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Everything posted by Slap

  1. In my opinion this has been going on for years already, every spring, anniversary, halloween and winter event is a copy and paste of the previous one just with few adjustments. Same things but 2 levels higher, same bonuses, same icons, same ideas, nothing changed. Same goes for the GvG they are a copy and paste of the previous ones but they keep getting worse and worse. I don't think that working on other part of the game would be a good argument, you can't throw to the people same events each year and hope they enjoy it. Coming up with something new while the game is in this state is not a good idea. This game has much potential but i don't see that much interest from the developers at least.
  2. Hello, i would like to bring up something that has been discussed a lot in the past few months in our guild and even in EU-Emerald server in the game, or in discord servers. I have been investing my time into this game like everyone else for couple years already and for me, a big part of my enjoyment and fun in this game comes from the Guild vs Guild events. It's an event where the guilds from the entire server meet together in one place and show their power rather if it's a mass fight or completing objectives in order to have a good score on the leaderboard and getting rewards depending on the result and so much more can be said about this type of events. Sadly in the past couple of months/seasonal events (spring, anniversary, horror, winter) i have seen pretty much the same copy of a previous GvG from last year just few adjustments/changes but never something new, which doesn't bring excitement anymore. The GvG events added lately this year (spring and anniversary so far) have been like a hit and run, guilds keep avoiding each other, running of each other because the GvG allows them to do so, as we seen in the spring gvg, people could rush to the main boss and finish the gvg, or could just hide in the corners, splitting, running around the map and killing the side bosses, avoiding mass fights, all this done in a matter of few minutes and the guild was free out of the GvG ...?? Anniversary GvG that we have seen so far, it's an exact copy of the previous GvG from 2021, just the 30 minutes timer was removed and few altars were added which do nothing but just let you rush to them and get out of the GvG again, in a matter of few minutes, even worse is the fact that the enemy guilds could wait at the altars that an X guild is supposed to go to, surprise them, take the orb and by that they are able to complete the GvG in a matter of few minutes. There is no strategy involved into it or anything like that, like it was in 2021. There you had to fight for a top in the leaderboard and good rewards. I would like to add to this point the fact that one of my few friends and also people in forum / game were giving some answers to why this type of GvG is a really good idea, the answer was simply because this gives chance to the weaker guilds to get the same rewards, point which in my opinion is wrong from many perspective and i can tell you why: If the GvG last 30 minutes, every guild fighting each other, weaker guilds will take lower ranks, it's logic, but also if we take as an example this anniversary GvG, the best guilds are the ones that are able to deliver the souls to the altar, weaker guilds can't do anything but wait for them to finish and get sent outside, only after that they are given the chance to take the same souls and deliever it because any other threat is out. Guild commander can also steal a soul and just simply run with it and avoid any kind of fight, since guild skills are disabled for some reason which is another problem of this GvG. There are many points that can be said about this subject, but i hope you got my idea already. GvG events play in my opinion an important role in this game and will always play an important role, because without GvG, there is no point for any guild leader to improve his guild power, only by doing GP and dungeon spam? That is what makes the difference between a strong guild and a weak one. Building a PvP set, playing arena every day, are important activities that are required in order to show a good result in the GvG and motivate people to fight and take part into the GvG. If these type of events continue to be like i call them "hit and run" type of events, where 5 minutes will be all it takes to complete a GvG, then better remove them completly from the game in my opinion. I hope that this company will come up with new ideas in the future and maybe you can take my feedback into consideration since i have been managing every GvG for almost an year in the guild that i currently lead in the EU Server and the feeling of excitement and competition can be seen less and less with every new event that comes out. Thank you for your time, i would gladly like to hear other opinions about this and ideas about what can be improved, what should be changed/removed from the game. My intention is not to criticise anything, i am expressing my frustration about the lack of effort that can be seen when it comes to PvP engagement in this game.
  3. Coquette is a nice costume, paid attention to the little details as well. Good luck
  4. It's not about that resistance. They are talking about the buffs of octopus/orcinus books/scrolls. The effect is capped from 80% to 50% from what i understand, @LeeLoo @Nolan please correct me if i'm wrong.
  5. In the GvG i think that's a good spot to be in, because warlocks will never find themselves as a front line, they'll be able to survive more since everyone wants to make their way into the backline to nuke them, but in arena this makes them even stronger, because in arena they can also combine this skill with the Dark Seal, which reduce the damage dealt by the enemy.
  6. It makes the game more fun as a warlock and helps the warlock keeping it up with other classes in PvP, it's a good change in my opinion
