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Everything posted by Khrone
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Uma nova estatística pro jogo que poderia ser introduzida em novas armas do Halloween poderia ser o famoso "corta-cura" dos MOBAs, que como o nome já diz, reduz por alguns segundos a quantidade de cura (e em alguns casos, escudo também) que o inimigo recebe. O tema poderia ser algo relacionado a maldição, doença, etc. Claro que isso só funcionaria pra PvP, mas nós também temos equipamentos que aumentam a Resistência, que também não tem tanta utilidade assim no PvE.
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new skills Death Knight's 10th Expert Skill
Khrone replied to Khrone's topic in Discussions and Suggestions
That's what i've been trying to say for a long time The "support" style of the Death Knight isn't buffing allies, but debuffing enemies (like Knight's Curse)- 16 replies
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new skills Death Knight's 10th Expert Skill
Khrone replied to Khrone's topic in Discussions and Suggestions
The main point wouldn't be the mobility of the skill, but it would definitely help Why not lol- 16 replies
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new skills Death Knight's 10th Expert Skill
Khrone replied to Khrone's topic in Discussions and Suggestions
If you're talking about "Warden's Protection", it totally matches the Warden's playstyle. What i'm trying to say is that you can barely create a new support skill for the Death Knight that wouldn't seem out of place. The Death Knight is supposed to be a hate-filled warrior that seeks to destroy all living things, the lore says it gets stronger when more enemies are battling with the DK and you can see it on the skills (Saturation + any AoE skill). How could a warrior like that have the minimum compassion to his allies to care enough to help them? The only way i could see a "support" skill for the DK is something like the Knight's Curse. Not as a buff on the allies, but instead, a debuff on the enemy/enemies that indirectly would help allies. I think Patronage of the Forest (and maybe Healing Barrier too) already counter that weakness. That's how it is supposed to be. The elves have a lot of support skills, so they should be weaker by their own and stronger as a team. MCs don't have that much support skills, you can see on the DK itself, on the Barbarian (that also don't have any buff to allies, but have 2 or more debuffs to enemies) or almost any MC class, so that means they should be stronger individually and make a team where almost everyone is independent. The thing is elves are strong by their own and as a team too (as you can see by the change made on Sacred Shield, that increased the Paladin's survivability even when he's alone). I agree that MCs like a whole should be reworked to work better as a team, but i don't know how that could be made. To finish my comment: i think a mobility skill could help the DK even when he's tanking. Imagine not being able to save an ally just because you were too slow lol (Andrew Garfield?)- 16 replies
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new skills Death Knight's 10th Expert Skill
Khrone replied to Khrone's topic in Discussions and Suggestions
Technically you can use it for mobility It still can make the Warden move across the battlefield somehow Because saving/buffing allies isn't the role of the DK? That's the Paladin Asking for a support skill for DK is like asking the Barbarian to heal allies We have that Aura of Hatred talent though, but it sucks- 16 replies
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new skills Death Knight's 10th Expert Skill
Khrone replied to Khrone's topic in Discussions and Suggestions
I was thinking about it earlier today and realized that from all the tanks in the game, the Death Knight and the Charmer are the only ones without a mobility skill. Paladin: Call of Harad Templar: Onslaught and Combat Support Blade Dancer: Rush Warden: Switcheroo Barbarian: Charge Death Knight: ? Charmer: ? Even the Warden, that is literally an unmovable wall, has a mobility skill, while the DK doesn't. So... why not give a mount skill to the Death Knight?- 16 replies
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new skills Death Knight's 10th Expert Skill
Khrone replied to Khrone's topic in Discussions and Suggestions
But Hate is a thing exclusive for the Reaper, and basically just an extension of the skill Demonic Appearance lol It's like saying the Paladin should have its own Dragon Eye or Shield of Harad- 16 replies
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new skills Death Knight's 10th Expert Skill
Khrone replied to Khrone's topic in Discussions and Suggestions
True, HP regeneration is a dead stat lol- 16 replies
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merge_20220919214936_2.mp4 Pyke Pentakill
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Após empurrar X jogadores, a zona de Fluxo desaparece.
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Desse jeito, as 2 habilidades ficariam iguais
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2023 is right around the corner, and with it, the next map: Almahad! For the ones who don't know what i'm talking about, i suggest you to read this: [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I Before it released, there was the release of two new classes, and probably the last ones: the Beastmaster and the Reaper. This post is based on the hypothesis that in the same update that will introduce Almahad, the maximum level will increase, and maybe we would get new Expert Skills. So my question is: What do you think that the Death Knight needs or what do you think we will get?
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Eu não diria que isso é um problema tão grande, considerando que no lado da Legião, o Bruxo também só tem 1 ou 2 habilidades realmente úteis para GvG, Círculo Sombrio e Zona da Fraqueza, e mesmo assim é requisitado pelas guildas
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Another injustice for DKs: Beastmaster's Chain Lighting stun works even if the enemy dodges the skill. What about Exhalation of Darkness and Sharp Shadow? You can literally dodge and block (idk about parry) one of the most important skills of a Magical DK that is Sharp Shadow, while the BM's stun will always work unless the enemy resists the skill. @Holmes is this a bug? Or that's how the skill is supposed to work?
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They really look alike, but the Lunopard is waaaaaay less well-designed.
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That makes sense, but the numbers are still too low
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Then why not add Invincibility/Damage Reduction after the effect ends?
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Does this server even exist lol
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What about gold?
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Honestly, i believe the PvE side of the Templar got buffed some updates after it was released, especially its damage side
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Then how would the Kiss of Death debuff be applied?
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Do you mean like the skill being applied around the DK?
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After all this time, i just want to say: Stone Body REALLY needs a buff. Let's compare 3 different skills: Stone Body: Applies the Stone Body buff for a limited period. The character can't be attacked but he is also immobilized and can't use skills. Character also restores some extra health. Mantra of Healing: Applies the Divine Mantra buff to a character or group member for some time. The target cannot be attacked, and it is deprived of the ability to use skills, auto-attack, and use items; and it's movement speed also decreases. Additionaly restores a certain percentage of the target's maximum health per second. Proximity to Nature: Applies the "Tree cover" buff to a character for some time. The character cannot be attacked, and they are also deprived of the ability to move, apply skills, auto-attack, and use items. When in effect, the character and all the allies within a radius of several yards periodically restore health and receive the "Forest protection" buff that increases the physical and magical protection of targets for some time. That means both Mantra of Healing and Proximity to Nature have the same effect of Stone Body with something else added to them. This skill definitely needs something to be useful, maybe AoE stun when the effect ends, so the Warlock has some time to flee?
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The difference is Knight's Curse actually deals damage