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yinglun

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  1. Thanks
    yinglun reacted to Khrone in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Now that it got nerfed, you could make the Kiss of Death debuff and the Cursed Flame zone totally independent, so the zone would appear in the following situations:
    The Kiss of Death debuff ends by itself.  The enemy dies before the debuff duration ends. New Effect: The Kiss of Death debuff gets resisted. New Effect: The player casts Knight's Curse on a enemy that already has the Kiss of Death debuff.
  2. Like
    yinglun got a reaction from Legix in Knight curse   
    If the damage caused by knight's curse is reduced, then the designer should at least solve the bug that it can't cause damage directly because it is resisted.
  3. Like
    yinglun reacted to AntraxXL in Improvement suggestion for the death knight   
    -> dk's abilities themselves are good, but need an update.
    That said, I suggest the following improvements:
    -> Blood protection:
      - Increase buff time by 2s;
      - add a new effect:
        within the time the skill is active, each block will give 1 stack of
        protection, each stack will give an extra 2s on the duration of the skill's effect, maximum
        accumulations is 3.
      - Decrease the effect from 50% to 40%
     
    Blood protection example (4/4): You used the skill, it will stay active for
    10 seconds, within that time each time you block will give 1 pile of protection.
    When the skill runs out, the stacks will be consumed and will extend the duration of the
    skill depending on how many stacks you have.
      NOTE: Maximum stacks is 3 and only blocks for the first 10s will count stacks.
    Dk doesn't have any abilities that benefit from BLOCKING, so I decided to raise the
    duration of blood protection and put on a new effect that needs the BLOCK.
     
    -> Shadow shield (wings):
      - Damage reduction calculation:
                                    (MD/3) + PD
                                    --------------
                                          37
     
                                     MD = Magic Defense
                                     PD = Physical Defense
        NOTE: Skills that increase defense (both types) of both guild and classes, not
        will be counted, neither consumables nor t5 talents. Only the defense of the equipment (which increases with the magnification
        location) runes and equipment bonuses (15% shield and Set coliseum for example) will be
        counted.
     
    Example 1:
     
     

     
    7215/3 + 13380    2405 + 13380    15785
       -------------- =  ------------      =  ----- = 426,62
              37                      37                   37
     
    That was the most defense I got (No guild buff, as it won't be counted)
    a total of 426 damage reduction. There are very few who reach this level, apart from this
    assembly is pretty bad.
     
    Example 2:

     
    4763/3 + 8675    1587,66 + 8675    10262,67    
       ------------- =  --------------     =  -------- = 277
            37                       37                      37
     
    These devices are full +7, to have a more real scenario, there was a total reduction of 277,
      which I think is good for +7.
    For those who think nothing has changed, I made a test with my Character, the reduction increased by
    102.
     
    -> Secret reserves:
     - The skill will now heal a part of your maximum health over time:
       1/4 - Effect lasts 9s, heals every 3s and heals a total of 30% of maximum health.
       2/4 - Effect lasts 9s, heals every 3s and heals a total of 40% of maximum health.
       3/4 - Effect lasts 6s, heals every 2s and heals for a total of 60% of maximum health.
       4/4 - Effect lasts 4.5s, heals every 1.5s and heals a total of 80% of maximum health.
         NOTE: The skill activates when your health drops to 40%
                     The skill has a cooldown time of 1:40m
     Example (Reserves 4/4): Your character has 8000 hp. Your life went down to 3200 (40%)
     the effect activates already healing once, heals 1.5s after activated, 3s after activated and 4.5s
    after activated. Ie healed 4 times. As the total healing is 80%(6400), each hit heals 20%
    of maximum life, ie 1600 hp.
      Now reserves will depend on dk's hp, will heal faster and will heal more hp as well.
     Those were the changes I thought, of course it doesn't have to be 100% of what I put in here,
    but i believe they are good changes.
     
    Sorry for any errors, I used the translator.
  4. Like
    yinglun got a reaction from Fortuno in About the Dark Shield of the Death Knight   
    After reaching the bottom of the sea, the dark shield appears very fragile. A death knight with 13000 + defense can only reduce 200 + damage.
     
    I suggest that when the death knight successfully blocks once, the next damage reduction effect of the dark shield will be increased by 200%.
     
    Barbarians can refresh petrified skin skills through blocks, and wardens can restore health through blocks. I think death knights can also have this effect.
  5. Cool Story
    yinglun got a reaction from Speedom in About the Dark Shield of the Death Knight   
    Dark Shield is a skill that is hard to balance. Don't expect it.
  6. Like
    yinglun got a reaction from Gelsin in Just do it (#FIXforDKs)   
    I just want to say that dk is very vulnerable among his peers now.
  7. Thanks
    yinglun reacted to Higgings in About the Dark Shield of the Death Knight   
    This is not a valid reason to leave it the way it is. 
     