  7. I believe that a character improvement shouldn't have limits, you shouldn't be limited by the game to use an X amount of books only and be happy with that what you have. I reached long ago the max amount of slots used in my expert skills, replaced 3 rare books with better rare books for a slight improvement. Is this what an improvement really means? I understand people talking about gaps between characters, so for that i have few things to talk about: 1. There will always be a gap between a f2p player and a p2w player, no doubt about that 2. You can't talk about balance of the classes while some classes need 2 3 experts to be playable, while other few classes might need 5 6, leaving slots for rare books that will make a difference between those classes. 3. You can also not talk about balance of classes, it will never be any balance between classes. The only balance in this game at this current point in time is, and i will give you an exact example, there is class A struggling only against class B, there is class B struggling only against class C and there is class C who only struggle to beat class A, it's an infinite circle that's going on, there wasn't, there is and there will not be a balance between all classes of the game anytime soon. 4. As a last example i could give myself as an example. My barbarian is equipped with 11 rare books, 6 expert skills ( the amount of experts that are necessary on a barbarian to be playable at a decent high level) 2 arena skills and the 600 achievement slot that is not unlocked, yet my finnish fellow from my guild manage to outplay me sometimes using his chieftain that has maybe like 3 books at this point i guess, one of them being mana book. That concludes my opinion about the ideas/opinions of the people above I do agree with such changes, a different system of the rare books that increase the personal stats of a character, boosts which should come without a limit, this game doesn't give anyone the chance to test equipment builds/skill builds or anything else because whenever an update is coming out you are just forced to test the stuff related to the update, which from my point of view, isn't interesting for that many players, thing that again is limiting us as players to improve our character. The only help we got until this point is the build website wsdb.xyz or something like that, but more than that no. A good post idea and i support it!
  8. Do you compare my special well trained forces with vets? Get some help. It was a 10/10 defence with plans and coordination. I bet castle still can be capture, if you are the one holding it.
  9. Oh, my fan. Leave a like and a subscribe, wipe your tears.
  10. Level 32 Mermen armor is good, i wouldn't call it superior than others. I doubt that someone plays with mermen set against a druid for example or a priest or event a necro. These kind of sets are situational. You are going to use mermen set heavy in PvP against dps classes because that saves ur ass sometimes, but it is never in your advantage to use it against all classes, so in my opinion it is not superior or the best gear for pvp. Also in this topic you should also consider the skill build, Vla is complaining here that as a barbarian with full set greatness with Defeat skill 4/4 can't beat a barbarian with Mermen set in pvp that uses Fury 4/4... every person that has a bit of knowledge in PvP knows that you can't stand a chance against a barb with fury 4/4 if you are running defeat 4/4, but that's only my opinion. In conclusion i consider this topic unnecessary and inaccurate..
  11. He wants to make Ivoo's channel more famous through me bro, no problem i allow that
  12. I am not sure i understood your issue, that a castle can be captured too fast by a guild or that it is hard as a weaker guild to take part at siege castles. But anyway, my suggestion that i have been holding for months was to make a simple change in the castle siege system. If i'm not mistaken and if i do i apologise, every gate has same hp (250k) and every throne has 50k hp no matter the castle, t1-t5. An amount of 30 people can destroy a gate that has 250k hp in less than 20 minutes, imagine 70 people that have to defend the same gate with 250k against 70 other people that could just nuke the gate pretty easy. We all know that a castle defence is much harder than attacking and capturing a castle. There is no point in changing or limiting the skill of any guild because it does not change the play style... after all, the best guilds should have their castles, no point in making it fair for example a level 3 guild is trying to attack a level 12 guild and for that the skills should be limited. It has nothing to do with Mermen or any other event where the skills are really limited. In my opinion Castles are a much more serious subject than Mermen and other stuff and guilds shouldn't be touched, what should be changed is the hp of the gates, making it fair for 70 people to defend a gate (t5 castle) the same way 30 people (t1 castle) would defend. In my opinion the gates should be changed and would make a big difference in the Castle Siege System in a good way.
  13. oh wow, hi mum i'm famous!
  14. Most enjoying GvG i have seen so far in this event, hope you like it!
  15. Slap


    He wants that the arena System put him up in arena more often and because he is not up that often, just down he thinks this is a bug. EU-Emerald has this dumb thing "Demand 5v5 UP WIN" and it's an agreement made between all people in EU Server to win always if you are upside of the arena, and if you are down you are supposed to afk/ to lose and to do nothing at all, just to look at the enemies from up killing you... that's EU-Emerald my friend " UP Win" people don't fight anymore in it, and when they get too much down side they complain and say it is a bug, because they refuse to fight for the win, they like to gamble up wins. Like in this example, i am up in the arena, that means i win no matter what and the ppl down lose/afk/do nothing. That's why he is complaining. Not a bug or anything like that
  16. Slap


    Bro, you are complaining about a deal that is made in this server, it is not a server problem that you only get down and the deal is up win because it is all random, other servers are fighting for their wins, no matter if up or down.. Solution? Fight for your wins no matter if you get down or up in arena, or just gamble for up wins until you are done with all 25..
  17. Meanwhile with the bugged book.
  18. They are powerful but that's why they got nerfed smh tbh, what is the point of having all the potions and scrolls of a castle in this game, if you can not use them in fights?
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