 10% are bd players.
     
    I followed your guide, step by step and I noticed a tremendous amount of changes in my life such as hair growing back again. Thanks!
     

  15. Thanks
    Slap got a reaction from pawned in Pawned EU - Emerald -> Ultimate Rogue Guide   
    Hello,
     
    I woke up this morning, I saw this guide and even tho I don't play the same class, the things described by you reflected on my own class as well.
     
    Amazing and accurate post for probably 90% of us, 10% are bd players.
     
    I followed your guide, step by step and I noticed a tremendous amount of changes in my life such as hair growing back again. Thanks!
     

  16. Thanks
    Slap reacted to pawned in Pawned EU - Emerald -> Ultimate Rogue Guide   
    Even Dummy has more impact in this game than a Rogue class. 
     
     
     
     As you can see by the stats   this class is lacking absolutely everything you can think of!
     
    LETS HAVE A LOOK HOW TO FIX IT!
     
     

     
     

     
     

     

     

     

     
     

     

     
     

     

     

     

     

     
     
     
    If you have managed to get all the way down, it means you have sucessfully followed my guide.
     
    Enjoy your free time and saved money
     
     
     
     
  17. Like
    Slap reacted to SeaDemon in Leviathan | EU-Emerald   
    The Reaper  

    Complete guide (PvE, PvP, Tips, Builds)
    Introduction
    The Reaper is one of the new classes added to the game, with its offensive potential and acceptable stamina it is one of the classes if not the class with the highest burst in the legion. Now what should we take into consideration when deciding to start one?
     
    The reaper has a slow start, due to the fact of only having a damage ability, in addition to this, it will not be cheap at all. Being able to equip one in a decent way, is not a recommended class for players with little experience or for beginners, in addition to this it is a complex and difficult class to use it will not be enough to simply spam abilities, you must know when and how to proceed in each combat. You should always be on top of so many things at once in order to bring out the high potential this class has to offer. So if you still want to become a master reaper you should first know your strengths and weaknesses
     
    Pros:
    - high ability damage
    - Acceptable endurance
    - decent mobility
    - extremely strong in duels
    - resistance capacity
     
    Cons:
    - limited area damage
    - limited stun capacity
    - lacks ranged abilities
    - lacks control abilities (stun, silence, fear...) in area
    - has a "limiter" that blocks the mechanics of some of his abilities
    - high difficulty
     
     
    Reaper Constructions:
     
    PvE Guide (Player versus Entity)
    Recommended Build:
     
    Basic Skills:
     Evisceration 5/5
     Demonic appareance 3/5 
     Otherworldly Boost 1/5
     Indulgence of Chaos 5/5 
     Chains of the underworld 1/5
     
    Expert Skills:
     Exaltation 4/4
     Annihilation 4/4
     Hands of the Underworld 4/4
     Explosion of Chaos 3/4 (+2 talent skill points)
    if you don't like this skill you can redirect the extra skill points to some other skill of your choice
     
    Relics:
     
     Evisceration:
     
     Demonic appareance
     
     Otherworldly Boost
     
     Indulgence of Chaos
     
     Chains of the underworld
     
    item selection:
    This section is based on the opinions of various reapers who use or used these objects and my own.
     
    Gear Options:
     
    Accessories Options:
    The accessories have a little more freedom due to the great variety that there is and their availability, it is already a little more up to your preferences but I will recommend that those that in my opinion have better synergy with the previously mentioned armor constructions.
     
    Weapon Options:
    again here the great variety of weapons that exist allow all kinds of combinations, it will depend on the game style of each person, even so I will show the most used builds for this class
     
