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Bruce Wayne

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  1. Haha
    Bruce Wayne got a reaction from marinad in Толчок в спину или пве имба выигрыающий пвп персонажей+9-10   
    Пожалуйста, не ослабляйте умение «Удар в спину», добавляйте дальность к этому умению и добавляйте сопротивление к абсолютному рефлексу.
  2. Like
    Bruce Wayne reacted to Drakoslayd in Rogue Expert Skill "Frenzy"   
    The Sentinel's often have 3 entire lines of buffs and I never seen any legion players with that many
  3. Like
    Bruce Wayne reacted to Invorial in Rogue Expert Skill "Frenzy"   
    NO! They dont balance each other out! The Sentinnels have many stun! You dont see their skills? Check it pls...
  4. Haha
    Bruce Wayne reacted to Джеmm in Толчок в спину или пве имба выигрыающий пвп персонажей+9-10   
    Я рог, вся моя семья роги и друзья роги и не все так однозначно
  5. Like
    Bruce Wayne reacted to Holmes in Переработка взбешенности в стойку   
    Админы не являются админами?  
     

    Тегать можно и нужно. Вариант со стойкой выглядит вполне интересным, запросто можно рассмотреть подобный реворк навыка. Спасибо, подумаем над этим. 
  6. Like
    Bruce Wayne reacted to Pharaoh in Щит - барьер   
    Дайте скил 3х3 радиус с замедлом, и -12% точности на 4/4. Все.
    P.S. Бд контрится двумя релами противодействия в толчок и тучу
  7. Wow
    Bruce Wayne reacted to LostKaktus in Щит - барьер   
    Зато они соблюдают канон
  8. Like
    Bruce Wayne reacted to Darkstyle in Полное изменение рикошета (почти как полное изменение шквала ниже, но рикошета).   
    Вы уверены, что персонаж без антиконтроля может влить в кого-то прокаст в толпе? Максимум дать тычку и удар скилом. Длаьше рог ловит стан и полностью бесполезен. Вы сами прекрасно знаете, что уши посильнее в массовом уроне. Это факт, урона по толпе они наносят очень много. Но каждый раз, когда я это говорю, мне отвечают " А вот у гор есть контроль и урон в 1 цель!"
     А что мне от этой одной цели, если всё решают массовые скилы? 
     Рогов становится меньше с каждым разом, а их было каждый второй. А почему? Не потому что там хант какой-то сильнее.  А потому что у него 0 массового урона, а игра ушла в сторону массовых стычек. 
     
     
    Ещё  раз. Вы наверное не понимаете, что я и @LostKaktusпытаемся донести. Мы не просим НОВЫХ скилов массовых, а просто перкработку СТАРОГО массового скила. Тоесть массовый скил у рога ЕСТЬ УЖЕ, но работает он максимально криво и импакта от него 0. У рога и так достаточно бесполезных скилов.... 
  9. Like
    Bruce Wayne reacted to LostKaktus in Stealth, skill modification   
    (Translated by google translate)
     
    Hello! There was a rumor in the Russian community about the upcoming skill rebalance, so I decided to check the forum to find out what ideas there are among the robbers.
    I have to say that inviz no longer seems to be as strong a skill as it used to be (although when it was, lol) and it needs fixing (for both rogue and seeker). Adding increased movement speed is good, I thought about it myself, but it doesn't solve the emerging problem. I mean it's very easy to make the rogue (or seeker) visible again, there are many ways to do this.
    Unfortunately, it seems that the developers do not see this as a problem, although it has been repeatedly mentioned among Russian players. In my opinion, invisibility requires a number of fixes for both classes, and increased movement speed for a rogue is a good idea that suits him well.
     