    You're correct. With Shaman's and eventually a maxed Aura. In both cases you would need:
    A. A new build for DK which means switching completely from a ultra outdated build most DKs use nowadays - fresh air in other words, thing which DKs don't see since almost 3 years ago
    B. You would need another character with you, which is exactly what the game asks us to take to face harder contents. 
  8. Like
    yinglun reacted to Legix in About the Dark Shield of the Death Knight   
    The dk in my head is a class that must be scary, it's worth remembering that the dk is not the main tank of the mcs, as the main tank on the elf side is wd, on the mcs it is brb, and just like the paladin is the elfs off-tank, the dk is the mcs off-tank.
     
    Each class has a way to support itself, and dk's is vampirism, which totally matches its name "dark knight".
     
    He needs a buff in this regard, the current dk has difficulty healing himself against bosses, because unlike the others he doesn't have a viable healing skill or damage reduction, and even if you use block/parry, he will run out of damage to heal. (not even talk about secret reserves).
     
    I've even made a suggestion about the dk curse that can be resisted by bosses.
  9. Like
    yinglun reacted to Ogull in Knight's Curse Nerf/Buff Change   
    i would say to keep the 25% more damage, but make it so that if the skill gets resisted, then it will skip the 25% more damage and place the cursed zone immediately
  10. Like
    yinglun reacted to Gladiator in Extra tab for skill building change   
    It's a very ambitious suggestion, but I agree. It would be very helpful if devs were to add that. It will definitely cut the use of books so devs have to be generous with us here.
    If it makes it more likely, I would suggest 24hr cooldown to change between the saved setups. Otherwise you have to use a book if it's urgent.
     
  11. Like
    yinglun reacted to Sanderccise in Extra tab for skill building change   
    Greetings developers and readers! in the following post I would like to propose an idea that would certainly be innovative and would make every player's gaming experience more enjoyable.
    The proposal basically consists of adding a new skill build tab, which would allow each player to switch between 2 skill build options as they find more convenient in the situation they're in, this is a problem that players who are dedicated to both pvp and pve content usually have, the inconvenience that generates the fact of having to constantly change skill builds. However, in order not to abuse this tool and not to completely eliminate the effectiveness of the item "book of oblivion", certain conditions would be implemented, such as the ones I'm going to propose below: 

    -The change of each player's skill building tab consists of a cooldown, i.e. the player will have to wait a certain amount of time for his tab to be changed (the amount of time would be a decision of the developers, but I propose it to be 30 minutes).

    -Both tabs will have a fixed skill development and to reestablish them it will be necessary to make use of the item "book of oblivion" (or an amount of miracle coins), just like now.

    -In case the player prefers, he/she will have the option to use the "book of oblivion" item (or an amount of miracle coins) to restore his/her skills, so it won't be necessary to wait for the time determined for the change of the skill building tab.
     
    That's all! I would like to read your opinions and proposals that may complement this idea, thank you very much for your attention!
  12. Like
    yinglun got a reaction from Filipe Ramon in About the Dark Shield of the Death Knight   
    After reaching the bottom of the sea, the dark shield appears very fragile. A death knight with 13000 + defense can only reduce 200 + damage.
     
    I suggest that when the death knight successfully blocks once, the next damage reduction effect of the dark shield will be increased by 200%.
     
    Barbarians can refresh petrified skin skills through blocks, and wardens can restore health through blocks. I think death knights can also have this effect.
  13. Like
    yinglun got a reaction from Higgings in About the Dark Shield of the Death Knight   
    After reaching the bottom of the sea, the dark shield appears very fragile. A death knight with 13000 + defense can only reduce 200 + damage.
     
    I suggest that when the death knight successfully blocks once, the next damage reduction effect of the dark shield will be increased by 200%.
     
    Barbarians can refresh petrified skin skills through blocks, and wardens can restore health through blocks. I think death knights can also have this effect.
  14. Like
    yinglun got a reaction from TheCaster in About the Dark Shield of the Death Knight   
    After reaching the bottom of the sea, the dark shield appears very fragile. A death knight with 13000 + defense can only reduce 200 + damage.
     
    I suggest that when the death knight successfully blocks once, the next damage reduction effect of the dark shield will be increased by 200%.
     
