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juniorcel

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Posts posted by juniorcel

  1. magic pots that give 10% magic damage r bugged , they give max 36 magic increase only. 

     

    suppose if someone has 500magic then he should get 50 more magic when pot is used

    bt instead they get only 36 .

  2. 704 dmg = 440/460 dmg on full resi / physical def CASTER

     

     

    Go amp to 9 atleast and use full resilence if you are having problems with higher amps, it's almost 40% damage reduction if you gear wisely, not counting the "barkskin", which gives you even more.

     

     

    BD's also have 4% extra damage from the firstborn racial, don't compare them to rogues.

     

     

    lets consider ur perspective  for one second

    u say 704 damage hits 440/460 on almost max enhanced rese gear a caster can get

    so its like 38% damage reduction

     

     

    now with new equips rogues will hav like 900-950 normal( not considering 4% extra of bd  :pardon:

     

    ]SO WITH 38% DAMAGE REDUCTION(WHICH IS ALMOST MAX FOR CASTER)

    A ROGUE WILL HIT CASTER AROUND 550-570 NORMAL

     

    IN STEALTH 750 NORMAL

     

    SO LETS SEE WAT A ROGUE COMBO CAN DO CONSIDERING UR ULTRA DEF PERSPECTIVE

     

    MERCI 800 + 550 NORMAL + 800 JUMP + 350 ROCHETTE + 550 NORMAL = 3050 ONLY IN ONE COMBO ON FULLY AMPED CASTER

    NOW I KNOW U WILL AGAIN COME UP WITH LAME **U GOT STUNS** EXCUSE 

    SO LEMME CLARIFY IT, B4 DRUID CAN USE ANY STUN HE WILL ATLEAST GET HIT THIS MUCH

    AND OFC IF HE GETS GOUGED THEN EVEN GOD CANT SAVE HIM STILL IF U SAY IT AINT OP U MUST GET BAK TO KINDERGARTEN :)

     

    REGARDS

    A CASTER

    CAPS NOT TO SHOW YELLING BT FOR BETTER READING :friends:

  3. 1) You never fought a rogue with 1k normal damage and there's still no melee with 1k normal damage

    2) They won't hit you for 1k normal damage with your resilience/amplification counted in

    3) Did i mention getting 1k normal damage is impossible?

     

     

     

     

    Normal =/= no buffs/no stealth/etc/etc

    exmagador has 863 atk now  count in all the new stuff u r almost touching 1k

     

     

    exmagador = +10 bd 19 axes , idk wat he will get with lvl 21 +10 axes

  4. lol this br never misses a opportunity to buff the class he plays (druid) which is already OP.

    why dnt u come on eu server nd try me out

     

     

    btw u r seriously mistaken , rogues nd rangers with 1k normal damage is overkill

     

     

    think of a rogue having 1300-1400 atk in stealth hitting ur caster nd spamming skills on ya

     

     

    u r dead in one combo

     

     

    u understand wat that means ??? :snorlax: :snorlax:

  5. New things and bug fixesBug with incorrect displaying health points when using Paladin and Priest skills (“Sun Seal”, “Heavenly light”, “Redemption”)Using Rogue’s “Ricochet” now aborts invisibility.Each town got new interactive objects: muppets for testing skills and damage. In case of winning or losing in PvP-battle you will be getting a chat message with your rival’s name. Cloaks, rings and amulets got new bonus “Physical damage” and also old bonuses “Life stealing” and “Magic power” were increased.

     

    this was posted by peter munk , i dnt see any changes in life steal nd magic stats of casters ring

     

    i suppose it should be same as physical damagers ring ??

    if its a bug plz fix it

    ty:) :friends:

  6. It is not much more, you do not have a rogue, just randomly saying numbers.

     

    example lvl22 items:

     

    30 damage from ice queen amulet

    38 new amulet = 8 damage gain.

     

    30 Dmg from ice queen ring

    30ish Dmg from new ring = no gain or low gain.

     

    any high amped melee with ice queen in past, will not be getting 150+ damage, nobody will, there will not be people walking around with more than 1k damage, unless stealthed, which they already do.

     

    The major gain is from the cape, 42 dmg + amulet / ring stats, this is not huge, to any good player, ever since astral and magical damage was merged, heal's has been over the top, this is dev's balancing it, get over it..

     

     

    Not going to explain every caster, go play the game and see for yourself, you use druid, and only druid, so i explain what relates to you, still he has 500+ magic arena items or not, you say casters can not even get to 500, but they can..

