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yinglun

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  1. Like
    yinglun got a reaction from Higgings in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    I don't understand either. When a tank loses 40% of its health, it means that it can't resist.Immunizing one injury won't help the plight.
     
  2. Sad
    yinglun got a reaction from Khrone in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    I don't understand either. When a tank loses 40% of its health, it means that it can't resist.Immunizing one injury won't help the plight.
     
  3. Like
    yinglun got a reaction from Mczohan08 in [2021.08.30] “Guild Power” Weekly event and the 400th Anniversary Guild Tournament!   
    😵This activity is really unattractive
  4. Thanks
    yinglun reacted to Nolan in [2021.08.30] “Guild Power” Weekly event and the 400th Anniversary Guild Tournament!   
    It should keep you entertained while we work on the next update 
  5. Haha
    yinglun got a reaction from Drakoslayd in suggestions on the Reconstruction of Secret Reserve   
    Death Knight is now the only profession that needs life recovery, and I want to keep this characteristic of him.😂
  6. Thanks
    yinglun reacted to Ogull in suggestions on the Reconstruction of Secret Reserve   
    numbers seems on the lower side considering that you lose half that when in battle mode, beside that its not a bad suggestion
  7. Wow
    yinglun got a reaction from Drakoslayd in suggestions on the Reconstruction of Secret Reserve   
    Suggestions for changes to the secret Reserve.
     
    Regenerating health has a very low presence in the game. Even the secret Reserve is the only skill that requires it.
     
    The current cooldown on this skill is too long and lasts for a short period of time, so we can make it a constant energy drainer.
     
    When the skill is turned on, it consumes energy continuously, increasing the player's ability to regenerate health and the speed at which it recovers health.
    Increases health recovery by 5%/20%/35%/50%
    Increases health regeneration rate by 10%/20%/30%/40%
    Sustained energy consumption :1/3/6/8
     
    In my mind, this ability gives the player 3 seconds to recover 150 health or less at full level. For there is the nectar of immortality. So the value of this skill should not be too high.
     
    Let's discuss it together😁
  8. Sad
    yinglun got a reaction from Filipe Ramon in Magical Death Knight Adjustment   
    I also built a magic dk, but now there are several problems bothering me. Knight curse and sharp shadow will be resisted, while dark breath will be evaded.This makes it impossible for me to do enough damage in myth sea。
  9. Sad
    yinglun got a reaction from Sundown in Magical Death Knight Adjustment   
    I also built a magic dk, but now there are several problems bothering me. Knight curse and sharp shadow will be resisted, while dark breath will be evaded.This makes it impossible for me to do enough damage in myth sea。
  10. Wow
    yinglun got a reaction from Speedom in New skill for DK   
    Dk should be a hero of the undead, so it should rely on fighting to restore blood volume, which is more in line with the theme of dk
    The new skill can deal damage to nearby enemies, and then get the same amount of shield.
  11. Wow
    yinglun got a reaction from Drakoslayd in New skill for DK   
    Dk should be a hero of the undead, so it should rely on fighting to restore blood volume, which is more in line with the theme of dk
    The new skill can deal damage to nearby enemies, and then get the same amount of shield.
  12. Wow
    yinglun reacted to Higgings in I recently built a death knight   
    You pick up a tank because you want to run dungeons and be safe or for many other reasons. If I wanted a control Class, I would go for Warlock; if I wanted a damager, I would go for a Chieftain or a rogue or a hunter. The (weak) capacities of DK to be able to be a damager should not be considered before the very fact it is a tank we are talking about. In this sense, DK remains neglected and weaker than his fellow tanks. 
  13. Sad
    yinglun got a reaction from Drakoslayd in About big guild taking advantage of low level in mermen trial   
    In Mermaid gvg, the powerful trade unions will always win, which leads to only half of the 12-11 level trade unions can recruit new members, while the weak trade unions will die directly. Because they don't have any new members,Some 9-10-level trade unions now dare not even upgrade their ranks
  14. Like
    yinglun got a reaction from TheCaster in I recently built a death knight   
    My dkalways has 12k defense, 24.5 blocks and 24 parries.
    Then I chose to go back and use wd。
    I apologize for my previous thoughts. wd is really stronger than other tanks.
    Only in the matter of defense。
  15. Wow
    yinglun got a reaction from Ogull in I recently built a death knight   
    My dkalways has 12k defense, 24.5 blocks and 24 parries.
    Then I chose to go back and use wd。
    I apologize for my previous thoughts. wd is really stronger than other tanks.
    Only in the matter of defense。
  16. Haha
    yinglun reacted to Nolan in About new forum theme...   
    By the way, what do you guys think about the new theme? 
  17. Wow
    yinglun reacted to Ogull in About the skill Dark Shield   
    my suggestion is to make the wings appear covering the dk for a flash like 0.25 second when the dk get hit and the skill get triggered
  18. Wow
    yinglun reacted to Ogull in suggestion to improve some skills   
    in my opinion add new effect to these skills wouldn't be the best way to go about it, these 3 skills are good skills in concept but their numbers are really awful...
     
