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Posts
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Posts posted by Khrone
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On 24/12/2023 at 21:00, Raislin disse:
You do know that piercing also works for magic right?
But only for auto-attacks
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3 horas atrás, hentbank disse:
2. Auto demand arena.
Isn't it how it already works?
3 horas atrás, hentbank disse:7. Add one more skill set.
Considering we have 3 equipment sets and 3 talent branches, i don't see why they wouldn't add a 3rd skill set
SpoilerOh, wait, i do: money
3 horas atrás, hentbank disse:9. Close new craft updates in Info chat.
You already have this option
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With the new changes to Threads of Darkness, is it worth leveling it up to at least 3/5 as a Damager DK? Or even 5/5?
- Adjusted Immobilization debuff duration: was 2 sec., now 2 \ 2.5 \ 3 \ 3.5 \ 4 sec.
- Adjusted Absorption by Darkness debuff duration: was 4 \ 5 \ 6 \ 7 \ 8 sec., now 5 \ 6 \ 7 \ 8 \ 10 sec.
- Adjusted the strength of the increase in incoming damage to a target under Absorption by Darkness debuff: was 4 \ 6 \ 8 \ 10 \ 12%, now 7 \ 9 \ 11 \ 13 \ 16%.
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5 minutes ago, snowstorm disse:
I'm all for opening up all classes so players don't have to argue elf strong or mc strong, and giving players the freedom to choose classes allows for more gameplay
That's what we call "traitors"
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1 hour ago, Fabr disse:
Block master used to be a healing skill, now it's a damage reduction skill
It still heals though
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58 minutes ago, Santa Claus disse:
Now they even made call not able to do dmg so dk cant even silence enemy when they are pulled.
Yeah, but now it stuns enemies instead of just silencing them using a combo
Also, they increased Threads of Darkness root duration
Try to learn how to play with the new changes instead of just complaining
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4 hours ago, Theweasel said:
I dunno how accuracy is going to help, since chieftains don't have skills of increasing parameters like dodge or parry
It did increase Dodge with the Wolf and Rat Clans buff from Clan's Help passive, but it became Penetration instead
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4 horas atrás, Gladiator disse:
- The skill no longer deals magical damage to targets.
- Adjusted the skill area: now the skill is applied to all targets within a radius of 3 yards around the character.
- Additionally the skill now moves all enemies 1 yard closer to the character.
- The skill now also casts Scorch debuff for 6 \ 7 \ 8 \ 9 sec., which reduces healing received by targets by 5 \ 12 \ 20 \ 30%.
- Fixed a bug that prevented the PvP-target limit on Aggression debuff from working
I really don't understand why they did that
Both Paladin's and DK's aggro became purely PvP skills, but at least DK reduces Secret Reserves cooldown
4 horas atrás, Gladiator disse:Now the branch is interesting.
Is it better than the other 2, tho?
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3 minutes ago, weakplay disse:
So, is this a control skill or not, and if so, why is it officially called debuff
All negative effects in a game are called debuffs, be it a controll skill or not
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4 minutes ago, weakplay disse:
Dark Circle: Creates a black magic zone for T sec. While the zone is in effect, the Fetters of Darkness debuff is applied to the opponents who are in it. The opponents cannot move or apply skills, damaging them does not remove the debuff. The maximum number of player targets - Y, the number of monster targets is unlimited.
According to you, then lock is not a control skill, because it says debuff, right?
It doesn't matter. Go on living like this.
"While the zone is in effect, the Fetters of Darkness debuff is applied to the opponents who are in it. The opponents cannot move or apply skills, damaging them does not remove the debuff"
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1 minute ago, weakplay disse:
hahaha,stun is not control. Good joke.
It is literally written on the skill description
An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to the enemy for T sec. The effect reduces physical and magical power by D%.
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23 minutes ago, Abi disse:
if i understood correctly it means hunter will no longer gain dodge from blessing nor damage reduction and this is a massive nerf uncalled for too
now hunter is unable to gain max dodge from their hunter agility skill alone ( 26% dodge for 10sec is insanely worthless ) and now hunter only has 1 skill for dodgeWdym, now it pratically doubles Hunter's Dodge, even ignoring the limit
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This is one of the updates of this game
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5 horas atrás, Heinaj disse:
Did u check how death knight damage 134k & shaman 64k charmer 89k? Do you know shaman & charm can give permanently stun ? How the dk could make that crazy dmg & never die?
Of course the DK did a lot of damage, he stayed alive for more time, so he had more time to deal damage
Also, he was the only one on his team, so there wasn't anyone else to deal damage to the Shaman and the Charmer besides him
Using that logic, we should buff Warlock since on this print, it only dealt 2K damage compared to the other 3 classes
Also, using that logic, we should nerf both Charmer and Shaman defense and healing skills since both could tank 134K damage for 5 minutes without any problems
And in the end, the DK's team lost, so i don't really understand what are you complaining about, it is just a tank doing its job: receiving lots of damage
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I thought the talent increases your damage insted of decreasing the enemies' damage?
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2 minutes ago, Daniel Paulo disse:
então acho que seria melhor buffar o resistir do magoe deixar igual.
Não acho que deixar a skill de resistência do Mago igual ao do Cacique seria a melhor opção
Poderia ter algo de diferente, tipo redução de dano enquanto a skill tá ativa, sei lá
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48 minutes ago, michzask disse:
Eu prefiro acreditar que haverá mais uma adição de habilidades pra completar os 10 slots
Apesar de eu querer muito que isso aconteça, eu acho difícil as classes ganharem novas habilidades, considerando que agora, o foco dos desenvolvedores está nos Talentos, quem sabe no futuro
49 minutes ago, michzask disse:O stun foi trocado pela penetração, não?
Provavelmente, mas não é só isso
Esss post também fala que o Cacique iria ganhar uma habilidade de movimentação + stun em área, sendo que na verdade ele ganhou uma skill que causa stun em um único alvo, e depende de um combo pra funcionar
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5 horas atrás, michzask disse:
Me pergunto onde possa estar essa habilidade?
Os desenvolvedores provavelmente desistiram dessa habilidade.
Do mesmo jeito que o Templário não ganhou uma constante que aumenta a eficácia dos Stuns, apenas a parte do Bloqueio foi para a habilidade final.
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2 horas atrás, Radagast disse:
Change:
Increases the character's maximum health 12%/15%/18%/21%, as well as the "Block" parameter 2%/4%/6%/8% , and the "Penetrating Ability" parameter 6%/8%/10%/12%
(you no longer have shield or staff requirement to obtain blocking or penetration, the skill provides both)
Why would you need Block if you use a Staff?
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31 minutes ago, 100xp said:
no distance limit, gaining immunity to damage when you activate the Skill
Both could be achieved without having to turn it into a passive skill
31 minutes ago, 100xp said:and making it an automatic Skill
And then you would lose the control of who you want to ressurect
Reaper adjustments
in Discussions and Suggestions
Posted
It already works like that.
You get an increase to HP and Mana and both recover by the increased amount.