    Tips when leveling up: 
    at the beginning of your adventure use the transformation only to heal yourself and recover energy, activate and deactivate the ability quickly so as not to lose so much hate the reaper has very little damage at the beginning so it will cost you much more to kill enemies. Keep that in mind do not use any of the minions that they give you, they will be extremely helpful later the first skill you should improve is Evisceration  It's your only damage ability at start when you leave the first island use the Dummy to fill the hate so you can heal yourself when you transform farm all the "knowledge" you can, talents are an indispensable part of a reaper and will serve you both for PvE and PvP The first expert ability that you should acquire is Annihilation  since it will allow you to eliminate enemies much faster, then it would be the Hands of the Underworld  which will have the same objective in addition to stunning the enemy I don't recommend getting Exaltation  until you have a decent amount of energy, although the damage bonus looks attractive you are a class that relies heavily on skill spam so running out of energy will be common  
    Tips on using skills and acquiring talents: 
    I recommend directly acquiring the key talent of expert skills, then the improvement of demonic appearance and finally the skill points, after that you can go acquiring in the order you like The talents of this class are extremely useful, especially the demonic appearance upgrade but to increase your damage it is preferable to acquire the expert upgrades first, in which case you prefer to focus on pvp first, then get the Demonic appareance  talent first  If possible use Annihilation  only in demonic form this to take advantage of the 25% more damage of  Exaltation  in combination of the guaranteed crit. This can be done by activating the demonic form and after using the deactivate the transformation. And yes, the demonic transformation can be deactivate so if you are not fighting something or there are no enemies nearby, turn it off! you must save hate to be able to activate it faster later Due to the activation delay that the Explosion of Chaos  has, I recommend using it before jumping towards a group of enemies, so you can eliminate them or not be exposed when activating the ability in the middle of the fight but only do this in case you don't have enough hate to be able to transform, in case you can transform simply activate the demonic form use Otherworldly Boost  to reach the center of the group and use Explosion of Chaos  to destroy the group faster to fight bosses it is preferable to fight without activating the demonic form, while when fighting against mobs or mini-bosses it is advisable to use the demonic form to eliminate them quickly  
    Buffs
     
    PvP Guide (Player versus Player)
    Here the guide expands much more because there is still no perfect build for this class, opinions are divided and the debate continues, so I will recommend the build that has worked for me personally, the build that many reapers use and a build in my opinion will be quite good after the balance in some skills of this class
    Recommended Builds: 
     
    Most used build:
     
    My personal build:
     
    New personal build:
     
    Note: Since the class is still very new, don't be afraid to try new builds if you feel that one ability is better than another.
     Relics:
     
     Evisceration:
     
     Demonic appareance
     
     Otherworldly Boost
     
     Indulgence of Chaos
     
     Chains of the underworld
     
    item selection:
     
    Gear Options:
     
    Accessories Options:
    If you don't want to see math and just skip to the recommendation, just ignore the text and go to the images
     
    Weapon Options:
     
    How to deal with every class (except legion classes) 
     
    Tips for arena
    These are more general tips that will help you with the reaper or playing any class, for the most veteran players it will possibly be something normal but for someone just starting this may be useful
     
    Always check the area you should always check the area when entering the arena, your way of playing will not always be the same, you should always change and adapt to the compositions that exist both in your team and in the opponent, in one you can play very offensive if your team has good initiators (barb, dk, chief) or very defensive if your team lacks one but has better defensive capacity (warlock, hunter, charmer, shaman) Use buffs! in arena this is very important, a person with buffs will be much stronger than a person who does not use them, if you want to increase your chances of winning always use buffs (potion, scroll, food) Go with a partner preferably a support. the reapers have limited healing capacity, it will also be of great help since sometimes the return of damage from delayed death is very large Don't start the fight! the reaper is a very bad initiator, you don't have a stun in the area (which you can use without activating demon form before) nor a reliable damage reduction ability (delayed death will return the damage received, don't trust that ability) let others take the enemies attention and jump to their supports or damage dealers so you have a chance to kill someone and reduce their healing/damage if you manage to kill one learn to select enemies It won't have the same impact using all your attacks in a tank than in a support or a class that gives damage, look for who is your best target, is there a support and full tanks? focus on the support, are there damage classes without a support? focus on him, memorize the names of each enemy you face and ask yourself "does he have good damage?" "Does he is very endurance?" "He's good playing?" if you always remember that, you will know who to eliminate first, always go for the weakest or least experienced first, they will be easy prey  
    Tips on masive fights
     
    the ideal way to proceed in a fight of this magnitude is to first fill the hate meter in any way possible, your top priority when fighting is to fill this meter until you are able to activate your demonic form and try to keep it until the fight starts.
     