    And if something like this is ever added, then the rogue will have speed and increased damage, and the seeker will have speed and stun. Great, I suppose.
  10. Like
    Bruce Wayne reacted to Lwn in So when can we expect some kind of nerf to kick in the back   
    You sound like keep arguing with me and not finding solution for the topic. I do use coins and my blades are +9 +10 no need to abuse me. I don't use rogue for pvp but they need a good solution and can nerf the kick skill if they bring back the old reflexes skill.
    That's the old mechanim which had been nerfed in few days 
  11. Haha
    Bruce Wayne got a reaction from Arthas in Lifeforce potion with distortion of life book   
    Bro ur solution is like
    videoplayback (6).mp4
  12. Haha
    Bruce Wayne got a reaction from TheCaster in Lifeforce potion with distortion of life book   
    Bro ur solution is like
    videoplayback (6).mp4
  13. Confused
    Bruce Wayne reacted to vavavi in Lifeforce potion with distortion of life book   
    Heres an example of how broken this is. Keep in mind this is without having any other life steal books, no great charms and just normal gears with enchants.
     
    It can't be just me who thinks that one person, in theory, being able to tank every single opposite faction player at once, as long as they remain stunned, is just stupid.
     
    Had to make the quality a bit worse to be able to upload it.

    XiaoYing_Video_1606267700307.mp4
  14. Like
    Bruce Wayne reacted to Lwn in So when can we expect some kind of nerf to kick in the back   
    Bd is a broken class and rogue is a balanced class ? People disagree about the negative accuracy of the kick skill and it can be nerfed. Sometimes rogues can't use that kick skill if enemy full controls you or he use resist to avoid it . So I suggest the old reflexes skill which will be a proper passive defence mechanism for rogues , that's my opinion.
     
    I have a full amp rogue and I use it for pve purpose . Sap reduces 35% speed and some % of the damage which makes the rogues speed useless . It's like reducing half of the rogues damage . This makes the bd users much easy to kill rogues.
     
    I mean Dot skill can affect the rogues HP but it shouldn't remove the dodge buff of rogue by the old reflexes skill. Read up clearly about the mechanism. Dot skill is mostly a non-accuracy based skill like Retribution skill , dk(death call) , necros (poison , rain) , mage(area fire damage) and druid(aoe root).
  15. Like
    Bruce Wayne got a reaction from LostKaktus in So when can we expect some kind of nerf to kick in the back   
    Considering 1 vs 1 situation:
     
     It is a well known fact that Warspear is not balanced 1vs1. It is evident in the case of druid, shaman, bds etc. So why complain only about rogue?? Even in that case rogue is defeatable by many classes such as druid, bd, priest, mage, shaman I think. So I don't see the point for needing the nerf of kick in the back in 1v1 scenario.
     
    Considering arena scenario:
     
    KICK IN THE BACK IS NOT AOE OR RANGED. Even if the rogue manages to apply kick in back to one enemy, the other enemy can either control rogue and kill other teammate of rogue (or) control the teammate of rogue and attack the rogue. Trust me no full greatness charecter can be killed by rogue in one combo even with the 3.5 sec stun which was added recently and with the pene pot 15%( you must know this if you are full greatness and compete in high arena) 
    Second scenario is using the debuff of the mage or castle pot to remove the kick in back effect. Idk what is the use of upping the skill 5/5 when it's not ranged and can be removed easily.
     
    Considering gvg scenario:
     
    As mentioned earlier kick in the back is not aoe or ranged. So it can practically be applied to one enemy. As a result only that enemy's attacks willbe dodge.( Even though other players attacks have chance to dodge, practically they don't as much as they should, all must have noted it). Hence with no area stun, area damage, no solid resistance, what the rogue has to offer to the guild and faction??  When out of stealth rogue can be stun cycled and killed without any effort.
     
     
     
    I hope this is viewed with a rational and unbiased view inorder to make Warspear better for all players.
     
    I personally think the maker of the post is a jealous seeker who thinks rogue is the top Warspear class. I invite him to check out blade dancer, druid, and some other classes before jumping into conclusion.
     
    Sorry I was busy irl so the delay in this post.
     
    I hope I didn't hurt anybody's feeling, if so please forgive me.
     
    And I mean no disrespect to the balancing team and I firmly believe they doing their best.
     
