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Bruce Wayne

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  1. Thanks
    Bruce Wayne reacted to Speedom in Improviments in Rogues   
    I definitely agree with more mobility for rogues.
  2. Thanks
    Bruce Wayne reacted to LostKaktus in Improviments in Rogues   
    Hello!
    Maybe this has little effect, but I just want to say that the Russian community also supports you in the issue of the "Framzy" skill. In my opinion, "Ricochet" is also required for revision.
  3. Haha
    Bruce Wayne reacted to Ikeni in Новый навык "Движение Тени"   
    Ну чёт звучит не очень если честно, он просто почти повторяет скилл с 32 сета так что это в ряд ли добавят .
    Но возможно наоборот, они добавят потому что им лень пилить новую механику .
  4. Like
    Bruce Wayne reacted to lore in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    you know skill cooldown stat dosent attualy apply on lastwish?
  5. Like
    Bruce Wayne reacted to Higgings in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    That doesn't underline the fact that warden is useless, but that BDs are overpowered. 
  6. Thanks
    Bruce Wayne reacted to Imaybepro in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Yes I am complied to agree with you there as I myself have been a player since 2011 and my mage is 9+ from hard work only I only ever bought mc coins twice in my life but its a choice for people, GM isn't forcing anyone to become bro by getting mc coins. If you want to do it without paying, well you need patience and ready to grind. 
  7. Confused
    Bruce Wayne reacted to Imaybepro in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    I agree with most of what you said there apart from the greatness part, getting greatness equip is extremely difficult and time consuming, so unless you know what people are doing (such as work, family or school) instead of grinding hours a day for greatness, I suggest you don't comment
  8. Confused
    Bruce Wayne reacted to Baryon in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Maybe Think about reducing Rogues bonus damage from invisibility before adding 2nd stun skill? With just 1 stun skill Rogues can kill almost all class in 1 combo nowdays.
  9. Like
    Bruce Wayne reacted to Darkstyle in НУЖЕН СРОЧНЫЙ ФИКС ХАНТОВ,БАЛАНС РУШИТСЯ,СОБЫТИЕ В ОДНУ КАЛИТКУ....   
    Если писать что-то про стражей, то будет 20 страниц нытья. Видели, помним)
     Лучше уж не ворошить яму с помоями, чтобы не воняло
  10. Like
    Bruce Wayne reacted to Khrone in Skill Sugestion: Smoke Bomb   
    Smoke Bomb
    Throw a smoke bomb, blinding enemies in a 3x3 area, decreasing their accuracy, silencing for 1 second and removing Rogue's "In Combat" status, allowing it to use Invisibility.
     
    If you think it is a bad idea and unnecessary skill, look at this part:
     
  11. Like
    Bruce Wayne reacted to Ahmedic in Mountain instincts improvement!   
    Greetings,
    I'm just wondering why the game hates Hunter class so much, it's already many of hunters users stop playing it because it's useless now.
     
    Hunters supposed to be fast and accurate, how he will be fast if he can't reach highest speed? how he will be accurate without accuracy skill?
     
    Most funny thing that Hunter don't have accuracy skill, even the highest Hunters can't go far with accuracy so they still miss attack. . 😂
     
    Unfortunately Hunter is dead now.
     
    Low damage (Seeker, Ranger, Rogue even Blade dancers can deal more damage than hunter)
     
    Slow damage class (Top hunter with guild level 12 and full speed bonus and great charms on speed and full speed accessories can't reach full speed anymore)
     
    King of miss attack, hunter supposed not to miss attack because it's hunter (How come hunters missing attack? 😂)
     
    Quick look at this please





     
    Why all classes has 2 buffs in 1 skill and only Hunter had just 1 buff?
     
    So I suggest to add accuracy buff to Mountain instincts skill and so we might bring Hunters back to live again.
     

     
    Buff Hunters please, thanks!
     
  12. Like
    Bruce Wayne reacted to TheCaster in Mountain instincts improvement!   
    Thank you for this. I was honestly wondering why this issue hadn't come up yet. As all other damage classes progress along the game, I think it's necessary to make sufficient improvements too to this class too and you have made the comparisons clean and neat. Kudos. 