    Barbarians can refresh petrified skin skills through blocks, and wardens can restore health through blocks. I think death knights can also have this effect.
  15. Haha
    yinglun got a reaction from Zedeght in [2021.10.22] Update Warspear Online 10.1: Mystery of Vinetta. Preview   
    Don't do that😂,This week's 1800 knowledge has tortured me.💀
  16. Thanks
    yinglun reacted to junliang in 【技能数据】死亡骑士-版本10.2.0   
    前言:死亡骑士作为被遗弃族中拥有混合伤害的职业,不仅在防御方面强力,并且也能对敌人造成各种各样的强力伤害。该技能数据是关于死亡骑士的信息,希望能够帮助各位玩家获得不错的体验。
     
    ——————————————————————
     
     
     死亡之刺
    【死亡骑士使用武器对目标进行刺击,造成较高伤害】
     
    冷却时间:9秒
    蓝量消耗:11/12/13/14/15
    技能伤害(物理):103%/105%/107%/109%/111%
     
    Gif演示:

     黑暗迷雾
    【死亡骑士为武器附魔上迷雾增益,对敌人造成伤害的同时还会让敌人眩晕】
     
    冷却时间:10秒
    蓝量消耗:13/14/15/16/17
    技能伤害(魔法):150%/160%/170%/180%/190%
    附魔时间:4秒
    眩晕时间:2/2.5/3/3.5/4秒
     
    Gif演示:

     挑衅
    【死亡骑士挑衅目标,使目标将攻击的对象转移为死亡骑士】
     
    冷却时间:8秒
    蓝量消耗:7/8/9/10/11
    仇恨持续时间:6/7/8/8/9
    仇恨值:7500/15000/25000/45000/75000
     
    Gif演示:

     黑暗威胁
    【死亡骑士使用秘法将敌人拉入身边,使其暂时无法移动,并且受到的伤害提高】
     
    冷却时间:18秒
    蓝量消耗:16/17/18/19/20
    释放距离:最远5码
    受伤增加(敌方):4%/6%/8%/10%/12%
    持续时间:4/5/6/7/8秒
    禁锢时间:2秒
     
    【黑暗威胁+】初级技能强化
     将技能效果提高1%/2%/3%
     
    Gif演示:

     黑暗之盾
    【死亡骑士将黑暗之盾增益附魔在身上,使自身受到的伤害得到较高的削减】
     
    冷却时间:30秒
    蓝量消耗:18/19/20/21/22
    触发几率:30%/45%/50%/60%/75%
    持续时间:30/40/50/60/70秒
    减少伤害:37点护甲减少1点
    (注:减少伤害只根据自有的防御计算,任何增加防御的增益都不会被公式列入计算)
     
    【黑暗之盾+】初级技能强化
     将触发几率提高10%
     
    【血腥障碍】高级技能强化
     每次使用黑暗之盾后,会隐藏获得血腥障碍的增益效果,当单人或者群体对死亡骑士造成的累计攻击达到33%时,将会免疫下一次攻击,血腥障碍存在20秒,并且最多能触发两次。
     
    Gif演示:

     死亡召唤
    【死亡骑士在自身范围内释放死亡凋零,将吸引大范围的敌人攻击自己,并且在自身范围内对敌人造成伤害】
     
    冷却时间:14秒
    蓝量消耗:14/16/18/20
    伤害范围:3*3正方形
    吸引范围:菱形7*7
    技能伤害:50%/60%/70%/80%
    仇恨值给予:15000/35000/80000/140000
    持续时间:6秒
    伤害间隔:1.5秒一次
     
    Gif演示:

     钢铁飓风
    【死亡骑士使用魔法在自身外爆发飓风,在伤害范围内对敌人造成较高伤害】
     
    冷却时间:14秒
    蓝量消耗:18/20/22/24
    伤害范围:3*3正方形
    技能伤害:70/80/100/120% 物理伤害 或 90/115/145/190% 法术伤害 (取决于主要伤害面板)
    PVE数量:∞
    PVP数量:3/4/5/6
    (注:技能伤害是根据角色面板的主要攻击属性决定,并且技能无法被招架,格挡和闪避)
     
    Gif演示:
     

     饱和
    【死亡骑士渴望更多血液,付出一定代价,为自己施加吸血增益,如果自己血量低于阈值,将不用失去血量获得增益】
     
    冷却时间:30秒
    减少能量再生:5/7/9/10点
    吸血增加:10%/15%/20%/25%
    持续时间:8/10/12/15秒
    忽略血量代价阈值:15%/25%/40%/50%
     
    Gif演示:
     

     锐影
    【死亡骑士甩出武器扫击目标,造成高额伤害的同时还有一定几率打晕目标,并且能够为自己恢复血量】
     
    冷却时间:14秒
    蓝量消耗:18/20/22/24
    释放距离:最远3码
    技能伤害(法强):200%/250%/300%/350%
    眩晕几率:35%/45%/55%/80%
    眩晕时间:2/2.5/3/3.5秒
    生命恢复:20%/30%/40%/50%的技能伤害
     
