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suggestor1001

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Everything posted by suggestor1001

  1. yeah i see what you mean but they should atleast get some pvp skills to help them in pvp
  2. im not sure but this is a sugestion for skills each class should get when ayvondil comes :good: im still not sure about alll others yet but you may also add to this. Necromancer - RiseOfTheDeads: The necromancer can summon 2 skull kinda dead thingy helpers that attack whoever is attacking the necromancer and whatever the necromancer is attacking. to make it fair when they use this skill, it consumes alot of thei mana because of how strng the skill should be(possiblly 35-45 mana)(though it has to be slightly strong because necromancers already have 2 skills that take away H. which is really not fair compared to priest).(the undeaddead thingys can be magic, so a percentage of the necros attack as theirs(most, and i dont mean take away the necromancers attack that would just be stupid). Also they do not die unless killed by the enemy players or nullified by the necromancer again. Shaman -healingpool: kind of the same as plash of darkness except it heals the target alies inside it overtime. a percentage of their astral, basically like plash but opposite Druid -Uproot: basically like healing pool but a different name just like u did for alll the skills ;) . summons something like a plant or something which realeases healing thinys that heal targets over times Priest -SharedFate: This is a skill that activates on an oponent untill the priest dies during combat. if the priest dies the person with the skill activated skill receives possible 40% of the priests attack as a last hurrah from its death. this helps close up all those close matches in arena :P Barbarian -Defensive stance (idk apporpiate name): this enables a barvaarian to increase their defence considerably....but in that defence increase, their attack will decrease by by a small percentage or depending on how much defece they attain. - Blade Swing: the name is almost self explanitory, this is like an AOE skills for barbarian which makes the character hold is sword/axe with his hans and swing in circles, effectively hitting enemies near the particular area of the barbarin.(Note: this skill can only be used wearing a 2Handed weapon!) Warlock -confusion: this is when the warlock puts a spell on their apponent and forces them to attack their allied enemy for some time. duration increases with skill level. Ranger -Arrow Storm- this is when a ranger shoots multiple arrows into the air when he selects an area in which for the arrows to land and hit an enemy player dealing multiple damage to the people inside the area. to avoid any inconsistancies such as the sort of over powered rangers blessing. this would be a percentage of the rangers total attack. depending on the level, the percentage will increase for the attack of Arrow Storm BladeDancer -Will of Spirit: decreases the health regeneration rate of the character to about 5 -3 secconds and increases the baldedancers health regeneration by 100%. this could be very usefull in PVE and PVP because the blade dancer could actually have 100 regen(most i have seen) so if they are tanking/killing/hunting they will get a considerable amount of health regeneration each time. should possibly say that 100% should be level four and 110% level five so it does not become too overpowered skill. ---this idea for the BladeDancer inputted from a suggestion slay has posted recently. all credit goes directly to himSkill Suggestion for Paladin/BD/DK/Barbarian--- Deathknight -Unholy Aura: when activate increase the DK all magic resistance up to 20% depend on the skill level for some times im unsure of this one Rogue -Burrow: burrow him/her self to the ground for some times, if the skill cancel or duration end the rogue will stun all nearby enemies around the burrow hole for some times Deathknight, bladedancer and rogue courtesy of slay- all credits to him Mage -Transform: chance to change the enemy into a helpless monster such as a rat/sheep etc for a while. feel free to message me or post in the suggestion itself if you have any ideas. Also feel free to give your input in the skills, any problems etc Revive for necromancers