    Once you have managed to fill the hate and go to start the battle do not rush, reaper is still one of the classes with less endurance among the melee, to be efficient in battle you should stay a little away from the center of the fight or stay hidden in the crowd, after a few seconds that all enemies have used their abilities aoe, it will be time to activate the demonic form and start using aoe abilities.
     
    Although it should be clear that this only works in battles where the number of enemies is not very high, the resistance charges are very easy to remove and due to the nerf with the heavy mm, hold in the center of a fight is no longer possible, so try to kill anyone who approaches from the sides, anyone who enters the middle of the crowd or anyone who tries to kill the supports, focus on defending the back line, when you see that the enemy numbers are down, jump to eliminate all the enemies you can.
     
    Wars:
    Maintaining hate in wars is extremely easy thanks to the large number of mobs that are in the area, now something that you may not have thought about when defending or waiting for a unit, is the use of the Dummy to maintain hate at a level optimal and without leaving the town  
    Raids:
    Like the wars, keeping your hate will be easy thanks to the number of mobs around these bosses, except for some exceptions or situations, a good way to keep your hate at an optimal level is using the "revenge" ability in the boss and returning the formation  
    GvG:
    Although in most GvG there are mobs that will allow you to manage the hate, there are others in which it will be impossible for you to gain hate without fighting, so it is best to stay behind attacking anyone who enters the group in order to fill the hate  
    For this type of fight I recommend using the talent Devastating Flash  in case you want to focus on this type of fights, I recommend the following build
     
    Buffs
     
    To conclude I would like to add a final note to this guide.
    As I said before starting this guide, the reaper has enormous potential but due to certain mechanics it is not a popular class, it is flashy, yes, but it is not a class that many people use as their main class so the information and the limits that it is class can reach are still unknown, as far as I have tried a very good class and although it is not very complex or difficult to understand, once you study it.
     
    Mastering it is really the challenge since being strong is not the same as being good, even having all the amplification, all the books, all the talents there have been and will be, if you don't take your time to study this class, practice and experiment , possibly you will not get the results you expect or you will not take full advantage of the potential that this class has to offer. This class demands time, dedication, conviction and above all patience, you won't get results in a day, a week or a month but sooner or later you will, don't be afraid to try skills, equipment or strategies. You never know if what you tried out of curiosity will end up being the build that hundreds of new reapers will use later.
     
    If you want to add any information, suggestion, opinion or doubt about this guide or the class, do not be afraid to add it in the comments, I will be more than willing to answer them since, like many, I learned arguing with other reapers and with that I went acquiring knowledge that after I was testing until I found the best result. With this said, I hope that it can be of help to you at the beginning of the journey that this new class will be, I hope you have a good day and a pleasant experience with this class.
     
    Thank you for reading
     
  18. Like
    Slap reacted to Salazam in Swooping Army   
    this suggestion makes no sense.
     
    first: burning ground and chieftain army are different abilities.
    while the mage skill (warlock too) applies a debuff to enemies that works even if they leave the area, the chieftain skill deals damage only to enemies that remain in the area.
    an ability similar to the chieftain's army is the paladin's totem, and it deals damage regardless of the amount of totems in the area.
    if you're having difficulties with something X in your fights, it's probably time to change your strategies and look for new tools to deal with your opponents
  19. Haha
    Slap got a reaction from Ahmed Didar in Swooping Army   
  20. Like
    Slap got a reaction from Scav in Warspear Online Engineer war   
  21. Speechless
    Slap got a reaction from SeaDemon in Orcinus, Octopus raid bosses books.   
    Here we go again with the same circus, from game to discord, from discord to forum finally.
     