    blood is one of the best damage reduction skill (in amount) after barbarian damage reduction, but the skill problem is the small duration and long cooldown, at max level the skill duration is 8 second with an 22 second cooldown, the skill has approximately 33% uptime, while every other tank got a passive damage reduction.
     
    reserve is a really powerful healing ability. its only downfall is its 2min cooldown. the highest in the entire game, there is no justifiable reason for a skill to have THAT long of a cooldown. compared to what other tanks got in term of recovery, barbarian 25% heal from max health every 45sec(plus damage), paladin basic healing skill with even shorter cooldown, and warden passive healing skill every 2.5 sec or so. not to mention all these skills depend on stats that tank naturally gain a lot of. while on the other hand, dk need to scarifies parry/lifesteal/health for a heal that happens every 2min, that also doesn't reset after dying. that "heal" will be used once every dg or once every 5 or more arenas
     
    lastly saturation. the skill 25% life steal is really good, but its 10% health lose is stupid, i want someone for the love of god to tell me why this skill got 10% health lose, what's the wisdom behind it? what does that 10% lose supposed to achieve? and why is it that skill specifically needed that extra restriction? also the skill got 15 sec duration with 30sec cooldown, that's 50% uptime that's also mean that you need 100% cooldown reduction to keep this skill perma-used
  19. Wow
    yinglun reacted to Vlawot in [2021.06.10] Game servers restart. Welcome update 9.4!   
    Tomorrow 09:00 cet udpate and topic forum 9.4 full info please
  20. Thanks
    yinglun reacted to triggeredAF in Change the monotonous seeker   
    I think the problem raised in this topic is that all seekers have pretty much the same build. Like, there's only 1 way to build the seeker to actually be useful
  21. Thanks
    yinglun got a reaction from Higgings in A god's birth - Higgings, EU-EMERALD   
    Great story.
  22. Wow
    yinglun got a reaction from Khrone in Kronus Belly New Equipments   
    all labଘ(੭ˊ꒳ˋ)੭⁵²⁰ᶫᵒᵛᵉ ♡
  23. Wow
    yinglun reacted to Khrone in Kronus Belly New Equipments   
    Labyrinth quests to kill bosses are acceptable, as they give a fair amount of Experience, but the raid boss itself is a little disappointing.
        People only kill Kronus because of his costume and no one farms his dungeon because of the drops.
     
        In this topic, i'll suggest 2 new levels of Kronus Belly and its drops so the dungeon would be a bit more interesting for high level players to farm.
     
    Heroic
    Recommended level: 29
     
    Magical Weapons
     
    One-Handed Weapons
     
    Two-Handed Weapons
     
    Ranged Weapons
     
     
    Mythic
    Recommended level: 31
     
     Cloth Armor Sets
     
     Light Armor Sets
     
     Heavy Armor Set
     
     
    Skills:
     
    Passive:
     
    Active:
     
    Note: The equipments with the + sign means that the marked stat is higher than on average weapons, like 2x Stats weapons on Spring, but these weapons would have lower percentages to not make Spring weapons useless.
     
    Also, both Kronus and the dungeon would need to be harder so people just don't farm it whenever they want just by killing him.
     
  24. Speechless
    yinglun got a reaction from TheCaster in Current status of 5x5 and crucibles for EU servers   
    The arena of the European Union has completely collapsed, and people no longer need strength, but can easily win by logging in to his robot account. If the authorities are not cracking down on this kind of behavior, the arena will look ridiculous. Is the official deliberately selling hatred to make a profit?Me and my four afk teammates?

  25. Thanks
    yinglun reacted to Salazam in [2021.05.10] Game server restart. Seeing The Blissful Isle off until the next year!   
    I can't wait to announce the new skills, or new classes, or new things. 
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