and priests could work by when they use the skill. It only gives the dead character a quarter of his/her whole life and lifescrolls give the full amount. Also! It needs a long regeneration such as the Deathknights threads of darkness of 30 secconds. Instances update With the upcomming update I really think the Heal AOE over time I suggested for shamans and druids should be rolled out to help with the harder dungeons etc. Also possibly give necros and priests a skill like that but with their type of heal over time. by that I dont mean them healing like 700s every seccond . I mean at a slower rate over time. These skills would need to be using slightly more energy than their normal heals and the animation of the character setting up the skill should possibly take slightly longer as its supporting more than 1 character. One last thing would be that the new skills for necromancers should require no influence on them such as the hp drain. The class is already handicapped quite enough! Hope you all liked :clapping: ;D
  3. when a priest or necro is forced to be versing like 2 or more people they really dont get themsellves the option to run. this is because they dont have ano AOE(area of effect) skils. I think that this class should be able get atleast 1 aoe skills so they have chance of running away when they are being attacked by multiple players. although the shield may help it only survives 1 special blow from a player renderring it useless. they should obtain an AOE skill that either slows down enemies or stops them such as earhquake,circle,plash etc. if a necro were to verse 2 or more. their death is sentenced :diablo: . i hope they obtain such a skill which would help in the coming update :good: . im not sure of some types of skills to suggest but when i think of any ill be sure to edit this post
  4. Thanks.(first Person to actually appreciate :drinks: )
  5. i think i may have seen a simmilar suggestion to this. not sure but yea. i think aigrind should introduce weapons with abilities? this may help distinguish between players from they certain gears. By attribute i kinda mean stuff like: poison,fire,air,water,earth etc yknw what i mean... weapons such as the ones that you may be able to craft when update is releases. if you get like something like fire essence or what ever fire stone earth stone etc you may be able to craft that into your weeapon to give it a particular attribute that may be able to help you during battle. though attrbutes cant be too OP ;) egsample: possibly a slot to add an attribute when crafting and if it works ... when some1 is fighting the other the person may have a chance for that attribute to take effect. (such as dark stone which has a chance to increase the players dark magic attack but what ever amount) There could be many stones that give attributes and they can be farmed by killing bosses in aivondyl. and i suggest that only people lvl 15+ should be able to use these stones to make it fair and give people some motivation rather that seeing lvl 10s walking round with their +7+ items even with attributes with them, it should only be for the people who earn it. Lastly also suggest that weapons that are farmed in aivondyl may have an attribute already embedded in them and players can take that weapon to the crafting place and destroy it in order to get the attribute away from the item. so ye basically my idea. hope ya like guys
  6. the name basically tels everything. Im thinking of a name chainging npc that players could use to change their name.....it should cost about 500mc or more to change name and they just have to relog and the name will change :D. also should notify friends that the name hs been changed so they knw who to add ;) :shok:
  7. lol bro if they enable unbind they will also get more money? didnt u think bout it more carefuly lol? we spend 399-999 for costumes so if someone were to unbind thats an extra amt of mcoins they are spending... and if its sold to another person and theyve worn it for a while but dont want they unbind and use more mcoin.. its like a chain WIN WIN SITUATION!! :shout: :shok: :) :spiteful:
  8. possible just add something like another button under the interaction button and click duel? much more simple :mega_shok: . and if want random also add a 1x1 in the arena button. and also if ur friend is far away frm u wand u wana vs just inv to pt and do 1x1 and you will both be sent to arena to vs? :tease: :tease: :spiteful:
  9. y'knw whats funny? i suggested a topic just like this and u guys(most) were trashing it all up, saying it was bad...lmao. PS-I vote Yes bro, xD
  10. many thanksto the ppl who liked my post. and others... bone and holy shield dont last long enough to make a difference lol. cant you see? if they add some stuff to it it will actually make it a useful skill :D. necro/prist wont become op lol they will just get slightly better :D...Proof: try and vs 2 rangers by urself n vise versa fr rogues and u will see what happen, that shield goes away 2secs in stealth and 2secs with blessing lol. reflect or more dmg absorb increase will make it a bit fair.... :dirol:
  11. this is basically skills that basically are the most strongest in a characters arsenal of skills. though they take a long time to recharge after the player has used it. Necromancer- puts a massive circle where enemies are which ttakes of a majority of their hp while healing their allies who are within 5 paces on the necromancer. i know this may sound OP but yes it is a supercharge skill so its meant to be very strong because it takes takes away an enemies hp while healing Rangers- Arrow rain-- basically the ranger fires arrows upward and attacks enemies within range possibly as big as earthquake dealng 50%of the rangers damage for a short time Barbarian-a skill wch increases all their traits(attack, defence etc) by 50% oe 30 or 25% for a short time Priest-forms a shield over the priest that converts damage into mana for a short period of time.(can be adjusted im not sure about this class) Mage- Summons fiery helping monsters that are a percentage of the mages attack and protects the mage while attacking other enemies nearby. This is as far as i thought of so far. ill update it soon when i get more ideas, feel free to give an input to the classes i have missed or modifications to the ones i have stated hope you like guys Thanks! :clapping:
  12. 8) OK I THINK THEIR SHIELDS SHOULD BE ABLE TO HAVE A CHANCE OF REFLECTNG DMG BECAUSE YKNW RANGERS????? DAMMIT THEY GET RID OF MY SHIELD IN T SECS AND I WOULD LIKE TO C UR RANGERS BLESSING BEING USED AGAINST THEM HAHAHAHHAA. ITS LIKE THE RANGERS BLESSING IS ACTIVATED AND SHIELDS ARE ON THOSE DAMN RANGERS WILL HAVE A CHANCE OF KILLIN THEMSELLVES WITH THEIR OWN SKILL HAHA.. srry caps. and yea bcuz shields dont really last long in 1v1 or 1v2 etc so ye. would be a big help for necros. and if u wana b extra crazyy.. let necro shield convert that damage into HP!! HAHHAHA WOULD BE AWESOMEEE!!. (chance)
  13. MAKE NECRO SKILL LOOK COOLER. THE SKILL FOR PRIEST HARAD I THNK LOOKS AWESOME AND NECROS LOOK STUPID(looks almost like a normal attack if u knw what i mean. the only diffierence is it looks slightly different when it hits the person. LOOK AT THE BELOW IMAGES TO SEE SOME COOL SKILL LOOKS. u will love it :dirol: ;D :blush: ::) :tease: ALSO MAKE POSIN SPITTLE CHANCE TO POSON CUS HARAD HAS CHANCE TO ATTACK 2 PPL. YA SE WAHT I MEAN? hehe and deathley eye....meh xD 8) HOPE U LIKE BRAH! AND THIS ONE LOOKS LIKE A BOLT OF POISINIC AURICALITIOUS ENERGY HAHAHHAHAHA OK THIS ONE LOOOKS LIKE HARAD BUT GREEN!!!!! AWESOME AYEEE!!?
  14. MAKE IT LOOK BETTER THAN JUST LOOK LIKE A NORMAL KINDA THING. MAKE IT UNIQUE AND LOOK AWESOME YEEEAHAHHHH HATERS GONNA HATEE
  15. poison spittle.. dont u expect it to poison? lol not with the help of sumthn KEW WORD POISON LOL CHANGE THE NAME IF U DONT WANA..,YEEHHH HATERS GONNA HATE!
  16. this is basically a more slightly detailed version for the previous aura effect i saw someone post. by aura.. possible something like an over glow that gows around the character which flickers on and off from time to time. or even stay forever depending on what the player likes. kinda like the picture below. the aura effect can be applied either when the player has reached max level in the game or sell it at the miracle shop. various colours.... sorry, slightly cheesy pic :good:
  17. does it really mateer? i got heaps of costumes +coins and ye? when im tired of em i dont wana just drop em i wana unbind and either give em away or sell em?problem? i know its costly but its basically for the ppl who got the $$$ and i do so?