    First of all before getting into the main point of this, i am always looking who had the big brain to write this and all i see is this
     

     
    assuming you have the arena shoes as well, i checked your PVP Weapons and i see this:
     

     
    15.8% + 16.7% + 5% from ferocity book (if you own it) equals 37.5% ferocity in PVP, which is... shameless,
     
    i checked your arena achievements, total fights in every arena : 157 wins 2x2 345 wins 5x5 169 wins cruci 374 wins seals 0 wins old 3x3.
     
    So you are telling me as a player looking like this, you have the right to say that sea books are broken? It took you less than 1000 fights in the arena to meet the only 3 4 players that got that book already and fought against them?, shamaless if you ask me.
     
    Octopus and Orcinus books have been introduced in the game many years ago, there are not even 10 books total in the EU server elf mc combined, Octopus and Orcinus could reach a cap of 80% but nobody was complaining back then about this that much, it got nerfed to 50% and also the bleeds and dots were not affected anymore by this. Skills such as warlock dark circle isn't affected by the octopus book, you still take the full duration of the stun as well. 
     
    The orcinus book dropped twice in EU, once because of the 2x chances event which seems fair to me, all about luck.
    Besides you not being a PVP Player AT ALL, more as a person that always complains, never happy with anything, coming up with the excuses that everyone wants to gets these books, then get better, stronger, learn how to play as good as you complain. More than this, you didn't come up with any solid point to prove that these books are broken, unbeatable, etc. I am myself using octopus book and i can tell you this doesn't make me unbeatable, invincible or whatever you want to call it. Me and all the players that have these books ( Speaking only of EU server) have years of PvP experience, tons of hours spent in the arena, practicing, it's not something that everyone can do, and trust me, you're awful on that chieftain, but i believe that the screenshots speak for themselves.
     
    Another thing that i want to point out is, why people only complain about CHIEFTAINS being broken with that book, why not ranger, hunter, charmer or any other class, well i'm telling you why, you are facing the only chieftains in my guild that are mopping the area with your chars, simple is that. There are 20 classes in this game, yet chieftain is the only one that benefits the most out of orcinus book, i agree to that and i have said it many times, where octopus book is fair for every class, since every class benefits out of it, less stuns, nothing to argue about it, you can debate who benefits more, but it's pointless, you are simply complaining about not being able to beat a maxed out class with a book, being played by players with 2 3, 5 or maybe 10 years of experience in this game, give me a break.
     
    On the other hand, most of the complaints i see is about 1v1 mostly, where if you are a PVP Player, which you are not @Ivoo , you would know that the class balance is non existent, what i mean by that? Well a ranger for example beats a shaman easily, a shaman beats a barbarian and a barbarian destroys any ranger, do you see my point? Each class is designed to beat another class, there is no class that beats every class in this game and will never exist. Now my point is, if you add the rare sea books to each class, it's gonna be even harder to fight them since they counter that specific class, same as any other book, each book is an improvement. Each book on a shaman makes even harder for a barbarian to beat it, etc. You got my point i guess.
     
    You are also bringing YinYang and Phalanx into WHY ORCI BOOK IS BROKEN , like why? It's our fault for everything in this game, i agree, i'm sorry for that. 
    You are also coming up with the idea "Even 20% of its effect is broken" how do you know may i ask? Did you ever have one, did you ever test it? Of course not, but it's easier to complain on the forums when you can't beat anything. I'm not here to answer to all your complaints cause it's pointless, all i want to say is, don't forget how much work and time spent in the game is behind every character with such books, think twice before typing this on a public forum or you're gonna embarass yourself and all your friends complaining. And also get better, all i can say about all people that complain, get better or stay like @Ivoo
  22. Haha
    Slap got a reaction from White17 in [2022.10.28] Changes in dungeons of the Horror Circus   
    They will give you 2 in exchange, in your mailbox as soon as you log into the game, for the effort!
  23. Haha
    Slap got a reaction from Saltymalek in Warspear Online Mermen GvG YinYang vs "Olympians" Part2   
  24. Haha
    Slap got a reaction from Saltymalek in Orcinus, Octopus raid bosses books.   
    Here we go again with the same circus, from game to discord, from discord to forum finally.
     