  16. Like
    Bruce Wayne reacted to Lwn in So when can we expect some kind of nerf to kick in the back   
    Paladins already have 2x heal with a combo heal on expert skill and they don't need a op shield which absorbs 4dd skills and several auto hits , even if the paladins HP had been reduced they can shield back fast and regain the full hp by those heal skills. No other mc classes have a shield like this. Even necros and priest skill are same which absorbs damage depends the points that we spend . Banner damage  really isn't a nerf , they just changed from 4 yards to 3 yards.
     
    I wish shamans gets a shield like this hope they rework that Ancestors hand skill back same like paladins shield.
     
    Anyways hope rogues get back the old Reflex skill and they can nerf kick in the back skill instead of it. That will be a good balancing of skills for rogues compared to the sentinels.
  17. Like
    Bruce Wayne reacted to Lwn in So when can we expect some kind of nerf to kick in the back   
    Paladins never lvl up any magical damage skill , that's why u see low damage on enemies. They all just follow the same build 4/4 sacred shield , 4/4 prayer etc. Paladins shield strike is same as Barb shield strike and no paladins puts the points on those and it stuns longer.
     
    Paladins shield can be re-worked like guild patron shield which absorbs 3-4k damage and if u compare a magical damage dk they sacrifice physical dmg skill for only 2 magical damage expert skills. It's a same thing that you need to sacrifice some skills depends on your build.
  18. Like
    Bruce Wayne reacted to Lwn in So when can we expect some kind of nerf to kick in the back   
    When you use some skills like Berserk power (Barbarian) and Frenzy (Rogue) and it says every in-coming damage has been increase by some certain % and u will like to use it? A Blade dancer can kill those classes faster with 160% more Common hit damage. So the blade dancers can hit those 50% Resilience Barb or rouge like 1.5k+ damage easily and a Paladin can provide him shield 24/7. I have huge doubt among all the elf classes shield mechanism. A Bd can use his shield skill + paladins shield + priest shield on himself which can overlap and stack but when a sham use pull shield on some Rogue and a necro use the shield on that particular rogue same time , the sham shield gets removed and why they doesnt gets stacked? It's a kind of Joking mechanism and one sided game for Elfs.
     
    Barbarian isn't tanky anymore in arena/wars and they have Retribution weakness which can clear the stone skin and makes easy to die faster. A 10k HP paladin can give 12.5k HP shield to him and his partner and the cd is Very low like 25-30 seconds can re-use it 24/7 when the shield is broken where as Barbarians last wish skill is 90 seconds cd and that skill doesn't mingle with guild cd or  by the cd enchant in gears. I wish paladins shield must have cd like 90 seconds or they should re-work it like same as guild patron skill which absorbs 3-4k damage.
     
    A shaman or a charmer can't instant save a mc char from dying where as paladins and druid just need to use 1skill and a heal and they survive with full hp in few seconds which is more broken. Druids can also support the whole party with heal and the shaman heal totems can also be counter by many elf char like paladins shield hit and the Templars backwards hit which pull 3yard with 100% stun chance for 4 seconds + 250% auto hit damage. Elf each expert skill always have 3-4 advantages which sounds more unfair.
     
    I do also wish they will bring the rogues Old Reflex skill which makes the class more balanced compared to the all elf classes. Even a bd can kill all the elf classes alone very easily and they have 2x best resist skill with 2x best damage buff with several number of control skills. Counter attack skill is more broken skill and rogues definitely need the old reflex skill back.
     
    Most of the warlock users playing elfs classes now or they just quit the game due to the un-fairness and the comparison of the elfs op skills
     
    Charmers gets nerf much and they are being useless for wars. They already nerf the aoe combo stun (knowledge of the dead man + other worlds fire) . So charmers can't control any elf crowd in war and the bird heal is being useless which doesn't give a complete heal because they already die by elfs aoe damage or 2 hit by any elf class. Templars are outstanding for wars with number of crowd control skills and the special survivable skills which are most broken compared to charmers.
     
     
    So please bring the balance for each mc classes or nerf each elf classes who have  op skills.
  19. Thanks
    Bruce Wayne reacted to Numbawun in So when can we expect some kind of nerf to kick in the back   
    You have a lot to say about a lot of classes but honestly have you been on the other end of the scale? I could pin point every last thing you said here that really doesn't make a hell of a lot of sense but as you read this you'll know what I'm referring to.
     