  18. LET US UNBIND COSTUMES. it would really help because when someone gets tired of the particular costume they have bought from the mshop they get the option to unbind it with mcoins so they can sell it for gold? good idea? thanks :D :good:
  19. mine is different dude. big difference between mine and his =. different posts but same aim
  20. m not sure if someone already suggested this but i think instead of only having 2x2,3x3 and 5x5 you should make a 1x1 beacause many people really want that lol. as ive seen in the game. you could make it so that for the 1x1 you dont need to have tickets which means you do not gain arena points after wining :clapping: . and uhm to make sure ppl vs each other for certain(because i knw if you allow this suggestion and take into action many ppl will do it) the 2ppl who want to vs eachother both make a party with themselves only which means when the leader clicks 1x1 your systems should immediatly think the two people want to vs eachother and send them in arena immediately. by having this suggestion it will help alot cuz it will stop many ganks in the pvp cave and allow a fair match between players. oh yeah for opposite factions either faction can click on the opposing and click battle so they can vs eachother(the interact option) OH YEAAAA... should make function that lets players view pplss vs arenas as its going. make a new colum like arena rating though it shows current battles and anyone can just pres view and they can look around the map as though they were dead. yy knw? :pleasantry: SO YEAH THATS ALL HOPE U LIKE 8) Also do like class batles. this is when classes versus classes to see who is the top class in the game. the levels can vary from the ones you have already made such as 11-15 15-18 19-20 etc. class war should be like every 1 or 2 weeks. and whoever wins the class pk obtains something like a halo that swirls around them which lets people see that they are the top for their class. :D 8)
  21. AGREED lol you guys just dont want to agree with me that spittle and eye combo takes to long when pvp. for those, try do it when vsing a bd or druid. you will barely be able to acomplish the skill and sometimes not even at all..... and dont start talking shit to me. its a suggestion. get over it, u can comment critically but thats all >.> :fool:
  22. first of all. why would you name it poison spittle if it doesnt even poison a player without the help of deathly eye?? i suggest you either make poison spittle a chance to poison an enemy which would actually make way more sense to its name and deathly eye is a useless skill compared to the skill that priests have to drain mana. instead of making it have a chance to poison someone you could make the necro do deathly eye ONCE because twice is very time consuming and by the time the necro has performed deathly eye twice, they may be in a control effect by either one of the opposing classes. though i would have to back myself on the poison spittle which gives a chance of possible poisoning the enemy, the higher the spittle the higher the chance and poison damage. this will actually help necros alot because it wont make them have to always go to the stress of doing deathly2x and spittle1x(usually not able to complete combo because of control effects). ermm so yeah, the reason i preferred the spittle chance to poison rather than 1xdeathly 1xspttle is because even though deathly may be decreased to once only the necro may still be unable to complete the combo due to control affects. :clapping: Thanks! :diablo:
  23. umm.. obvously you all know what this is about.. necro skills are just like.. what the hell? NECROS NEED BETTER SKILS I MEAN SERIOUSLY. nightmare... what in the hell is that good for? all you people just did is copy gouge and made it look different and changed the name? that skill is no use for necros considering they do now have a skill like stealth please think of something better. like theres one that i thogh of on my previous post aboy necros and priests. you could probably TWEAK that nightmare skill to make it a little more different. such as by when the necro casts the spell on the opponent it makes them go into a deep sleep which lets that victim still being able to be attacked or if that victim is awaked from its sleep by a monster or player it will get ADDITIONAL DAMAGE. such as if i hit the player which the spell has been cast on. he may receive more damage such as 100+ depending on the level o the skill... level 1=100 2=150 3=200 4=225 5=250(remember we dont want to oer power the class so we cant go up in 50's). OK ONE OF THE OTHER THINGS THAT IM PRETTY PEEVED OFF ABOUT IS THE NECROS DEATHYY EYE. ITS A GOOD SKILL IN COORDINANCE WITH THAT STRONG SKILL WHICH POSIINS THE ENEMY BUT HAVING TO CAST IT 2 TIMES IS TIME CONSUMING WHICH MEANS AS SOON AS THE CASTER HAS DONE THE SKILL ON THE ENEMY(2TIMES) THEY WILL HAVE TO TAKE A RISK BECAUSE THEIR HP WOULD BE ALREADY LOW BECAUSE REMMEBER THIS ISNT A SHAMAN OR DRUID THEIR HEALING ISNOT OVER TIME! I SUGGEST MAKE THEM DO DDEATKY EYE ONCE AND THE POWER SKILL WHCIH ADDS POISIN.... ALSO MAKE THE POISON GO SLIGHTY LONGER SUCH AS 5 TIMES. BY HAVING THOSE SKILLS GIVEN TO NECRO YOU ARE GOING TO HAVE TO EITHER INCREASE THE NUMBER OF SKILL POINTS EVERYONE GETS BECAUSE NECRO SHIELD PLAYS A HUGE PART IN THEIR PVP AND FARMING ALSO THEIR HEAL SO THERES NO OPTION TO THAT. OR U CAN EITHER INCREASE THE AMOUNT OF DAMAGE IT ABSORBS SLIGHTLY SO THEY WOULDNT HAVE TO GO INTO THE TROUBLE OF MAKING IT 5 AND HEAL 5 AND ENUP WITH ONLY A FEW MORE SKILL POINTS TO USE BECAUSE OF THE SKILLS I HAVE SUGGESTED UP ABOVE. THATS ABOUT ALL I HAVE SO YEAH PLEASE TAKE THIS INTO CONSIDERATION WARSEAR COMMUNITY AND TO ALL MEMBERS PLEASE DONT CRITISEZE ME BUT YOU MAY COMMENT ON MY POST. PS: IM NOT SURE ABOUT NIGHTMARE I DONT THINK IT WOULD STILL BE GOOD ENOUGH SO I SUGGEST MAKING IT A WIDE RANGE SKILL SUCH AS EARTHQUAKE SKILL AND DARK CIRCLE ETC! PSPS; HAHA THIS ALSO KINDA APPLYS TO PRIESTS. CONSIDER REVIVEWING THEir skills, SKILLS :dirol: ::)
  24. CMON U DONT GET IT GUYS. NECROS AND PRIESTS DONT HAVE ANY WIDE RANGE SKILLS THEY CANT REALLY DEFEND THEMSELVES WHEN THEY ARE INA SITUDATION WHERE THEY HAVE TO VERSE 3+ PEOPLE. THEY WONT HAVE THE OPTION TO RUN FLED. THEY MOSTLY HAVE PVE SKILLS ONLY. THE PEOPLE WHO ARE DISAGREEING WITH ME ARE PROBABLY DONT WANT NECROS TO BECOME FAIRLY STRONGER OR THINK THEY ARE FIND. BUT THEYRE NOT THEY REALLY NEED PVP SKILLS. NECROS/PRIESTS ARE VERRY GOOD BUT WHEN IT COMES TO PVP.... VERYY BAD BECAUSE ITS LIKE YOU ARE A CLOSE COMBACT CHARACTER BECAUSE THEY DONT HAVE SKILLS THAT HELP LIKE DRUIDS AND SHAMANS. THAT STUPID NIGHTMARE SKILL IS MONLY GOOD FOR ROGUES DOESNT HELP AT ALL FOR NECROS. ALSO THAT OTHER SKILL FOR PRIESTS. PLEASE THNK ABOUT THE SKILLS YOUVE GIVEN TO THIS CLASS AND YOU WILL REALIZE THAT IT GOOD ENOUGH FOR MAGIC PERSON WHO WARES CLOTH ARMOR BECAUSE THAT TPE OF ARMRO U CAN ONL GET SO MUCH DEFENCE.ITS TIME NECROS/PRIESTS STOP GETTING OVER SHADOWED BY THE OTHER CLASSES. THANKSSS.
  25. @VAMPIREE YOU PROBABLY HAVNT BEEN A NECRO OR PRIEST THATS WHY UR SAYING ALL THAT. IM VERY SURE THAT THE PEOPLE WHO READ THIS POST MIGHT AGREE. PREISTS AND NECROS REALLY NEED BETTER SKILLS THEY CANT BE ONLLY A HEALING CLASS THATS WHAT SHAMANS AND DRUIDS CAN DO WHICH MEANS NECROS AND PRIESTS ARE ONLY GOOD FOR BEING A SERVANT HEALER. NO PVING AT ALL WHILE DRUIDS AND SHAMMYS CAN DO BOTH! TAKE INTO CONSIDERATION!
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