     
    Honestly this is mainly a pve suggestion and one I wish to see implemented. It takes enormous pain to bring up a hunter which only has one build (speed) and it pains me to see people stop playing it because a normal player without financial support cannot develop a speed hunter without enormous resources and level 10 and 11 guild passive buffs. It's a class that's out of reach to the average player. 
     
    I'm currently working on a detailed video analysis of the new Hunter trap test and it's practicality and usefulness in different scenarios. Please Stay tuned. 
     
     
  13. Like
    Bruce Wayne got a reaction from TheCaster in R.I.P. ROGUES???!!!   
    ***This post is not to humiliate the hard work and effort of the game developers, but instead trying to understand why people from multiple servers spammed slogan "RIP ROGUES; WAKE UP AIGRIND"***
     
    First of all congratulations to the team who have worked on this massive update. I hope this is a great milestone for 'Warspear Online'. Secondly all the new skills were entirely unique and will bring versatility to the game.
    Now coming to the topic, the new skill added to the rogue was a pretty good skill with a decent amount of heal and damage when timed properly.
     
    But why were the majority of the people unsatisfied with this skill or rogue in general?
    I personally messaged few players in order to find what's in their mind and also I have listed my hardships and difficulties faced as a rogue.
     
    The reasons are:
     
    1. Why another DD skill, rogue are already full of DD skills.
     
    2. Rogues do not have enough mobility to use their skills as they are mostly under control both in 1v1 or groups.( Lack resistance)
     
    4. Even though rogues have potential to build to maximum dodge (60%) the blast damage of all elf character can counter easily with high accuracy. Dodge 60% looks only good theoretically but practically it isn't.
     
    5. No proper control skills either. The only control skill rogues possess is gauge which is useless in most situations.
     
    6. STEALTH is not effective these days as a simple AOE will bring him out of it.
     
    7. Rogues being melee are like paper and die quickly by the blast damage of bd Ranger and seeker.
     
    8. The blast damage of the rogue who is handicapped with the above mentioned drawbacks,is far inferior compared to all other classes.
     
    9. They have condition inorder to achieve certain abilities
    example:-
     
    FRENZY: increase damage to the rogue for a small % of accuracy and critical.
     
    Trickiest technique ( new skill) : have to poison the enemy inorder to get more damage and heal.
     
    Absolute reflexes: have to dodge atleast once inorder to get the bonuses.
     
    Where as the sentinel classes with far superior above mentioned points have nothing to sacrifice.
     
    10. The heal of the new skill is only once and the application of that is very difficult. This is because when we poison the enemy, he immediately controls the rogue making it almost impossible to complete the combination.
     
    I have presented with some of the common but prominent difficulties faced by the rogue class. I hope my voice is being heard. 
    And instead of spamming the world chat I think it's better talk out  what's on our mind in a more civilized way.
     
    A little more kindness and a little less judgement is what the world needs
     
     
    Long live Warspear Online.
     
     
     


  14. Like
    Bruce Wayne reacted to Sunwarrior in Бесполезный инвиз (видео)   
    Мало того, что у других классов итак куча скилов, позволяющих палить инвиз, любой класс может просто выпить банку и видеть невидимое. Что вообще можно сделать рогом в пвп? Резали, резали этот класс, в итоге сделали самым бесполезным (наряду с искателем) в PvP. 
     
    Пример на видео. 
     
  15. Like
    Bruce Wayne reacted to TheCaster in MC united - Engineer Raid boss war!   
    Hey everyone!

    Just a small edit of an Engineer raid boss war in US- Sapphire server. I understand there's an issue of some skill imbalances and dwindling population in MC side. So, Special Thanks to everyone who joined the fight. Hope to see more of this soon.
    Please watch till the end. 😄
     
    Cheers! 💙🍻

    Side note: If anyone has any good content that you feel will make for a good video, feel free to send me a pm. I'll try to work on it on its merits. No biases, contents from all sides are welcome. Relatable content would help a lot while inserting the cut-scenes though.
    Feedback is welcome and appreciated!
    No hard feelings towards anyone participating in the war. We're all here to have fun after all! 
     