    Go enjoy the update, or keep complaining about caster's, your given heal's and stun's, yet fail to use them, make a melee / ranger if having troubles playing druid, it's one of the most powerful classes in the game, but some people struggle i guess.

    u quote half of things i say

    with ice queen u couldnt get stats like health dodge accuracy better enchants

    bt with these items u can get em all with op damage

    so stop playing dumb nd accept the facts

     

     

    HEALERS NEED TO BE BUFFED ,150 DAMAGE TO PHYSICAL DAMAGERS SO  CASTERS SHOULD ATLEAST GET AROUND 80-100 MAGIC MORE

    END OF STORY

  7. Use stun's, druid's have 4, rogue should get one or two atk's, then simply root him and heal up, you will survive, stop talking about lesser geared noobs, dev's have made plenty of way's to counter rogue's, a bd and paladin completely destroy them, should really try change your expert skills, or get better if your having problems with rogues, for healer it's pretty laughable, secret link = full hp in 2 seconds, faster than any rogue can damage.

     

     

    kinda humiliating for a druid to say he get's 3 shotted by rogue's, aren't you full +9? maybe try resilience and stop using set's without health, ask other druids how to kite rogue's too, should fix these problems.

     

     

    also a little tip, after using root, you can use "sleep", to further heal yourself, stunning your target for over 10 seconds, should stop the 3 shotting.

    Level up, caster's can get over 500 with 21 items, moreb for example has nearly 600.

     

     

    rogue's only with stealth, get there first atk 1k, reduced by physical def and resilience, normally it's 500 average, 650+ for the higher amps, now 700-790+ in the highest cases, you keep forgetting magical damage also heals, and melee's are kite able, heal's are really powerful enough, 2k! in some cases, twice (druid), by increasing magical damage to the same value as physical damage, healer's will be incredibly overpowered.

    No.

     

     

    before update i got 30 physical damage per ice queen item.

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    only cape is now giving me damage bonus, 42 bonus + 8 on amulet, if level up to 22, there is no 150 damage magically appearing, the added bonuses of 2% are barely "huge", biggest gain is from the amulet.

     

     

    on average, extra 20/30 damage more on players, counting there def, not huge to anyone with ice queen already, im sure dev's did the maths, that's why it's in the game.

    r u acting dumb or u r really dumb , with ice queen u dnt get stats bt these things r giving u benifits with other stats too , also more damage than ice queen much more

     

     

    and abt ur lil healer strategy , its very easy to say bt very tough to do

     

     

    sleep u talk on druid is a chance stun

    nd anyway rogues deal like 3k + in one go BURST DAMAGE

     

     

    AND BETWEEN WE R TALKING ABT ALL CASTER HERE NOT ONLY DRUIDS

      AND also ABT UR CASTERS GETTING 500+ MAGIC THEORY , MOREB HAS 500 + MAGIC BCOZ HE HAS ARENA ITEMS DUMB , NOT EVERY1 CAN GET THEM

     

    CASTERS ALSO NEED BUFF IN PROPRTION TO PHYSICAL DAMAGERS DEVS CONSIDER IT.

  8. when magical damage does not apply to heal, then maybe it would be different, but currently, you are getting increased heals and damage, that is why it will always be lower than physical, i doubt dev's are silly enough to make 400 heal ticks, or 2k instant heals, with 600+ damage on casters, seeing as they got the most stuns in game, there is a reason they will always have lower damage, have you not yet figured that out?.

     

     

    more like a 40 damage physical boost on cape, rest are simply upgraded ice queen's which have been ingame for years, now we get 2% leech / acc, or other stats to go with it, not a huge change..

    This is a community forum, people reply, get used to it, the topic you are discussing is not a personal problem, the entire game is affected by it, unless you are truly handicapped as a player.

     

    not a huge change huh ?

     

     

    now u get like 150 damage without losing any stats , if u remember ice queen makes u lose alot of stats , bt i guess u r too handicapped to say the diff is not huge

     

     

    rogues nd rangers walking with 1k normal damage is ok ? nd casters cant even get to 500 ??

     

    quite a opinion u got there (ofc handicapped )

     

    devs really need to fix this or casters r doomed , bam bam 3 hits of a rogue killing a caster :sounds like fun to u huh ?

     

    u also know it very well that physical damagers will be unstoppable with it nd yet u want it to be that way only , dude thats wat i call handicapped :facepalm:

    have a good day ;D

     

     

     

  9. They did think seriously about it, that's why it's in the game, overall caster's always have less damage on thier item's, as they have it on each equipment.