    First of all before getting into the main point of this, i am always looking who had the big brain to write this and all i see is this
     

     
    assuming you have the arena shoes as well, i checked your PVP Weapons and i see this:
     

     
    15.8% + 16.7% + 5% from ferocity book (if you own it) equals 37.5% ferocity in PVP, which is... shameless,
     
    i checked your arena achievements, total fights in every arena : 157 wins 2x2 345 wins 5x5 169 wins cruci 374 wins seals 0 wins old 3x3.
     
    So you are telling me as a player looking like this, you have the right to say that sea books are broken? It took you less than 1000 fights in the arena to meet the only 3 4 players that got that book already and fought against them?, shamaless if you ask me.
     
    Octopus and Orcinus books have been introduced in the game many years ago, there are not even 10 books total in the EU server elf mc combined, Octopus and Orcinus could reach a cap of 80% but nobody was complaining back then about this that much, it got nerfed to 50% and also the bleeds and dots were not affected anymore by this. Skills such as warlock dark circle isn't affected by the octopus book, you still take the full duration of the stun as well. 
     
    The orcinus book dropped twice in EU, once because of the 2x chances event which seems fair to me, all about luck.
    Besides you not being a PVP Player AT ALL, more as a person that always complains, never happy with anything, coming up with the excuses that everyone wants to gets these books, then get better, stronger, learn how to play as good as you complain. More than this, you didn't come up with any solid point to prove that these books are broken, unbeatable, etc. I am myself using octopus book and i can tell you this doesn't make me unbeatable, invincible or whatever you want to call it. Me and all the players that have these books ( Speaking only of EU server) have years of PvP experience, tons of hours spent in the arena, practicing, it's not something that everyone can do, and trust me, you're awful on that chieftain, but i believe that the screenshots speak for themselves.
     
    Another thing that i want to point out is, why people only complain about CHIEFTAINS being broken with that book, why not ranger, hunter, charmer or any other class, well i'm telling you why, you are facing the only chieftains in my guild that are mopping the area with your chars, simple is that. There are 20 classes in this game, yet chieftain is the only one that benefits the most out of orcinus book, i agree to that and i have said it many times, where octopus book is fair for every class, since every class benefits out of it, less stuns, nothing to argue about it, you can debate who benefits more, but it's pointless, you are simply complaining about not being able to beat a maxed out class with a book, being played by players with 2 3, 5 or maybe 10 years of experience in this game, give me a break.
     
    On the other hand, most of the complaints i see is about 1v1 mostly, where if you are a PVP Player, which you are not @Ivoo , you would know that the class balance is non existent, what i mean by that? Well a ranger for example beats a shaman easily, a shaman beats a barbarian and a barbarian destroys any ranger, do you see my point? Each class is designed to beat another class, there is no class that beats every class in this game and will never exist. Now my point is, if you add the rare sea books to each class, it's gonna be even harder to fight them since they counter that specific class, same as any other book, each book is an improvement. Each book on a shaman makes even harder for a barbarian to beat it, etc. You got my point i guess.
     
    You are also bringing YinYang and Phalanx into WHY ORCI BOOK IS BROKEN , like why? It's our fault for everything in this game, i agree, i'm sorry for that. 
    You are also coming up with the idea "Even 20% of its effect is broken" how do you know may i ask? Did you ever have one, did you ever test it? Of course not, but it's easier to complain on the forums when you can't beat anything. I'm not here to answer to all your complaints cause it's pointless, all i want to say is, don't forget how much work and time spent in the game is behind every character with such books, think twice before typing this on a public forum or you're gonna embarass yourself and all your friends complaining. And also get better, all i can say about all people that complain, get better or stay like @Ivoo
  25. Haha
    Slap reacted to Santa Claus in Orcinus, Octopus raid bosses books.   
    Idc about chief this book is broken with any dmg char u can buff them with skills for example lets take seeker that being buffed with mage and druid . Rogue being buffed with shaman/chief .Or any dmg class would literally nuke their opponents. Healers can be tanky with their heal tike increase and many others
    I would limit orcinus book at 25-30 and octopus book at max 20 which is pretty reasonable and they would still be best books in game
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