     
  16. Like
    Bruce Wayne reacted to Varimys in Недочёты в навыках разбойника (общая тема).   
    Хотел бы видеть навык "Взбешённость" вообще пассивным что ли, а то одни баффы, по сути, прожимаем, за место того чтобы вливать демедж. 
  17. Like
    Bruce Wayne reacted to LostKaktus in Недочёты в навыках разбойника (общая тема).   
    (Translated using Google translator)
    Ther rogue has enough damage, which can be implemented in different ways.
    A rogue with axes remains the best in dealing instant damage, even if he needs a “respite” between prokastas.
    A rogue with daggers is damn good and is able to overwhelm many.
     
    Have you considered full speed with daggers that have an auto attack? An exemplary skill build will be "Extermination" and "Enrage" 4/4. Believe me, in pve this is a real killing machine.
  18. Like
    Bruce Wayne reacted to lemonage in Недочёты в навыках разбойника (общая тема).   
    Так же хочется, что бы с этих двух навыков убрали автоатаку. То есть после применения данных навыков разбойник начинает сразу бежать к цели и даже если отменить он сделает 1 шаг и в итоге подойдет на 4\3 ярда. Пусть работает как агр, после применения цель сбрасывается. 
  19. Thanks
    Bruce Wayne reacted to Peony in [2020.06.08] Update Warspear Online 8.4.1: 12 years of confrontation. Shadows of the past. Preview   
    Warriors! 
     
    One more year of the great struggle is coming to an end. In this time we’ve been through fierce battles, exciting adventures, dangerous boss hunts and pleasant acquaintances with new heroes. Meanwhile, incredible events unfold in Arinar, in which you will be able to look into the past and remember how it all began...
     
    The beginning of summer is the time to put weapons away and look back. White Wanderer, who created Arinar many millennia ago, has once again sent down the White Stones - portals into the past eras. Sages say that this year the Forefather has planned to let each nation see the turning points of their history, that led to the War of the Spear. What lesson should the heroes of Arinar learn, once again going back to the days of old? Everyone will have to answer that for themselves.
     
    World event “Shadows of the Past”
     
    It is time to remember what was at the beginning of Arinar’s history and relive the most vivid moments of the War of the Spear. Everyone will be able to delve into the past and see what was long kept on the dusty pages of the chronicles.
     

     
    First stage “Shards of the past”
    The White Stones have again fallen from the sky on Ayvondil. Each of them is a gate to the dark paths of the past that encase the shards of the long gone times. The Sentinels will be able to return to the days of the Twilight War, and see the annexation of the last free nation — Norlant. Legionnaires will witness the battle with the warriors of the mysterious clan of the Rat and will fight mage Enfidakh. 
     
    Second stage  “Confrontation”
    The White Stones call upon heroes again! This time yoг will visit the times of the First war of the Spear! The Sentinels will join the army of the Queen Valaria. Legionnaires will enter the ranks of Maradish’s army, who is preparing to besiege Maliat. 
     
    Third stage “Battle under the walls of Maliat”
    Maradish moved his forces to the walls of the ancient city. The ground shook under the iron iron boots and leaves fell from the trees when the Filth Golem walked past. The Sentinels’ warriors attacked suddenly and the battle started. The Forest Spirit ran forward at its opponent. The huge golem and ent collided and started to trade powerful strikes. Magical energy, boiling inside them, fed off the strength of the two battling armies — that’s why when Sentinels or Legionnaires pulled ahead, their giant also felt getting closer to victory! So which one was destined to win this fight? The temporal anomalies are unstable and created Temporal totems on the battlefield that will revive the fallen until one of the giants wins!
     
    Fourth stage “Battle with the giants”
    The final stage of the battle is the fight with the giants that went to the opposite ends of the battlefield. The Forest Spirit is a menacing foe whose power in these lands is great, even the land itself submits to its will and turns against the Legion! The Filth Golem was created to crush castle walls, the beam from its lifeless eyesockets can melt stone.
     