     

     

    Physical damage player's did not get belt / armour / gloves with damage, while casters do since forever?, each update that increase armour / accessories item level, casters get more magical damage, physical only weapons..

     

     

    now if you compare weapon damage:

     

    Two handed axe > staff, far more damage on any physical weapon also, should  you complain about that too? even though healers pretty much tank physical char? some can stand there spamming heals? 1.2-2.4k crit heal on secret link? 300+ heal tick's? stun's to match?, dev's are balancing the damage to heal ratio.

     

     

    melee's and ranger's need more damage to counter it, so that's what they get.

     

    40-50 damage is quite a lot for a caster, as it also increases heals, not sure how long you played, but it's always been like this, +0/+10 casters always had less damage than any melee or ranger lol, so what's the difference?..

    casters hav damage on each item bt last i chkd physical damage on weapon is much more than magic damage  on staffs , so ya if u guys get a 140 damage boost nd we get a 8 -10 damage boost its not fair in my books

     

     

    nd just stop defending the obvious rogues r best damage class and now with new equips they will finish off casters in one go , u think thats fair huh ???/

     

     

    if U GOT 150 DAMAGE BOOST WE ALSO DESERVE GOOD BOOST , THATS ONLY FAIR , OUR WEAPONS HAV ALOT LESS DAMAGE THAN PHYSICAL DAMAGE WEAPONS MAYBE DEVS FORGOT THAT

    HAV  A GOOD DAY :friends: :friends:

     

     

    ps- this post is for devs dnt reply again sulla

  10. Eh. No offense but Sulla is right.

    Today i was watching a druid and shaman pvp Druid had lv1 secret link (i asked after) he was using ew Baton +8 and When his hp was at 500 out 3200 he used and in about a few seconds he was over 2500 :facepalm: he did it again as soon as he got low again then he finished sham off.

     

    point is thats way to op. And im sorry you guys are arguing but Sullas right... Its way to over powered. at 'Max lv it should heal only 1k total. Make druid invincible Only to Rangers And *10 rogues with Axes And full ice and arena rewards smart. needs to be nerfed its an imbalance

    did u thought mayb his normal heal would hav critted many times ? BTW game is not made for 1vs 1( according to devs), in arena u hav ur partners who can stop druids

    end of story

  11. my brain is undead.

     

    really not lying, honesty is very good karma and stuff, really wasn't for you i swear, was directed too whoever it offended, cause that would mean it's them..

    ok ty i trust u, alwaz did  , btw i m sorry for using caps wen a little way too over with it . lets settle it with  :drinks: :drinks:

  12.  

    That's great, like i said your opinion that a extra heal, capable of healing max 1k (your words twice), average 300, is useless, sure go for it.

     

    Honestly, spamming in caps, and going on about full posts which anyone can read, is not helping, originally i only called you a liar for:

     

    C8UutOa.png

     

     

    brain dead was not directed at you, but now, idk, it seems maybe it should of been.

    sure if i m braindead ur brain never existed dude , nd last time also it was directed to me only, lier lier pants on fire

  13. That's your opinion, if the enemy's are stunned, and not atking, it can be useful with less than 1k by saving your partner or self, did not want to go into too much details, single example proofs nothing, multiple circumstances in arena, if you still think a extra heal capable of doing 700-1000 at lower HP, is useless in arena, there's no point going on, because it's just laughable.

     

     

    hmm les say ur opponent is at 1.5k hp then a ranger or rogue will finish him in 2-3 hits , nd considering every class has stun , druid will get stunned nd by the time druid gets out of stun that 1.5k hp would be dead 99% of time . so ya if u wait for ur ally to go 1k hp u end up losing in most of cases

    this is practical scenario not ur fairytale scenario  :facepalm:

  14. That's your opinion, if the enemy's are stunned, and not atking, it can be useful with less than 1k by saving your partner or self, did not want to go into too much details, single example proofs nothing, multiple circumstances in arena, if you still think a extra heal capable of doing 700-1000 at lower HP, is useless in arena, there's no point going on, because it's just laughable.

     

    max = maximum - highest achievable value, usually mean's it can happen, do you know what max means? cause that guy said:

     

     

     

    Now you saying, it heals 1000 at max, again.

     

     

    The question is too yourself, does it heal 1k max? or doesn't it? doesn't heal 1k, usually means it doesn't heal 1k, meaning you lied about it healing 1k max.

    it can even heal 1.5k if u lvl it up 4/4 skill

    bt at lvl1 its heal is as good as useless right now

    its already nerfed like hell and still mcs crying

    bt at lvl 1 no its heal is more like 250-350 practically not considering fairytale situation for u

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