    I hear this a lot from both sides of the fence but we all need to remember that every class is meant to be unique and server a purpose. Sometimes changing the setup you run or even changing around party members can change the fight to benefit you just keep that in mind when reading this.
     
    Paladins are a joke right now, not just because of the shield but its because you can stack the shield on top of of a blade dancer that's got max resistance buff plus a shield again, even if that blade dancers shield is 800/1000 that on top of a 100% shield from a paladin keep in mind if said paladin has 10k hp we are talking 10k shield +1k 11k shield + 3 resistance buffs + resistance stats + rush which is also 100% resisted while casting and not to mention resistance pots and scrolls. Now let me ask you this, find me a warlock that can deal with that? find me anyone that can deal with that? Only people that can have shit loads of books, full greatness and generally are shamans that can face tank it (shamans with distortion book). That being said how does a rogue deal with a paladin bd combo in arena? really isn't the easiest thing to deal with that's for sure.
     
    gvg and war situations well honestly doesn't it now come down to what side has the most level 10 guilds with unity to just unity to flag and win? really i only see the use of rogues for dungeons and arena that's it really Kick in the back makes no difference in gvg/war situations.
     
    I wont disagree kick in the back is annoying to handle but honestly its not that hard, bds dont need to worry ty resistance priests I'm pretty sure that have redemption + an aoe heal not to mention mages have a resistance skill aswell so honestly can you say kick in the back is hard to deal with for elf? or is it hard to deal with for mc considering only 2 classes have a single resistance one time buff being barbarian and shaman, shaman being able to cast on anyone.
     
    Charmers well honestly I hate them I wouldn't be upset if they deleted the class from the game and remade something else, didn't like playing it, don't like vsing it and honestly dont enjoy playing with it in arena. 
     
    Current classes that need attention for the Arena aspect of the game weather its nerfs or buffs consist of this list (This is my personal opinion)
    Warlocks
    Blade dancers
    Paladins
    Druids
    Now these can honestly be fixed with a simple mechanical change of the resistance stat and how it works but honestly from someone's point of view, someone's personal experience against a class in small or large scale classes we all ♥♥♥♥♥ about other classes being stronger than others, I'm a warlock main and have been for yonks and honestly its not easy being a warlock and I hope your class feels the same because if its too easy then where's the joy in the game?
  20. Haha
    Bruce Wayne reacted to aks in So when can we expect some kind of nerf to kick in the back   
    Put PvP vedios of all classes where other classes can't beat rouges with each and all other classes( both sentinel and legions) with known pro players then prove, that other classes  can't beat rouges
    And I feel ppl here just put their baised openion.
    And if u feel this skill so op then u play rouge and beat each and every classes, and put vedios for reference.
     
     
     
  21. Thanks
    Bruce Wayne reacted to TheCaster in So when can we expect some kind of nerf to kick in the back   
    I have to admit @Bruce Wayne has put it quite well with his analysis. He's taken into account most major scenarios where kick in the back makes an impact and even broken it down and explained it well.
     
    I agree that kick back is strong in 1 vs 1 scenarios. But like he said where does this make an impact? Even with this negative accuracy update there are plenty of ways to beat rogue. A druid can full control the rogue until kick back duration runs out, A BD can switch on his resist to avoid kick back, A mage can remove the debuff completely. 
     
    I'm not gonna say much. If I'm a lock who has to run 20 miles before even trying to remove a BDs resist counts, the least you could do is anticipate a rogue kick back or control him till you take out his team mates. Besides he can only use kick on one person. 2s, cruci, seals, 5s. All these modes matches you up with partners. @Raislin
     

    Rogue doesn't have Aoe stun / Resist skills. Period. They will get controlled in Large scale scenarios.
     