     
    Keep in mind that in the first two stages your Alliance will need to fulfill 2 conditions. And if in the very beginning you can do those in any order, as those will be events from different moments of the past,in the second stage you will need to strictly adhere to the directions of the Alliances’ leaders, Valaria and Maradish.
     
    That way you will prepare for the fight in the third stage, where both of your sides clash in a battle that will remind you of the very start of the War of the Spear. In the last stage you will raise your weapons against the monster summoned by the opposing force. But keep in mind that the winner of the third stage will have a significantly easier time defeating the monstrosity of the opposing Alliance.
     
    Restart time: 8 hours after the first stage starts on schedule: 03:05, 11:05, 19:05 (CET)
     
    Guild tourney event on GvG-territory “Snorlar’s Revenge”
     
    One of the main villains in all of Arinar’s history couldn’t pass up the opportunity to appear again, to show the might of the fiery souls to Arinar’s warriors!
     
    Snorlar was a pupil of the divine Volcano, sacrificed by his teacher in the pursuit of power. But Snorlar survived and his soul and body split. He wants to enact his revenge on Volcano and for that he pits guilds of heroes against one another, selecting those among them whose bodies can contain the souls of powerful creatures: Fire Wyvern, Spirit of the Flame and Snorlar himself! Only the guilds’ commanders have the suitable power, but Snorlar promised the reward only to the very best. Free the souls, defeat them and claim their power. The guild that holds the power of the ancient spirit the longest and uses its power to crush all opponents will be deemed victorious!
     

     
    You’ve been through many GvG-battles but now something truly new awaits you, so please read the mechanics of the event carefully, to plan the tactics of the battle and prepare for combat.
     
    The first thing to understand is that the camp will no longer be your salvation. You can leave it through portals, each leading to one different cardinal points, but you will not be able to get back into it. The only way to return is to die.
     
    The goal of the tourney is the same — earn the most points and pull ahead of the other guilds. But what will the points be awarded for? Naturally, for killing other players, but this is the cheapest way (only 5 points each), so it is much more effective to kill monsters and bosses. Though, just after arriving to the event, in the first five minutes, you will not meet a single monster. Only after Snorlar gets angry and starts cursing you, under the power of his hex, monsters will appear where players are killed. They will bring you 15 points each.
     
    But for the victory to surely be yours, you will need to get to the main villains, for defeating which you will be awarded 750 points each. There will only be 3 of them on the event, including Snorlar himself. Defeating the bosses can only be done once, no respawns. But it is not just the kill that matters, but its fiery soul that drops from each boss. It is a special item that can only be held by those able to withstand the heat. Such heroes will be Commanders of your guilds, upon interacting with the fiery force they will turn into bosses themselves. And then the hunt will be opened on them! The Commander will bring your guild 20 points for each 5 seconds in the monster’s form. But for killing them the enemy guild will get 350 points. Additionally, upon defeat, the fiery soul will leave their body and pass to another player, while on the spot of death an more powerful than usual monster will appear, but the reward is increased as well — 95 points.
     
    In other words, your main goal is to capture a fiery soul and retain it for as long as possible. 
     
    Restart time: 3 times a week according to the schedule.
     

     
    Raid bosses
     
    Other than participating in events, you can gather up your allies and oppose one of the bosses that will be present in the Hall of the Avenger on Irselnort, only during the festivities. There are three of them and you are all well-acquainted with them. It is the Avenger, as well as Demonologist and Beholder.
     
    Demonologist
    The magic of the Demonologist rose to unbelievable power, which allowed him to return to Irselnort. But this time he decided to end the defenders of Arinar once and for all. 
     
    Beholder
    Thanks to the Powers of Chaos, the dreadful Beholder returned to Irselnort again! But this time he doesn’t intend to hide in a far off cave, but is instead ready to battle the valiant heroes of Arinar in the very heart of the Secret Sanctuary. Are you ready to look the death itself in the face?
     
    Avenger
    Avenger’s hatred is too powerful, so his soul is unable to rest. The dragon returned to the barren hall again and craves feeding upon the blood of the warriors, to increase his power!
     
