Jump to content

Khrone

Guardian of Spear
  • Posts

    2048
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by Khrone

  1. On 31/01/2024 at 15:11, Theweasel disse:

    Demon form

    - change the increasing health/mana buff to an instant heal  of 10%-15%-20%-25%-30% of the character health.

    It already works like that.

     

    You get an increase to HP and Mana and both recover by the increased amount.

  2. 3 horas atrás, hentbank disse:

    2. Auto demand arena.

    Isn't it how it already works?

     

     

    3 horas atrás, hentbank disse:

    7. Add one more skill set.

    Considering we have 3 equipment sets and 3 talent branches, i don't see why they wouldn't add a 3rd skill set

     

    Spoiler

    Oh, wait, i do: money

     

     

    3 horas atrás, hentbank disse:

    9. Close new craft updates in Info chat.

    You already have this option

     

     

  3. With the new changes to Threads of Darkness, is it worth leveling it up to at least 3/5 as a Damager DK? Or even 5/5?

     

    нити тьмы.png Threads of Darkness

    • Adjusted Immobilization debuff duration: was 2 sec., now 2 \ 2.5 \ 3 \ 3.5 \ 4 sec.
    • Adjusted Absorption by Darkness debuff duration: was 4 \ 5 \ 6 \ 7 \ 8 sec., now 5 \ 6 \ 7 \ 8 \ 10 sec.
    • Adjusted the strength of the increase in incoming damage to a target under Absorption by Darkness debuff: was 4 \ 6 \ 8 \ 10 \ 12%, now 7 \ 9 \ 11 \ 13 \ 16%.
  4. 4 horas atrás, Gladiator disse:

    иллюминация.png Illumination

    • The skill no longer deals magical damage to targets.
    • Adjusted the skill area: now the skill is applied to all targets within a radius of 3 yards around the character.
    • Additionally the skill now moves all enemies 1 yard closer to the character.
    • The skill now also casts Scorch debuff for 6 \ 7 \ 8 \ 9 sec., which reduces healing received by targets by 5 \ 12 \ 20 \ 30%.
    • Fixed a bug that prevented the PvP-target limit on Aggression debuff from working

    I really don't understand why they did that

     

    Both Paladin's and DK's aggro became purely PvP skills, but at least DK reduces Secret Reserves cooldown

     

    4 horas atrás, Gladiator disse:

    Now the branch is interesting.

    Is it better than the other 2, tho?

  5. 4 minutes ago, weakplay disse:

    image.png Dark Circle: Creates a black magic zone for T sec. While the zone is in effect, the Fetters of Darkness debuff is applied to the opponents who are in it. The opponents cannot move or apply skills, damaging them does not remove the debuff. The maximum number of player targets - Y, the number of monster targets is unlimited.

     

    According to you, then lock is not a control skill, because it says debuff, right?

     

    It doesn't matter. Go on living like this.

     

    "While the zone is in effect, the Fetters of Darkness debuff is applied to the opponents who are in it. The opponents cannot move or apply skills, damaging them does not remove the debuff"

  6. 23 minutes ago, Abi disse:

    if i understood correctly it means hunter will no longer gain dodge from blessing nor damage reduction and this is a massive nerf uncalled for too
    now hunter is unable to gain max dodge from their hunter agility skill alone ( 26% dodge for 10sec is insanely worthless ) and now hunter only has 1 skill for dodge

    Wdym, now it pratically doubles Hunter's Dodge, even ignoring the limit

  7. 5 horas atrás, Heinaj disse:

    Did u check how death knight damage 134k & shaman 64k charmer 89k? Do you know shaman & charm can give permanently stun ? How the dk could make that crazy dmg & never die?

    Of course the DK did a lot of damage, he stayed alive for more time, so he had more time to deal damage

    Also, he was the only one on his team, so there wasn't anyone else to deal damage to the Shaman and the Charmer besides him

     

    Using that logic, we should buff Warlock since on this print, it only dealt 2K damage compared to the other 3 classes

     

    Also, using that logic, we should nerf both Charmer and Shaman defense and healing skills since both could tank 134K damage for 5 minutes without any problems

     

    And in the end, the DK's team lost, so i don't really understand what are you complaining about, it is just a tank doing its job: receiving lots of damage 

  8. 48 minutes ago, michzask disse:

    Eu prefiro acreditar que haverá mais uma adição de habilidades pra completar os 10 slots

    Apesar de eu querer muito que isso aconteça, eu acho difícil as classes ganharem novas habilidades, considerando que agora, o foco dos desenvolvedores está nos Talentos, quem sabe no futuro

     

    49 minutes ago, michzask disse:

    O stun foi trocado pela penetração, não?

    Provavelmente, mas não é só isso

     

    Esss post também fala que o Cacique iria ganhar uma habilidade de movimentação + stun em área, sendo que na verdade ele ganhou uma skill que causa stun em um único alvo, e depende de um combo pra funcionar

  9. 5 horas atrás, michzask disse:

    Me pergunto onde possa estar essa habilidade?

    Os desenvolvedores provavelmente desistiram dessa habilidade.

    Do mesmo jeito que o Templário não ganhou uma constante que aumenta a eficácia dos Stuns, apenas a parte do Bloqueio foi para a habilidade final.

     

×
×
  • Create New...