    I couldn't stress this enough. The classes that do make an impact are BDs, paladins, mages, templars on sentinels side, They have very good survivability and has the potential to control tons of enemies. Only Warlock at legion side but poor survivability.
    A blade dancer wears heavy armour, Has a shield and can't be controlled and always initiate a group fight with rush which causes AOE stun. A paladin has the best shield in game. I give up on this topic. That thing is just broken. Combined the fetter which can control upto 10 enemies? Despite the recent reworks on ethereal barrier, I noticed a quirk > Previously mages had to attack to activate shield. Now it activates on its own even if they're stunned providing them with passive survival. Templars : Healing mantra and reverse flow. Enough said. "Stone body is a poor man's healing mantra"  Anyway all I'm saying is, a nerf to kick back in uncalled for without addressing some of these issues first maybe. They don't have much impact in any other scenarios except 1 vs 1. I understand it might bruise egos to see rogues win 1 vs 1 but when you consider the overall class interactions it's not something broken.

    I understand it's frustrating to dodge dodge sometimes, but there are ways to counter it as long as you can keep an open mind. Tbh, I feel kick should have 2 yards range. Like BDs hamstring. But hey, everyone has their own opinion.
  22. Like
    Bruce Wayne got a reaction from Sai Chandra in So when can we expect some kind of nerf to kick in the back   
    Considering 1 vs 1 situation:
     
     It is a well known fact that Warspear is not balanced 1vs1. It is evident in the case of druid, shaman, bds etc. So why complain only about rogue?? Even in that case rogue is defeatable by many classes such as druid, bd, priest, mage, shaman I think. So I don't see the point for needing the nerf of kick in the back in 1v1 scenario.
     
    Considering arena scenario:
     
    KICK IN THE BACK IS NOT AOE OR RANGED. Even if the rogue manages to apply kick in back to one enemy, the other enemy can either control rogue and kill other teammate of rogue (or) control the teammate of rogue and attack the rogue. Trust me no full greatness charecter can be killed by rogue in one combo even with the 3.5 sec stun which was added recently and with the pene pot 15%( you must know this if you are full greatness and compete in high arena) 
    Second scenario is using the debuff of the mage or castle pot to remove the kick in back effect. Idk what is the use of upping the skill 5/5 when it's not ranged and can be removed easily.
     
    Considering gvg scenario:
     
    As mentioned earlier kick in the back is not aoe or ranged. So it can practically be applied to one enemy. As a result only that enemy's attacks willbe dodge.( Even though other players attacks have chance to dodge, practically they don't as much as they should, all must have noted it). Hence with no area stun, area damage, no solid resistance, what the rogue has to offer to the guild and faction??  When out of stealth rogue can be stun cycled and killed without any effort.
     
     
     
    I hope this is viewed with a rational and unbiased view inorder to make Warspear better for all players.
     
    I personally think the maker of the post is a jealous seeker who thinks rogue is the top Warspear class. I invite him to check out blade dancer, druid, and some other classes before jumping into conclusion.
     
    Sorry I was busy irl so the delay in this post.
     
    I hope I didn't hurt anybody's feeling, if so please forgive me.
     
    And I mean no disrespect to the balancing team and I firmly believe they doing their best.
     
  23. Like
    Bruce Wayne reacted to Numbawun in Warlock, thoughts and opinions.   
    Warlock, its a classic. Useless in small scale (Thanks to certain skills and the addition of resistance) But absolutely horrendous with large scale (If there is more than 15 in the location then whatever you are fighting don't really stand a chance). 
     
    Its known everyone complains about warlocks when they are the user of the warlock. "resistance ruined warlock" "Bladedancers 1 combo me" "rangers blow me up before I even get the chance to use fear" the one I hate most "Sick of Dark circle never working because of PoS" Actually talking about warlocks is hard from everyone's point of view unless you've played it for a long time and adjust yourself to the shitty bugs and resistance struggles currently surrounding us. 
     