    Important! They will appear one at a time and completely randomly, so there will be no way to predict which one of them will be next
     
    Additionally, each villain will have his own unique magic, unravelling the secrets of which is still ahead of you. But the rewards for it will be just as unique — that will be talked about in detail in release notes. 
     

     
    Mythic level of Dungeons
     
    Additionally, those who crave a true challenge, will be met with an astonishing surprise: new mythic difficulty levels in two dungeons at once.
     
    Dungeon “Colosseum of Champions” (recommended level - 28)
     
    Even after completing all four elements of this Dungeon, you will once again meet the bosses of each previous level! But your main target will be defeating the main, all-elemental boss. Be extremely careful with him, as from time to time he can select a single player for a special challenge. Prepare for a very tricky battle!
     
    Dungeon “Sea Tramps’ Lair” (recommended level - 30)
     
    Enter the lair of Dagan,  full of the same traps as the previous caves of this Dungeon. But choose the right path, as the shortest path may lead you only to death. And keep in mind that Dagan himself is afraid of the light, so turn your attention to the glowing fungus that you’ll see along the way — those can help you in the final battle.
     

     
    Miscellaneous
     
    This update fixes some errors in the mechanics and descriptions of expert skills introduced in the previous update, as well as changing the graphics of the  “Forester's Trap” skill.
     
    Death Knight
     Knight's Curse
    Fixed the error that upon the affected target dying, the zone did not appear.
     
    Mage
     Magic Ban
    Fixed the error when the skill did not remove short positive effects from active skills of players. 
     
    We’re working on making the gameplay interesting and engaging for every class and at the same time not forgetting about the balance of the opposing alliances. This is a truly difficult and complex process. Our team is actively working on it and in the next updates new skills’ adjustments will be implemented.
     
    That’s it for now and see you around on the test!
    AIGRIND
  20. Haha
    Bruce Wayne reacted to Som in [2020.06.08] Update Warspear Online 8.4.1: 12 years of confrontation. Shadows of the past. Preview   
    I hopefully 30
    And nerf you because solo everything ;-;
     
  21. Like
    Bruce Wayne reacted to w4n7_50m3_c0ff33¿ in Забастовка на Амбере!!   
    Меньше, еще раз повторюсь) Хотя рог уже может околорядом рея постоять по вливанию урона в одну цель в пвп с новым скилом. Но благо рея не имеет никаких аналогов, совсем. Это уникальный буст на дд, который не имеет аналогов в игре, и он ставит рея на первое место по урону.
  22. Like
    Bruce Wayne reacted to Pharaoh in Петиция на ап разбойника!   
    ну стан 90% на 3.5 сек но только на 4, от отхила смысла нет, потому что за бой ты все равно максимум 1 раз используешь, так как кд у яда больше на 7секунд чем кд удара. Повлияет на баланс не сильно, но хоть играть будет приятнее, так что маленькая победка
  23. Like
    Bruce Wayne reacted to LostKaktus in Петиция на ап разбойника!   
    Согласен с Фараоном, это маленькая и явно приятная победа для нас, но сложность в проделывании связки никуда не делась: в начале боя ты не отхилишь себя. Зато теперь стан, а это уже шанс на то, чтобы не слиться в первые секунды.
    К тому же, я опять представляю сценарий 1х1. В реалиях массовых сражений эффективность скилла резко падает.
     
    Я не могу что-то сказать наверняка, пока не проверю на практике. Только предскажу, что хил всё также трудно реализовать по ранее упомянутой причине, стан – уже легче.
     
  24. Thanks
    Bruce Wayne reacted to Holmes in Уважаемые разработчики   
    Пока проходит тестирование навыки могут меняться. После II этапа новому навыку разбойника добавили полноценный эффект контроля:

    Разбойник
     Хитрейший приём
    При атаке противника навык теперь может оглушить цель с шансом 60-70-80-90% на время 2-2.5-3-3.5 секунды. Это должно помочь в реализации урона.
     
  25. Thanks
    Bruce Wayne reacted to Linkor in [2020.05.28] Обновление Warspear Online 8.4: Подводные приключения. Релиз   
    Вас играть никто не заставляет. Выбирайте выражения.
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