    Gif演示:

     沉默打击
    【死亡骑士为武器附魔沉默咒语,咒语持续内会增加攻击,对敌人攻击时会使敌人沉默,但是增加的攻击也会消失】
     
    冷却时间:14秒
    蓝量消耗:18/20/22/24
    双攻增加:5%/15%/20%/25%
    存在时间:6/7/8/9秒
    沉默时间:3.5/4/4.5/5秒
     
    Gif演示:

     秘密储备
    【死亡骑士将血液用秘法储备着,当自身低于一定血量时,会释放出血液为自己恢复血量并且将血量恢复速度提高】
     
    冷却时间:120秒
    生命恢复值增加:200%/300%/400%/500%
    生命恢复时间降低:
    ‌从5秒降低到2.8/2.5/2/1.7秒回复一次
    持续时间:12秒
    激活阈值:20%/25%/30%/35%
    降低伤害:5/10/15/20%(当技能在冷却期间才生效)
     
    Gif演示:
     

     仇恨光环
    【死亡骑士憎恨着哨兵,其能够为自己释放仇恨光环法术,将自身的攻击和防御能力提升,在战场上更好战斗】
     
    冷却时间:60秒
    蓝量消耗:20/22/24/26
    双攻和防御增加:5%/7%/10%/15%
    持续时间:15/20/30/45秒
     
    Gif演示:

     血液保护
    【死亡骑士能够释放大量血液保护自身,减少大量受到的伤害】
     
    冷却时间:22秒
    蓝量消耗:20/22/24/26
    伤害降低:20%/30%/40%/50%
    持续时间:5/6/7/8秒
     
    Gif演示:

     骑士诅咒
    【死亡骑士使目标受到死亡之吻的减益,减益时间内会让目标受到的伤害大量提高,减益时间结束后,还会在让目标区域出现小范围的诅咒区域,造成大量伤害】
     
    冷却时间:30秒
    蓝量消耗:24/26/28/30
    释放距离:最远4码
    诅咒范围:3*3正方形
    减益持续时间:3/4/5/6秒
    减益受伤增加(敌方):10%/15%/20%/25%
    诅咒区域存在时间:8/10/12/14秒
    诅咒区域伤害间隔:2秒一次
    诅咒区域技能伤害:110/130/155/180%
    诅咒区域PVP数量:3/4/5/6秒
    诅咒区域PVE数量:∞
     
    Gif演示:
     

    By:Tulips、白头、杰哥
     
  17. Thanks
    yinglun got a reaction from Sundown in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    We can do this.Dark Shield skill adds an additional Bloody Barrier positive effect to the character forsec.The barrier can absorb all the incoming damage within 4seconds, and recover dk health at the end of time, which is equal to 30% of the damage absorbed by the barrier.This effect can only be triggered once in 30 seconds.
  18. Thanks
    yinglun got a reaction from Khrone in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    We can do this.Dark Shield skill adds an additional Bloody Barrier positive effect to the character forsec.The barrier can absorb all the incoming damage within 4seconds, and recover dk health at the end of time, which is equal to 30% of the damage absorbed by the barrier.This effect can only be triggered once in 30 seconds.
  19. Thanks
    yinglun got a reaction from Higgings in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    We can do this.Dark Shield skill adds an additional Bloody Barrier positive effect to the character forsec.The barrier can absorb all the incoming damage within 4seconds, and recover dk health at the end of time, which is equal to 30% of the damage absorbed by the barrier.This effect can only be triggered once in 30 seconds.
  20. Like
    yinglun got a reaction from Higgings in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    I don't understand either. When a tank loses 40% of its health, it means that it can't resist.Immunizing one injury won't help the plight.
     
  21. Sad
    yinglun got a reaction from Khrone in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    I don't understand either. When a tank loses 40% of its health, it means that it can't resist.Immunizing one injury won't help the plight.
     
  22. Like
    yinglun got a reaction from Mczohan08 in [2021.08.30] “Guild Power” Weekly event and the 400th Anniversary Guild Tournament!   
    😵This activity is really unattractive
  23. Thanks
    yinglun reacted to Nolan in [2021.08.30] “Guild Power” Weekly event and the 400th Anniversary Guild Tournament!   
    It should keep you entertained while we work on the next update 
  24. Haha
    yinglun got a reaction from Drakoknight in suggestions on the Reconstruction of Secret Reserve   
    Death Knight is now the only profession that needs life recovery, and I want to keep this characteristic of him.😂
  25. Thanks
    yinglun reacted to Ogull in suggestions on the Reconstruction of Secret Reserve   
    numbers seems on the lower side considering that you lose half that when in battle mode, beside that its not a bad suggestion
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