    It's not that bad! But there's room for improvement.
     < Warbuff 4/4 relax - Warbuff 4/4 relax 15% pot + 15% scroll >   
    I've noticed this has been mentioned a lot in some other posts here that warlocks aren't sorted after for dungeons due to the lack of damage compared to other classes such as a +7/8 hunter but one thing Ill say now is that's not true. Despite the past nerfs to Shadow sphere Ive still managed to cap out my damage and carry my parties in dungeons and I also keep up with +10 hunters and +10 rogues (That have used a few books mind you). Its hard to believe but in the future Ill give everyone a peak at how fast I actually nuke mobs and how fast I can melt a bosses health bar using skills no warlock really uses. 
    I went from hitting 10k (10000)+ Shadow spheres on land to hitting low 6k (6000)+ spheres since the changes which yes really hurt to see but I wont complain too much like I was. If I was to make an impact and change how a few things on warlock from a PvE point of view which I know a lot of people who prefer PvE over PvP Id suggest 3 skill changes. 1) Bloody tribute I mean the DoT is nice until the target uses a skill. If I had a say make it stay on the target for 10 seconds and do damage for the whole time instead of removed once a skill is cast. 2) Grimoire Honestly I hate this skill I've never used it in any situation. Maybe changing this to another AoE DoT would be amazing. And last of all 3) Shadow sphere put it back to how it was before patch. It was really the biggest part of the DPS kit but not its just bleh takes SO much work to even get it to hit 10k now.
     
    PvP and how it feels?
    Honestly... 3v3s 1v1s 2v2s feel like the biggest waste of time for me when vsing elves. Resistance, Skills, Scrolls, Pots really just don't feel useful in those situations. Now I have no clue how to fix this other than being a typical MC player and say nerf those classes that outshine like Bladedancers/paladins/druids yadda yadda you've all heard it before but other than nerfing or buffing the warlock to high heavens there really is no fix to this. BUT LARGE SCALE WAR O my this is the joy, watching 20/30 even 40 warlocks band together and honestly completely STOP  4 guilds like we did on SA - Sapphire war day was honestly the best feeling I've ever felt and watching it unfold was truly one hell of a sight.
     
    Im more than open to ideas that allow warlocks to be more useful in arena but I really don't see it happening anymore. But warlocks really need to be proud to be able to be absolutely annoying in large scale to the point where if others really looked at the stats behind wars that warlock dark circle would be the biggest impact period. 
     
     
    Over all thoughts..
    There's work needed no doubt. Classes get more attention than warlock no doubt. I want to see more warlocks and I want to see more warlocks pushing for greatness as a team, as a unit just as a united race. Warlocks really are the underdogs or the war scene. Your guild struggling? just find yourself 20 warlocks to fill 20 slots and bang you can change every fight you have. 
     
    Really though its easy to hate playing the class as it was once the strongest control mage in the game but moving onwards look for the positives about the class, and stay tuned for more from me as Ill show you all how strong warlocks really are in PvE and keep your eyes peeled for some really strong PvP warlocks with lots of books in their back pockets 😛 
  24. Like
    Bruce Wayne reacted to aks in So when can we expect some kind of nerf to kick in the back   
    Better make kick in back aoe rouges have nothing for defence in gvg 
    And those who complaining about kick in back why u attack in debuff, just run and wait till it off, just learn to PvP against rouges 
  25. Like
    Bruce Wayne reacted to Lwn in So when can we expect some kind of nerf to kick in the back   
    I wish there will be a rework for the skill Frenzy. That skill adds dmg buff to all elfs who hits the rogue with an useless criti buff.That skill must be same like rangers Point shooting skill which adds damage buff  and accuracy buff
     
    Druids and Paladins can save an elf from 1hp left . Shamans heal totem skill doesn't matter if u target a same mc and shamans Ancestors hand is an useless skill with very low absorption dmg. Paladins Sacred shield doesnt have a long cd , it's re-usable with high dmg absorption after the skill cd over which is more broken. Rogues only have stealth dmg buff which isn't consistent to use again in arena and rogues move weak during war if they stealth is gone. Rogues without stun skill is equal to a sheep and all classes can kill rogues easily . Bd is more broken with 2 resist skill with high auto hit consistent dmg and the old counter skill is back which is more op at wars. So the kick in the back skill doesn't matter by comparing with elfs op skills
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